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Thread Statistics | Show CCP posts - 16 post(s) |
Devadander
Woodgrain Atari
287
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Posted - 2015.05.26 15:52:00 -
[91] - Quote
Banjo Robertson wrote:My only concern is that you lay out a proper course of what you will do with the BPO dropsuits players have already purchased.
My prefered course of action would be that each dropsuit BPO gets converted into a power core BPO and a skin BPO.
I love everything else about this proposal and support it.
Yes, some of us have multiples of the same BPO. Hoping those survive into the tradable era.
Gêå You want a toe? I can get you a toe dude. Gêå
07-28-12 ~Deal with it~
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 15:53:00 -
[92] - Quote
Why is it so hard for people to accept the idea of Dropsuits being extremely cheap to manufacture with negligible costs, just a regular old suit, but having no practical use until attached to a power core with substantially higher costs? This allowing us to ignore the base suit costs all together in our transaction history due to bring so small? This is still New Eden. If you die you lose stuff.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 15:57:00 -
[93] - Quote
CCP Rattati wrote:Vrain Matari wrote:CCP Rattati wrote:Vrain Matari wrote:Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed. no If it walks like a duck and talks like a duck..... Maybe your 'No.' stands on a technicality, but this current proposal is much closer to what Z proposed that what we've had, so.... No. How is skill progression removed in this proposal? What if meant was that in Z's original FF proposal, movement through the suit trees was necessary for unlocking weapons/equipment, which was really the thing that players reacted most strongly to.
That is not the case with the current power core proposal, thankfully. But the removal of the dropsuit as something actually manufactured in New Eden is much closer to what Z proposed. At any rate i don't want to derail the thread.
If this gets us performance improvements, i'm for it, the death of a little piece of my New Eden soul not withstanding. o7
PSN: RationalSpark
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.26 16:02:00 -
[94] - Quote
Just a thought- perhaps std and adv power cores need to be slightly cheaper than std and adv suits are now, because there will be more slots available, and therefore higher fitting costs.
Aloha snackbar
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 16:05:00 -
[95] - Quote
Vrain Matari wrote:CCP Rattati wrote:Vrain Matari wrote:
In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are valuable if they improve performance/content.
How much, in terms of in-match frames per second, menu loading times & new assets, will implementing power cores bring to Dust?
OK, they cost one ISK because they are mass manufactured and the power comes from the modules that are expensive. Now they are no longer BPO's. Does it change anything in the economy? No. Does it no longer violate New Eden's rule of no BPO's. Yes. Then it must be better, right? The real question is do we someday want players in New Eden manufacturing Dust assets from in-game resources? When i say immersion-breaking that's really what i'm getting at - the idea that someday we will be integrated with EVE. In which case the 1 ISK dropsuit doesn't make much sense, except in an arbitrary technical 'letter of the law' sense. Why not design Dust in a way that is consistent with the universe it's embedded in? Players manufacture power cores instead of suits?
Look, I'm heavy into the lore and am part of an Amarr exclusive RP corp for crying out loud, but even I know gameplay and function always comes before lore and any inconsistencies can always be retconned or cleverly adjusted. For instance:
The current dropsuits we are using now are malfunctioning and the costs of maintaining a factory to produce these suits as they are currently is becoming too high to remain profitable. A team of engineers is tasked with addressing this problem (I vote Aero and Avallo) and come up with the solution to centralize to suits power in a small core that directs the power to the rest of the suit. As a result of a more centralized system bugs with sir operation are easier to address and factories can be slimmed down by working on small cores opposed to whole suits, and suit production can then be outsourced to a smaller less high tech factory reducing the costs drastically.
I came up with that on the spot, I'm sure something better can be established with more thought. But it goes to serve my point how easy it is to address the lore when key new gameplay elements are introduced.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 16:08:00 -
[96] - Quote
Vrain wrote:
What i meant was that in Z's original FF proposal, movement through the suit trees was necessary for unlocking weapons/equipment, which was really the thing that players reacted most strongly to.
That is not the case with the current power core proposal, thankfully. But the removal of the dropsuit as something actually manufactured in New Eden is much closer to what Z proposed. At any rate i don't want to derail the thread.
If this gets us performance improvements, i'm for it, the death of a little piece of my New Eden soul not withstanding. o7
Z removed dropsuits from being a produced asset without anything to replace it. Power cores replace it. Not even remotely the same idea as Z.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Devadander
Woodgrain Atari
287
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Posted - 2015.05.26 16:08:00 -
[97] - Quote
Love the skins, love the cores, don't care for tiericide...
