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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Rattati
C C P C C P Alliance
19847
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Posted - 2015.04.05 13:25:00 -
[1] - Quote
Dear players,
the time has come to finetune the ideas mentioned in this thread Planetary Conquest Revisited.
I have created a Planetary Conquest simulation spreadsheet, for us to duke out the actuals, from Clone cost, to attrition rates, to passive vs active income, activity per member, minimum size to run a single district and earning command points.
I have discussed and agreed with the CPM that the next course of action is to initiate direct contact with major Corporation CEO's, both that are active in PC(how we can improve it), and those who aren't (how we can get them interested in PC).
Therefore, I would like to request that all CEO's that are interested in working directly with me, send their skype contact details, player name and corporation name to [email protected]. I will arrange sessions, based on the participation and number of participants.
Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.
Our current iteration, seems to be fairly robust and in-exploitable, but only rigorous discussion can verify that.
I certainly hope to see some emails in my inbox tonight.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Peter Hanther
Kottentale Solutions
88
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Posted - 2015.04.05 13:32:00 -
[2] - Quote
Not experienced enough in the PC side of things to feel like good feedback, but happy to hear this stuff is moving forward. I started this corp with the intention of doing Raids when you made the initial thread!
How can Kottentale Solutions help you?
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Joseph Ridgeson
WarRavens
3637
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Posted - 2015.04.05 13:44:00 -
[3] - Quote
I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance!
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Cody Sietz
Random Gunz Rise Of Legion.
4461
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Posted - 2015.04.05 13:47:00 -
[4] - Quote
I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Pseudogenesis
Nos Nothi
2493
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Posted - 2015.04.05 13:50:00 -
[5] - Quote
As long as district raiding comes as originally promised, I will be a happy man.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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CCP Rattati
C C P C C P Alliance
19849
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Posted - 2015.04.05 13:54:00 -
[6] - Quote
Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance!
A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex.
Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19849
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Posted - 2015.04.05 13:57:00 -
[7] - Quote
Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut.
There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JJ'S
Krusual Covert Operators Minmatar Republic
63
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Posted - 2015.04.05 14:00:00 -
[8] - Quote
Until the players playing on the planets can control or have direct influence over Planetary Infrastructure Material creation in New Eden..
PC largely looses the spark that it once had without it having some hope of actual purpose. The entire motivation around people organizing and giving up free time to participate in PC... Was that it was going somewhere that had actual meaning and impact on the New Eden Galaxy.
So it largely got treated as a training ground in anticipation for more influence and future reason to have tactical 16 man teams that where well practiced.
Until DUST 514 has a stake in the New Eden Galaxy Sandbox.... Any PC changes will strictly be cosmetic.. And merely placate the uninformed and or ignorant. |
JIMvc2
Consolidated Dust
858
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Posted - 2015.04.05 14:11:00 -
[9] - Quote
CCP Ratatti you should give corps the ability to buy a MCC at a price of 75 million isk.
If the corp wins then they get to keep the mcc but if the corp loses then mcc lost and have to buy another one.
If corp A wants to attack 3 districts then that corp has to buy 3 MCC's.
Please look into this. Thank you :)
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5599
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Posted - 2015.04.05 14:27:00 -
[10] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
Smaller scale fights that can hurt a corporation are more likely to spark an extended conflict. If raiding is done in the form of 8 v 8 using small 3 point maps with a single large socket.
It's gotten to the point where with any PC fight most teams field some form of ringers because there just aren't enough quality players to fight these battles centralized in every corporation anymore. And that's ok, it's what alliances are for. But internet drama rarely starts at the alliance level, it starts at the corporation level. Corporations need to be able to more freely instigate bullshit and those small scale fights are a way to give them that freedom.
8 v 8 raiding is key imo.
Otherwise, it'd be the eve link, but from what I hear those guys don't give a damn about us anymore so focus on raiding. Constantly hitting up someones district before it fills up for the week and gets "extracted" would be a hilarious conflict driver.
Usually banned for being too awesome.
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Joseph Ridgeson
WarRavens
3638
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Posted - 2015.04.05 14:40:00 -
[11] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance! A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex. Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun. I am not certain if the same reasoning works in this game. I have done WoW raids that were difficult just to do them or even to spend times with friends. The difference is that raids are actively different than not raiding. There are boss mechanics. Even the most basic "don't stand in fire" is a change up to how most of the game is played.
In DUST, I think I could get the same result out of PC with just grabbing 5 other players and trying very hard in public matches if there was another Squad of 6 doing the same thing. Basically, I feel PC needs something *big* to separate it from just being premade matches with friendly fire.
Thanks for the reply boyo.
Never liked Warhammer 40k. I always thought if I were going to put that much effort into the set up for 'rolling dice with friends', I would just DM for them. *offers fist for nerd fist-bump*
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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501st Headstrong
0uter.Heaven Back and Forth
912
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Posted - 2015.04.05 14:46:00 -
[12] - Quote
Can we start the final fine tuning in this thread Rattati?
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Moody come back
SWBF3!!
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5599
|
Posted - 2015.04.05 14:48:00 -
[13] - Quote
I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing.
Usually banned for being too awesome.
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501st Headstrong
0uter.Heaven Back and Forth
912
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Posted - 2015.04.05 14:49:00 -
[14] - Quote
Himiko Kuronaga wrote:I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing.
That'd be sick :) Can you explain more on that?
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Moody come back
SWBF3!!
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The Dark Cloud
Negative-Feedback.
4310
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Posted - 2015.04.05 14:58:00 -
[15] - Quote
The cost for changing infrastructures should be toned down. 100 mil. ISK is way too much for that. Make it 20 mil to be reasonable cause it shouldnt cost a fortune to adjust a map to your prefered playstyle.
I make the scrubs scream and the vets cry.
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Union118
Dem Durrty Boyz General Tso's Alliance
539
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Posted - 2015.04.05 14:59:00 -
[16] - Quote
Ok easter bunny I want a tank with lots of ammo, fatty shields, good turning speed when not moving. I want a wide open map for my tank so it can graze the field. I want a cow bell on the front and one of thoes hanging ********* you see on trucks on the back hitch. And I want it bright green all the way around.
Starter Fit Suits are OP :-)
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2643
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Posted - 2015.04.05 15:03:00 -
[17] - Quote
Good to hear that this is going forward now. Godspeed to the devteam all our CEOs who jump in to lend a hand. o7
Gonna drop a few touchstone points here, but first a question: Is this new implementation of PC going to use a player contract system? Need to know to give pertinent feedback as it changes the discussion quite a bit.
However, player contracts or not, there are some core points that are universal.
Gÿ+Touchstones for PCGÿ+
=ƒÆÇ Some lag is unavoidable. Unplayable lag will destroy the value of this upcoming PC rework.
Gÿá No ISK fountains. But that's not really the point - more like 'nothing that hurts the pub experience in any way'.
G£¬ Honor Sun Tzu. Bring back terrain and geography, no teleporting genpak hotdrops. Strategy good, porridge bad.
G¥ñ Anti-expansion mechanic a content generator for 'B' string & smaller non-PC corps. 'Expansion = manpower deficit'.
GÖP Strategic resource should be a multiplier to battlefield power(offense, defense, both?), but only in PC.
GÖÿ Strategic resource should be raidable. Give the small dogs a piece of the big dogs' game.
GÖÿ Strategic resource should be tradeable.
What the strategic resource is and what it should do is an important and probably long conversation in itself. Imo it should be all about the TACNET.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2643
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Posted - 2015.04.05 15:12:00 -
[18] - Quote
JJ'S wrote:Until the players playing on the planets can control or have direct influence over Planetary Infrastructure Material creation in New Eden..
PC largely looses the spark that it once had without it having some hope of actual purpose. The entire motivation around people organizing and giving up free time to participate in PC... Was that it was going somewhere that had actual meaning and impact on the New Eden Galaxy.
So it largely got treated as a training ground in anticipation for more influence and future reason to have tactical 16 man teams that where well practiced.
Until DUST 514 has a stake in the New Eden Galaxy Sandbox.... Any PC changes will strictly be cosmetic.. And merely placate the uninformed and or ignorant. There's a lot of truth in this. Dust was designed to be a shooter that had meaning. Until we can connect in some meaningful way to New Eden a lot of the way DUST is designed doesn't make much sense. For now, however, baby steps.
Sometimes i feel that if Dust was a character in a video game, it would definitely be the protagonist trapped in a fps survival/horror game.
PSN: RationalSpark
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9541
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Posted - 2015.04.05 15:18:00 -
[19] - Quote
I sure hope this big focus on PC pays off. On paper it suddenly sounds awesome and the pinnacle of what you can get out of an FPS, something "every player should strive for." But practically the fundamental need to schedule a specific part of your day where you have to show up and play . . . and if you want to give room for something to come up outside the game that means you need to have other players on standby, thus giving up a scheduled part of their day for the possibility that they might be needed.
Not really helping with point of the topic so my apologies, I just doubt, barring any major overhaul to what PC is, there are any tweaks you can make that will get many more people interested. It is just the dream of a small niche. Go prove me wrong though if you want.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Cody Sietz
Random Gunz Rise Of Legion.
4461
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Posted - 2015.04.05 15:20:00 -
[20] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Smaller scale fights that can hurt a corporation are more likely to spark an extended conflict. If raiding is done in the form of 8 v 8 using small 3 point maps with a single large socket. It's gotten to the point where with any PC fight most teams field some form of ringers because there just aren't enough quality players to fight these battles centralized in every corporation anymore. And that's ok, it's what alliances are for. But internet drama rarely starts at the alliance level, it starts at the corporation level. Corporations need to be able to more freely instigate bullshit and those small scale fights are a way to give them that freedom. 8 v 8 raiding is key imo. Otherwise, it'd be the eve link, but from what I hear those guys don't give a damn about us anymore so focus on raiding. Constantly hitting up someones district before it fills up for the week and gets "extracted" would be a hilarious conflict driver. Love it.
Another idea, what if certain districts had to be fought on smaller maps, with only 1/2 capture points? Say you would have 2 battles simultaneously with either a 4vs4 or a 8v8 setup? Of course, this probably wouldn't be easy to code into the game right now and would have to be down the pipe line somewhere.
I'd also like it if we couldn't see who was on the other team(or even if they have anyone on the other team) which, I Believe, would add extra bit of tactical though on the part of the CEO(where should he commit his better players, which map will be harder to hold or will the enemy even send anyone at this point because it won't serve them as much as the other)
My 2 isk.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5604
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Posted - 2015.04.05 15:22:00 -
[21] - Quote
501st Headstrong wrote:Himiko Kuronaga wrote:I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing. That'd be sick :) Can you explain more on that?
If you've never played a Total War game, this footage will probably give you a decent idea of how a campaign works, but more importantly what the map looks like.
https://www.youtube.com/watch?v=DQVodJKAkI0
For dust PC, I would do something similar to this, but "turns" can be done every 24 hours and how much you can do with those turns is dictated by district placement, clone count placement, and most importantly your number of available command points.
Now in Shogun 2, you have clearly defined borders around every province, as well as a town/castle at the center of it. Now replace the concept of a province with a district, and the town/castle with a planetary infrastructure of the corporations choice. Armies move about the map in Shogun 2 as icons of the general or highest ranking officer leading them. In Dust, they would be MCC's loaded with clone detachments.
But as in Total War, provinces/districts could also be upgraded with optional facilities on the side with more other functionality specific to that district. One such optional infrastructure when fully upgraded could make it so that the primary infrastructure has additional friendly large turret installations placed around defensive locations. Perhaps another upgrades the missile installations so that they have increased ranged and anti-air capability, shutting down early game enemy dropship strategies. Perhaps another is simply an increased clone reserve for that district, plain and simple.
Now ideally, I'd like it so fighting multiple battles in a row on a district meant fighting in different locations on that district for each battle. And having optional infrastructure gives us an excuse to do this.
Attacking from the north could have you engaging on one of the optional infrastructures to take out that ones specific advantage prior to the final showdown on the primary infrastructre, but leaving the advantage from the southern infrastructure at full strength. If an attacker is willing to take their time, they could drag out the engagement and hit every one of the optional facilities before taking on the main target in its weakened state.
(it also stands to reason that one of these optional facilities would be a skyfire battery for knocking out enemy eve support, but this demands that somebody on the EVE devteam actually gives a damn sadly)
Usually banned for being too awesome.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9460
|
Posted - 2015.04.05 15:45:00 -
[22] - Quote
I'm mostly just impressed that you guys are targeting a specific group of players for feedback on something.
Props. Looking forward to seeing how that works out.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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jordy mack
WarRavens
393
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Posted - 2015.04.05 15:52:00 -
[23] - Quote
a little dream of mine...
districts are open to the owner all the time for practice/training. and theres only 1 hour from attacking to deploying.
i like the idea of giving teams less info on their opponents too. why do we mail them notifications of battles then get there and swap rosters in the warbarge?
isnt that what spies are for?
Less QQ more PewPew
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LUKE ANDREWS1
OUTCAST MERCS General Tso's Alliance
34
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Posted - 2015.04.05 16:24:00 -
[24] - Quote
JIMvc2 wrote:CCP Ratatti you should give corps the ability to buy a MCC at a price of 75 million isk.
If the corp wins then they get to keep the mcc but if the corp loses then mcc lost and have to buy another one.
If corp A wants to attack 3 districts then that corp has to buy 3 MCC's.
Please look into this. Thank you :)
I don't know who u are but u know nothing about pc... Lol the reason why no corporations are in pc is because clone packs are so expensive so u think making it even more expensive is going to improve pc? Ur mad.. thanks ccp for not looking into this hahaha |
jade gamester
VENGEANCE UNB0UND
236
|
Posted - 2015.04.05 16:31:00 -
[25] - Quote
CCP Rattati wrote:Dear players, the time has come to finetune the ideas mentioned in this thread Planetary Conquest Revisited. I have created a Planetary Conquest simulation spreadsheet, for us to duke out the actuals, from Clone cost, to attrition rates, to passive vs active income, activity per member, minimum size to run a single district and earning command points. I have discussed and agreed with the CPM that the next course of action is to initiate direct contact with major Corporation CEO's, both those that are active in PC(how we can improve it), and those who aren't (how we can get them interested in PC). Therefore, I would like to request that all CEO's that are interested in working directly with us, send their skype contact details, player name and corporation name, plus district ownership to [email protected]. I will arrange sessions, based on the participation and number of participants. Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason. Our current iteration, seems to be fairly robust and in-exploitable, but only rigorous discussion can verify that. I certainly hope to see some emails in my inbox tonight. I'm all for the pc changes but something that needs be acknowledged is ringers corporations owning larger percentages of Molden Heath when there activity is way below 10 % and then fieldin the best players in the game
exposedsquad
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Travis Stanush
GunFall Mobilization
462
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Posted - 2015.04.05 16:32:00 -
[26] - Quote
Himiko Kuronaga wrote:501st Headstrong wrote:Himiko Kuronaga wrote:I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing. That'd be sick :) Can you explain more on that? If you've never played a Total War game, this footage will probably give you a decent idea of how a campaign works, but more importantly what the map looks like. https://www.youtube.com/watch?v=DQVodJKAkI0For dust PC, I would do something similar to this, but "turns" can be done every 24 hours and how much you can do with those turns is dictated by district placement, clone count placement, and most importantly your number of available command points. Now in Shogun 2, you have clearly defined borders around every province, as well as a town/castle at the center of it. Now replace the concept of a province with a district, and the town/castle with a planetary infrastructure of the corporations choice. Armies move about the map in Shogun 2 as icons of the general or highest ranking officer leading them. In Dust, they would be MCC's loaded with clone detachments. But as in Total War, provinces/districts could also be upgraded with optional facilities on the side with more other functionality specific to that district. One such optional infrastructure when fully upgraded could make it so that the primary infrastructure has additional friendly large turret installations placed around defensive locations. Perhaps another upgrades the missile installations so that they have increased ranged and anti-air capability, shutting down early game enemy dropship strategies. Perhaps another is simply an increased clone reserve for that district, plain and simple. Now ideally, I'd like it so fighting multiple battles in a row on a district meant fighting in different locations on that district for each battle. And having optional infrastructure gives us an excuse to do this. Attacking from the north could have you engaging on one of the optional infrastructures to take out that ones specific advantage prior to the final showdown on the primary infrastructre, but leaving the advantage from the southern infrastructure at full strength. If an attacker is willing to take their time, they could drag out the engagement and hit every one of the optional facilities before taking on the main target in its weakened state. (it also stands to reason that one of these optional facilities would be a skyfire battery for knocking out enemy eve support, but this demands that somebody on the EVE devteam actually gives a damn sadly)
I dont know if that would ever be possible on the PS3 but as an avid Total War fanboi I would sell my left nut for a chance that would happen...
