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Thread Statistics | Show CCP posts - 16 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.27 18:58:00 -
[181] - Quote
As long my PG+CPU skills are still applied to this concept im happy. Plus it would make basic BPO suits and their attached skins more interesting. Cause ya know at the moment there is no need for a basic BPO suit if you have a apex suit instead.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.27 19:40:00 -
[182] - Quote
Stefan Stahl wrote:I think it's been said: Reasonable people agree with this.
As a secondary topic on the user experience side of this: I feel like 'powercores' are not an intuitive entity to interact with. Ask 10 people that don't know the forums what a powercore is - I don't think they'll guess right. Are you opposed to baking the powercores into the suits as a prefit item? That way this change becomes transparent to the players. Buy an advanced Amarr Assault suit, receive a medium suit called "Amarr Assault A/1" that has an advanced medium powercore prefit. This prefit powerfore can be hidden or visible. I think I prefer hidden for the user experience advantage - but if anyone finds a problem with that I wouldn't mind. I'm assuming here that all cool BPOs will become skin modules in the future, so you'll have a standard suit BPO to save ISK and a cool skin to put on your pro and advanced suits. That means hidden powercores cause no losses in vet-experience, but new players have one less concept to learn during the first two weeks.
Also, will you do the same to vehicles? I assume they have the same memory-consumption problem. Next up, tier- and skin-modules for weapons?
First I like to say that the best way to address the issue of players not knowing what is a CORE module is by implementing an effective tutorial system into the UI so newbros can understand them and veterans won't be jarred by it.
Secondly, I do not think the concept of the CORE module would ever work properly with vehicles mainly because vehicles are an entirely different beast altogether especially when you compare LAVs to HAVs to Dropships and then you have to account for AV players as well. Vehicles are not like suits. Suits don't go around bumping into other suits with REs strapped to their chests, they don't fly around (except as a result of an RE detonation), and they don't carry other suits on their shoulders.
People often use ISK cost as some sort of basis for balancing vehicles to AV but that is generally a mistake because vehicle-vs-AV balance was never meant to work like that. If a full squad of MLT AV players gang up on a PRO HAV and succeed with destroying it, then that is balanced so long as A) the PRO HAV is operated by a stupid driver and B) the MLT AV squad knows what they are doing because they are veterans.
But let's turn that around. Let's say that the MLT AV squad is full of incompetent blueberries while the PRO HAV is driven by a skilled veteran who knows what he is doing. the MLT squad gets slaughtered by the PRO player rides into the sunset laughing with 6 kills added to his KDR. Balanced.
Let's change it up some more. Let's say the AV squad is running with PRO gear this time and encounter a MLT HAV. If the PRO AV squad knows what they are doing while the MLT HAV driver is stupid, the squad gets a nice squishy kill. Balanced.
Turn the tables now. Let's say it's the MLT HAV driver who is the veteran and the PRO AV squad is full of idiots. He somehow gets out alive driving into the sunset once again with 2-3 kills added to his KDR while the PRO AV squad is left behind rekt having a bad day because of him. Balanced.
As you can see, player skill has to play a role in this as well.
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SponkSponkSponk
WarRavens
1
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Posted - 2015.05.27 21:00:00 -
[183] - Quote
CCP Rattati wrote:My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
ADV suit is 8k, STD suit is 2k, is this really an issue?
If everyone runs X fitting mods in the new era, a PRO power core will free up those slots.
....so that's exactly the same situation as it is now: PRO suits have more effective slots than other tiers.
Dust/Eve transfers
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.27 23:08:00 -
[184] - Quote
Maken Tosch wrote:Stefan Stahl wrote:I think it's been said: Reasonable people agree with this.
As a secondary topic on the user experience side of this: I feel like 'powercores' are not an intuitive entity to interact with. Ask 10 people that don't know the forums what a powercore is - I don't think they'll guess right. Are you opposed to baking the powercores into the suits as a prefit item? That way this change becomes transparent to the players. Buy an advanced Amarr Assault suit, receive a medium suit called "Amarr Assault A/1" that has an advanced medium powercore prefit. This prefit powerfore can be hidden or visible. I think I prefer hidden for the user experience advantage - but if anyone finds a problem with that I wouldn't mind. I'm assuming here that all cool BPOs will become skin modules in the future, so you'll have a standard suit BPO to save ISK and a cool skin to put on your pro and advanced suits. That means hidden powercores cause no losses in vet-experience, but new players have one less concept to learn during the first two weeks.