But I will htfu.
Gêå You want a toe? I can get you a toe dude. Gêå
07-28-12 ~Deal with it~
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 16:13:00 -
[98] - Quote
Devadander wrote:Love the skins, love the cores, don't care for tiericide... But I will htfu. Hehe, well Rattati just said slots aren't adjustable with cores so tiericide was needed for everything else to work.
I'll admit performance increase was a Trojan horse (albeit a very beneficial one) for tiericide when I made the other thread.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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PLAYSTTION
Corrosive Synergy No Context
1
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Posted - 2015.05.26 16:18:00 -
[99] - Quote
Would this be removing basic frame suits?
I think their should be 5 power cores. 1 per level on the suit. that way the skill changes more and level 2 and 4 gets you things.
Would the proto skin be what it is now?
Advanced skin be the role colour?
Basic suit skin the basic frame frame colour?
Would everybody have the empty BPO of every suit and need to skill the power core to use it?
Gassault Galogi Galsent Galmando Galscout
Open Beta Vet - 43 mil sp
Director of Corrosive Synergy
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.26 16:35:00 -
[100] - Quote
CCP Rattati wrote: OK, they cost one ISK because they are mass manufactured and the power comes from the modules that are expensive. Now they are no longer BPO's. Does it change anything in the economy? No. Does it no longer violate New Eden's rule of no BPO's. Yes. Then it must be better, right?
Well, it wasn't so much a rule of 'no BPO's so much as 'no BPO without -SOME- kind of cost'. You can get a BPO and make endless amounts of ships but you still had to buy and/or accumulate the materials to manufacture that endless amount of ships.
Point in case: https://wiki.eveonline.com/en/wiki/Myrmidon_Blueprint
And I -really- hate it when people bring up the Rookie ship as a legitimate argument because it isn't one.
I'm just saying
CCP Rattati wrote:
How is skill progression removed in this proposal?
Lol... Probably means slot-progression... Which was always a terrible mechanic from start to finish... You got the win because of an artificial gain in power that you spent more ISK on whereas if we both had the same power-level gear, I would have won through skill and a better fit.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Avallo Kantor
808
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Posted - 2015.05.26 17:09:00 -
[101] - Quote
Eve Pilots also don't need to pay for their pods. They get those for free.
Same concept. The pod, like the suit i the power core module, is basically just the thing you slot in the important bits. (slot a pod into a real ship, or slot a powercore into the useless suit)
Either way it is the same concept, there is some essential lore-important item that is 'free' because it is pretty pointless to assign a cost to it. The real meat of what makes the game tick is in the items you actually pay for. (Ships / powercores)
Also, I -really- don't see why we are even having this argument. Nothing changes, and we still lose all our ISK assets when we die. The value of losing a suit does not change by a single ISK Cent, and it doesn't even change the number of things you have to buy.
"Mind Blown" - CCP Rattati
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.26 17:15:00 -
[102] - Quote
Aero Yassavi wrote:So what I meant by question 3 is changing the racial bonus of the suits. Take a Minmatar Assault for example which has a role bonus to clip size of projectile weapons but isn't as useful for mass drivers. Or all the logis which get a role bonus to a specific piece of equipment which is very limiting. What I'm suggesting is if the role bonus could change based on what power core you have fitted to accommodate a wider variety of play styles. So like a Assault Type-2 Power Core. This would also play into question 2 of changing some base stats to make the variant more interesting.
It would be analogous to how in EVE you have your ship classes (Frigates, Destroyers, Cruisers, etc) but each race had more than just one type of frigate and so on and they have different bonuses per level of the same skill. Again, more longterm but I believe it's an interesting avenue to explore. The idea is to keep roles attached to the suits. There will still be a Caldari Assault Suit and an Amarr Logistics Suit, etc.. The cores themselves will just be
Light: (Mlt) Basic Adv Proto Medium: (Mlt) Basic Adv Proto Heavy: (Mlt) Basic Adv Proto
Potentially only 12 cores, + any unique cores that come "prefit" on officer suits.
If we move the bonuses from suits to cores, we will save on a couple of suits, but the number of cores will drastically increase. You'll need a core for EVERY RACE and EVERY ROLE. I'm not against it, but it's just something you have to think about. I like the idea of having fewer cores. Since the suits are tied to slot layout, it seems natural that they should also dictate role bonus.
