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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 15:13:00 -
[1] - Quote
Rattati, I am so excited you seem to have this working and even looking better than I thought by not having a ton of power cores as well. Very exciting time in Dust. Some questions
1) Are we actually sticking with the power core name? 2) Can power cores affect other base stats besides CPU/PG? 3) Could a power core be unlocked from the same skill as another but apply a different bonus? This meaning the class racial bonus applies to the core rather than the suit and can thus be swapped with a variant type with a different skill bonus? One step at a time I know, just having fun thinking long term. 4) Officer power cores?
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 15:34:00 -
[2] - Quote
So what I meant by question 3 is changing the racial bonus of the suits. Take a Minmatar Assault for example which has a role bonus to clip size of projectile weapons but isn't as useful for mass drivers. Or all the logis which get a role bonus to a specific piece of equipment which is very limiting. What I'm suggesting is if the role bonus could change based on what power core you have fitted to accommodate a wider variety of play styles. So like a Assault Type-2 Power Core. This would also play into question 2 of changing some base stats to make the variant more interesting.
It would be analogous to how in EVE you have your ship classes (Frigates, Destroyers, Cruisers, etc) but each race had more than just one type of frigate and so on and they have different bonuses per level of the same skill. Again, more longterm but I believe it's an interesting avenue to explore.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 15:38:00 -
[3] - Quote
Avallo Kantor wrote:CCP Rattati wrote:1) no idea 2) they can, but not slots 3) not sure, not even sure I understand the question :) 4) yes, but not critical By 4, I believe Aero is talking about the idea of moving the bonus of a suit to the powercore, for instance having an Amarr Assault powercore that has the 5% laser heat reduction attached to the powercore and not the suit. (So the bonus a suit gets is tied to a powercore) Then you could add additional powercores such as Amarr Assault who, for example, gets +5% to ASCR RoF instead of the heat build up for example. Basically, it would allow you to have multiple 'B-type" suit bonuses without the need to add new classes to the game. This is exactly what I mean.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 15:53:00 -
[4] - Quote
Why is it so hard for people to accept the idea of Dropsuits being extremely cheap to manufacture with negligible costs, just a regular old suit, but having no practical use until attached to a power core with substantially higher costs? This allowing us to ignore the base suit costs all together in our transaction history due to bring so small? This is still New Eden. If you die you lose stuff.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 16:05:00 -
[5] - Quote
Vrain Matari wrote:CCP Rattati wrote:Vrain Matari wrote:
In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are valuable if they improve performance/content.
How much, in terms of in-match frames per second, menu loading times & new assets, will implementing power cores bring to Dust?
OK, they cost one ISK because they are mass manufactured and the power comes from the modules that are expensive. Now they are no longer BPO's. Does it change anything in the economy? No. Does it no longer violate New Eden's rule of no BPO's. Yes. Then it must be better, right? The real question is do we someday want players in New Eden manufacturing Dust assets from in-game resources? When i say immersion-breaking that's really what i'm getting at - the idea that someday we will be integrated with EVE. In which case the 1 ISK dropsuit doesn't make much sense, except in an arbitrary technical 'letter of the law' sense. Why not design Dust in a way that is consistent with the universe it's embedded in? Players manufacture power cores instead of suits?
Look, I'm heavy into the lore and am part of an Amarr exclusive RP corp for crying out loud, but even I know gameplay and function always comes before lore and any inconsistencies can always be retconned or cleverly adjusted. For instance:
The current dropsuits we are using now are malfunctioning and the costs of maintaining a factory to produce these suits as they are currently is becoming too high to remain profitable. A team of engineers is tasked with addressing this problem (I vote Aero and Avallo) and come up with the solution to centralize to suits power in a small core that directs the power to the rest of the suit. As a result of a more centralized system bugs with sir operation are easier to address and factories can be slimmed down by working on small cores opposed to whole suits, and suit production can then be outsourced to a smaller less high tech factory reducing the costs drastically.
I came up with that on the spot, I'm sure something better can be established with more thought. But it goes to serve my point how easy it is to address the lore when key new gameplay elements are introduced.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 16:08:00 -
[6] - Quote
Vrain wrote:
What i meant was that in Z's original FF proposal, movement through the suit trees was necessary for unlocking weapons/equipment, which was really the thing that players reacted most strongly to.
That is not the case with the current power core proposal, thankfully. But the removal of the dropsuit as something actually manufactured in New Eden is much closer to what Z proposed. At any rate i don't want to derail the thread.
If this gets us performance improvements, i'm for it, the death of a little piece of my New Eden soul not withstanding. o7
Z removed dropsuits from being a produced asset without anything to replace it. Power cores replace it. Not even remotely the same idea as Z.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 16:13:00 -
[7] - Quote
Devadander wrote:Love the skins, love the cores, don't care for tiericide... But I will htfu. Hehe, well Rattati just said slots aren't adjustable with cores so tiericide was needed for everything else to work.
I'll admit performance increase was a Trojan horse (albeit a very beneficial one) for tiericide when I made the other thread.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 17:42:00 -
[8] - Quote
Aiwha Bait wrote:CCP Rattati wrote:Dear Players,
[img]http://puu.sh/i0Qfj/5f3d7dc537.png[/img]
Discuss Oh my sweet Rattati, that price jump between ADV and Proto power core is ridiculously high. D: seems like random numbers to get the point across, not the actual numbers that will be used.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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