Also, will you do the same to vehicles? I assume they have the same memory-consumption problem. Next up, tier- and skin-modules for weapons? First I like to say that the best way to address the issue of players not knowing what is a CORE module is by implementing an effective tutorial system into the UI so newbros can understand them and veterans won't be jarred by it. Secondly, I do not think the concept of the CORE module would ever work properly with vehicles mainly because vehicles are an entirely different beast altogether especially when you compare LAVs to HAVs to Dropships and then you have to account for AV players as well. Vehicles are not like suits. Suits don't go around bumping into other suits with REs strapped to their chests, they don't fly around (except as a result of an RE detonation), and they don't carry other suits on their shoulders. People often use ISK cost as some sort of basis for balancing vehicles to AV but that is generally a mistake because vehicle-vs-AV balance was never meant to work like that. If a full squad of MLT AV players gang up on a PRO HAV and succeed with destroying it, then that is balanced so long as A) the PRO HAV is operated by a stupid driver and B) the MLT AV squad knows what they are doing because they are veterans. But let's turn that around. Let's say that the MLT AV squad is full of incompetent blueberries while the PRO HAV is driven by a skilled veteran who knows what he is doing. the MLT squad gets slaughtered by the PRO player rides into the sunset laughing with 6 kills added to his KDR. Balanced. Let's change it up some more. Let's say the AV squad is running with PRO gear this time and encounter a MLT HAV. If the PRO AV squad knows what they are doing while the MLT HAV driver is stupid, the squad gets a nice squishy kill. Balanced. Turn the tables now. Let's say it's the MLT HAV driver who is the veteran and the PRO AV squad is full of idiots. He somehow gets out alive driving into the sunset once again with 2-3 kills added to his KDR while the PRO AV squad is left behind rekt having a bad day because of him. Balanced. As you can see, player skill has to play a role in this as well. EDIT: One more change... Let's say both the AV squad and the HAV driver are matched in tier. PRO-vs-PRO. It's now down to who make a fatal mistake first.
Kind of off topic but i can't say I agree with anything you wrote. Balance is not a squad of AV vs one tanker. Militia AV should be equivalent to militia guns. Harder to kill byt feasible on a one vs one scenerio. The instant a tank is worth two infantry is the instant balance gets tossed out the window.
Overlord of Broman
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Ace Ravager
Horizons' Edge No Context
60
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Posted - 2015.05.28 03:14:00 -
[185] - Quote
Just do me a favor and lower the price of the final power core its scares me
Come here for someOfficer Stuff
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.28 04:09:00 -
[186] - Quote
Vrain Matari wrote:Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed.
Sort of, if you mean by tiericide of the suits.
But...
Not really, because the tier still exists in the CORE module when you look at the CPU/PG progression. Not only that, but the plan that Rattati is looking into does NOT force you to skill into a whole role you don't need to a weapon you want. Z's plan does exactly that... force you. You don't see that with this one now.
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.28 09:45:00 -
[187] - Quote
One player should always equal another player regardless of what weapon they're using or what suit they're in or what platform they're loaded into.
From there you add the variations of skill of the players, gear quality, and gear variety.
When you're done the value of one player should still be the value of any other player.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.28 11:59:00 -
[188] - Quote
Ares 514 wrote:
Kind of off topic but i can't say I agree with anything you wrote. Balance is not a squad of AV vs one tanker. Militia AV should be equivalent to militia guns. Harder to kill byt feasible on a one vs one scenerio. The instant a tank is worth two infantry is the instant balance gets tossed out the window.
pay attention to what he said. Maken compared extremes On opposite end of the spectrum.
He never said at any point that an HAV should inherently require a squad to kill. He used a variable example of a squad versus a tank comparing idiots in avaction at extremes of gear disparity.
He did not address a competent AV versus a competent tanker in a 1v1 situation with comparable gear at all.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.28 15:21:00 -
[189] - Quote
Breakin Stuff wrote:Ares 514 wrote:
Kind of off topic but i can't say I agree with anything you wrote. Balance is not a squad of AV vs one tanker. Militia AV should be equivalent to militia guns. Harder to kill byt feasible on a one vs one scenerio. The instant a tank is worth two infantry is the instant balance gets tossed out the window.
pay attention to what he said. Maken compared extremes On opposite end of the spectrum. He never said at any point that an HAV should inherently require a squad to kill. He used a variable example of a squad versus a tank comparing idiots in avaction at extremes of gear disparity. He did not address a competent AV versus a competent tanker in a 1v1 situation with comparable gear at all.