Thoughts?
Know what cannot be known.
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Al the destroyer
0uter.Heaven
362
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Posted - 2015.05.26 17:16:00 -
[103] - Quote
Banjo Robertson wrote:My only concern is that you lay out a proper course of what you will do with the BPO dropsuits players have already purchased.
My prefered course of action would be that each dropsuit BPO gets converted into a power core BPO and a skin BPO.
I love everything else about this proposal and support it. This^^^ I do love the power core idea. I'm a little worried about my BPO dropsuits but overall can't wait for my fittings to be uncluttered could you plz explain what is going to happen with my BPO droosuits |
Aiwha Bait
Demonic Cowboys
158
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Posted - 2015.05.26 17:36:00 -
[104] - Quote
CCP Rattati wrote:Dear Players,
[img]http://puu.sh/i0Qfj/5f3d7dc537.png[/img]
Discuss
Oh my sweet Rattati, that price jump between ADV and Proto power core is ridiculously high. D:
I try to play this game, I just suck at it. Writer for Biomassed
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 17:42:00 -
[105] - Quote
Aiwha Bait wrote:CCP Rattati wrote:Dear Players,
[img]http://puu.sh/i0Qfj/5f3d7dc537.png[/img]
Discuss Oh my sweet Rattati, that price jump between ADV and Proto power core is ridiculously high. D: seems like random numbers to get the point across, not the actual numbers that will be used.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.26 17:46:00 -
[106] - Quote
I don't like the price hike for the suits at pro.
other'n that, golden.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.26 17:58:00 -
[107] - Quote
I still don't like APEX suits being superior to standard suits. It's a bit pay-to-win. Before APEX suits, Dust had a very fair microtransaction model.
Aloha snackbar
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Avallo Kantor
810
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Posted - 2015.05.26 18:09:00 -
[108] - Quote
Scheneighnay McBob wrote:I still don't like APEX suits being superior to standard suits. It's a bit pay-to-win. Before APEX suits, Dust had a very fair microtransaction model.
They are still inferior to both ADV and Proto suits, both of which can be obtained purely via ISK.
It's not really pay to win if you can't use it to be competitive.
"Mind Blown" - CCP Rattati
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Al the destroyer
0uter.Heaven
362
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Posted - 2015.05.26 18:22:00 -
[109] - Quote
Scheneighnay McBob wrote:I still don't like APEX suits being superior to standard suits. It's a bit pay-to-win. Before APEX suits, Dust had a very fair microtransaction model. Let's stay on topic I'm sure there are other threads discussing PTW |
Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.26 18:26:00 -
[110] - Quote
Avallo Kantor wrote:Scheneighnay McBob wrote:I still don't like APEX suits being superior to standard suits. It's a bit pay-to-win. Before APEX suits, Dust had a very fair microtransaction model. They are still inferior to both ADV and Proto suits, both of which can be obtained purely via ISK. It's not really pay to win if you can't use it to be competitive.
I believe he's referring to how Apex Cores sit somewhere between basic and advanced in the model outline (the picture in OP).
If Apex become suits that are still prefit with modules that must ALL be filled + prefit Apex Core, then I suppose it's OK for the core to be unique and sit somewhere beyond basic.
If, however, Apex is replaced by a SKIN + Core that can be applied liberally, then I would want that Core to be of basic power, not more. This is JUST my opinion, though.
Know what cannot be known.
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.26 18:28:00 -
[111] - Quote
Vrain Matari wrote:Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed.
CCP Z's model basically Wowified the various suits into their own classes with branching progression as you climbed their tree however unlike eve or dust 514 the things you could fit where pre determined by the tree skill unlocks instead of full freedom we currently enjoy. Suits would have become BPOs in this model as they're supposed to be player representation and should have more attachment value than currently expressed than eve online's ships even.
There are merits and there are bad things about the model.
Bad things is removing the freedom to make bad mistakes.
Bad things is now you have to pit one role against another role as a whole when it comes to balancing this becomes an intricate headache of a larger magnitude requiring a deep control of the entire picture something to which CCP Rattati would be needing reinforcements to accomplish in a very smooth manner.
Good things are the BPO suits; yes it seems uneve like but considering how often a player dies in dust 514 its a bit disheartening psychologically to have everything die every time. Cores piggybacks this idea into not only accomplishing a sense of attachment but retains the eve demanded costs of risks and risk evaluations. Bottom line - funner than eve but retains eve like characteristics thus ergo Dust 514 goal met.
