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Thread Statistics | Show CCP posts - 16 post(s) |
Kaeru Nayiri
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Posted - 2015.05.26 05:53:00 -
[1] - Quote
This looks absolutely great !
Something worth discussing:
Do you want a core for every role, or have -strictly- 3 cores with all possible interactions "baked in"??
In other words: do you envision such a thing as "Basic Assault Core" and "Advanced Medium Frame Core"??
Consider that Assaults, Logis, Sentinels and Commandos all need to continue to have their own suits due to slot layout. Therefore having cores to match might be redundant. It might actually be more elegant to code the cores to react accordingly regardless of what suit they are installed into. Essentially, have only 3 cores.
Stuff to think about.
I would also suggest that for Officer Suits: allow them to be prefitted with their own core to solve whatever issues they cause.
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Kaeru Nayiri
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Posted - 2015.05.26 06:04:00 -
[2] - Quote
Therefore we would have 9 cores total, 3 for each size.
It would be GREAT to have the whole thing solved via Fitting Bonuses, truly ! It would even be an excuse to tweak some of the other role bonuses that need looking at (logis, commandos, etc).
If however you just want to get started without fixing up EVERY role's fitting and other bonuses, you could also hardcode what each "medium" core does in a logi suit, an assault suit, and a medium frame, etc. It would be acceptable considering how much less work would be involved, while you take your time planning all the role bonuses.
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Kaeru Nayiri
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Posted - 2015.05.26 06:15:00 -
[3] - Quote
CCP Rattati wrote:My plan is to see if I can roll out the first part of this, for Commandos and Logistics, and hit 3 birds with one stone.
That would remove slot progression, and define the true PG/CPU per layer.
When I am able to get a Power Core module in (needs a client update), then phase 2 is the replacement of dropsuits with Power Cores.
Sounds like you've got it all figured out and want to do it the right way first, even if it's the hard way. Next question is, how much do we need to raise for you to get the next client update :D !?
I'M ALL IN !
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Kaeru Nayiri
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Posted - 2015.05.26 06:30:00 -
[4] - Quote
I do not see how flattening slot progression will push pros to use proto only.
The more SP I got, the more I ended up doing just as well with my advanced and basic suits. Nowadays I only run with my Republic Tiger (apex) suit, which has gimped CPU/PG but all possible slots. This allows me to use and make my fits a lot more creatively.
In tiercide, Proto doesn't get better, it stays the same. Basic and Advanced get more options to let you choose what you do with your limited PG/CPU.
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Kaeru Nayiri
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Posted - 2015.05.26 17:15:00 -
[5] - Quote
Aero Yassavi wrote:So what I meant by question 3 is changing the racial bonus of the suits. Take a Minmatar Assault for example which has a role bonus to clip size of projectile weapons but isn't as useful for mass drivers. Or all the logis which get a role bonus to a specific piece of equipment which is very limiting. What I'm suggesting is if the role bonus could change based on what power core you have fitted to accommodate a wider variety of play styles. So like a Assault Type-2 Power Core. This would also play into question 2 of changing some base stats to make the variant more interesting.
It would be analogous to how in EVE you have your ship classes (Frigates, Destroyers, Cruisers, etc) but each race had more than just one type of frigate and so on and they have different bonuses per level of the same skill. Again, more longterm but I believe it's an interesting avenue to explore. The idea is to keep roles attached to the suits. There will still be a Caldari Assault Suit and an Amarr Logistics Suit, etc.. The cores themselves will just be
Light: (Mlt) Basic Adv Proto Medium: (Mlt) Basic Adv Proto Heavy: (Mlt) Basic Adv Proto
Potentially only 12 cores, + any unique cores that come "prefit" on officer suits.
If we move the bonuses from suits to cores, we will save on a couple of suits, but the number of cores will drastically increase. You'll need a core for EVERY RACE and EVERY ROLE. I'm not against it, but it's just something you have to think about. I like the idea of having fewer cores. Since the suits are tied to slot layout, it seems natural that they should also dictate role bonus.
Thoughts?
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Kaeru Nayiri
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Posted - 2015.05.26 18:26:00 -
[6] - Quote
Avallo Kantor wrote:Scheneighnay McBob wrote:I still don't like APEX suits being superior to standard suits. It's a bit pay-to-win. Before APEX suits, Dust had a very fair microtransaction model. They are still inferior to both ADV and Proto suits, both of which can be obtained purely via ISK. It's not really pay to win if you can't use it to be competitive.
I believe he's referring to how Apex Cores sit somewhere between basic and advanced in the model outline (the picture in OP).
If Apex become suits that are still prefit with modules that must ALL be filled + prefit Apex Core, then I suppose it's OK for the core to be unique and sit somewhere beyond basic.
If, however, Apex is replaced by a SKIN + Core that can be applied liberally, then I would want that Core to be of basic power, not more. This is JUST my opinion, though.
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Kaeru Nayiri
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Posted - 2015.05.26 22:46:00 -
[7] - Quote
It seems to me that that particular behavior would naturally stop, considering the Apex Core != prototype Core. With suits only defining role, the game will have to use the Cores to determine whether it shows you MLT, BASIC, ADV or PROTO on the hud.
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