It was pretty clear from his post he was implying multiple AV users to 1 vehicle. This can easily be demonstrated by his last update straight up saying a full AV squad vs a single HAV driver comes down to fatal mistake when equally skilled.
Maken Tosch wrote: EDIT: One more change...
Let's say both the AV squad and the HAV driver are matched in tier. PRO-vs-PRO. It's now down to who make a fatal mistake first.
Overlord of Broman
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.28 18:08:00 -
[190] - Quote
Ares 514 wrote:Breakin Stuff wrote:Ares 514 wrote:
Kind of off topic but i can't say I agree with anything you wrote. Balance is not a squad of AV vs one tanker. Militia AV should be equivalent to militia guns. Harder to kill byt feasible on a one vs one scenerio. The instant a tank is worth two infantry is the instant balance gets tossed out the window.
pay attention to what he said. Maken compared extremes On opposite end of the spectrum. He never said at any point that an HAV should inherently require a squad to kill. He used a variable example of a squad versus a tank comparing idiots in avaction at extremes of gear disparity. He did not address a competent AV versus a competent tanker in a 1v1 situation with comparable gear at all. It was pretty clear from his post he was implying multiple AV users to 1 vehicle. This can easily be demonstrated by his last update straight up saying a full AV squad vs a single HAV driver comes down to fatal mistake when equally skilled. Maken Tosch wrote: EDIT: One more change...
Let's say both the AV squad and the HAV driver are matched in tier. PRO-vs-PRO. It's now down to who make a fatal mistake first.
You are right about the last part, but just so you know the point of my post (which I made very clear) is that player skill needs to be a major factor in this. Sure, the number of AVers may play a part in this as well, but the number has minimal impact if there is a major disparity in player skill between the driver and the AVer. I have died several times to a couple of semi-decent AVers while I was in a HAV. But then again, that HAV wasn't mine (I hacked it from an enemy) and I was a **** driver because I don't use tanks (no SP invested) and LAVs are all I skilled into and even then I don't use those anymore. So no surprise when I died to AVers.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.28 19:00:00 -
[191] - Quote
I am in favor of this plan.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.05.28 22:10:00 -
[192] - Quote
One of the allures of BPOs is that they cost no money to run. I thoroughly enjoy having a selection of suits with the GêP symbol next to them.
Is it possible when our BPOs are converted to the new system, to get a BPO standard power core, in order to continue having those beautiful GêP symbols next to my loadouts?
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.05.28 22:14:00 -
[193] - Quote
Iron Wolf Saber wrote:One player should always equal another player regardless of what weapon they're using or what suit they're in or what platform they're loaded into.
From there you add the variations of skill of the players, gear quality, and gear variety.
When you're done the value of one player should still be the value of any other player. Absolutely false.
2 players working together should be better than 3 or more players doing their own thing. Teamwork should make players greater than the sum of their parts.
Case in point, a heavy with a login supporting can stifle an entire 6-man squad given the right positioning. This is a good thing.
Whirly gun make much thunder! - Victor
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.29 05:28:00 -
[194] - Quote
Alena Ventrallis wrote:Iron Wolf Saber wrote:One player should always equal another player regardless of what weapon they're using or what suit they're in or what platform they're loaded into.
From there you add the variations of skill of the players, gear quality, and gear variety.
When you're done the value of one player should still be the value of any other player. Absolutely false. 2 players working together should be better than 3 or more players doing their own thing. Teamwork should make players greater than the sum of their parts. Case in point, a heavy with a logi supporting can stifle an uncoordinated 6-man push given the right positioning. This is a good thing.
Sorry but the value of 2 players should be 2 players valued.
I did not say that 2 players should equal 2 players.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Spectral Clone
Abandoned Privilege Top Men.
3
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Posted - 2015.05.29 06:36:00 -
[195] - Quote
It's finally happening.
Cheers Rattati!