Another good thing I would like to see brought in is the tree training; not as a mandatory thing but as a recommendation and optional way of developing your role and various kinds of subroles players come up with. A training regiment; you will still be able to frakenstien your suits but the idea of the training tree is to help explain to new players as to why this role fit is synergized. Like due to this suit having large amount of low slots and semi natural high speed armor plate tanking may be viable option significantly raising hp without using more useful precious high slots for more utilitarian things to also help survive such as more advanced sensors.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Avallo Kantor
811
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Posted - 2015.05.26 19:16:00 -
[112] - Quote
Iron Wolf Saber wrote: Another good thing I would like to see brought in is the tree training; not as a mandatory thing in what CCP Z would suggest; but as a recommendation and optional way of developing your role and various kinds of subroles players come up with. A training regiment, if you will. Players will still be able to frakenstien your suits but the idea of the training tree is to help explain to new players as to why this role fit is synergized. Like due to this suit having large amount of low slots and semi natural high speed armor plate tanking may be viable option significantly raising hp without using more useful precious high slots for more utilitarian things to also help survive such as more advanced sensors. Then I would lace it with rewards, and active goals (kill 100 players as an assault caldari suit; assist in 50 kills with mass driver ect ect) Free BPOs free skins free isk and free aur gear for previewing more powerful things.
Wouldn't this be easier by having some sort of persistant missions, rather like what was done with the recent triathlon challenge?
Think of a second mission panel with missions that don't expire, and do the things you describe. Perhaps with missions that only appear after other missions have been completed, etc?
[Sorry, don't mean to derail the thread]
"Mind Blown" - CCP Rattati
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.26 19:45:00 -
[113] - Quote
Avallo Kantor wrote:Iron Wolf Saber wrote: Another good thing I would like to see brought in is the tree training; not as a mandatory thing in what CCP Z would suggest; but as a recommendation and optional way of developing your role and various kinds of subroles players come up with. A training regiment, if you will. Players will still be able to frakenstien your suits but the idea of the training tree is to help explain to new players as to why this role fit is synergized. Like due to this suit having large amount of low slots and semi natural high speed armor plate tanking may be viable option significantly raising hp without using more useful precious high slots for more utilitarian things to also help survive such as more advanced sensors. Then I would lace it with rewards, and active goals (kill 100 players as an assault caldari suit; assist in 50 kills with mass driver ect ect) Free BPOs free skins free isk and free aur gear for previewing more powerful things.
Wouldn't this be easier by having some sort of persistant missions, rather like what was done with the recent triathlon challenge? Think of a second mission panel with missions that don't expire, and do the things you describe. Perhaps with missions that only appear after other missions have been completed, etc? [Sorry, don't mean to derail the thread]
easier does not mean proper; a proper feature would have this place as an easily cataloged, editable, and extendable format.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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RedBleach LeSanglant
Molon Labe. RUST415
826
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Posted - 2015.05.26 20:40:00 -
[114] - Quote
CCP Rattati wrote:My plan is to see if I can roll out the first part of this, for Commandos and Logistics, and hit 3 birds with one stone.
That would remove slot progression, and define the true PG/CPU per layer.
When I am able to get a Power Core module in (needs a client update), then phase 2 is the replacement of dropsuits with Power Cores.
Kinda love you a little bit right now :) Thank you for looking into this.
The Logi Code. Creator, Believer, Follower
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
689
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Posted - 2015.05.26 21:01:00 -
[115] - Quote
Vrain Matari wrote:CCP Rattati wrote:Vrain Matari wrote:
In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are valuable if they improve performance/content.
How much, in terms of in-match frames per second, menu loading times & new assets, will implementing power cores bring to Dust?
OK, they cost one ISK because they are mass manufactured and the power comes from the modules that are expensive. Now they are no longer BPO's. Does it change anything in the economy? No. Does it no longer violate New Eden's rule of no BPO's. Yes. Then it must be better, right? The real question is do we someday want players in New Eden manufacturing Dust assets from in-game resources? When i say immersion-breaking that's really what i'm getting at - the idea that someday we will be integrated with EVE. In which case the 1 ISK dropsuit doesn't make much sense, except in an arbitrary technical 'letter of the law' sense. Why not design Dust in a way that is consistent with the universe it's embedded in? I want you to do something: Do some research of what 1 ISK is supposed to be worth in New Eden.
