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Thread Statistics | Show CCP posts - 1 post(s) |
demens grimwulff
Negative-Feedback. Negative-Feedback
544
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Posted - 2015.06.29 18:23:00 -
[1] - Quote
I am in agreement here... team deploy for PC only is silly. Faction warfare q-syncs are a real thing, and with channels popping up daily, FW has started to be reborn, with more and more players in it every day. This game mode should, unequivocally, be allowed team deploy.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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demens grimwulff
Negative-Feedback. Negative-Feedback
544
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Posted - 2015.06.29 18:37:00 -
[2] - Quote
deezy dabest wrote:demens grimwulff wrote:I am in agreement here... team deploy for PC only is silly. Faction warfare q-syncs are a real thing, and with channels popping up daily, FW has started to be reborn, with more and more players in it every day. This game mode should, unequivocally, be allowed team deploy. They can and even easier than before. Before you had to organize squads of 6/6/4 and sync all three hoping that your squad of 4 did not get pulled into a different battle. Now you only have to sync two squads. Whether it will make actual Q syncs between those squads easier or harder is something that I do not have the numbers to figure out but I can already tell you that no matter what it makes FW better for everyone this way. It really is the best call for now until FW can get some actual love and grow to what it should be.
Right now, I know at least 4 channels that are running FW nearly 24/7; during this rotation, they have to worry about other squads listening in and qsync ing with to cause grief, they have to worry about bulk-cancelling when a squad misses, and they have to be concerned with getting everyone on the same page. For smaller corps with no PC outlet (which Kain, myself, and others in NF are working on correcting by donating land to smaller corps who can field their own team), this is a way to practice deployment, get their com situated, call outs made, and organization up to PC levels before they get their feet wet (or to strengthen a team that already is in PC). This is one path for us to grow, and with public matches having a wonky, at best, matchmaking system, FW is the only action a lot of people see. Why not improve it for everyone?
If you would like a channel to go to, please look at the forums. I know a lot of the guys who run these qsyncs and they are great people, trying to constantly provide the highest level of content for their channel members as possible.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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demens grimwulff
Negative-Feedback. Negative-Feedback
544
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Posted - 2015.06.29 18:43:00 -
[3] - Quote
Kain Spero wrote:Those limits need to be stripped away so the status quo is shifted AWAY from the chosen few that know how to run a sync to the masses that can use the finder to create challengers to those that already have established syncs.
The day I see a FW 16 man squad in the finder, is the day I know Dust has begun to fulfill the dreams we all had for it in the past. It will be a glorious day.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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demens grimwulff
Negative-Feedback. Negative-Feedback
544
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Posted - 2015.06.29 19:05:00 -
[4] - Quote
deezy dabest wrote:Everyone arguing for this is consistently avoiding my example of how it shuts out the player base from FW.
I wonder why that is?
Not at all, I am just unable to see how it would. The game mode, as Kane points out, was designed FOR large group deployment. You will begin to see more and more groups forming, with positions available for everyone in a 16 man group in the squad finder.
This move will benefit everyone. From the training corps (Immortal Guides, Dust University, etc), to the not just yet PC ready corps, to the freshly in PC corps, and to those who have been in PC... and those who aren't in a corp, by introducing them to a large group of new people. One thing I love to do is to use squad finder to find new and interesting people in the game... if I saw a 16 man FW deploy in squad finder, I would join immediately. I, honestly, see it as a win-win for everyone.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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demens grimwulff
Negative-Feedback. Negative-Feedback
544
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Posted - 2015.06.29 19:07:00 -
[5] - Quote
deezy dabest wrote:What about a 4 or 5 man squad that would get totally shut out? Are they meant to have longer times just because they did not fill up to 16?
You claim they will fill in the holes. How would they fill in the holes when they gave up searching after seeing nothing but Scotty for an hour because every time they restart the search a 14 - 16 man squad swoops in and takes their place?
Search times are bad enough as it is for people that do not take part in a sync.
The system is robust enough to handle multiple FW matches at the same time, so it would slot them into another match. However, your problem would still be persistent if we allowed 8 man squads, too.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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demens grimwulff
Negative-Feedback. Negative-Feedback
545
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Posted - 2015.06.29 19:12:00 -
[6] - Quote
deezy dabest wrote:demens grimwulff wrote:deezy dabest wrote:Everyone arguing for this is consistently avoiding my example of how it shuts out the player base from FW.
I wonder why that is? Not at all, I am just unable to see how it would. The game mode, as Kane points out, was designed FOR large group deployment. You will begin to see more and more groups forming, with positions available for everyone in a 16 man group in the squad finder. This move will benefit everyone. From the training corps (Immortal Guides, Dust University, etc), to the not just yet PC ready corps, to the freshly in PC corps, and to those who have been in PC... and those who aren't in a corp, by introducing them to a large group of new people. One thing I love to do is to use squad finder to find new and interesting people in the game... if I saw a 16 man FW deploy in squad finder, I would join immediately. I, honestly, see it as a win-win for everyone. Just because you would join a 16 man squad does not mean that other players would. What about the people that do not want to wait 20+ minutes for that squad to fill up before they hit search to see how long they will be waiting for 16 to queue on the other side?
Then deploy at an earlier, non-complete fill. You will still get in a match.
As well, the system won't look, specifically, to put 16 v 16 deployments. You will, of course, get scenarios where the deployment will be 16 v 8+8, or 16 v 4x4, or any possible combination of the different scenarios possible. This option would just give everyone another possible way to form a team and deploy easier, removing currently existing headaches.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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demens grimwulff
Negative-Feedback. Negative-Feedback
551
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Posted - 2015.06.29 19:21:00 -
[7] - Quote
deezy dabest wrote:Again you go back to exactly what I said earlier that the system itself needs to be reworked. Luckily Ratatti has thrown away the old styles of band aid after band aid and we can look forward to a system in FW at some point that allows what everyone here wants. For now breaking it even worse with a bunch of band aids is not really an option.
I think the use of band-aid in this instance is incorrect... i am just not sure how extending 16 man deploy to FW is a band-aid.
It looks like we might have to agree to disagree on this one, but I have a feeling, if you saw a 16 man deployment into FW and was able to experience it, you would find it extremely enjoyable.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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