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.29 07:48:00 -
[196] - Quote
Ares 514 wrote:
It was pretty clear from his post he was implying multiple AV users to 1 vehicle. This can easily be demonstrated by his last update straight up saying a full AV squad vs a single HAV driver comes down to fatal mistake when equally skilled.
This is what is commonly known as "being deliberately obtuse."
I have no respect for an opinion based on what you want him to Mean versus what he actually SAID.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.29 12:20:00 -
[197] - Quote
CCP Rattati wrote:My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
Keep it going, I can always increase the ISK cost of them to fight stacking. Ratatti you should keep in mind that to push a STD suit to ADV it would require 1 complex PG module and 1 complex PG module. Both modules and the STD suit combined costs more then going stright to the market and buying a ADV suit. You can do that with a Apex suit right now but then you pay more ISK for fitting modules then for the ADV suit itself.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.29 16:48:00 -
[198] - Quote
CCP Rattati wrote:My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
Keep it going, I can always increase the ISK cost of them to fight stacking.
Wouldnt all of the suits proportionally go up in capapbility?
Std becaomes nearly as good as current ADV, and ADV beomces nearly as good as current Proto, and full proto (given disparity between it and the regular suits) stays the same.
Sure you can plug in a couple CPU mods, but your giving up tank, regen, speed that a suit of a higher tier can comfortably fit.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.05.29 17:06:00 -
[199] - Quote
Tesfa Alem wrote:CCP Rattati wrote:My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
Keep it going, I can always increase the ISK cost of them to fight stacking. Wouldnt all of the suits proportionally go up in capapbility? Std becaomes nearly as good as current ADV, and ADV beomces nearly as good as current Proto, and full proto (given disparity between it and the regular suits) stays the same. Sure you can plug in a couple CPU mods, but your giving up tank, regen, speed that a suit of a higher tier can comfortably fit. That's the point of tiercide
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.05.29 17:42:00 -
[200] - Quote
Re:
CCP Rattati wrote:My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
Keep it going, I can always increase the ISK cost of them to fight stacking.
Bright Cloud wrote:Ratatti you should keep in mind that to push a STD suit to ADV it would require 1 complex PG module and 1 complex PG module. Both modules and the STD suit combined costs more then going stright to the market and buying a ADV suit. You can do that with a Apex suit right now but then you pay more ISK for fitting modules then for the ADV suit itself.
This is a really good point. What's the point of running STD once you got skilled into ADV? (Which is a small amount of SP)
Tesfa Alem wrote: Wouldnt all of the suits proportionally go up in capapbility?
Std becaomes nearly as good as current ADV, and ADV beomces nearly as good as current Proto, and full proto (given disparity between it and the regular suits) stays the same.
Sure you can plug in a couple CPU mods, but your giving up tank, regen, speed that a suit of a higher tier can comfortably fit.
Right, and I would guess ADV power creeps further than at STD on suits with comparable slot layouts because x% of a larger number is a larger increase. That's exacerbated further with core skills too.
Personally I'm still a little concerned that the suits with more slots will see higher power creep than suits with less (my example being six slots for scouts and eight for assaults) |
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
29
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Posted - 2015.05.29 19:51:00 -
[201] - Quote
Something that just occurred to me. Recently our starter suits were updated and the Logistics starter was given a second equipment slot so that people could run as an actual support and see what it was like. Is the Logi starter fit going to be given the same slots as a proto Logi, basically giving everyone a free (non-racial bonus) Logistics suit, or is it going to be removed or what? |
RedBleach LeSanglant
Molon Labe. RUST415
830
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Posted - 2015.05.30 01:37:00 -
[202] - Quote
No-one-ganks like-Gaston wrote:Something that just occurred to me. Recently our starter suits were updated and the Logistics starter was given a second equipment slot so that people could run as an actual support and see what it was like. Is the Logi starter fit going to be given the same slots as a proto Logi, basically giving everyone a free (non-racial bonus) Logistics suit, or is it going to be removed or what?
I've been wondering that as well. I wonder if they will have STD fitting space and only what is currently populated modules will be populated on the Starter fits to show NewBros that they can be upgraded. Maybe the fittings will be locked and unalterable? Maybe they will have low fitting space...
I don't know, but I wonder about it too.
The Logi Code. Creator, Believer, Follower
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Templar XIII
Vherokior Combat Logistics
195
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Posted - 2015.05.30 20:44:00 -
[203] - Quote
I like the idea, but it could even go further:
GåÆ give the suits the Officer slot layout and have the core distribute CPU/PG as well as GåÆ have the core block existing slots from being fittable...