Hint: You could buy Google with 1 ISK, from what I last read.
1 ISK is not peanuts. That's why the BPO makes sense - 1 ISK is nothing to immortals, meaning that our employers are likely to just throw the suits at us for free, as the complicated parts are in the power core. At the same time, even a BPO (i.e. a suit that is so cheap that you don't even calculate its value) suit might be 0.01 ISK, which would still be an insane amount of money for any non-immortal. Enough to buy your own ******* island or something like that.
Always keep in mind the scale.
Just look at your real clothes. A shirt is ten bucks, maybe. The material for the shirt is maybe one buck. And then there's two cents or so that go to the person who made your shirt. Ten bucks is nothing for you and for two bucks, you'd buy t-shirts in bulk. The two cents for assembling the shirt are so cheap that you'd consider them a rounding error. You'd throw those two cents away if they didn't fit into your wallet. The price of the shirt stems entirely from the material and the shipping. The assembly never factors into it.
And that's exactly how BPO dropsuits work. The price of the dropsuit is so neglegible that it's nothing to an immortal. Meanwhile, the person who assembled your t-shirt actually considers two cents per shirt to be real pay. Similar to how 1 ISK could buy you Greece.
Note: I took these numbers out of thin air and based them on past exploitation scandals. I have no idea if they are actually that bad, or even worse. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.26 21:06:00 -
[116] - Quote
Avallo Kantor wrote:Eve Pilots also don't need to pay for their pods. They get those for free.
Same concept. The pod, like the suit i the power core module, is basically just the thing you slot in the important bits. (slot a pod into a real ship, or slot a powercore into the useless suit)
Either way it is the same concept, there is some essential lore-important item that is 'free' because it is pretty pointless to assign a cost to it. The real meat of what makes the game tick is in the items you actually pay for. (Ships / powercores)
Also, I -really- don't see why we are even having this argument. Nothing changes, and we still lose all our ISK assets when we die. The value of losing a suit does not change by a single ISK Cent, and it doesn't even change the number of things you have to buy.
The dropsuit is like the ship. If you want to compare the pod to anything, compare it to the clone inside the dropsuit, which is also free.
The premise is that Ship BPO's in Eve Online still have a material debt. You still have to go and procure all the minerals to construct the ship itself and nothing is exempt from that. There is loss and value to everything. T2 ships have higher, risk-intensive material costs (exploration procured) and T3 are even -more- risk intensive (wormhole space). The only way you could ever compare a Dropsuit BPO to that of a Ship BPO is if someone is out there mining for steel/tungsten/aluminum whatever to put the things together - that isn't the case, so it needs an ISK cost.
And it's not so much that hyper-traditionalists like myself WANT players to suffer debt and the inability to fund their war efforts... It's just that we want them to consider what they're losing and legitimately question whether or not it was worth it in retrospect. We want players to actually -feel- the impact of losing that suit because The Endless Cycle entails Buying Gear, Fighting in battle for pay/losing gear, and then buying gear to continue the cycle. That's why it's called The Endless Cycle. If you take out the ISK factor than it's not so much a cycle as a rail-roaded money making simulator.
This isn't even to say that I'm against BPOs - I'm not - I'm just against their power. A rookie ship in Eve (being free) can't go out and topple empires. It's impossible due to the game's design. A BPO Dropsuit can, provided the player is skillful enough, because the fitting disparity isn't enough to give the person who's paying ISK such a competitive edge that the BPO is fundamentally useless.
There is nothing more frustrating than running Prototype/Specialist/Experimental/Officer gear and getting blown up be RE's on an APEX suit, or two-shotted by a Shotgunner APEX. It's really undermining the effort, time, and skill progression I went through for that amount of power when this dude isn't losing anything. He shelled out real-life money and now never has to suffer the feeling of risk because if he dies he can just come right back and continue making a profit. Is my gear better than his? Technically, yes, but he is just as capable of killing me as anyone else. That isn't the case in Eve which has guaranteed advantages toward certain dependent conditions to form a true rock/paper/scissors element.
In Dust's case, it's not so much Rock/Paper/Scissors because they're all capable of beating one another, just with minor variations in how long it takes.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.26 21:08:00 -
[117] - Quote
Sole Fenychs wrote:Vrain Matari wrote:CCP Rattati wrote:Vrain Matari wrote:
In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are valuable if they improve performance/content.