No I will not show you where they touched me!!!
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Adipem Nothi
Nos Nothi
8562
|
Posted - 2015.04.05 16:34:00 -
[27] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that No ringers for Raids. No scheduling. No advanced warning. Problem solved!
Shoot scout with yes.
- Ripley Riley
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DUST Fiend
16251
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Posted - 2015.04.05 16:38:00 -
[28] - Quote
No changes you make will mater to anyone if you can't stabilize the FPS in PC
Contests, Sales, Writing etc
Fly Safe
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Grimmiers
848
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Posted - 2015.04.05 16:39:00 -
[29] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
If raids allow pirate corps to fight just for the hell of it that blue donut would have ants crawling all over it. I'm also wondering if you've had any ideas around dust being part of eve's planetary interaction.
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KingBabar
Negative-Feedback.
2835
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Posted - 2015.04.05 16:41:00 -
[30] - Quote
I find this entire endevour to be of little interest.
Lag and bad framerate is still the limiting factor in my not so humble opinion.
It doesn't matter how nice the house is if the fundation is this level of bad.
Please understand, going 1 vs 1 in CQC and hosing all my 2x damage modded Six Kin bullets on a target, from behind, only to see them turn around and instagank me with the same gun, me dying when he is at half shields is extremely frustraiting.
Not all PCs are this bad, but too many are. The last PC I played was frustraiting to a point of me turning the game off, for how many days remains to be seen. 2 kills, both with nades, 12 deaths, mostly more or less as described above.
It goes like this: My target moves left, I aim left, but nothing happens for about half a second, then suddenly the game updates, and my aim is way past of my intended spot, I then aim right again to compensate and the same thing happens, soon enough, I am quite dead.
It amases me how I can shoot and shoot with little to no results, only to be "one shotted" in return. And by that I mean: I start taking damage, but its not showing on my end, suddenly the game updates again and it gives the illusion of being one shotted.
And worst of all, I have super fast top notch "cost me a fortune to install" fiber optics. Its supposed to be 60/20, whatever that means...
This has been the story since launch, yes people like me will play some games with the new system, though not many in my case if performance is at a point, like many games now, where I feel like player skill is a minute factor compared to who has the lag Gods on their side.
You are very welcome to Norway Rattati, and experience what the "real world" feels like in a PC game. I'll serve excellent tea and all raindeer you can eat...
TDLR: Lag and bad framerate is still the most important issue after 2 years, all other mechanics is more or less pointless cause I am not gonna play more PC if the performance is as bad as now.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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CeeJ Mantis
Mantodea MC
161
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Posted - 2015.04.05 16:45:00 -
[31] - Quote
I have a very small corp consisting of mostly people I know irl, and a few I met who's company I enjoy. Not exactly a super social person, and I made my corp to avoid all of the drama that comes with large corps. I've always dreamed of being aerc for PC, but sine so many ofbthe PC corps are in lsrge alliances, there isn't much demand for players like me. Especially since I want to run my own fits, and from what I've been told you essentially need to run certain fits/playstyles that don't appeal to me (RE/SG scout, hmg sentinel, assault whichever rifle is currently popular, etc). Kinda ruins the fun of it.
I would like to see a role for people such as myself who want to dable a litte into PC, but want to avoid all of the unnecessary drama, huge egos, and lack of fitting diversity that comes from being part of a big PC corp/alliance. I just want to have some fun with my friends. If we could engage in an endevor where maybe once a week we could do something that didn't have suck a high barrier for entry, I'd be more interested in PC. Perhaps quick raids that can reduce clones from their stockpile (and scout out a district/enemy response and sell the intel to potential attackers who want to remain inconspicuous) or net a profit from playing well. Maybe something like an 8v8 style match with minimal warning to the enemy (30 min) where you plant a bomb/sabotage a computer system, where success sabotages their district for a certain amount of time (reduced district clone capacity/creation, mcc doesnt fire missiles, reduced income/bonues from owning the district, etc). I think such a system could be fun, and people like me would have something impactful to do in new eden. And it discourages people from owning too many districts if they can't defend them all from pseudo-surprise attacks.
Longest plasma cannon kill: 236.45m
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1526
|
Posted - 2015.04.05 16:59:00 -
[32] - Quote
Bit of thread necro but there are some really solid veins of actual thought in PC buried on the forums.
Check this out from Leither from back in the day...
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Nothing Certain
Bioshock Rejects
1617
|
Posted - 2015.04.05 17:00:00 -
[33] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
I think there needs to be a ranking of districts. If District A and District B are the same, why fight? Corp. A can keep District A and Corp. B keep B. If District A is better than B though they have a reason to always fight, even if it is just prestige.
The other big problem with PC is the same 16 guys can dominate the whole thing, certainly a 100 or so can, and do. The solution is to force players to be stationed on a limited number of districts and only can defend those districts. Corporations should be able to have unlimited districts, but they have to hold each with different players. This would mean that a 200 man corp wouldn't have the same 16 guys playing every PC and new corps could have a chance against the Team B and Team C districts.
What is being proposed was too complicated for me to figure out but I didn't see those two problems being addressed and they are the two that kept me from PC.
Because, that's why.
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JIMvc2
Consolidated Dust
859
|
Posted - 2015.04.05 17:01:00 -
[34] - Quote
LUKE ANDREWS1 wrote:JIMvc2 wrote:CCP Ratatti you should give corps the ability to buy a MCC at a price of 75 million isk.
If the corp wins then they get to keep the mcc but if the corp loses then mcc lost and have to buy another one.
If corp A wants to attack 3 districts then that corp has to buy 3 MCC's.
Please look into this. Thank you :) I don't know who u are but u know nothing about pc... Lol the reason why no corporations are in pc is because clone packs are so expensive so u think making it even more expensive is going to improve pc? Ur mad.. thanks ccp for not looking into this hahaha
Mad how the heck am I mad ? Thats good that clone packs are expensive and I hope Ratatti makes corps pay more for the MCC.
***** please Im talking about PC aka you are taking districts so of course it should be High risk = Greater rewards. But if the corp is to ignorant then they'll suffer greater losses.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Cat Merc
Negative-Feedback. Negative-Feedback
15816
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Posted - 2015.04.05 17:13:00 -
[35] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance! A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex. Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun. Raids are about finding how to beat a challenge with a large party of friends. You make mistakes, you learn from them, and you jump right back in to try again, and again, and again. During the raid, you learn about your friends, their quirks, their habits, etc'.
The satisfaction of finally beating one with those very people is astounding.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Lady MDK
Kameira Lodge Amarr Empire
346
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Posted - 2015.04.05 17:21:00 -
[36] - Quote
Will any other areas of New Eden be opened up in the new version of PC? eg Syndicate/Aridia/Outer ring etc.
Also give us materials that people holding districts can move around and make equipment as a reward for holding the area, this can then be a supply chain that can be broken if someone attacks and breaks the supply line.
Also provides lore for materials that can be rewards if a raid is carried out.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Thor Odinson42
Negative-Feedback
6475
|
Posted - 2015.04.05 17:37:00 -
[37] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
Make raid defense a big part of district ownership. Multiple no-shows on raids work on clone reserves. If you don't have the numbers to maintain your districts they become vulnerable to attack and easy flip.
I'd even go so far as to put a corporation ranking for district maintenance. If they no-show enough, raids become available on their districts through special public contracts. This would eliminate the ability of small corporations from holding too much land. I think there would be a large number of corps that only focused on raiding. District owning corps would have ripe targets constantly as the current population in PC don't have the numbers to maintain 245 districts.
This constant state of action would lead to raiding corps to fill the vacuum and take up land ownership. Those corps would then have to focus more on district maintenance and clone management. Thus creating another vacuum in the raiding sector.
I think this creates the necessary progression and accessabilty to get people into PC. |
Kain Spero
Negative-Feedback.
4952
|
Posted - 2015.04.05 17:52:00 -
[38] - Quote
Looking forward to the collaboration!
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Cypher Nil
Fireteam Tempest
188
|
Posted - 2015.04.05 18:04:00 -
[39] - Quote
Himiko Kuronaga wrote:I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing.
This idea right here!!!!
Don't just give us a bland wheel, give us actual maps on the planets surface. you'd be fighting to take terrain, it would feel more real, like the way a picture from space lets you see your country and it brings the thought of home to your mind. put us IN new eden.
I'd imagine districts planned out like a game of risk, each with its own resources both strategic and monetary.
And its a pain in the ass to hold russia :D
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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shaman oga
Dead Man's Game
4323
|
Posted - 2015.04.05 18:14:00 -
[40] - Quote
Any chanche that people who has stolen billions of isk with old PC rules will be sanctioned?
Pimp my Barge
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Luther Mandrix
WASTELAND JUNK REMOVAL
475
|
Posted - 2015.04.05 18:16:00 -
[41] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Sansha,Jove, NPCs like Pirates should start battles using Pub Base as needed. To keep things moving. Npcs should be able to take districts also.Maybe someone in CCP Shanghi can start attacks for NPCS in PC |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5615
|
Posted - 2015.04.05 18:19:00 -
[42] - Quote
Nothing Certain wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that I think there needs to be a ranking of districts. If District A and District B are the same, why fight? Corp. A can keep District A and Corp. B keep B. If District A is better than B though they have a reason to always fight, even if it is just prestige. The other big problem with PC is the same 16 guys can dominate the whole thing, certainly a 100 or so can, and do. The solution is to force players to be stationed on a limited number of districts and only can defend those districts. Corporations should be able to have unlimited districts, but they have to hold each with different players. This would mean that a 200 man corp wouldn't have the same 16 guys playing every PC and new corps could have a chance against the Team B and Team C districts. What is being proposed was too complicated for me to figure out but I didn't see those two problems being addressed and they are the two that kept me from PC.
On point 1, no. No one will care about the prestige of anything. We don't now, and we won't later.
on point 2, you will never stop people from holding lots of land through artificial player limitation. We will just use alts, and we will hate CCP for making us do that. But we will do it all the same. You'll be pissed off, we'll be pissed off. That's a lose-lose suggestion.
Usually banned for being too awesome.
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Luther Mandrix
WASTELAND JUNK REMOVAL
475
|
Posted - 2015.04.05 18:21:00 -
[43] - Quote
Luther Mandrix wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Sansha,Jove, NPCs like Pirates should start battles using Pub Base as needed. To keep things moving. Npcs should be able to take districts also.Maybe someone in CCP Shanghai can start attacks for NPCS in PC Pirates attack all the time in Eve,Pirates attack we players fight for them.Remember there are Pirate Clone Transports in Eve that are for Recruiting Dust Mercs. |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5615
|
Posted - 2015.04.05 18:22:00 -
[44] - Quote
Are you having a conversation with yourself?
Stop that immediately.
Usually banned for being too awesome.
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Luther Mandrix
WASTELAND JUNK REMOVAL
475
|
Posted - 2015.04.05 18:23:00 -
[45] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Sansha,Jove, NPCs like Pirates should start battles using Pub Base as needed. To keep things moving. Npcs should be able to take districts also.Maybe someone in CCP Shanghai can start attacks for NPCS in PC Pirates attack all the time in Eve,Pirates attack we players fight for them.Remember there are Pirate Clone Transports in Eve that are for Recruiting Dust Mercs. https://forums.eveonline.com/default.aspx?g=posts&t=316188
At first I thought this an odd question however I quickly realised that my knowledge of the mercenaries is somewhat limited but I now know that they are not transported and merely jump from clone to clone. As this makes transport unnecessary I brings at least one vessel, the Clone Soldier Transporter into question, what does this vessel transport if not the clone soldiers.
So far I have some very loose theories but I thought I would open this up for contribution.
Clone Soldier Trainer - Possibly a ship where people aspiring to become clone mercenaries are taken to train.
Clone Soldier Recruiter-As the name suggest's a vessel that carries a crew who try to recruit people into becoming clone mercenaries.
Clone Soldier Transporter-Maybe a ship that carries new recruits.
Clone Soldier Negotiator-These I believe are the one's who negotiate the contracts made available to the clone mercenaries at large.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5615
|
Posted - 2015.04.05 18:25:00 -
[46] - Quote
He really is. He's having a conversation with himself.
Crazy bastard, stop. In the name of all that is decent, quit being weird.
Usually banned for being too awesome.
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Luther Mandrix
WASTELAND JUNK REMOVAL
475
|
Posted - 2015.04.05 18:26:00 -
[47] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:Luther Mandrix wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Sansha,Jove, NPCs like Pirates should start battles using Pub Base as needed. To keep things moving. Npcs should be able to take districts also.Maybe someone in CCP Shanghai can start attacks for NPCS in PC Pirates attack all the time in Eve,Pirates attack we players fight for them.Remember there are Pirate Clone Transports in Eve that are for Recruiting Dust Mercs. https://forums.eveonline.com/default.aspx?g=posts&t=316188At first I thought this an odd question however I quickly realised that my knowledge of the mercenaries is somewhat limited but I now know that they are not transported and merely jump from clone to clone. As this makes transport unnecessary I brings at least one vessel, the Clone Soldier Transporter into question, what does this vessel transport if not the clone soldiers. So far I have some very loose theories but I thought I would open this up for contribution. Clone Soldier Trainer - Possibly a ship where people aspiring to become clone mercenaries are taken to train. Clone Soldier Recruiter-As the name suggest's a vessel that carries a crew who try to recruit people into becoming clone mercenaries. Clone Soldier Transporter-Maybe a ship that carries new recruits. Clone Soldier Negotiator-These I believe are the one's who negotiate the contracts made available to the clone mercenaries at large. How to Raise your Security Status - Part 2 - Tags for Security Evelopedia With the release of Odyssey four new classes of NPC to each of the five pirate factions that populate low-sec areas: Sansha, Guristas, Angels, Serpentis and Blood Raiders. Each faction will be getting the following new NPCs:
[FACTION] Clone Soldier Trainer: In charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. [FACTION] Clone Soldier Recruiter: In charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. [FACTION] Clone Soldier Transporter: Responsible for the swift conveyance of clone soldiers to their intended destination. [FACTION] Clone Soldier Negotiator: A fixer who establishes contracts between pirate-trained clone soldiers and those who might employ their services. These NPCs will be found according to the regular faction distributions, but only in asteroid belts in low security space. The different classes will vary in difficulty and rarity. They will be more common than office/faction spawns, but less common than the regular pirate NPCs that you see in the belts. They will put up a reasonable fight (including using warp-scrambling effects) so come prepared!
What's important to keep in mind though, is that all of those NPC's will drop special tags. These tags can be handed in at your nearest Security Office along with an ISK fee in exchange for the raising of your Security Status. Keep in mind also that the tags will be appearing on the market, once players start trading them through the market order system.
Hand-In Tags for Security |
Luther Mandrix
WASTELAND JUNK REMOVAL
475
|
Posted - 2015.04.05 18:28:00 -
[48] - Quote
Himiko Kuronaga wrote:He really is. He's having a conversation with himself.
Crazy bastard, stop. In the name of all that is decent, quit being weird. Yep |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5615
|
Posted - 2015.04.05 18:28:00 -
[49] - Quote
I don't want my children learning how to post wrong because they saw this guy doing unethical stuff on the dust forums.
Somebody stop this monster.
Usually banned for being too awesome.
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Cross Atu
OSG Planetary Operations Covert Intervention
4216
|
Posted - 2015.04.05 18:31:00 -
[50] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right?
See a cool idea thread? Mail me the title and I'll take a look =)
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5618
|
Posted - 2015.04.05 18:33:00 -
[51] - Quote
Assuming drone AI worked that would be a funny solution honestly.
Usually banned for being too awesome.
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DUST Fiend
16252
|
Posted - 2015.04.05 18:35:00 -
[52] - Quote
Cross Atu wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right? I used to want nothing more than drones in this game.
Now?
I PRAY we never get them. Poorly animated drones with Turret AI? Lmfao
No.
Contests, Sales, Writing etc
Fly Safe
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Maken Tosch
DUST University Ivy League
11421
|
Posted - 2015.04.05 18:37:00 -
[53] - Quote
Cross Atu wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right?
