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Thread Statistics | Show CCP posts - 16 post(s) |
Avallo Kantor
803
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Posted - 2015.05.26 07:14:00 -
[1] - Quote
CCP Rattati wrote:Dear Players,
[img]http://puu.sh/i0Qfj/5f3d7dc537.png[/img]
Discuss
This is amazing. Its like a dream.
You are amazing for being able to implement this, sir.
"Mind Blown" - CCP Rattati
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Avallo Kantor
803
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Posted - 2015.05.26 07:22:00 -
[2] - Quote
Denchlad 7 wrote:Impressive as it is, 81,000 ISK for the Proto Core is ridiculous.
Can I ask why? In the example given 81k was the cost of the same Proto Suit, and the powercore makes the BPO suit function exactly as that did.
"Mind Blown" - CCP Rattati
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Avallo Kantor
803
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Posted - 2015.05.26 07:24:00 -
[3] - Quote
Nocturnal Soul wrote:So does the dropsuit still cost isk or not?
He listed it as a BPO, so it will not cost ISK (unless they have it as a 1 time purchase, but you'd still probably start with all of them as a newbie)
"Mind Blown" - CCP Rattati
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Avallo Kantor
803
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Posted - 2015.05.26 07:37:00 -
[4] - Quote
Sorry Nocturnal, and Denchlad 7, I seem to have caused some confusion.
The idea with the 81k was just an example he gave, not the final in game price. Basically the only thing to keep in mind is that the cost of the Proto-suit and the proto-powercore is the SAME. No costs are changing in how much a suit costs.
That also applies to you Nocturnal, the suit itself will be just a BPO, but the Powercore still costs ISK, and without said powercore you just have a very nice looking useless suit. So this isn't really making the game any more CoD like, it is just offloading the memory requirements of having so many suits into just having the much cheaper modules.
"Mind Blown" - CCP Rattati
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Avallo Kantor
808
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Posted - 2015.05.26 15:29:00 -
[5] - Quote
CCP Rattati wrote:1) no idea 2) they can, but not slots 3) not sure, not even sure I understand the question :) 4) yes, but not critical
By 4, I believe Aero is talking about the idea of moving the bonus of a suit to the powercore,
for instance having an Amarr Assault powercore that has the 5% laser heat reduction attached to the powercore and not the suit.
(So the bonus a suit gets is tied to a powercore)
Then you could add additional powercores such as Amarr Assault who, for example, gets +5% to ASCR RoF instead of the heat build up for example.
Basically, it would allow you to have multiple 'B-type" suit bonuses without the need to add new classes to the game.
"Mind Blown" - CCP Rattati
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Avallo Kantor
808
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Posted - 2015.05.26 17:09:00 -
[6] - Quote
Eve Pilots also don't need to pay for their pods. They get those for free.
Same concept. The pod, like the suit i the power core module, is basically just the thing you slot in the important bits. (slot a pod into a real ship, or slot a powercore into the useless suit)
Either way it is the same concept, there is some essential lore-important item that is 'free' because it is pretty pointless to assign a cost to it. The real meat of what makes the game tick is in the items you actually pay for. (Ships / powercores)
Also, I -really- don't see why we are even having this argument. Nothing changes, and we still lose all our ISK assets when we die. The value of losing a suit does not change by a single ISK Cent, and it doesn't even change the number of things you have to buy.
"Mind Blown" - CCP Rattati
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Avallo Kantor
810
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Posted - 2015.05.26 18:09:00 -
[7] - Quote
Scheneighnay McBob wrote:I still don't like APEX suits being superior to standard suits. It's a bit pay-to-win. Before APEX suits, Dust had a very fair microtransaction model.
They are still inferior to both ADV and Proto suits, both of which can be obtained purely via ISK.
It's not really pay to win if you can't use it to be competitive.
"Mind Blown" - CCP Rattati
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Avallo Kantor
811
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Posted - 2015.05.26 19:16:00 -
[8] - Quote
Iron Wolf Saber wrote: Another good thing I would like to see brought in is the tree training; not as a mandatory thing in what CCP Z would suggest; but as a recommendation and optional way of developing your role and various kinds of subroles players come up with. A training regiment, if you will. Players will still be able to frakenstien your suits but the idea of the training tree is to help explain to new players as to why this role fit is synergized. Like due to this suit having large amount of low slots and semi natural high speed armor plate tanking may be viable option significantly raising hp without using more useful precious high slots for more utilitarian things to also help survive such as more advanced sensors. Then I would lace it with rewards, and active goals (kill 100 players as an assault caldari suit; assist in 50 kills with mass driver ect ect) Free BPOs free skins free isk and free aur gear for previewing more powerful things.
Wouldn't this be easier by having some sort of persistant missions, rather like what was done with the recent triathlon challenge?
Think of a second mission panel with missions that don't expire, and do the things you describe. Perhaps with missions that only appear after other missions have been completed, etc?
[Sorry, don't mean to derail the thread]
"Mind Blown" - CCP Rattati
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