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Thread Statistics | Show CCP posts - 16 post(s) |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 14:42:00 -
[1] - Quote
Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 15:35:00 -
[2] - Quote
As stated before, this proposal is good for the game insofar as it gives us improved performance or allows the devs to bring in other assets/mechanics.
Will it improve the NPE? Perhaps yes and definitely no.
It might be a little easier for peeps to wrap their heads around, but then again when you think about fitting concepts and what you need to know about the game's systems to effectively fit a dropsuit, this change will make very little difference at all.
While it flattens Dust's power curve, it will make max-cored vets on average relatively more powerful:
For those who were already running proto/officer 24/7 not much will change, other than their weak prey becoming trivially less weak.
For those vets who were running STD/ADV in pubs, this will level them up to their proto brothers a bit, and give them a net gain on newer players since vets have more PG/CPU/use it more efficiently and get more performance out of each module.
- Will it change player retention? Hopefully, but at this point the only way i can see that happening is if we get a performance improvement out of it.
Does it increase immersion/bring us closer to New Eden? No, it takes us a little farther away from New Eden. There is no BPO in EVE that allows you to build and lose ships at no cost. What are these dropsuits made out of? Woven from the wishes of RMT game designers, perhaps? So far as i can see, there is nothing about the EVE model that makes it unworkable for DUST - ISK can stand in as a proxy for the entire BPO-BPC-minerals-manufacture cycle with a net gain in immersion at no cost to DUST.
Will this change stomping? No.
Is this an attractive, aesthetic idea? Absolutely. What effect will implementing this idea pay us for the devtime invested?
Consider Dust's primary needs in order of importance: Retention, Performance, Known Bugs, Connection to New Eden, Missing/Incomplete Systems, Missing/Incomplete Content.
Which of those needs will the power core idea address? Performance and Content only, imo.
In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are valuable if they improve performance/content.
How much, in terms of in-match frames per second, menu loading times & new assets, will implementing power cores bring to Dust?
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 15:42:00 -
[3] - Quote
CCP Rattati wrote:Vrain Matari wrote:Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed. no If it walks like a duck and talks like a duck.....
Maybe your 'No.' stands on a technicality, but this current proposal is much closer to what Z proposed that what we've had, so....
No.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 15:52:00 -
[4] - Quote
CCP Rattati wrote:Vrain Matari wrote:
In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are valuable if they improve performance/content.
How much, in terms of in-match frames per second, menu loading times & new assets, will implementing power cores bring to Dust?
OK, they cost one ISK because they are mass manufactured and the power comes from the modules that are expensive. Now they are no longer BPO's. Does it change anything in the economy? No. Does it no longer violate New Eden's rule of no BPO's. Yes. Then it must be better, right?
The real question is do we someday want players in New Eden manufacturing Dust assets from in-game resources?
When i say immersion-breaking that's really what i'm getting at - the idea that someday we will be integrated with EVE. In which case the 1 ISK dropsuit doesn't make much sense, except in an arbitrary technical 'letter of the law' sense.
Why not design Dust in a way that is consistent with the universe it's embedded in?
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 15:57:00 -
[5] - Quote
CCP Rattati wrote:Vrain Matari wrote:CCP Rattati wrote:Vrain Matari wrote:Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed. no If it walks like a duck and talks like a duck..... Maybe your 'No.' stands on a technicality, but this current proposal is much closer to what Z proposed that what we've had, so.... No. How is skill progression removed in this proposal? What if meant was that in Z's original FF proposal, movement through the suit trees was necessary for unlocking weapons/equipment, which was really the thing that players reacted most strongly to.
That is not the case with the current power core proposal, thankfully. But the removal of the dropsuit as something actually manufactured in New Eden is much closer to what Z proposed. At any rate i don't want to derail the thread.
If this gets us performance improvements, i'm for it, the death of a little piece of my New Eden soul not withstanding. o7
PSN: RationalSpark
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