Technically Dust does have drones... in the trailers.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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DiablosMajora
87
|
Posted - 2015.04.05 18:38:00 -
[54] - Quote
Drone false flag operations, all while sporting a corp logo!
Prepare your angus
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JJ'S
Krusual Covert Operators Minmatar Republic
67
|
Posted - 2015.04.05 18:39:00 -
[55] - Quote
Beside giving PC purpose... and a reason to actually exist in the New Eden Galaxy Sandbox...
One of the main problems with PC is map construction. Maps just where never built with the idea that extremely experienced, talented and smart FPS players where going to be competing at the limits of what the game offers.
From high up points, to ladders that go absolutely no where relevant.. To choke points terribly conceptualized... The lack of competently designed cover points... The lack of elevator mechanics..
Starting positions being largely unbalanced in a majority of maps...
Supply depot placements,
CRU placements.
Turret placements...
Everything about the maps don't benefit competitive game play in almost anyway.... Players have literally had to design entire team tactics to counter poor map design.
It would be a start.... If players who owned the districts got to choose where installations are placed... Turrets, CRU's and supply depots...
Further it would make a huge difference if you guys made actual PC maps and tailored sockets and letter placements around an ultra competitive game mode....
Your guys few actual maps and randomized socket idea is awesome in concept... But you would need 10-15 more sockets ATLEAST... 50ish to start getting somewhere... and a much better randomized selection process to make that type of map building actually work... It is a great concept it just never had enough work put into it to realize the execution.
Where static maps that are well built will be played competitively on for 15 years straight... Like counter-strike maps.. |
VALCORE72
Dead Man's Game RUST415
261
|
Posted - 2015.04.05 18:41:00 -
[56] - Quote
hold on rat plays 40k ......... WTF .... just earned my respect . ive played gw games for 22 year now ..... lol getting rdy to dive in to x-wing . rat you have to try it its sooooooo good .
asian haters united lol .
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MINA Longstrike
Kirjuun Heiian
2476
|
Posted - 2015.04.05 18:45:00 -
[57] - Quote
I do not have much experience with pc and that is large a product of my first experiences with it while I was a director in 2shitz1giggle. Now, most of our players in that corp weren't amazing in fact I was probably one of the best in their roster, and I only consider myself to be marginally above average. The a large number aspired to pc like we have been 'told' we should, however there are/were huge barriers to entry.
A rogue director ended up going ahead and purchasing 3 clone packs taking about 35% of the total corp wallet for battles none of the other directors were even sure that people could show up for. The people we fought ended up talent pooling - grabbing 'the best' players from several other corps, and the battles themselves were a combination of every single 'easiest' and most frustrating to deal with 'tactics' from perma-spin scanning to insane equipment spam to other things.
We lost all of the matches due to 'established' pc corps being able to draw from a much larger pool of players while my corp was stuck trying to work with much lower sp 'free agents'. The worst part however is that we were fighting in the era of the blue donut isk fountain - even if we had won, corps with infinite isk could easily grind us down. Players in the corp ruined themselves financially for an unwinnable fight and promptly quit shortly after. There are too many defenders advantages even today without infinite isk being a thing.
I have ringed in about three pc matches at various times since and it's still really a question only of 'who can get the 'best' players to exploit the most mechanics, the hardest, the fastest'. Be it cru camping, re flinging, extreme highspot uplinks or any other thing (walls of heavies with hmgs & logis that are nigh impossible to fight etc)
I am extremely opposed to passive isk coming back to pc, or with costs for mcc's/clone packs being increased. I am extremely in favor of low cost raids (10million or less, maybe even something generated by corporate warbarges) that allow asymmetric warfare (you get 8 players, we get 12) especially with the intent of reducing the strength of talent pooling. I want to see reasons to hire neutral parties for attacks (without resorting to talent pooling) that are diversionary or sabotage oriented.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Luther Mandrix
WASTELAND JUNK REMOVAL
475
|
Posted - 2015.04.05 18:46:00 -
[58] - Quote
Cross Atu wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right? Drone or Pirate Attacks in PC 1.Players could play as drones (Gears of War has two sides one locust one humans)All CCP has to do is give players 4 drone suits that players can use only for Drone attack or defend. A.Medic(Repair)Drone B.Heavy Drone AV C.Front Line Drone D.Recon Drone
2.Pirates Factions (New source of Money selling BPOs Dropsuits and Arms) A.Faction Warfare deploys Pirates into PC B.The Raiding could be based on the qying in FW just add to Faction Ware Raid PC |
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3058
|
Posted - 2015.04.05 18:46:00 -
[59] - Quote
The thing is pretty much the same for anyone: framerate and lag. Anything else is secondary. KingBabar nailed it.
It would be like building a wonderful tower without considering the foundation: the tower of Pisa docet.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Thor Odinson42
Negative-Feedback
6476
|
Posted - 2015.04.05 18:55:00 -
[60] - Quote
Luther Mandrix wrote:Cross Atu wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right? Drone or Pirate Attacks in PC 1.Players could play as drones (Gears of War has two sides one locust one humans)All CCP has to do is give players 4 drone suits that players can use only for Drone attack or defend. A.Medic(Repair)Drone B.Heavy Drone AV C.Front Line Drone D.Recon Drone 2.Pirates Factions (New source of Money selling BPOs Dropsuits and Arms) A.Faction Warfare deploys Pirates into PC B.The Raiding could be based on the qying in FW just add to Faction Ware Raid PC
How about jet fighters, speeders, and taking over Titans while we are at it!! Think big! |
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2647
|
Posted - 2015.04.05 19:00:00 -
[61] - Quote
Luther Mandrix wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Sansha,Jove, NPCs like Pirates should start battles using Pub Base as needed. To keep things moving. Npcs should be able to take districts also.Maybe someone in CCP Shanghi can start attacks for NPCS in PC Love this. If nobody is raiding the PC landholders, popup special contracts from the npc pirate corps.
PSN: RationalSpark
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Maken Tosch
DUST University Ivy League
11423
|
Posted - 2015.04.05 19:03:00 -
[62] - Quote
I'm sure CCP has models for jet fighters since they were originally available to players back during the very-early days of closed beta or maybe alpha. Though I'm not sure how a rudimentary AI would be able to handle jet fighters if they are ever used as pirate NPC attacking PC districts.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Thor Odinson42
Negative-Feedback
6476
|
Posted - 2015.04.05 19:08:00 -
[63] - Quote
Vrain Matari wrote:Luther Mandrix wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Sansha,Jove, NPCs like Pirates should start battles using Pub Base as needed. To keep things moving. Npcs should be able to take districts also.Maybe someone in CCP Shanghi can start attacks for NPCS in PC Love this. If nobody is raiding the PC landholders, popup special contracts from the npc pirate corps.
No showing raids makes districts vulnerable. If vulnerable districts aren't attacked within 24 hours then NPC corp flips it, making it flip able by simply launching a raid.
I don't think this would happen much, as I think as long as raids are potentially lucrative you would have a lot of activity at the bottom end of PC. If there isn't enough activity by the current landholders, you'd start to see new faces enter the fray.
These people wouldn't even have to be successful as landholders to make their own mark in PC. You'd still have the try hard PC battles, but you'd have to always be dealing with peasants pestering you. I can't help but imagine groups stepping up their game quickly working as a team in raids on a persistent basis.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2647
|
Posted - 2015.04.05 19:09:00 -
[64] - Quote
DUST Fiend wrote:Cross Atu wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right? I used to want nothing more than drones in this game. Now? I PRAY we never get them. Poorly animated drones with Turret AI? Lmfao No. Been spending a few days mulling over an idea for a completely different game mode: Let players run the drones.
Keep it as simple as possible: 3 drone models with a few loadouts each. It would be a completely separate account/character and while playing the drone a player would be anonymous(or maybe with a unique drone ID, not sure). Drone battles would not let you choose where to fight or who to fight.
No profit or loss just free experience.
That's the guts of it. Might be a great way to introduce players to PC-like battles.
PSN: RationalSpark
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Thor Odinson42
Negative-Feedback
6476
|
Posted - 2015.04.05 19:11:00 -
[65] - Quote
Maken Tosch wrote:I'm sure CCP has models for jet fighters since they were originally available to players back during the very-early days of closed beta or maybe alpha. Though I'm not sure how a rudimentary AI would be able to handle jet fighters if they are ever used as pirate NPC attacking PC districts.
I think the notion of adding controllable drones and things of that nature on this hardware is ridiculous.
Might as well ask for them to make your Johnson bigger. |
Thor Odinson42
Negative-Feedback
6476
|
Posted - 2015.04.05 19:12:00 -
[66] - Quote
Vrain Matari wrote:DUST Fiend wrote:Cross Atu wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right? I used to want nothing more than drones in this game. Now? I PRAY we never get them. Poorly animated drones with Turret AI? Lmfao No. Been spending a few days mulling over an idea for a completely different game mode: Let players run the drones. Keep it as simple as possible: 3 drone models with a few loadouts each. It would be a completely separate account/character and while playing the drone a player would be anonymous(or maybe with a unique drone ID, not sure). Drone battles would not let you choose where to fight or who to fight. No profit or loss just free experience. That's the guts of it. Might be a great way to introduce players to PC-like battles.
This would prepare you for PC battles as much as playing Mario Cart would.
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Lady MDK
Kameira Lodge Amarr Empire
346
|
Posted - 2015.04.05 19:23:00 -
[67] - Quote
Maken Tosch wrote:I'm sure CCP has models for jet fighters since they were originally available to players back during the very-early days of closed beta or maybe alpha. Though I'm not sure how a rudimentary AI would be able to handle jet fighters if they are ever used as pirate NPC attacking PC districts.
Simplistic drones or drone infested vehicles (a simple reskin) might be easier (only if the AI understands terrain that is). Use the AI for turrets to pick targets (something that has shot the drone/got within a certain range) and make it relative idle until actvated then it tries to move into its optimal range/maintain its range.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
DUST Fiend
16253
|
Posted - 2015.04.05 19:25:00 -
[68] - Quote
Lady MDK wrote:Maken Tosch wrote:I'm sure CCP has models for jet fighters since they were originally available to players back during the very-early days of closed beta or maybe alpha. Though I'm not sure how a rudimentary AI would be able to handle jet fighters if they are ever used as pirate NPC attacking PC districts. Simplistic drones or drone infested vehicles (a simple reskin) might be easier (only if the AI understands terrain that is). Use the AI for turrets to pick targets (something that has shot the drone/got within a certain range) and make it relative idle until actvated then it tries to move into its optimal range/maintain its range. If it used turret AI all you'd have to do is stand next to them and they wouldn't target you
Contests, Sales, Writing etc
Fly Safe
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MINA Longstrike
Kirjuun Heiian
2476
|
Posted - 2015.04.05 19:28:00 -
[69] - Quote
All this talk of drones
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2647
|
Posted - 2015.04.05 19:55:00 -
[70] - Quote
Thor Odinson42 wrote: ...... This would prepare you for PC battles as much as playing Mario Cart would.
I understand what you're saying but disagree in a sense.
With pubs separated by mu and assuming someday viable and engaging PC & FW, a player-drone mode might well be the only way new players can be exposed to older players playing at the top of the game. That will be an eye opener for many.
Give the drones a 500 'clone' count, solid ehp/regen and instant respawn and some peeps will learn through observation/repetition. Because there's nothing to lose or fittings to puzzle over everything comes down to strategy, teamwork, tactics and gungame.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2647
|
Posted - 2015.04.05 19:58:00 -
[71] - Quote
Thor Odinson42 wrote:Maken Tosch wrote:I'm sure CCP has models for jet fighters since they were originally available to players back during the very-early days of closed beta or maybe alpha. Though I'm not sure how a rudimentary AI would be able to handle jet fighters if they are ever used as pirate NPC attacking PC districts. I think the notion of adding controllable drones and things of that nature on this hardware is ridiculous. Might as well ask for them to make your Johnson bigger. It's prolly less resource intensive than animating mercs.
Anyway i'm gonna drop the drone thing now, it's borderline off-topic and everything important has already been said.
PSN: RationalSpark
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RolyatDerTeufel
NOMAD.
1847
|
Posted - 2015.04.05 20:02:00 -
[72] - Quote
*favorites* *has read to this point*
On phone or I'd actually respond.
LIVE on Royal.TV
Transmission Holocron
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Vell0cet
OSG Planetary Operations Covert Intervention
2912
|
Posted - 2015.04.05 20:27:00 -
[73] - Quote
I'm not a CEO and never plan to be. I don't have strong opinions about any particular PC implementation detail, but I do have a set of heuristics that might be useful for guiding design.
1. Corps should be incentivized to field as many players as they can instead of an elite core team of 16-32 players. You shouldn't be punished for fielding only 16 if you want to, but if corp A only uses 16 players and corp B uses 60 unique players over the course of many battles, corp B should have some sort of significant advantage/benefit. Unique players should be counted across multiple accounts (via IP address or something), in other words 1 player using 4 accounts still only counts as 1 player for this purpose.
2. Ringing should be possible, but again the incentives should be set-up so that there is a significant benefit to using a player on your "junior varsity" squad instead of pulling someone in from another corp.
3. There should be some notion of spreading yourself too thin. So it's more advantageous to hold a small cluster of districts, than to spread yourself across a wide area. Distance and proximity should be meaningful. As a result of this some districts may have more strategic value for a corp than others.
4. I'd love to see bases be these modular things (with CPG/PG) that CEOs upgrade with various structures on the map (similar to planetary interaction in EVE). Obviously this is completely beyond the scope of anything currently possible, but perhaps we can work towards this direction. It would be cool if there were ISK sinks for district ownership. Maybe we start small, and allow CEO's to upgrade turrets on the districts (take longer for enemies to hack, faster for allies to hack). Maybe they do more damage, have more hit points, larger aggro radius, and begin the match already blue to the defenders with AI that fires on enemy infantry when it gets in range instead of only firing when fired upon.
This could be the kind of thing raiding does to weaken the enemy defenses. You raid and win several battles and the upgrades that the defenders had paid ISK for are lost. That would create opportunities for a push to capture the district itself.
5. There should be a benefit to owning land. That benefit has to be reasonably balanced. It should primarily be an active benefit and not a passive one.
6. It should be reasonably easy for a new corp to get involved in PC. This mechanism shouldn't be exploitable to allow corps to make shadow corps to pressure their enemies.
Best PvE idea ever!
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5619
|
Posted - 2015.04.05 20:33:00 -
[74] - Quote
There is no such thing as a passive benefit in PC.
If you own land, its going to be threatened. That means you're active enough to defend it, or you're not.
The mere concept of passive isk only ever applied to Nyain San because they were able to sit behind timers nobody could bother with.
Usually banned for being too awesome.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1120
|
Posted - 2015.04.05 20:37:00 -
[75] - Quote
Himiko Kuronaga wrote:There is no such thing as a passive benefit in PC.
If you own land, its going to be threatened. That means you're active enough to defend it, or you're not.
The mere concept of passive isk only ever applied to Nyain San because they were able to sit behind timers nobody could bother with. There can be though, if a group of players gather enough above average players to take over. Precedent is still precedent even though the community has undergone massive changes.
The Japanese corps get a lot of passive benefit because they've allied themselves and there's not enough opposition in other timezones that will mitigate it.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2948
|
Posted - 2015.04.05 20:41:00 -
[76] - Quote
Here's the problem with PC. The only reason to egt into PC... is to do PC. I gain no benefit of PC outside of doing even more PC. As mentioned earlier it becomes "I do raids in order to get better gear to go do more raids." What can PC give me that pubs do not?
Now we could have owning districts give bonuses in Dust, like extra damage, more health, better regen, cheaper item costs, etc. But then we widen the gulf between the haves and the have-nots. The reason sovereignty and wars work (well, somewhat) in Eve is because there is so much more to do in Eve than PVP. There's mining, ratting, industry, missioning, all kinds of activities that aren't about killing other players. So by owning systems in nullsec, I can provide an area to have miners get resources for my industry moguls, who then build ships and modules for me to go gain even more systems. All of the considerations of war, from the fighting to the logitics and supply lines, are player-controlled. Dust has no such variety. We can kill other players in pubs, kill other players in FW, or kill other players in PC. No other options for gameplay exist. No industry, no mining, no PVE content... Only PVP, PVP, PVP. So any bonus we give to districts either is OP, like a damage bonus for owning a district, separating the rich from the poor even more, or you give a bonus to clone packs or other PC logistics, which returns us to the "I raid to get gear to raid with" circle.
