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1. Theory about Hit Detection... - in General Discussions [original thread]
How would the system know that it achieved a desirable or non-desirable result? This feels very not real-truthy. I'm thinking that it feels like there's no aftertouch in the network code, which is the ability to change the path of something, in th...
- by MrFancyMonocle - at 2012.09.01 21:55:00
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2. [Suggestion] Dust 514 vs. EVE hijacking idea - in Feedback/Requests [original thread]
LaterGäó
- by MrFancyMonocle - at 2012.08.27 18:55:00
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3. Turn Speed - in Feedback/Requests [original thread]
Yeah, I have a scout suit and the area needed to turn around is larger than my mouse pad, feels like I'm playing with a trackball I'm lifting my hand up so much...I don't even want to know what heavy feels like.
- by MrFancyMonocle - at 2012.08.19 17:36:00
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4. [feedback] sniping & target indicator - in Feedback/Requests [original thread]
I sincerely hope you're wrong about the range. Accuracy in auto-lock-on games like EVE is determined by a distance, but in FPS games like DUST bullet physics and scoping/zooming mechanics should determine optimal 'ranges' or the player feedback me...
- by MrFancyMonocle - at 2012.08.18 18:39:00
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5. The Gameplay is a bit stiff. - in Feedback/Requests [original thread]
CCP, we demand beverages and comfy cushions in the next release to rectify this!
- by MrFancyMonocle - at 2012.08.17 20:52:00
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6. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
It's just feeding the troll at this point. Aside from all this, I was jaded by the hit detection when I first tried this game because my expectations were so high (I've been following since DUST was first announced), reminded myself that it was b...
- by MrFancyMonocle - at 2012.08.11 01:23:00
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7. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
SoLJae wrote: MrFancyMonocle wrote: It might be beneficial to list what weapon you're using that you have or have not had hit detection problems with. I've never had a hit detection problem with my sniper rifle, but with a chain gun I have u...
- by MrFancyMonocle - at 2012.08.11 00:46:00
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8. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
It might be beneficial to list what weapon you're using that you have or have not had hit detection problems with. I've never had a hit detection problem with my sniper rifle, but with a chain gun I have unloaded an entire chamber both zoomed in a...
- by MrFancyMonocle - at 2012.08.11 00:21:00
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9. Should we buff Logistics? - in General Discussions [original thread]
I haven't played logi, but based on the one time I was ever repaired in-game, I'd say make the repair tool (at least a ground troop version) similar to the TF2 medi gun and restrict any other suit from using it.
- by MrFancyMonocle - at 2012.08.10 22:56:00
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10. [Request] Space Monocles for Mercs... - in Feedback/Requests [original thread]
The suggestion certainly is... bully.
- by MrFancyMonocle - at 2012.08.06 23:28:00
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11. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
Very comprehensive list of both technical concerns as well as gameplay concerns. I've also noticed running cancels out upon hitting the smallest divot at times.
- by MrFancyMonocle - at 2012.07.31 21:55:00
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12. WHEN ARE YOU GOING TO FIX THE HIT BOX??? - in Technical Support/Bugs [original thread]
Here's the biggest reason to consider this priority bug fix #1: you're not getting good feedback on anything else while this is a problem. I'm guilty of poor feedback myself because I didn't understand that my bullets simply weren't hitting the ta...
- by MrFancyMonocle - at 2012.07.11 14:56:00
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13. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Snipers. Snipers just friggun love to get on top of things. Right now, people are spawning huge ships to climb to the higher portions of the map. If climbing to the ceiling is going to be supported in release, I'd recommend a small, cheap, scout s...
- by MrFancyMonocle - at 2012.07.10 14:54:00
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14. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
Knife needs: - a skill-based lock-on dash associated with it, or at least a lunge forward, followed by a stall-out period (needs to be instant kill if the latter). As it stands now, to hit someone with a knife you need to be so close to them tha...
- by MrFancyMonocle - at 2012.07.09 17:58:00
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