How much, in terms of in-match frames per second, menu loading times & new assets, will implementing power cores bring to Dust?
OK, they cost one ISK because they are mass manufactured and the power comes from the modules that are expensive. Now they are no longer BPO's. Does it change anything in the economy? No. Does it no longer violate New Eden's rule of no BPO's. Yes. Then it must be better, right? The real question is do we someday want players in New Eden manufacturing Dust assets from in-game resources? When i say immersion-breaking that's really what i'm getting at - the idea that someday we will be integrated with EVE. In which case the 1 ISK dropsuit doesn't make much sense, except in an arbitrary technical 'letter of the law' sense. Why not design Dust in a way that is consistent with the universe it's embedded in? I want you to do something: Do some research of what 1 ISK is supposed to be worth in New Eden. Hint: You could buy Google with 1 ISK, from what I last read. 1 ISK is not peanuts. That's why the BPO makes sense - 1 ISK is nothing to immortals, meaning that our employers are likely to just throw the suits at us for free, as the complicated parts are in the power core. At the same time, even a BPO (i.e. a suit that is so cheap that you don't even calculate its value) suit might be 0.01 ISK, which would still be an insane amount of money for any non-immortal. Enough to buy your own ******* island or something like that. Always keep in mind the scale. Just look at your real clothes. A shirt is ten bucks, maybe. The material for the shirt is maybe one buck. And then there's two cents or so that go to the person who made your shirt. Ten bucks is nothing for you and for two bucks, you'd buy t-shirts in bulk. The two cents for assembling the shirt are so cheap that you'd consider them a rounding error. You'd throw those two cents away if they didn't fit into your wallet. The price of the shirt stems entirely from the material and the shipping. The assembly never factors into it. And that's exactly how BPO dropsuits work. The price of the dropsuit is so neglegible that it's nothing to an immortal. Meanwhile, the person who assembled your t-shirt actually considers two cents per shirt to be real pay. Similar to how 1 ISK could buy you Greece. Note: I took these numbers out of thin air and based them on past exploitation scandals. I have no idea if they are actually that bad, or even worse.
Dust 514 isk is valued different than eve online isk. Eve online isk is about 12,000 isk to retire a family in a comfortable middle class life to give some form of measure. Dust 514 isk about 1/10th ratio so 120,000 isk to retire a family.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.26 21:09:00 -
[118] - Quote
Avallo Kantor wrote:Scheneighnay McBob wrote:I still don't like APEX suits being superior to standard suits. It's a bit pay-to-win. Before APEX suits, Dust had a very fair microtransaction model. They are still inferior to both ADV and Proto suits, both of which can be obtained purely via ISK. It's not really pay to win if you can't use it to be competitive. So, how would you like it if you were attacked in PC, with the new "keep what you kill" system, and the enemy team is all using apex suits? You can only lose ISK.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
689
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Posted - 2015.05.26 21:19:00 -
[119] - Quote
Iron Wolf Saber wrote: Dust 514 isk is valued different than eve online isk. Eve online isk is about 12,000 isk to retire a family in a comfortable middle class life to give some form of measure. Dust 514 isk about 1/10th ratio so 120,000 isk to retire a family.
Looks like I had a bad source.
I still think 1 ISK to retire a family is more fun. It would mean that any mercenary could retire at any time with a hidden shelf full of weapons, each worth more than the collective income of all of the people in his city. But they don't do that, because why sip a drink on your private island when you can get murdered fifteen times a day and start drag racing across explosions? And don't forget hunting down Thale's snipers. That's the best thing in life. |
Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.26 21:20:00 -
[120] - Quote
Sole Fenychs wrote:Iron Wolf Saber wrote: Dust 514 isk is valued different than eve online isk. Eve online isk is about 12,000 isk to retire a family in a comfortable middle class life to give some form of measure. Dust 514 isk about 1/10th ratio so 120,000 isk to retire a family.
Looks like I had a bad source. I still think 1 ISK to retire a family is more fun. It would mean that any mercenary could retire at any time with a hidden shelf full of weapons, each worth more than the collective income of all of the people in his city. But they don't do that, because why sip a drink on your private island when you can get murdered fifteen times a day and start drag racing across explosions? And don't forget hunting down Thale's snipers. That's the best thing in life.
1 isk would likely feed you for a week to month depending what kind of food you buy or where you buy it from.
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Omni-Soldier, Forum Warrior
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