[1] slot blocking could be done for STD to PRO cores to lock only officer slots from them if general tiericide is to be implemented, or [2] slot blocking via power cores could be used to NOT do tiericide, thereby block slots from officer down to STD to uphold the slot progression we have atm.
Example [1]: Frames officer core would have the second light weapon slot unblocked from fitting, where STD, ADV and PRO Caldari medium cores would have this slot blocked...the Caldari medium assault suit in itself does sport the second light weapon slot by default, its use and fittability is solely dependent on used core.
Following the approach of cores blocking existing slots, not adding slots previously non-existent in suits might be easier to implement.
Thanks.
** Pardon my english, Iam no native to this language. ** |
Skhazi Robotika
Company of Marcher Lords Amarr Empire
0
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Posted - 2015.05.31 16:39:00 -
[204] - Quote
Templar XIII wrote: GåÆ have the PowerCore at the same time block (like a jig) a suit's existing slots selectively from being fittable...
I like this
This way it would be similar to how it is right now, right?
Hmmm the green M&N..
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castba
Rogue Instincts New Eden's Heros
921
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Posted - 2015.05.31 17:49:00 -
[205] - Quote
I do not understand the cost progression. 3k, 9k, 81k?
Why so non-linear?
"When everything is OP, nothing is" - CCP Ratatti
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
31
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Posted - 2015.05.31 17:54:00 -
[206] - Quote
castba wrote:I do not understand the cost progression. 3k, 9k, 81k?
Why so non-linear? Rattati said in that thread that 81k isn't going to be the actual cost, it was just a number he threw up there so that people would know that the cost between a proto suit and a proto power core wouldn't change. A lot of people misunderstood, though. I hope he edits the original post to clarify sometime. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.31 18:30:00 -
[207] - Quote
I would like to know what CCP is going to do with the spare resources that are becoming avaible with this? Ya know i would like to see Heavy+Light Aircrafts.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Templar XIII
Vherokior Combat Logistics
196
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Posted - 2015.06.01 17:27:00 -
[208] - Quote
Skhazi Robotika wrote:Templar XIII wrote: GåÆ have the PowerCore at the same time block (like a jig) a suit's existing slots selectively from being fittable... I like this This way it would be similar to how it is right now, right?
Yeah, this way you can do PowerCores with only 3 suits per race and gender and still decide wether you want to do Tiericide or keep the old slot progression model we have atm. PowerCores never necessitated Tiericide. |
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
34
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Posted - 2015.06.01 20:14:00 -
[209] - Quote
Aero Yassavi wrote:Rattati, I am so excited you seem to have this working and even looking better than I thought by not having a ton of power cores as well. Very exciting time in Dust. Some questions
1) Are we actually sticking with the power core name? 2) Can power cores affect other base stats besides CPU/PG? 3) Could a power core be unlocked from the same skill as another but apply a different bonus? This meaning the class racial bonus applies to the core rather than the suit and can thus be swapped with a variant type with a different skill bonus? One step at a time I know, just having fun thinking long term. 4) Officer power cores?
CCP Rattati wrote:1) no idea 2) they can, but not slots 3) not sure, not even sure I understand the question :) 4) yes, but not critical Power cores can't affect the slots, guys. |
Templar XIII
Vherokior Combat Logistics
197
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Posted - 2015.06.01 20:39:00 -
[210] - Quote
No-one-ganks like-Gaston wrote:Aero Yassavi wrote:Rattati, I am so excited you seem to have this working and even looking better than I thought by not having a ton of power cores as well. Very exciting time in Dust. Some questions
2) Can power cores affect other base stats besides CPU/PG?
[quote=CCP Rattati]1) no idea 2) they can, but not slotsPower cores can't affect the slots, guys.
The question stays, whether adding slots (modules fitting into slots belonging to PowerCore, not the suit) and modifying existing ones (i.e. make LW a HW weapon slot) was meant (for quite comprehensible reasons, considering the mixed layers to calculate module efficacies and such from, and the performance costs it brings with it) or if simple blocking existing slots was meant as well. The latter one on the other hand (simple, jig-like, visual block from fitting screen view - what cannot be seen, cannot be fitted) sounds quite doable to me. |
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