What we need, and honestly should have had from the beginning, is non-PVP gameplay in Dust. Clearing rogue drones, maybe some form of industry, or maybe helping Eve players gain salvage in special sites, as proposed in a thread that came out before Rattati came along. Sadly, these will likely never happen. But until we have something to do other than kill other players, any bonus that districts give will either be OP or not worth the effort.
Whirly gun make much thunder! - Victor
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RolyatDerTeufel
NOMAD.
1848
|
Posted - 2015.04.05 20:50:00 -
[77] - Quote
Circular logic is best logic, because it is circular?
LIVE on Royal.TV
Transmission Holocron
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DanielCM
TO THE DEATH
14
|
Posted - 2015.04.05 21:02:00 -
[78] - Quote
More like eve. Don't need to be a no lifer protobear just attack when you want for **** n giggles which is what raids are hinting at |
Luther Mandrix
WASTELAND JUNK REMOVAL
476
|
Posted - 2015.04.05 21:28:00 -
[79] - Quote
How about Gear level restricted systems and planets. 0.6-0.8 SYSTEM Milita gear System Standard 0.5 System Advanced 0.4 System Advanced 0.3 System Advanced 0.2 and 0.1 Proto 0.0 Above proto
0.6-0.8 Conservation Districts or the Slums where poor Corps can have a more of a chance to hold districts,Gear restricted Systems.
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Spkr4theDead
Red Star.
3157
|
Posted - 2015.04.05 21:43:00 -
[80] - Quote
Work on FW first, that would likely have a bigger playerbase than PC.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1122
|
Posted - 2015.04.05 21:45:00 -
[81] - Quote
Spkr4theDead wrote:Work on FW first, that would likely have a bigger playerbase than PC. Unless PC is set up so that all corps can participate. That want to at least.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9546
|
Posted - 2015.04.05 21:48:00 -
[82] - Quote
gustavo acosta wrote:Spkr4theDead wrote:Work on FW first, that would likely have a bigger playerbase than PC. Unless PC is set up so that all corps can participate. That want to at least. But how many corps really want to have a schedule to play Dust?
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1122
|
Posted - 2015.04.05 21:49:00 -
[83] - Quote
Aero Yassavi wrote:gustavo acosta wrote:Spkr4theDead wrote:Work on FW first, that would likely have a bigger playerbase than PC. Unless PC is set up so that all corps can participate. That want to at least. But how many corps really want to have a schedule to play Dust? IF there is a schedule involved...
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Kevall Longstride
DUST University Ivy League
2707
|
Posted - 2015.04.05 21:49:00 -
[84] - Quote
OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be is kind of silly. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
Thor Odinson42
Negative-Feedback
6481
|
Posted - 2015.04.05 21:49:00 -
[85] - Quote
gustavo acosta wrote:Spkr4theDead wrote:Work on FW first, that would likely have a bigger playerbase than PC. Unless PC is set up so that all corps can participate. That want to at least.
Seems about as logical as introducing American football to Europe by starting out with a pro league. Google NFL Europe to check out how that worked out. |
maluble
Art.of.Death
246
|
Posted - 2015.04.05 21:51:00 -
[86] - Quote
With alot of the top corp players having 100's of millions and even billions of isk per player i dont see alot of room for improvement. Just like the matchmaking it was let go for to long, this should have been fixed before these players were able to exploit a broken system. At this point in pc bigger corps are giving districts to little corps to then attack and farm them. So unless your gonna take a portion of that isk away any changea will still result in these top corps dominating all others. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
1122
|
Posted - 2015.04.05 21:55:00 -
[87] - Quote
Thor Odinson42 wrote:gustavo acosta wrote:Spkr4theDead wrote:Work on FW first, that would likely have a bigger playerbase than PC. Unless PC is set up so that all corps can participate. That want to at least. Seems about as logical as introducing American football to Europe by starting out with a pro league. Google NFL Europe to check out how that worked out. I don't see an issue opening up various planets where corp rating will affect an attack. It's introducing a new sport, it's opening up more leagues.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
Thor Odinson42
Negative-Feedback
6481
|
Posted - 2015.04.05 21:56:00 -
[88] - Quote
Kevall Longstride wrote:OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know.
I can tell you with a 100% certainty that it simply came down to so few being able to logistical handle dominating the entire PC landscape. People could manage their districts and still ring in various other battles.
People just wanted to play as much PC as they could, but ended up pushing people out of it. Imagine the complaints about pubs, but add in millions invested and lost individually. You think you've got it going on and you are going to take a district and there's a team full of ringers there instead. After a while people figured it was best to give up and join the more successful groups or quit PC altogether.
The key is to make that more difficult. If that isn't addressed them it'll just repeat itself. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9546
|
Posted - 2015.04.05 21:58:00 -
[89] - Quote
Alena Ventrallis wrote:Here's the problem with PC. The only reason to egt into PC... is to do PC. I gain no benefit of PC outside of doing even more PC. As mentioned earlier it becomes "I do raids in order to get better gear to go do more raids." What can PC give me that pubs do not?
Now we could have owning districts give bonuses in Dust, like extra damage, more health, better regen, cheaper item costs, etc. But then we widen the gulf between the haves and the have-nots. The reason sovereignty and wars work (well, somewhat) in Eve is because there is so much more to do in Eve than PVP. There's mining, ratting, industry, missioning, all kinds of activities that aren't about killing other players. So by owning systems in nullsec, I can provide an area to have miners get resources for my industry moguls, who then build ships and modules for me to go gain even more systems. All of the considerations of war, from the fighting to the logitics and supply lines, are player-controlled. Dust has no such variety. We can kill other players in pubs, kill other players in FW, or kill other players in PC. No other options for gameplay exist. No industry, no mining, no PVE content... Only PVP, PVP, PVP. So any bonus we give to districts either is OP, like a damage bonus for owning a district, separating the rich from the poor even more, or you give a bonus to clone packs or other PC logistics, which returns us to the "I raid to get gear to raid with" circle.
What we need, and honestly should have had from the beginning, is non-PVP gameplay in Dust. Clearing rogue drones, maybe some form of industry, or maybe helping Eve players gain salvage in special sites, as proposed in a thread that came out before Rattati came along. Sadly, these will likely never happen. But until we have something to do other than kill other players, any bonus that districts give will either be OP or not worth the effort. This needs to be quoted. A good solution in my opinion would be like you said, add a PVE element for salvage which leads to industry. You could play PVE publicly in high sec for common materials, but for rarer materials you would need to go to null sec owned by pc corps.
Way too resource intensive though.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Nothing Certain
Bioshock Rejects
1620
|
Posted - 2015.04.05 22:32:00 -
[90] - Quote
Himiko Kuronaga wrote:Nothing Certain wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that I think there needs to be a ranking of districts. If District A and District B are the same, why fight? Corp. A can keep District A and Corp. B keep B. If District A is better than B though they have a reason to always fight, even if it is just prestige. The other big problem with PC is the same 16 guys can dominate the whole thing, certainly a 100 or so can, and do. The solution is to force players to be stationed on a limited number of districts and only can defend those districts. Corporations should be able to have unlimited districts, but they have to hold each with different players. This would mean that a 200 man corp wouldn't have the same 16 guys playing every PC and new corps could have a chance against the Team B and Team C districts. What is being proposed was too complicated for me to figure out but I didn't see those two problems being addressed and they are the two that kept me from PC. On point 1, no. No one will care about the prestige of anything. We don't now, and we won't later. on point 2, you will never stop people from holding lots of land through artificial player limitation. We will just use alts, and we will hate CCP for making us do that. But we will do it all the same. You'll be pissed off, we'll be pissed off. That's a lose-lose suggestion.
How do you suggest we stop a relative handful of players from controlling PC. That is the problem. No offense, but I don't think FA vets understand that problem.
You can create maybe 5 alts that are PC worthy, I don't see a problem with that. I think having another corp. owning the top district and rubbing your nose in it in the war room will motivate people.
Because, that's why.
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Spkr4theDead
Red Star.
3158
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Posted - 2015.04.05 22:35:00 -
[91] - Quote
gustavo acosta wrote:Spkr4theDead wrote:Work on FW first, that would likely have a bigger playerbase than PC. Unless PC is set up so that all corps can participate. That want to at least. Should still go for FW at first. Increase the gains, and do one weekend a month where it's like 10x the normal gains.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1124
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Posted - 2015.04.05 22:37:00 -
[92] - Quote
Spkr4theDead wrote:gustavo acosta wrote:Spkr4theDead wrote:Work on FW first, that would likely have a bigger playerbase than PC. Unless PC is set up so that all corps can participate. That want to at least. Should still go for FW at first. Increase the gains, and do one weekend a month where it's like 10x the normal gains. Ayyy can you spell off-topic posting I bet you can...
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Nothing Certain
Bioshock Rejects
1620
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Posted - 2015.04.05 22:45:00 -
[93] - Quote
MINA Longstrike wrote:I do not have much experience with pc and that is large a product of my first experiences with it while I was a director in 2shitz1giggle. Now, most of our players in that corp weren't amazing in fact I was probably one of the best in their roster, and I only consider myself to be marginally above average. The a large number aspired to pc like we have been 'told' we should, however there are/were huge barriers to entry.
A rogue director ended up going ahead and purchasing 3 clone packs taking about 35% of the total corp wallet for battles none of the other directors were even sure that people could show up for. The people we fought ended up talent pooling - grabbing 'the best' players from several other corps, and the battles themselves were a combination of every single 'easiest' and most frustrating to deal with 'tactics' from perma-spin scanning to insane equipment spam to other things.
We lost all of the matches due to 'established' pc corps being able to draw from a much larger pool of players while my corp was stuck trying to work with much lower sp 'free agents'. The worst part however is that we were fighting in the era of the blue donut isk fountain - even if we had won, corps with infinite isk could easily grind us down. Players in the corp ruined themselves financially for an unwinnable fight and promptly quit shortly after. There are too many defenders advantages even today without infinite isk being a thing.
I have ringed in about three pc matches at various times since and it's still really a question only of 'who can get the 'best' players to exploit the most mechanics, the hardest, the fastest'. Be it cru camping, re flinging, extreme highspot uplinks or any other thing (walls of heavies with hmgs & logis that are nigh impossible to fight etc)
I am extremely opposed to passive isk coming back to pc, or with costs for mcc's/clone packs being increased. I am extremely in favor of low cost raids (10million or less, maybe even something generated by corporate warbarges) that allow asymmetric warfare (you get 8 players, we get 12) especially with the intent of reducing the strength of talent pooling. I want to see reasons to hire neutral parties for attacks (without resorting to talent pooling) that are diversionary or sabotage oriented.
I believe that is everyone's experience who tried PC and no longer do. My suggestion was ranking districts and limiting how many districts each player can defend. A new team can play against the team ranked #60, instead of #1. Top teams would have no incentive to attack low ranked teams, and every team would try to move up and picking your opponent would have some meaning, whereas right now you have no idea who you will actually be pl aying. Right now I see no changes that are going to bring any new players into PC, raiding may have some potential but if everything is held by the same 100 guys, like it has been, then it will just be the same experience we see in PC now on a smaller scale.
Because, that's why.
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
103
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Posted - 2015.04.05 23:16:00 -
[94] - Quote
JJ'S wrote:Until the players playing on the planets can control or have direct influence over Planetary Infrastructure Material creation in New Eden..
PC largely looses the spark that it once had without it having some hope of actual purpose. The entire motivation around people organizing and giving up free time to participate in PC... Was that it was going somewhere that had actual meaning and impact on the New Eden Galaxy.
So it largely got treated as a training ground in anticipation for more influence and future reason to have tactical 16 man teams that where well practiced.
Until DUST 514 has a stake in the New Eden Galaxy Sandbox.... Any PC changes will strictly be cosmetic.. And merely placate the uninformed and or ignorant.
1000x this. |
Luther Mandrix
WASTELAND JUNK REMOVAL
476
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Posted - 2015.04.05 23:32:00 -
[95] - Quote
Kevall Longstride wrote:OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be is kind of silly. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know. District never felt like it was ours ,We could only visit our land when it was in attacked.So we started to dread going to it for fear of losing it.The winner take all was a drag ,We spent blinged out our dropsuits the best we could and when we lost (usually) we felt like failures who left down our corp and our friends.Stress,Stress,Stress!!!!!!!!!!!!!! PC wasn't fun! Hated seeing ringers ,we would attack a corp and you wouldn't fight them you would fight the elite super troopers that went from PC battle to PC Battle,What was supposed to be for the many to play became a game that was control and played by a few. 16 man super trooper we need your help cause we are afraid to fight for our selves. |
Maken Tosch
DUST University Ivy League
11432
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Posted - 2015.04.05 23:41:00 -
[96] - Quote
maluble wrote:With alot of the top corp players having 100's of millions and even billions of isk per player i dont see alot of room for improvement. Just like the matchmaking it was let go for to long, this should have been fixed before these players were able to exploit a broken system. At this point in pc bigger corps are giving districts to little corps to then attack and farm them. So unless your gonna take a portion of that isk away any changea will still result in these top corps dominating all others.
That's why I'm hoping that small raids constantly pecking at these corps before and after the big battles will eventually help bleed off the excess ISK.
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Luther Mandrix
WASTELAND JUNK REMOVAL
476
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Posted - 2015.04.05 23:45:00 -
[97] - Quote
maluble wrote:With alot of the top corp players having 100's of millions and even billions of isk per player i dont see alot of room for improvement. Just like the matchmaking it was let go for to long, this should have been fixed before these players were able to exploit a broken system. At this point in pc bigger corps are giving districts to little corps to then attack and farm them. So unless your gonna take a portion of that isk away any changea will still result in these top corps dominating all others. If Eve isk can come into dust we could buy a plex over in eve and bank roll attacks in Dust.Or our mining Eve players could help fund dust attacks by contributing to the corp wallet.Transfer Isk one for one |
xTheSiLLyRaBBiTx
Fatal Absolution Negative-Feedback
515
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Posted - 2015.04.05 23:49:00 -
[98] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
Rattati, if you gave people the option to build with each other opposed to just warring in PC, the outcome could greatly improve for everyone. Passive isk was a problem as it still proposed war as the only outcome. And the way PC mechanics are now, its purely that. IGÇÖve had an Idea in my Dust Folder for over a year now, and when I saw that you proposed drone maintence, now would be the best time to say something.
Idea: Drone Maintenance on Established Districts
Each occupied district has infestation rate that must be purged in order for that district to remain in the corporations control. If the district reaches 100% infestation, the district is forfeited into vacancy. The more districts owned by one corporation, the higher the percentage of the infestation rate on all districts combined. This will regulate monopolization based on what multiplied numerical value you place on the total number of districts owned by a corporation.
Contracting Players If a corporation cannot field enough players to GÇ£purgeGÇ¥ their own districts, then they can issue out special contracts to the public for assistance. This will promote PvE and PvP simultaneously while still giving players that cohesion to work together.
This can and will reduce farming and monopolization pendant upon whichever numerical values you feel are necessary to propose, or how strong you want to make the drone A.I. so that one person cannot accomplish the purge without help.
|LOGi GOD|
Director of Fatal Absolution
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Luther Mandrix
WASTELAND JUNK REMOVAL
477
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Posted - 2015.04.05 23:58:00 -
[99] - Quote
Luther Mandrix wrote:How about Gear level restricted systems and planets. 0.6-0.8 SYSTEM Milita gear System Standard 0.5 System Advanced 0.4 System Advanced 0.3 System Advanced 0.2 and 0.1 Proto 0.0 Above proto
0.6-0.8 Conservation Districts or the Slums where poor Corps can have a more of a chance to hold districts,Gear restricted Systems.
Lock out on a character basis In Eve you can't fight for the enemy miltia . Corp and Characters that have to choose what Sec Status they fight in and they will be locked into that Sec.They can ring in their Sec but not ring in the other sec status. Planet Bob is Sec 0.7 Planet Frame is Sec 0.2 Elite Players to play in PC Attacking to Take District or defending District must Register to that Sec number and will be locked out of the other Sec Systems . |
Luther Mandrix
WASTELAND JUNK REMOVAL
477
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Posted - 2015.04.06 00:07:00 -
[100] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:How about Gear level restricted systems and planets. 0.6-0.8 SYSTEM Milita gear System Standard 0.5 System Advanced 0.4 System Advanced 0.3 System Advanced 0.2 and 0.1 Proto 0.0 Above proto
0.6-0.8 Conservation Districts or the Slums where poor Corps can have a more of a chance to hold districts,Gear restricted Systems.
