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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jake Armatige
Tronhadar Free Guard Minmatar Republic
106
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Posted - 2012.07.03 15:20:00 -
[1] - Quote
Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. |
Jake Armatige
Tronhadar Free Guard Minmatar Republic
106
|
Posted - 2012.07.06 21:10:00 -
[2] - Quote
@Adaris Manpher
Cool.
Also thanks for all the likes,bit surprised.Just wish I'd had more than two hours with the game last sunday Not really looked here since then,so i'll try find some time looking at some other ideas. |
Jake Armatige
Tronhadar Free Guard Minmatar Republic
106
|
Posted - 2012.07.06 21:17:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Aighun wrote:This thread is a great start. How about making an entire section of the forum for Feedback and Requests?
Ok, I will play. One thing?
Different HUD for the different suit types.
For example, the logistics suit could have the ability to zoom out on the mini map and have icons for fallen comrades, etc.
And it would be great if the different HUDs really reflected their origins in feel, graphics, something like that. I really would like to re-emphasize that this is a really awesome Idea. I hope different HUDs are implemented, it makes sense, different manufacturers and races. This is post #28 from page 2.
I mentioned something similar in a another topic about that.I do think it could be that the art isnt ready or something,starhawk had a similar issue early on. But I did mention one thing i'd like to see,that could just add a little bit.
"An example would be a XYZ bar graph on the sniper,that corresponds with were your pointing.That could add a tactical element.The sniper could call out troop/squad bearings and distances. It would probably never get used by most,but the best snipers and teams could use that info in cool ways,and attempt to give snipers a secondary role"
They need to add just little details that could help individualize classes a bit.
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