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Thread Statistics | Show CCP posts - 16 post(s) |
Kain Spero
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Posted - 2015.05.26 14:17:00 -
[1] - Quote
This is amazing. Keep up the great work Rattati!
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Kain Spero
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Posted - 2015.05.27 10:46:00 -
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Iron Wolf Saber wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! I have been thinking and the more I think about it the more I am going have to say that I think this fear is unfounded; the apex of player ability; is to have the knowledge; and skill in this game to be able to run and run effectively at isk costs and fitting; trading off proper modules for gains and advantages and this scenario would actually justify the use of CPU and PG modules as they're no longer not paying their slot consumption weight barely but being able to enjoy it further out for higher grade modules elsewhere. A second or third fitting module would simply make it a std slot layout with full adv-proto mix. Even if a highly skilled veteran where to make an unusual glass house fit to get a performance not normally seen at that 'tier' a lesser skilled player can attempt to mimic the setup using weaker gear but having access to the same slots can empower the player to achieve semi-relatable performance instead of a gulf of impossibility. There are ways to balance this fear out though; you can simply adjust the fitting modules; make officers/experimental harder to fit so that only prototype suits would fancy fitting them; adding additional module fitting skills to modules that do not currently enjoy them and much more.
I'd have to agree with IWS sentiment here as well.
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Kain Spero
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Posted - 2015.05.27 11:16:00 -
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CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! transfer the PG/CPU function entirely to the cores and phase out the STD and ADV suits. Make three tiers of core per suit class, (9 total ISK cores) for heavy, medium and light. a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively
Maybe so, but then you have nothing fitted in your 4 high and 4 low slots. Sure you can fit high end weapons and equipment with that kind of setup but that's kinda the point of fitting modules. As you upgrade the core you eliminate some of those fitting upgrades for actual HP mods, profile dampeners, precision enhances, damage mods, etc.
You are making a significant sacrifice by only using a fitting bonus mod in those slots.
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Kain Spero
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Posted - 2015.05.27 12:10:00 -
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CCP Rattati,
I used an APEX suit to run a simulation. (I have max fitting skills.)
I have an amarr apex assault suit with 3 complex PG and 3 complex CPU mods. It ends up with 538 CPU ( 436 CPU with mod cost), 98 PG (71 PG with mod cost) with 0 H and 2 L slot 1 LW, 1 Sidearm, 1 Grenade, and 1 Equipment (6 total slots).
versus
An unfit proto amarr assault at 484 CPU and 97 PG with 3 H and 5 Low slots 1 LW, 1 Sidearm, 1 Grenade, and 1 equipment (12 total slots).
You are right in that you can make a lower end suit have more fitting with fitting upgrades but you end up with a suit with less overall slots and in many cases less actual CPU and PG. I'd also say the slots themselves are the most valuable asset on the suit, which you end up with less of.
Also creating this 0 H, 2 L slot suit was done at a cost of 31,590 ISK for all of the fitting modules.
Owner of Spero Escrow Services
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