Lock out on a character basis In Eve you can't fight for the enemy miltia . Corp and Characters that have to choose what Sec Status they fight in and they will be locked into that Sec.They can ring in their Sec but not ring in the other sec status. Planet Bob is Sec 0.7 Planet Frame is Sec 0.2 Elite Players to play in PC Attacking to Take District or defending District must Register to that Sec number and will be locked out of the other Sec Systems . PI in Eve is on Planets ,it doesn't make isk it makes things ,Let the districts make PI Resources that are used in upgrading War-barges and the structures themselves on the Districts. Lower Sec Planets can have a more valuable Resource to make them worth fighting over. |
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DEATH THE KlD
Seven Kin of Purgatory
84
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Posted - 2015.04.06 00:25:00 -
[101] - Quote
Well for starters playing against the same 16 every pc gets stale, I'd say make two separate types of districts, one that pays more or is more rewarding but is for the best competition. And the second being the "starters" districts they're not as rewarding but still help you get your foot in the door and practice before going for the top tier corps. I think this would help new corps instead of them fearing that they will just be pubstomped by vets. Just my thoughts |
Cypher Nil
Fireteam Tempest
189
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Posted - 2015.04.06 00:40:00 -
[102] - Quote
Himiko Kuronaga wrote: on point 2, you will never stop people from holding lots of land through artificial player limitation. We will just use alts, and we will hate CCP for making us do that. But we will do it all the same. You'll be pissed off, we'll be pissed off. That's a lose-lose suggestion.
So your going to make alts, thats fine but how do you plan to play matches to defend all of your districks AT THE SAME TIME?? 16 players should not be able to do what 200 players can do.
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Cypher Nil
Fireteam Tempest
190
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Posted - 2015.04.06 00:49:00 -
[103] - Quote
Can we get a corp carrier the actual corp operates from??
It would me like the warbarge and offer bonuses and resources used for corp purposes only but have no system in place where it can be upgraded with real world currency, the idea being you would capture districts and unique resources gathered from terrain would be used to upgrade the carrier, the carrier would also be used to reinforce and upgrade defences on districks.
the player base would be fighting for terrain in order to upgrade their base of operation's this would in turn offer them resources to aid them in combating other corperations.
The carrier could be upgraded to fit the playstyle of the corp itself, by giving bonuses to raiding, defense, trading, offence or production depending on the corps upgrade path.
I suggest a carrier because due to the mobility of armed forces in new eden I cannot imagine corperations having a stationary base of operations
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Cypher Nil
Fireteam Tempest
190
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Posted - 2015.04.06 01:04:00 -
[104] - Quote
Alena Ventrallis wrote:Here's the problem with PC. The only reason to egt into PC... is to do PC. I gain no benefit of PC outside of doing even more PC. As mentioned earlier it becomes "I do raids in order to get better gear to go do more raids." What can PC give me that pubs do not?
Now we could have owning districts give bonuses in Dust, like extra damage, more health, better regen, cheaper item costs, etc. But then we widen the gulf between the haves and the have-nots. The reason sovereignty and wars work (well, somewhat) in Eve is because there is so much more to do in Eve than PVP. There's mining, ratting, industry, missioning, all kinds of activities that aren't about killing other players. So by owning systems in nullsec, I can provide an area to have miners get resources for my industry moguls, who then build ships and modules for me to go gain even more systems. All of the considerations of war, from the fighting to the logitics and supply lines, are player-controlled. Dust has no such variety. We can kill other players in pubs, kill other players in FW, or kill other players in PC. No other options for gameplay exist. No industry, no mining, no PVE content... Only PVP, PVP, PVP. So any bonus we give to districts either is OP, like a damage bonus for owning a district, separating the rich from the poor even more, or you give a bonus to clone packs or other PC logistics, which returns us to the "I raid to get gear to raid with" circle.
What we need, and honestly should have had from the beginning, is non-PVP gameplay in Dust. Clearing rogue drones, maybe some form of industry, or maybe helping Eve players gain salvage in special sites, as proposed in a thread that came out before Rattati came along. Sadly, these will likely never happen. But until we have something to do other than kill other players, any bonus that districts give will either be OP or not worth the effort.
So you want PC matches to give slighly higher SP?
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Maken Tosch
DUST University Ivy League
11433
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Posted - 2015.04.06 01:07:00 -
[105] - Quote
Let's hope the end result is close to what Rattati mentioned in another thread.
https://forums.dust514.com/default.aspx?g=posts&t=185772&find=unread
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
237
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Posted - 2015.04.06 01:25:00 -
[106] - Quote
Never played pc, but to begin, make starter packs cheaper for newer or smaller corps to play pc, and make it more corp friendly
Twitter- @48SOF
48th Special Operations Force.
Twitter- @48SOF
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Thor Odinson42
Negative-Feedback
6486
|
Posted - 2015.04.06 01:25:00 -
[107] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:Luther Mandrix wrote:How about Gear level restricted systems and planets. 0.6-0.8 SYSTEM Milita gear System Standard 0.5 System Advanced 0.4 System Advanced 0.3 System Advanced 0.2 and 0.1 Proto 0.0 Above proto
0.6-0.8 Conservation Districts or the Slums where poor Corps can have a more of a chance to hold districts,Gear restricted Systems.
Lock out on a character basis In Eve you can't fight for the enemy miltia . Corp and Characters that have to choose what Sec Status they fight in and they will be locked into that Sec.They can ring in their Sec but not ring in the other sec status. Planet Bob is Sec 0.7 Planet Frame is Sec 0.2 Elite Players to play in PC Attacking to Take District or defending District must Register to that Sec number and will be locked out of the other Sec Systems . PI in Eve is on Planets ,it doesn't make isk it makes things ,Let the districts make PI Resources that are used in upgrading War-barges and the structures themselves on the Districts. Lower Sec Planets can have a more valuable Resource to make them worth fighting over.
They couldn't give planets in MH resources that are solely meant for Dust production. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2652
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Posted - 2015.04.06 01:44:00 -
[108] - Quote
In Eve the zerg can balance the wealthy older entities(or used to be able to), because of our lobby shooter structure we can't make that happen in a single match, we have to find a way to introduce a zerg mechanic, but as naturally and immersively as possible.
A successful implementation of PC will be a game of check and balances on several fronts. That means for each factor in PC we have to set up competing mechanics. The community has already touched on all of this, i'm just trying to corral ideas into game rules in this post.
It would be good at this point to know what the devteams's warbarge is going to do: in his origainal post, quoted by Maken above, Rattati implies that the warbarge mechanics will address alts and district locking through 'loyalty rank' and 'command point' mechanics. I have no idea what this actually means. It's prolly time to spill some of the beans, Rattati.
Most of this is going to orbit around the idea of a Strategic Resource(SR). For now this will be isolated to Dust but if we do the job right what we set up now will be ready for near-seamless integration with EVE. What is the SR? No frakkin' clue atm, but it doesn't matter for the ruleset, just keep it EVE-relevant.
Strategic Resource balance mechanic Make the SR over-subscribed. Make spending SR useful/necessary for district maintenance, defensive bonuses, offensive bonuses, clone transport bonuses and make it a tradeable commodity between corps/players.
Empire size balance mechanic Positive feedback mechanic: SR 'extraction' scales with # districts held. Negative feedback mechanic: Raid generation rate scales with # districts held.
Alt Corp Balance Mechanic Positive feedback mechanic: Give logistical & defensive bonuses/tools to single-corp holdings. Negative feedback mechanic: SR production will be lower for a set of districts split up over alt corps. Warbarge mechanic: Dunno but Rat says he's got this taken care of already.
Elite Player Corp lobby match power Positive feedback mechanic: Income generation through destroyed-equipment salvage. Negative feedback mechanic: Raid windows based on # districts held + SR oversubscription.
That's some of the main systems, just to illustrate the balancing mechanics. Whatever systems the devteam do come up with they should all be fully parametrized and server-side configurable.
PSN: RationalSpark
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jane stalin
Ametat Security Amarr Empire
258
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Posted - 2015.04.06 02:19:00 -
[109] - Quote
DEATH THE KlD wrote:Well for starters playing against the same 16 every pc gets stale, I'd say make two separate types of districts, one that pays more or is more rewarding but is for the best competition. And the second being the "starters" districts they're not as rewarding but still help you get your foot in the door and practice before going for the top tier corps. I think this would help new corps instead of them fearing that they will just be pubstomped by vets. Just my thoughts
Basically what I was going to say, I really love close matches so I will avoid PC like the plague.
Suggestion: Occasionally have the lower skill district Have a high reward planet to fight over (a rare mineral is discovered) , the team that wins gets a high reward for a while , then it defends its high reward planet from a team in the bottom of the strong group, it they win they get more rewards, If they win it then it open season but if they actually put a fight they get even more rewards.
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Kain Spero
Negative-Feedback.
4954
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Posted - 2015.04.06 02:23:00 -
[110] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance! A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex. Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun.
The problem right now is that the rewards don't equal the time investment. Also there are too few people interested in the setting up. The logistical burden falls on a few people and they often burn out faster than they can be replaced.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Thor Odinson42
Negative-Feedback
6492
|
Posted - 2015.04.06 02:37:00 -
[111] - Quote
Kain Spero wrote:CCP Rattati wrote:Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance! A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex. Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun. The problem right now is that the rewards don't equal the time investment. Also there are too few people interested in the setting up. The logistical burden falls on a few people and they often burn out faster than they can be replaced.
The thing we've been doing with putting your squads in corp squad finder to build squads is pretty ingenious, but it wouldn't work in most corps because you'd have jackasses jumping in those squads.
We need a team builder UI in a bad way. I think many FCs would probably have paid quite a bit of money for one. How many hours wasted saying, "how many in your squad??"?
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Maken Tosch
DUST University Ivy League
11438
|
Posted - 2015.04.06 02:45:00 -
[112] - Quote
Vrain Matari wrote:In Eve the zerg can balance the wealthy older entities(or used to be able to), because of our lobby shooter structure we can't make that happen in a single match, we have to find a way to introduce a zerg mechanic, but as naturally and immersively as possible.
A successful implementation of PC will be a game of check and balances on several fronts. That means for each factor in PC we have to set up competing mechanics. The community has already touched on all of this, i'm just trying to corral ideas into game rules in this post.
It would be good at this point to know what the devteams's warbarge is going to do: in his origainal post, quoted by Maken above, Rattati implies that the warbarge mechanics will address alts and district locking through 'loyalty rank' and 'command point' mechanics. I have no idea what this actually means. It's prolly time to spill some of the beans, Rattati.
Most of this is going to orbit around the idea of a Strategic Resource(SR). For now this will be isolated to Dust but if we do the job right what we set up now will be ready for near-seamless integration with EVE. What is the SR? No frakkin' clue atm, but it doesn't matter for the ruleset, just keep it EVE-relevant.
Strategic Resource balance mechanic Make the SR over-subscribed. Make spending SR useful/necessary for district maintenance, defensive bonuses, offensive bonuses, clone transport bonuses and make it a tradeable commodity between corps/players.
Empire size balance mechanic Positive feedback mechanic: SR 'extraction' scales with # districts held. Negative feedback mechanic: Raid generation rate scales with # districts held.
Alt Corp Balance Mechanic Positive feedback mechanic: Give logistical & defensive bonuses/tools to single-corp holdings. Negative feedback mechanic: SR production will be lower for a set of districts split up over alt corps. Warbarge mechanic: Dunno but Rat says he's got this taken care of already.
Elite Player Corp lobby match power Positive feedback mechanic: Income generation through destroyed-equipment salvage. Negative feedback mechanic: Raid windows based on # districts held + SR oversubscription.
That's some of the main systems, just to illustrate the balancing mechanics. Whatever systems the devteam do come up with they should all be fully parametrized and server-side configurable.
To expand a little more on what you said, here is a link to another thread but this time regarding warbarge designs.
https://forums.dust514.com/default.aspx?g=posts&t=187533&find=unread
Notice the following:
CCP Rattati wrote: Phase 2/3 - Warbarge Flotilla (Corporation Warbarge) Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim [img]Hangar[/img] - upgrade MCCs or more owned
Phase 4 - Warbarge Flotilla (Corporation Warbarge) Space Elevator - claims unique resource from Districts owned and more
I'm guessing the idea of Strategic Resources will be centered on this. Judging from my experience with industry in Eve Online and looking at how things are right now with Dust, I'm going to guess that the Strategic Resource in question will likely be related to manufacturing certain commodities (weapons, equipment, dropsuit, modules, etc.) that can only be acquired through this process. If my theory holds, it's likely that corporations will then fight for control of these resources to produce said commodities which would then be sold to other players directly in the secondary market assuming Simple Trading has been fleshed out by then.
If you look at Eve Online, null-sec is a constant battle for Strategic Resources such as Technetium which is a critical resource for manufacturing Tech II ships or even more advanced ships such as Capitals and Supercapitals which can only be manufactured inside a null-sec system. Some of these will be used for battle while the rest will be used to sell in the market.
Note that the end goal with this theory of mine is that corporations will fight for control of the secondary market where a lot of ISK is to be made. This is like saying "I control the spice I control the universe". Of course, anything to do with secondary markets will carry risks. Markets are volatile after all especially when you look at Eve Online. One miscalculation or one wrong prediction of the trends and you'll be remembered by the following joke:
"What's black, white, and red all over? Your spreadsheet."
But again, this is just my theory. I wish those crystal balls would work. All I have is a magic 8 ball. /shakes the ball
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Golden Day
Corrosive Synergy Rise Of Legion.
1282
|
Posted - 2015.04.06 03:18:00 -
[113] - Quote
Expand pc into nullsec give districts NICE bonuses....such as deploying drones in space that will protect your eve alliance systems from enemy's
I know you wan't it ( -í° -£-û -í°)
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Templar XIII
134
|
Posted - 2015.04.06 03:34:00 -
[114] - Quote
Himiko Kuronaga wrote:501st Headstrong wrote:Himiko Kuronaga wrote:I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing. That'd be sick :) Can you explain more on that? If you've never played a Total War game, this footage will probably give you a decent idea of how a campaign works, but more importantly what the map looks like. https://www.youtube.com/watch?v=DQVodJKAkI0For dust PC, I would do something similar to this, but "turns" can be done every 24 hours and how much you can do with those turns is dictated by district placement, clone count placement, and most importantly your number of available command points. Now in Shogun 2, you have clearly defined borders around every province, as well as a town/castle at the center of it. Now replace the concept of a province with a district, and the town/castle with a planetary infrastructure of the corporations choice. Armies move about the map in Shogun 2 as icons of the general or highest ranking officer leading them. In Dust, they would be MCC's loaded with clone detachments. But as in Total War, provinces/districts could also be upgraded with optional facilities on the side with more other functionality specific to that district. One such optional infrastructure when fully upgraded could make it so that the primary infrastructure has additional friendly large turret installations placed around defensive locations. Perhaps another upgrades the missile installations so that they have increased ranged and anti-air capability, shutting down early game enemy dropship strategies. Perhaps another is simply an increased clone reserve for that district, plain and simple. Now ideally, I'd like it so fighting multiple battles in a row on a district meant fighting in different locations on that district for each battle. And having optional infrastructure gives us an excuse to do this. Attacking from the north could have you engaging on one of the optional infrastructures to take out that ones specific advantage prior to the final showdown on the primary infrastructre, but leaving the advantage from the southern infrastructure at full strength. If an attacker is willing to take their time, they could drag out the engagement and hit every one of the optional facilities before taking on the main target in its weakened state. (it also stands to reason that one of these optional facilities would be a skyfire battery for knocking out enemy eve support, but this demands that somebody on the EVE devteam actually gives a damn sadly)
Damn, I like the sound of this idea after watching the video... Building/Grading up districts based on time and corp-strength. Deployable turrets and other infrastructure. little districts holdable by little corps with little income from it. What this needs though is a feature that makes it something to aspire. When a lot of turrets can be deployed, and little to big districts can be reinforced with AI drones to fill up ranks and beyond; when tanks can only be obtained and built from resources gathered in PC and in minor parts FW. When tanks can only be deployed in PC and FW to counter aforementioned massive turrets and such, plus another resource of interest for EVE players, that would very much please me. The idea of turn based district attacks reinforcements or reinforcement redistribution reminded me a bit of SLAY from the PS Home's DUST spot...like it... |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2956
|
Posted - 2015.04.06 03:53:00 -
[115] - Quote
Okay, I've gotten some of the salt out of my system, so onto constructive comments.
