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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Yishai Raide
Crux Special Tasks Group Gallente Federation
33
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Posted - 2012.07.03 17:47:00 -
[1] - Quote
Quote: Also, I kind of agree with Xaero 514's suggestion. The end game scoreboard/ISK/SP menu ends to quickly, and you're just sent back to your claustrophobic tiny cell. It would really be cool if you could hang out in the war room and talk after the battle, or better yet, when a party/group system is implemented, the party should be a nice awesome 3D lobby like the war room; this way when the battle ends, you can stay and chat with your party members in a nice environment similar to the war room.
Like a squad lounge! |
Yishai Raide
Crux Special Tasks Group Gallente Federation
33
|
Posted - 2012.07.03 18:02:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds. This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it.
This is probably my largest issue with the game right now. Games should never make you spend unnecessary downtime. |
Yishai Raide
Crux Special Tasks Group Gallente Federation
33
|
Posted - 2012.07.03 22:04:00 -
[3] - Quote
Chaz Lewis wrote:*copy pasted from my feedback thread* A tool that we can use to ask for ammo/medic etc. This could be very easily implemented. You even have an un-used button (Left D-pad) that would be perfect: hold down L. D-pad, wheel comes up, use the Right Stick to select a request, just as you would select a weapon. Then, an icon would appear over your head, indicating what you are asking for along with a voice (maybe?) The options would be: -Need ammo! -Need medic! - Requesting vehicle pickup -Need backup! -Enter my vehicle -Bail out! or at least something to that extent. Here's a visual example: the 'commo rose' from Battlefield 2 http://www.youtube.com/watch?v=VXuRAU6o2ro
And make it so I can have Arnold Schwarzenegger yell "GET TO THE CHOPPER!" |
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