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Thread Statistics | Show CCP posts - 16 post(s) |
Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 10:50:00 -
[1] - Quote
Kain Spero wrote:Iron Wolf Saber wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! I have been thinking and the more I think about it the more I am going have to say that I think this fear is unfounded; the apex of player ability; is to have the knowledge; and skill in this game to be able to run and run effectively at isk costs and fitting; trading off proper modules for gains and advantages and this scenario would actually justify the use of CPU and PG modules as they're no longer not paying their slot consumption weight barely but being able to enjoy it further out for higher grade modules elsewhere. A second or third fitting module would simply make it a std slot layout with full adv-proto mix. Even if a highly skilled veteran where to make an unusual glass house fit to get a performance not normally seen at that 'tier' a lesser skilled player can attempt to mimic the setup using weaker gear but having access to the same slots can empower the player to achieve semi-relatable performance instead of a gulf of impossibility. There are ways to balance this fear out though; you can simply adjust the fitting modules; make officers/experimental harder to fit so that only prototype suits would fancy fitting them; adding additional module fitting skills to modules that do not currently enjoy them and much more. I'd have to agree with IWS sentiment here as well. As strange as it is to say this... I acually understood what he was going for \o/ And I agree.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 11:03:00 -
[2] - Quote
CCP Rattati wrote: a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively
...but what does it matter if you have all that PG/CPU, if you have no slots left... I really am asking, I feel like I am missing something here?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 11:20:00 -
[3] - Quote
Kain Spero wrote:CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! transfer the PG/CPU function entirely to the cores and phase out the STD and ADV suits. Make three tiers of core per suit class, (9 total ISK cores) for heavy, medium and light. a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively Maybe so, but then you have nothing fitted in your 4 high and 4 low slots. Sure you can fit high end weapons and equipment with that kind of setup but that's kinda the point of fitting modules. As you upgrade the core you eliminate some of those fitting upgrades for actual HP mods, profile dampeners, precision enhances, damage mods, etc. You are making a significant sacrifice by only using a fitting bonus mod in those slots. And, honestly... Couldn't one just fit high end weapons/nades on a std core suit anyway, without even needing fitting mods, by simply leaving those high and low slots empty anyway? O.o
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 11:31:00 -
[4] - Quote
DeathwindRising wrote:Iron Wolf Saber wrote:most of my pilot suits are either empty or mobility based scouts
point is that such gimmick suits are severly weak in something if they fit that many cpu or PG or they're going to be out of one or the other with the steeper cost in each other's resources. i use the proxies to defend against suicide jeeps
And you can put proto proxies on your standard suit without using all your slots for fitting mods... without using any of your slots for fitting mods, even, if all you really want is the ability to drop proxies... in that case the the PG/CPU wouldn't be your first limiting factor, it'd be your suit's bandwidth, surely?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 11:40:00 -
[5] - Quote
DeathwindRising wrote:Iron Wolf Saber wrote:most of my pilot suits are either empty or mobility based scouts
point is that such gimmick suits are severly weak in something if they fit that many cpu or PG or they're going to be out of one or the other with the steeper cost in each other's resources.
I mean sniper fit? good luck shoving all those damage slot into the high slots with cpu mods sharing the same slot rack. PG issues can be absolved by not even fitting the lows at all. cpu mods are low slots. you must not use them lol 1 complex cpu mod is enough to fit a a proto sniper rifle and if you use the LP variant then you can also fit damage mods pretty easily as well. and you only need to fit two damage mods as stacking penalties dont make extras beyond that worth it The issue wasn't with people fitting ONE cpu mod, though. Using for example one CPU mod to make a specific fitting that you couldn't otherwise is what they are intended to be used for.
The premise we were questioning was needing to limit the number of fitting mods that could be used, because somehow it would make sense to use MANY (as in, all or even most slots) on a std cored suit and this would outperform a proto cored suit?
No relation to your sniper fit at all.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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