First Rattati, I believe it would be beneficial to know what is feasible for us to do. Is it simple number tweaks on existing mechanics? Can we add in new features, damage mods for owning districts as an example NOTE: NOT SUGGESTING THIS, JUST ASKING IF SUCH A CHANGE AND SIMILAR ONES ARE FEASIBLE. Can we have things change Eve side or only on the Dust end? I will think of more, but knowing these questions will greatly assist in crowdsourcing any changes if we know what we're working with.
Whirly gun make much thunder! - Victor
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Kain Spero
Negative-Feedback.
4955
|
Posted - 2015.04.06 05:37:00 -
[116] - Quote
Thor Odinson42 wrote: The thing we've been doing with putting your squads in corp squad finder to build squads is pretty ingenious, but it wouldn't work in most corps because you'd have jackasses jumping in those squads.
We need a team builder UI in a bad way. I think many FCs would probably have paid quite a bit of money for one. How many hours wasted saying, "how many in your squad??"?
Yeah a team builder would have just as much if not more use for PC as it does for faction warfare.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5626
|
Posted - 2015.04.06 05:50:00 -
[117] - Quote
Kevall Longstride wrote:OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be is kind of silly. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know.
In EVE, you can blob with numbers and individual incompetence can still go toward victory.
In Dust PC, not being at the top of the game means you are met with immediate failure.
So I can only imagine how PC nearly tore your organization apart. You're supposed to be there for the newbies, and this was akin to throwing them to the wolves. A hilarious thing to envision, honestly. I wish you'd recorded.
Usually banned for being too awesome.
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ContraBanJoe
FACTION WARFARE ALLIANCE
410
|
Posted - 2015.04.06 05:55:00 -
[118] - Quote
The current issues with PC are simply a symptom of the games yet addressed mechanics. Namely, player retention acquisition. Failure to improve the player base lends us to a situation where we inadvertently diminish the times for matches. This is something I have learned from other games, and SHOULD at all costs be headed.
NO MORE GAME MODES..... if CCP wish to fix PC, I will try and help all I can to get more people involved. However, my position is in favor of Factional Warfare.
CCP, PROVE ME WRONG
o/
4500 INACTIVES
YOU worry about your KDR???? EAT A TIN CAN FROM THE TOP OF A TREE...
TCTR = [TIN CAN / TREE RATIO]
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JJ'S
Krusual Covert Operators Minmatar Republic
73
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Posted - 2015.04.06 06:13:00 -
[119] - Quote
Kevall Longstride wrote:OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be is kind of silly. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know.
PC became a minority... It is a learned behavior from a game feature that has stayed the same since implementation.
Nearly every corporation participated in PC for months when it launched.. There are some who didn't like the scheduled time line approach to it.. As even Pyrex uses this as an excuse to why they stopped PC'ing..
But in majority most people stopped PC'ing because the lag made it nearly unplayable for 8-9 months of DUST's mid product cycle.
That mixed with the DIsconnects.
Now we have largely lost our veteran populations and are stuck with maybe 400 players max that are true active vets...
And a majority of DUST's players are users that have picked up the game within the last 3-6 months.. PC for most of 2014 was near pointless.
D-Uni was alot of bullshit... The Drama that one corporation created in PC was insane... Nearly every power corporation who ended up running the show ended up making concessions to D-Uni on allowing them free districts to which they completely tried to manipulate situations so that leadership was making a profit off of PC that was given to them because of their name.
Despite what is said about pulling D-Uni out of PC... Pretty much D-Uni held districts for a majority of PC's existence.. Largely given to them by the alliances of power those days.
If your argument about relevancy to PC is based on D-Uni students not being able to form 15 people under a leader and be competitive with people at the end game of DUST? well that is just funny.. |
DeathwindRising
ROGUE RELICS
968
|
Posted - 2015.04.06 06:29:00 -
[120] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
Not enough territory to expand. Too many corps to fight. It's easier to hold a district through non aggression treaties than trying to take one by force. The cost of clone pack is prohibitive |
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Lady MDK
Kameira Lodge Amarr Empire
347
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Posted - 2015.04.06 07:15:00 -
[121] - Quote
DUST Fiend wrote:Lady MDK wrote:Maken Tosch wrote:I'm sure CCP has models for jet fighters since they were originally available to players back during the very-early days of closed beta or maybe alpha. Though I'm not sure how a rudimentary AI would be able to handle jet fighters if they are ever used as pirate NPC attacking PC districts. Simplistic drones or drone infested vehicles (a simple reskin) might be easier (only if the AI understands terrain that is). Use the AI for turrets to pick targets (something that has shot the drone/got within a certain range) and make it relative idle until actvated then it tries to move into its optimal range/maintain its range. If it used turret AI all you'd have to do is stand next to them and they wouldn't target you
Maybe it should be tweaked for drones lol.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Kevall Longstride
DUST University Ivy League
2710
|
Posted - 2015.04.06 07:21:00 -
[122] - Quote
We held no more than 5 districts at a time and our PC adventure lasted just over 6 months, hardly a majority of the time.
I'm also very grateful too for the considerations that the PC community gave us because they wanted to help us achieve our stated goal which was to give new players a taste of PC in an as controlled manner as was possible. The limited logistical mechanics of PC made that a real headache but we had a serious crack at it. If we only had some sort of Meta lock out for training matches or the proposed Arena SI, it would've have been very different.
And quite a few D-UNI alumni are now still active in PC having had a taste of it, so in that respect it worked out as well as I'd hoped.
But it was a lot of very hard work....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Tesfa Alem
Death by Disassociation
989
|
Posted - 2015.04.06 07:52:00 -
[123] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
If its more profitable not to fight, thats what corps will resort too. I think the trick is how to encourage conflict, at the same time not making alliances meaningless?
Does it mean opening up more space? Have too many planets for the few select alliances to hold onto?
i dunno, heck, i can't even say if i'll be throwing my corp into raids or joining a PC ready corp. Skrimish at 2 in morning for a million isk is still just skrimish. The 'compettive' players I fight often enough in pubs. Not arrogant enough to claim i wipe the floor with them, but i can at least hold my own, and with a good squad of buddies beat them from time to time.
I'm just throwing this question out there:
Whats valuable enough to incentivize players like me enough to start in on PCs, whilst at the same time not being so valuable as to convince CEOs not to fight each other and the return of Kane Spiero's donut?
Redline for Thee, but no Redline for Me.
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Zaria Min Deir
0uter.Heaven Back and Forth
1304
|
Posted - 2015.04.06 10:17:00 -
[124] - Quote
Thor Odinson42 wrote: The thing we've been doing with putting your squads in corp squad finder to build squads is pretty ingenious, but it wouldn't work in most corps because you'd have jackasses jumping in those squads.
We need a team builder UI in a bad way. I think many FCs would probably have paid quite a bit of money for one. How many hours wasted saying, "how many in your squad??"?
This. Oh god I am so tired of people being unable to count to 16 without me holding their hands.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Luther Mandrix
WASTELAND JUNK REMOVAL
480
|
Posted - 2015.04.06 11:20:00 -
[125] - Quote
Zaria Min Deir wrote:Thor Odinson42 wrote: The thing we've been doing with putting your squads in corp squad finder to build squads is pretty ingenious, but it wouldn't work in most corps because you'd have jackasses jumping in those squads.
We need a team builder UI in a bad way. I think many FCs would probably have paid quite a bit of money for one. How many hours wasted saying, "how many in your squad??"?
This. Oh god I am so tired of people being unable to count to 16 without me holding their hands. 1.UI Teambuider would be nice. 2.Option for Commander when he/she clicks on players name (Move to squad A,B,C,D) 3.Option for Commander to promote to Squad leader in Squads A,B,C,D 4.End of Match Option to give Medals of Valor out to Players |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
103
|
Posted - 2015.04.06 13:56:00 -
[126] - Quote
Luther Mandrix wrote:Zaria Min Deir wrote:Thor Odinson42 wrote: The thing we've been doing with putting your squads in corp squad finder to build squads is pretty ingenious, but it wouldn't work in most corps because you'd have jackasses jumping in those squads.
We need a team builder UI in a bad way. I think many FCs would probably have paid quite a bit of money for one. How many hours wasted saying, "how many in your squad??"?
This. Oh god I am so tired of people being unable to count to 16 without me holding their hands. 1.UI Teambuider would be nice. 2.Option for Commander when he/she clicks on players name (Move to squad A,B,C,D) 3.Option for Commander to promote to Squad leader in Squads A,B,C,D 4.End of Match Option to give Medals of Valor out to Players
Team Commander is outside the scope of these changes:
https://trello.com/c/Hb4bmjI0/197-team-commander-role |
Kain Spero
Negative-Feedback.
4956
|
Posted - 2015.04.06 14:33:00 -
[127] - Quote
That was for a complex in match commander. Luther'a idea is more of an out of match cat herder.
The cat herding is real.
Owner of Spero Escrow Services
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Zaria Min Deir
0uter.Heaven Back and Forth
1307
|
Posted - 2015.04.06 14:41:00 -
[128] - Quote
Kain Spero wrote:
The cat herding is real.
^^^^
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
103
|
Posted - 2015.04.06 15:12:00 -
[129] - Quote
I agree about the cat herding, but since the current team building is accomplished via the chat interface, wouldn't it be logical to assume that these changes would be persistent across all client 'states' we experience (Merc Qtrs, Warbarge, In-Match, and EOM)?
More broadly, are we conceding that even in PC, OMS will not be allowed to be placed directly by the Defender? As it is, the majority of OMS locations are hardly optimal for defense of Skirmish Maps. It seems obvious to me that since turrets operate in parallel with vehicle modules that they'd be a simple and straightforward resource sink for District upgrades and customization without insurmountable odds for the Attacker.
Defenders could be rewarded (directly and indirectly) for economic and strategic use of their infrastructure. Non Pilots could even be encouraged to skill into Turret Skills...
Ooh, and It would make (Local) Geography matter, and In New Eden, Geography always matters.
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Kain Spero
Negative-Feedback.
4958
|
Posted - 2015.04.06 15:24:00 -
[130] - Quote
Sigourney Reever wrote: More broadly, are we conceding that even in PC, OMS will not be allowed to be placed directly by the Defender? As it is, the majority of OMS locations are hardly optimal for defense of Skirmish Maps. It seems obvious to me that since turrets operate in parallel with vehicle modules that they'd be a simple and straightforward resource sink for District upgrades and customization without insurmountable odds for the Attacker.
Socket positions are hard coded into the maps so unique placement of turrets isn't possible, so yes you have to concede that defender-placed isn't possible.
Rather than some overly complex system I'd just like a 17th man "on the field" that always has the map view up, can issue orders to squads, and is responsible for dropping warbarge strikes and orbitals.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Luther Mandrix
WASTELAND JUNK REMOVAL
481
|
Posted - 2015.04.06 15:40:00 -
[131] - Quote
Sigourney Reever wrote:I agree about the cat herding, but since the current team building is accomplished via the chat interface, wouldn't it be logical to assume that these changes would be persistent across all client 'states' we experience (Merc Qtrs, Warbarge, In-Match, and EOM)?
More broadly, are we conceding that even in PC, OMS will not be allowed to be placed directly by the Defender? As it is, the majority of OMS locations are hardly optimal for defense of Skirmish Maps. It seems obvious to me that since turrets operate in parallel with vehicle modules that they'd be a simple and straightforward resource sink for District upgrades and customization without insurmountable odds for the Attacker.
Defenders could be rewarded (directly and indirectly) for economic and strategic use of their infrastructure. Non Pilots could even be encouraged to skill into Turret Skills...
Ooh, and It would make (Local) Geography matter, and In New Eden, Geography always matters.
I would like some random gameplay thrown into PC.One time it plays like skirmish another time a death match. |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
103
|
Posted - 2015.04.06 15:56:00 -
[132] - Quote
Kain Spero wrote:Sigourney Reever wrote: More broadly, are we conceding that even in PC, OMS will not be allowed to be placed directly by the Defender? As it is, the majority of OMS locations are hardly optimal for defense of Skirmish Maps. It seems obvious to me that since turrets operate in parallel with vehicle modules that they'd be a simple and straightforward resource sink for District upgrades and customization without insurmountable odds for the Attacker.
Socket positions are hard coded into the maps so unique placement of turrets isn't possible, so yes you have to concede that defender-placed isn't possible. Rather than some overly complex system I'd just like a 17th man "on the field" that always has the map view up, can issue orders to squads, and is responsible for dropping warbarge strikes and orbitals.
Since when are OMS Installations Sockets?
They can be removed quite easily from within the 'Sockets' (complexes of buildings/structures that may or may not also contain OMS infrastructure) as evidenced by Ambush mode Sockets.
Remember there IS a menutab in game for their delivery..
in-Match, select 4-way Left, scroll down:
Vehicles Off Map Support Installations
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Maken Tosch
DUST University Ivy League
11446
|
Posted - 2015.04.06 18:05:00 -
[133] - Quote
JJ'S wrote:Kevall Longstride wrote:OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be is kind of silly. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know. PC became a minority... It is a learned behavior from a game feature that has stayed the same since implementation. Nearly every corporation participated in PC for months when it launched.. There are some who didn't like the scheduled time line approach to it.. As even Pyrex uses this as an excuse to why they stopped PC'ing.. But in majority most people stopped PC'ing because the lag made it nearly unplayable for 8-9 months of DUST's mid product cycle. That mixed with the DIsconnects. Now we have largely lost our veteran populations and are stuck with maybe 400 players max that are true active vets... And a majority of DUST's players are users that have picked up the game within the last 3-6 months.. PC for most of 2014 was near pointless. D-Uni was alot of bullshit... The Drama that one corporation created in PC was insane... Nearly every power corporation who ended up running the show ended up making concessions to D-Uni on allowing them free districts to which they completely tried to manipulate situations so that leadership was making a profit off of PC that was given to them because of their name.
Despite what is said about pulling D-Uni out of PC... Pretty much D-Uni held districts for a majority of PC's existence.. Largely given to them by the alliances of power those days.If your argument about relevancy to PC is based on D-Uni students not being able to form 15 people under a leader and be competitive with people at the end game of DUST? well that is just funny..
I've been a part of Dust University practically almost since its creation if I recall correctly and I was there when D-UNI got its own district with only one purpose in mind which is to train new players so that they can be ready to join other corps like Molon Labe, Nyan San, FA, Goonfeet, etc. We were never meant to be the measure of the health of Planetary Conquest at all.
Also, we never held districts for the majority of the time. We gave up on PC a long-ass time ago.
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Balistyc Farshot
The Exemplars
135
|
Posted - 2015.04.06 18:40:00 -
[134] - Quote
I would like to add in that when designing PC think of three points:
Ringers of the best players will be involved no matter what. Flip side if you tell someone this is the pinnacle, they need to be climbing towards something and currently it is to fight the best players in a game where they try their hardest. I think the issue is that the best have not been invested in training other players for quite a long time. Make them require other players so it isn't the same 16 guys from a combination of corps always fighting each other.
Make the corp care for its Mercs and the Mercs care for the corp. I have said this in other threads but corp loyalty should be a two way street. Players should need corps and corps should need players. Others have said it as well but let the individual player get value from playing in the big games. If they never feel value why would they strive for this? If the corp doesn't need the corp members because they will use ringers why do they care about baby corp mates?
Always remember, someone is going to ring together all the big alliances and try to game the system with politics. We all know that the best players for some reason hate fighting each other in tough fights in this game, so force this a little by encouraging a rotation that doesn't become a peaceful sit down with another corp. This game requires fighting to interact and focus on fighting.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Kain Spero
Negative-Feedback.
4958
|
Posted - 2015.04.06 20:38:00 -
[135] - Quote
Sigourney Reever wrote:
Since when are OMS Installations Sockets?
They can be removed quite easily from within the 'Sockets' (complexes of buildings/structures that may or may not also contain OMS infrastructure) as evidenced by Ambush mode Sockets.
Remember there IS a menutab in game for their delivery..
in-Match, select 4-way Left, scroll down:
Vehicles Off Map Support Installations
Yeah, have to ask CCP, but basically always. Not talking about building sockets Obviously.
Customizing locations of turrets on the fly player side is actually impossible in the current system. Turrets can only go where they have been set up to go on CCP's end.
Something you just have to accept as part of the legacy code.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
103
|
Posted - 2015.04.06 20:48:00 -
[136] - Quote
Kain Spero wrote:
Yeah, have to ask CCP, but basically always. Not talking about building sockets Obviously.
Customizing locations of turrets on the fly player side is actually impossible in the current system. Turrets can only go where they have been set up to go on CCP's end.
Something you just have to accept as part of the legacy code.
That's terrible. This game, I swear..
I'll suggest using portions of the Warbarge Strike code. It's clear we can designate an area on the map, it's clear that Installation animations can be 'dropped' into battle, I've been hit by them.
why is Dust so freakin Amateur Hour?
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Shiyou Hidiyoshi
Ancient Exiles.
1368
|
Posted - 2015.04.06 22:16:00 -
[137] - Quote
Balistyc Farshot wrote:I would like to add in that when designing PC think of three points: Ringers of the best players will be involved no matter what. Flip side if you tell someone this is the pinnacle, they need to be climbing towards something and currently it is to fight the best players in a game where they try their hardest. I think the issue is that the best have not been invested in training other players for quite a long time. Make them require other players so it isn't the same 16 guys from a combination of corps always fighting each other.
Make the corp care for its Mercs and the Mercs care for the corp. I have said this in other threads but corp loyalty should be a two way street. Players should need corps and corps should need players. Others have said it as well but let the individual player get value from playing in the big games. If they never feel value why would they strive for this? If the corp doesn't need the corp members because they will use ringers why do they care about baby corp mates?
Always remember, someone is going to ring together all the big alliances and try to game the system with politics. We all know that the best players for some reason hate fighting each other in tough fights in this game, so force this a little by encouraging a rotation that doesn't become a peaceful sit down with another corp. This game requires fighting to interact and focus on fighting.
1. Yes ringers who are good are always involved no mattet what but I have an idea as to how to limit it so there isn't extreme ringing going on.
2. Many of the people in PC are old faces but new faces are showing up, the problem is keeping people interested and making them realize that they cannot play PC like a pub or even expect to pull their pub scores in PC easily. I have tried teaching new players in other corps and it is hard keeping them motivated. For many, starting in PC is like starting to play Dust before matchmaking, it is a long painful road.
3. I agree but to be more specific, corps in PC should provide minor benefits to those in the corp and the benefits could be tiered too. Mercs should have benefits though, maybe different benefits but not things as good as people who have been in a PC corp for a long time. CEOs should also decide who gets the benefits, pub players in a corp should not benefit from the work of PC players and the CEO should decide who gets rewarded with bonuses and who does not. As for minor ringer benefits that could be different but minor when compared to corp benefits, they should be earned somehow instead of given by someone because they are mercs who do what they please with no leadership. Lastly, maybe there can be another type of benefit that is even more minor than the ringer benefit which is alliance wide. Alliance members should get rewarded for helping the alliance, maybe corp A's CEO can give benefits to corp B's members individually for helping.
4. Incorrect to a certain degree, most want good fights not constant stomps. Only the pub players who kd pad that try PC want nothing but stomps, the others want actual fights.
"I don't always lock threads but when I do, I vigorously masturbat afterwards." - CCP LockingBro
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Luther Mandrix
WASTELAND JUNK REMOVAL
481
|
Posted - 2015.04.06 23:10:00 -
[138] - Quote
We need a PC Loyalty Store for buying items (weapons and dropsuits made in PC) with the sales divided up to the manufacturing Corps in PC.Real Sales for Real Player earned isk.Not that old NPC Magic money machine. Maybe we could earn LP fighting for Player Corporations to spend in the LP Store in PC.
I want to do the same for Pirate Factions. |
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CCP Rattati
C C P C C P Alliance
19929
|
Posted - 2015.04.07 01:05:00 -
[139] - Quote
Luther Mandrix wrote:We need a PC Loyalty Store for buying items (weapons and dropsuits made in PC) with the sales divided up to the manufacturing Corps in PC.Real Sales for Real Player earned isk.Not that old NPC Magic money machine. Maybe we could earn LP fighting for Player Corporations to spend in the LP Store in PC.
I want to do the same for Pirate Factions.
That's a fundamental part of the new idea. We are calling them BMK's (Black Market Kredits), or Trade goods, and they can be traded for items in the Black Market. All names TBD. These items would likely begin with being unique skins, not powercreep items.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19929
|
Posted - 2015.04.07 01:08:00 -
[140] - Quote
One question, and this is a crazy one.
If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example?
I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Luther Mandrix
WASTELAND JUNK REMOVAL
481
|
Posted - 2015.04.07 01:20:00 -
[141] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. We would love this make it so Number One |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5701
|
Posted - 2015.04.07 01:25:00 -
[142] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy.
Better yet, have a generic skin that will auto-change to whatever the colors of their current corp has. If they move to a different corp, the colors of the skin will change to match the new corp.
You could have a new form of griefing, SKINWOXING, where a spy will change the corp colors to bubblegum pink right before a corp battle so the entire team deploys looking simply fabulous.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Luther Mandrix
WASTELAND JUNK REMOVAL
481
|
Posted - 2015.04.07 01:27:00 -
[143] - Quote
Pokey Dravon wrote:CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Better yet, have a generic skin that will auto-change to whatever the colors of their current corp has. If they move to a different corp, the colors of the skin will change to match the new corp. You could have a new form of griefing, SKINWOXING, where a spy will change the corp colors to bubblegum pink right before a corp battle so the entire team deploys looking simply fabulous. Nice but may be less money for the company |
Adipem Nothi
Nos Nothi
8594
|
Posted - 2015.04.07 01:43:00 -
[144] - Quote
Pokey Dravon wrote:... looking simply fabulous. LMAO
Shoot scout with yes.
- Ripley Riley
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Terry Webber
Molon Labe. General Tso's Alliance
630
|
Posted - 2015.04.07 02:07:00 -
[145] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. This would be awesome. |
Cross Atu
OSG Planetary Operations Covert Intervention
4222
|
Posted - 2015.04.07 02:12:00 -
[146] - Quote
Kain Spero wrote:That was for a complex in match commander. Luther'a idea is more of an out of match cat herder. The cat herding is real. A huge factor in what burned me out on playing PC.
See a cool idea thread? Mail me the title and I'll take a look =)
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BLUNT SMKR
Ahrendee Inc. Negative-Feedback
250
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Posted - 2015.04.07 02:50:00 -
[147] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy.
Would be kool if corp leaders could choose corp colors. An corp members could buy corp color suits n guns ( maybe with the corp logo imprint on em too) in the black market.
TeamWork>KDR
Jump Off a Cliff An Hit The Sky With Me
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Kain Spero
Negative-Feedback.
4960
|
Posted - 2015.04.07 02:53:00 -
[148] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy.
Would be AMAZING!
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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DeathwindRising
ROGUE RELICS
972
|
Posted - 2015.04.07 03:01:00 -
[149] - Quote
CCP Rattati wrote:Luther Mandrix wrote:We need a PC Loyalty Store for buying items (weapons and dropsuits made in PC) with the sales divided up to the manufacturing Corps in PC.Real Sales for Real Player earned isk.Not that old NPC Magic money machine. Maybe we could earn LP fighting for Player Corporations to spend in the LP Store in PC.
I want to do the same for Pirate Factions. That's a fundamental part of the new idea. We are calling them BMK's (Black Market Kredits), or Trade goods, and they can be traded for items in the Black Market. All names TBD. These items would likely begin with being unique skins, not powercreep items.
How many sub markets do we need?
Instead of a single market place, we have a market place and lp store. soon we will have a PC lp store?
Can we also have a blue print store? How about a quafe store too? And while your at it you can make stores for every NPC corp and pirate faction to go along with the future warbarge store we should add as well.
Because more than anything, dust needs more stores that sell the same things.
Stores > new content |
Peter Hanther
Kottentale Solutions
91
|
Posted - 2015.04.07 03:02:00 -
[150] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy.
Well that seems pretty neat and all, I would like a simpler set of dynamic ones that simply put your corp logo on them somewhere. So you do not have to wait for CCP to agree to the request.
How can Kottentale Solutions help you?
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Maken Tosch
DUST University Ivy League
11448
|
Posted - 2015.04.07 03:33:00 -
[151] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy.
I'm not a CEO of a corp and I don't speak for anyone but myself when I say this, but... make it happen.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9579
|
Posted - 2015.04.07 05:26:00 -
[152] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Would love, but having it CCP created upon request seems like it would take a lot of yalls time, or a lot of upset corps that didn't get a skin made.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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G Clone
Amarr Templars Amarr Empire
37
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Posted - 2015.04.07 05:44:00 -
[153] - Quote
Balistyc Farshot wrote:I would like to add in that when designing PC think of three points: Ringers of the best players will be involved no matter what. Flip side if you tell someone this is the pinnacle, they need to be climbing towards something and currently it is to fight the best players in a game where they try their hardest. I think the issue is that the best have not been invested in training other players for quite a long time. Make them require other players so it isn't the same 16 guys from a combination of corps always fighting each other.
Make the corp care for its Mercs and the Mercs care for the corp. I have said this in other threads but corp loyalty should be a two way street. Players should need corps and corps should need players. Others have said it as well but let the individual player get value from playing in the big games. If they never feel value why would they strive for this? If the corp doesn't need the corp members because they will use ringers why do they care about baby corp mates?
Always remember, someone is going to ring together all the big alliances and try to game the system with politics. We all know that the best players for some reason hate fighting each other in tough fights in this game, so force this a little by encouraging a rotation that doesn't become a peaceful sit down with another corp. This game requires fighting to interact and focus on fighting.
We, a few players, started work on writing a document with a set of proposed changes for DUST514's Planetary Conquest construct ("PC"), specifically aimed at increasing player-participation in PC on various levels.
If you have ideas/suggestions to that end, feel free to send them to me, at GTorq[at]thang.dk
Before anyone asks, Yes, CCP is aware of this, Yes, we started this prior to the recent requests from CCP Rattati, and, Yes, CCP has been given access to the WIP document. |
Kevall Longstride
DUST University Ivy League
2715
|
Posted - 2015.04.07 07:05:00 -
[154] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy.
Today, I cry like a little girl about this.
I get to read this and have a new MacBook Air deliveries on the same day. Oh happy, happy day.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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G Clone
Amarr Templars Amarr Empire
37
|
Posted - 2015.04.07 07:11:00 -
[155] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Ratti,
I know this has come up regularly over the years (pl), but if you can allow corps to design a simple logo (vector gfx, or bitmap? limited colours? minimum size), and then pay AUR to have it approved by CCP for use in their corp, and THEN pay AUR to use it as part of a SKIN in corp-related battles (I'm assuming RAM-costs would be too much for inclusion in Pub matches), I suspect you'll find yourself having a money-making machine right there..... |
Celus Ivara
DUST University Ivy League
320
|
Posted - 2015.04.07 08:01:00 -
[156] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. I think the high level idea of corps buying custom SKINs to show off their brand and unity is going to be near universally desired.
For implementation, I think there's a lot of merit to following how uniforms work IRL:
1: SKINs are produced by the Corp (either through AURUM purchases and/or a WarBarge Flotilla module). 2: Corp (not the NPC Market) distributes them to their members. 3: Corp can make & distribute not just one "Corp uniform", but a variety of uniforms for people fulfilling different roles in a Corp. As an example, in D-Uni, instead of a single Dust University SKIN, I'd ideally want to buy/build four SKINs: Students, Teachers, Spec-Ops, Directors. 4: Corps have some way to largely control who has access to the SKINs. But, players can through scheming gain limited access to SKINs they shouldn't have; which can then be used in infiltration, false-flag operations, etc..
That's the abstract above, below is my best stab at a mechanic:
A Corp can buy/construct a variety of SKIN BPOs. Once made, the BPO can be used by many players and never runs out.
Access to any corp SKIN BPO is controlled via the same Role Permissions menu we have now. If the Corp allows a member access to a SKIN BPO, that player has infinite uses of it.
A Corp can also produce BPC copies of the BPO. Legitimate hypothetical reasons for SKIN BPCs could be a sports arena Corp distributing red and blue jerseys to the players fighting that day, or a fashion Corp selling cool SKINs they fabricated. Production and distribution of the BPCs is controlled by a new Role called a "Factory Manager". (Name stolen from a similar Role in EVE. Note that the idea of a Role added solely to control who can make SKIN BPCs is a little much, but given that Dust Corps will likely be able to one day build tons of things, introducing new permissions for that will eventually be necessary anyway.)
A key aspect of SKIN BPCs is that they are consumed on death. People buying from the fashion company will be steady customers; spies using ill-gotten uniforms will have to be careful since have a finite amount of uses. |
Pagl1u M
Dead Man's Game
1969
|
Posted - 2015.04.07 08:23:00 -
[157] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Yes!
Assault since open beta.
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nickmunson
Capital Acquisitions LLC Bad Intention
52
|
Posted - 2015.04.07 08:28:00 -
[158] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance! A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex. Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun.
here is something to put a thought on though. ok you take away farming, okay, now that there is no monetary value of districts what would really be the point of caring to defend your land. 2nd. i feel you may have waited way to late for this because there are some corps who owned a lot of land for a long time that can run proto 24/7 for about 7 years. so in the end you are still giving them the upper hand and hurting others
i say this because logi cost and vehicle cost. a corp like nyain san can just spam tanks where as with your ideas, a new corp if they loose one are really hurt financially, pub matches do not pay enough to make a good turn around to fix pc losses. some matches if you want to own your land will take about 5 days to earn back in pubs. if your want balance you need to look at the game as a whole. cause the rooute you are going from what i am seeing honestly its just pointles to try and defend land against bigger and better corps.
love me or hate me. you kill me i hunt you.
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DiablosMajora
88
|
Posted - 2015.04.07 12:50:00 -
[159] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Could be an excellent first step! Do you think that could be expanded into something like the following: 1) Paint tool integration with account on this website 2) unlock slots to save custom skins for AUR via the game 3) save custom skins in said slots to use in game
Prepare your angus
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23109
|
Posted - 2015.04.07 13:26:00 -
[160] - Quote
Pseudogenesis wrote:As long as district raiding comes as originally promised, I will be a happy man. I'd like to point out here (and re-iterate what some others have said) that if lower stakes raiding is very rewarding and holding districts is not, everyone will want to raid and nobody will want to bother holding districts.
In all the previous proposals I've seen plenty of reasons to raid and not many to hold districts.
Gallente Guide
one day i may leave the basement but that day is not today
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
103
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Posted - 2015.04.07 14:36:00 -
[161] - Quote
hopefully Rattati's comments are on topic..
ie: holding a district allows our corp to gain access to custom skins.
Quote: I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback.
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Bri Bub
Eternal Beings
179
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Posted - 2015.04.07 15:45:00 -
[162] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Above sounds terrific! Please re-activate the ability to upload a custom Corp logo into DUST...
Be just and if you can't be just be arbitrary.
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Fox Gaden
Immortal Guides Learning Alliance
6168
|
Posted - 2015.04.07 17:44:00 -
[163] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Would it be possible to have a generic Corp Skin that would base it's colors on Corp Colors set by the CEO? You could have it based off the colors used in the Corp Logo, or you can add an interface similar to the Corp Logo generator to set colors for the Corp Skin. (Like the Guild Tabard in WOW.)
So if an Immortal Guides member bought a Corp Skin it would be Black & Blue, but if he then joined DUST University it would change to Black & Gold.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6169
|
Posted - 2015.04.07 18:25:00 -
[164] - Quote
Kevall Longstride wrote:We held no more than 5 districts at a time and our PC adventure lasted just over 6 months, hardly a majority of the time.
I'm also very grateful too for the considerations that the PC community gave us because they wanted to help us achieve our stated goal which was to give new players a taste of PC in an as controlled manner as was possible. The limited logistical mechanics of PC made that a real headache but we had a serious crack at it. If we only had some sort of Meta lock out for training matches or the proposed Arena SI, it would've have been very different.
And quite a few D-UNI alumni are now still active in PC having had a taste of it, so in that respect it worked out as well as I'd hoped.
But it was a lot of very hard work.... Immortal Guides has had similar experience with PC. We have twice owned a district that we used for training, but both times ended up giving it away because we did not have a deep enough officer pool or enough student participation to handle all the logistical challenges.
However, since I started the Learning Alliance several of the small member Corps have acquired districts in order to train PC teams. Having several small Corps supporting each other seems to make the logistical challenge a little more sustainable. The hope of course is that these Corps will continue to grow and develop their PC teams until they become contenders and move on to a PC Alliance.
Regardless, anything that can be done to make the logistical challenge of getting into PC a little less onerous would be a good thing. As a start, if there were some districts that spawned smaller battles (8v8 or 12v12) it would make it much easier for smaller Corps to get started.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
821
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Posted - 2015.04.07 22:24:00 -
[165] - Quote
my CEO is interested but we don't really understand what's to be discussed. are you (rattati) going to share what can and can't be done development wise? the second post you linked - is that the scope of the discussion or are you accepting any ideas at all. |
Viktor Hadah Jr
Negative-Impact Back and Forth
7549
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Posted - 2015.04.07 23:25:00 -
[166] - Quote
what if my CEO does not play dust but our corp own dust districts?
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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CCP Rattati
C C P C C P Alliance
20018
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Posted - 2015.04.07 23:34:00 -
[167] - Quote
Fox Gaden wrote:Kevall Longstride wrote:We held no more than 5 districts at a time and our PC adventure lasted just over 6 months, hardly a majority of the time.
I'm also very grateful too for the considerations that the PC community gave us because they wanted to help us achieve our stated goal which was to give new players a taste of PC in an as controlled manner as was possible. The limited logistical mechanics of PC made that a real headache but we had a serious crack at it. If we only had some sort of Meta lock out for training matches or the proposed Arena SI, it would've have been very different.
And quite a few D-UNI alumni are now still active in PC having had a taste of it, so in that respect it worked out as well as I'd hoped.
But it was a lot of very hard work.... Immortal Guides has had similar experience with PC. We have twice owned a district that we used for training, but both times ended up giving it away because we did not have a deep enough officer pool or enough student participation to handle all the logistical challenges. However, since I started the Learning Alliance several of the small member Corps have acquired districts in order to train PC teams. Having several small Corps supporting each other seems to make the logistical challenge a little more sustainable. The hope of course is that these Corps will continue to grow and develop their PC teams until they become contenders and move on to a PC Alliance. Regardless, anything that can be done to make the logistical challenge of getting into PC a little less onerous would be a good thing. As a start, if there were some districts that spawned smaller battles (8v8 or 12v12) it would make it much easier for smaller Corps to get started.
send us your info to talk about your experience and how it can be better
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20018
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Posted - 2015.04.07 23:36:00 -
[168] - Quote
Sigberct Amni wrote:my CEO is interested but we don't really understand what's to be discussed. are you (rattati) going to share what can and can't be done development wise? the second post you linked - is that the scope of the discussion or are you accepting any ideas at all.
We will share what we can, but also listen to ideas on how to make it better for everyone involved. I have spent the last day on Skype with more than a handful of the top corps in PC, hearing them out, taking notes and discussing solutions and exploits.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20018
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Posted - 2015.04.07 23:37:00 -
[169] - Quote
Viktor Hadah Jr wrote:what if my CEO does not play dust but our corp own dust districts?
Send your representative, the person who handles the PC logistics, scheduling and timers.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Viktor Hadah Jr
Negative-Impact Back and Forth
7550
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Posted - 2015.04.08 00:16:00 -
[170] - Quote
CCP Rattati wrote:Viktor Hadah Jr wrote:what if my CEO does not play dust but our corp own dust districts? Send your representative, the person who handles the PC logistics, scheduling and timers. Alright cool.
Good idea with the think tank, btw.
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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jordy mack
WarRavens
396
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Posted - 2015.04.08 07:25:00 -
[171] - Quote
ok so, basically we need something to emulate eve's ability to bring blobs of noobs to counter small gangs of pro's. agreed? right now numbers dont really matter and that seems to be one of the main problems.
i dont have much in the way of solutions with the current 16v16 setup but what about multiple simultaneous battles for a single district?
7 2 6 5 1 4 8 3 9
a district could be split into nine battlegrounds, majority of victories gets the win.
just a thought, thanks for reading.
Less QQ more PewPew
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Cyrus Grevare
WarRavens
443
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Posted - 2015.04.08 08:07:00 -
[172] - Quote
Idea time,
First all if large scale battles can't be had in PC yet due to hardware (hopefully some day) we really need to get some form of attrition warfare, a way for numbers to matter, not just magic number 16, please give thought to this.
Anyway,
It's always seemed cool to know where my merc is when viewing the star map, but a bit frustrating to know it doesn't mean ANYTHING. What if you could use that for PC?
TROOP MOVEMENT
16 is all you need right? but they can't be everywhere at the same time no? At least they shouldn't.
Have each character be able to move his location in the starmap, then have him be able to participate in PC battles if he's ACTUALLY at the contested district (or planet if that's too specific) EVE does it if I understand it correctly, you have travel time, we could do that in Dust514 too.
Say for example I could move to an adjacent planet one time each day, to an adjacent district each hour or something like that.
* Small corps would have all it's PC guys stationed at their home district venturing too far would leave it hard to defend. * Big corps could not overextend with just 16 in corp * Ringers could still ring IF they take their time to get to the location. * New strategies for attacks could be formulated by having some stay defend, others move and attack, etc.
Of course, there could be drawbacks to having to move around, if any you could fix in with a warbarge module :D call it a 'Warp drive' similar to exp LAN have in consume a large amount of WB components for instant travel, some 1000 per planet or use or something, discount @each level.
www.protofits.com - a Dust 514 fitting tool
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Fox Gaden
Immortal Guides Learning Alliance
6175
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Posted - 2015.04.08 12:15:00 -
[173] - Quote
CCP Rattati wrote:Fox Gaden wrote:Kevall Longstride wrote:We held no more than 5 districts at a time and our PC adventure lasted just over 6 months, hardly a majority of the time.
I'm also very grateful too for the considerations that the PC community gave us because they wanted to help us achieve our stated goal which was to give new players a taste of PC in an as controlled manner as was possible. The limited logistical mechanics of PC made that a real headache but we had a serious crack at it. If we only had some sort of Meta lock out for training matches or the proposed Arena SI, it would've have been very different.
And quite a few D-UNI alumni are now still active in PC having had a taste of it, so in that respect it worked out as well as I'd hoped.
But it was a lot of very hard work.... Immortal Guides has had similar experience with PC. We have twice owned a district that we used for training, but both times ended up giving it away because we did not have a deep enough officer pool or enough student participation to handle all the logistical challenges. However, since I started the Learning Alliance several of the small member Corps have acquired districts in order to train PC teams. Having several small Corps supporting each other seems to make the logistical challenge a little more sustainable. The hope of course is that these Corps will continue to grow and develop their PC teams until they become contenders and move on to a PC Alliance. Regardless, anything that can be done to make the logistical challenge of getting into PC a little less onerous would be a good thing. As a start, if there were some districts that spawned smaller battles (8v8 or 12v12) it would make it much easier for smaller Corps to get started. send us your info to talk about your experience and how it can be better I am not sure that I have the time available to participate in live Skipe conversations. I am prolific on the forums, but I do most of my posting while at work. If I was talking on Skipe about PC balance, my supervisor may suspect that it is not work relatedGǪ
Seriously though TheD1CK, CEO of Dead ManGÇÖs Game, is probably the best person to have at the table talking about the experience of new Corps trying to get into PC. Dead ManGÇÖs Game is one of very few Corps that managed to train up and break into PC after all the established PC Corps were in place. He has also been heavily involved in trying to help other small Corps do the same. He would be the best person to speak to the issues faced by Corps trying to get into PC.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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CCP Rattati
C C P C C P Alliance
20094
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Posted - 2015.04.08 13:11:00 -
[174] - Quote
Fox Gaden wrote:CCP Rattati wrote:Fox Gaden wrote:Kevall Longstride wrote:We held no more than 5 districts at a time and our PC adventure lasted just over 6 months, hardly a majority of the time.
I'm also very grateful too for the considerations that the PC community gave us because they wanted to help us achieve our stated goal which was to give new players a taste of PC in an as controlled manner as was possible. The limited logistical mechanics of PC made that a real headache but we had a serious crack at it. If we only had some sort of Meta lock out for training matches or the proposed Arena SI, it would've have been very different.
And quite a few D-UNI alumni are now still active in PC having had a taste of it, so in that respect it worked out as well as I'd hoped.
But it was a lot of very hard work.... Immortal Guides has had similar experience with PC. We have twice owned a district that we used for training, but both times ended up giving it away because we did not have a deep enough officer pool or enough student participation to handle all the logistical challenges. However, since I started the Learning Alliance several of the small member Corps have acquired districts in order to train PC teams. Having several small Corps supporting each other seems to make the logistical challenge a little more sustainable. The hope of course is that these Corps will continue to grow and develop their PC teams until they become contenders and move on to a PC Alliance. Regardless, anything that can be done to make the logistical challenge of getting into PC a little less onerous would be a good thing. As a start, if there were some districts that spawned smaller battles (8v8 or 12v12) it would make it much easier for smaller Corps to get started. send us your info to talk about your experience and how it can be better I am not sure that I have the time available to participate in live Skipe conversations. I am prolific on the forums, but I do most of my posting while at work. If I was talking on Skipe about PC balance, my supervisor may suspect that it is not work relatedGǪ Seriously though TheD1CK, CEO of Dead ManGÇÖs Game, is probably the best person to have at the table talking about the experience of new Corps trying to get into PC. Dead ManGÇÖs Game is one of very few Corps that managed to train up and break into PC after all the established PC Corps were in place. He has also been heavily involved in trying to help other small Corps do the same. He would be the best person to speak to the issues faced by Corps trying to get into PC. Edit: Just to make sure I sent a copy of the Original Post to TheD1CK to encourage him to get involved. (Used EVE-Gate mail on my EVE character. You can cut and past. Wish we had EVE-Gate mail access for our DUST characters.) Well you can also send feedback to [email protected], am already linked with DMG, we are just text chatting on skype anyway
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Balistyc Farshot
The Exemplars
137
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Posted - 2015.04.08 17:09:00 -
[175] - Quote
Cyrus Grevare wrote:Idea time,
First all if large scale battles can't be had in PC yet due to hardware (hopefully some day) we really need to get some form of attrition warfare, a way for numbers to matter, not just magic number 16, please give thought to this.
Anyway,
It's always seemed cool to know where my merc is when viewing the star map, but a bit frustrating to know it doesn't mean ANYTHING. What if you could use that for PC?
TROOP MOVEMENT
16 is all you need right? but they can't be everywhere at the same time no? At least they shouldn't.
Have each character be able to move his location in the starmap, then have him be able to participate in PC battles if he's ACTUALLY at the contested district (or planet if that's too specific) EVE does it if I understand it correctly, you have travel time, we could do that in Dust514 too.
Say for example I could move to an adjacent planet one time each day, to an adjacent district each hour or something like that.
* Small corps would have all its PC guys stationed at their home district venturing too far would leave it hard to defend. * Big corps could not overextend with just 16 in corp, not without leaving everything behind undefended. * Ringers could still ring IF they take their time to get to the location. * New strategies for battle logistics could be formulated by having some stay defend, others move and attack, rallying to vulnerable locations, etc. * Star map would be cleaner, with corps owning adjacent locations, not districts here and there or all around.
Of course, there could be drawbacks to having to move around, if any you could fix in with a warbarge module :D call it a 'Warp drive' similar to the experimental weapons lab, have it consume some amount of WB components for instant travel, some 1000 per planet or per use or something, discount @each level.
This is brilliant! Please listen to his idea. Another piece would be to allow people to see what the counts of mercs by corp are per planet. Then they could tell if someone is massing an army against them. Then even the corp mercs not in PCs simply hanging around the HQ would add value by being a deterant. The enemy doesn't know that isn't our best player bumming around the main base, when really that 10 man team from our corp and those 6 ringers are preparing for an attack/raid. Plus, having more than one 16 merc skilled team becomes important. The other piece is give districts the ability to spend points to kick mercs out of their district back to a safe district or home district. Then the topic of land ownership becomes interesting.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Shiyou Hidiyoshi
Ancient Exiles.
1371
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Posted - 2015.04.09 00:01:00 -
[176] - Quote
Balistyc Farshot wrote:Cyrus Grevare wrote:Idea time,
First all if large scale battles can't be had in PC yet due to hardware (hopefully some day) we really need to get some form of attrition warfare, a way for numbers to matter, not just magic number 16, please give thought to this.
Anyway,
It's always seemed cool to know where my merc is when viewing the star map, but a bit frustrating to know it doesn't mean ANYTHING. What if you could use that for PC?
TROOP MOVEMENT
16 is all you need right? but they can't be everywhere at the same time no? At least they shouldn't.
Have each character be able to move his location in the starmap, then have him be able to participate in PC battles if he's ACTUALLY at the contested district (or planet if that's too specific) EVE does it if I understand it correctly, you have travel time, we could do that in Dust514 too.
Say for example I could move to an adjacent planet one time each day, to an adjacent district each hour or something like that.
* Small corps would have all its PC guys stationed at their home district venturing too far would leave it hard to defend. * Big corps could not overextend with just 16 in corp, not without leaving everything behind undefended. * Ringers could still ring IF they take their time to get to the location. * New strategies for battle logistics could be formulated by having some stay defend, others move and attack, rallying to vulnerable locations, etc. * Star map would be cleaner, with corps owning adjacent locations, not districts here and there or all around.
Of course, there could be drawbacks to having to move around, if any you could fix in with a warbarge module :D call it a 'Warp drive' similar to the experimental weapons lab, have it consume some amount of WB components for instant travel, some 1000 per planet or per use or something, discount @each level. This is brilliant! Please listen to his idea. Another piece would be to allow people to see what the counts of mercs by corp are per planet. Then they could tell if someone is massing an army against them. Then even the corp mercs not in PCs simply hanging around the HQ would add value by being a deterant. The enemy doesn't know that isn't our best player bumming around the main base, when really that 10 man team from our corp and those 6 ringers are preparing for an attack/raid. Plus, having more than one 16 merc skilled team becomes important. The other piece is give districts the ability to spend points to kick mercs out of their district back to a safe district or home district. Then the topic of land ownership becomes interesting. There are problems with that
1. How will attackers join the fight? Someone ferries them? If so then the change is pointless. If attackers can join freely then that team is sooooo screwed. An organized PC team will demolish a disorganized pub style team. If the attacker or defender chooses who can join then it is very similar to the current scenario of choose your ringers.
2. PC is not whoever fields their best 16 corp members for the most part anymore. The closest to that statement is whoever fields the best of their corp and ringers they can get. I already proposed a solution to Ratati that makes it so corps can't field whatever best 16 players in the game they can find at the time.
3. Attrition with the current size of Dust's playerbase is very bad. There is another word for it in gaming, it is called burning out. Defending districts with attrition makes PC become a job, literally. People do not want PC to be like a job or have more logistical crap to deal with. People would have to work even harder to defend their land which makes owning districts a pain. We want PC to grow, not make corps feel like owning districts is feeding and caring for a baby which would chase more away.
Imagine defending one district from constant attacks and dealing with attrition, I hope that corp does not have plans for the weekend because they have to deal with a constant zerg.
4. PC is suppose to be competitive, it should reward those who can compete not punish them for not recruiting every soul they encounter to have legions of troops to field any second. This thing already exists in PC and most hate it, it is called a blue donut. It is when an alliance that can field many PC teams exists and anyone that fights them is basically fighting an endless amount of players. The corp can win every fight but it starts to be a job for the players because every day they have PCs which becomes a major drag. Some people say it is a good thing if PC starts allowing zergs but when they get a district, they start complaining about how PC is a pain and feels like a job.
5. Making a district a nightmare to defend makes districts less valuable which can reduce the amount of corps in PC. It could lead to corps on timers that barely anyone plays have districts with little risk while everyone else has tremendous risk.
"I don't always lock threads but when I do, I vigorously masturbat afterwards." - CCP LockingBro
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Cyrus Grevare
WarRavens
447
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Posted - 2015.04.09 07:39:00 -
[177] - Quote
Shiyou Hidiyoshi wrote:Balistyc Farshot wrote:
This is brilliant! Please listen to his idea. Another piece would be to allow people to see what the counts of mercs by corp are per planet. Then they could tell if someone is massing an army against them. Then even the corp mercs not in PCs simply hanging around the HQ would add value by being a deterant. The enemy doesn't know that isn't our best player bumming around the main base, when really that 10 man team from our corp and those 6 ringers are preparing for an attack/raid. Plus, having more than one 16 merc skilled team becomes important. The other piece is give districts the ability to spend points to kick mercs out of their district back to a safe district or home district. Then the topic of land ownership becomes interesting.
There are problems with that 1. How will attackers join the fight? Someone ferries them? If so then the change is pointless. If attackers can join freely then that team is sooooo screwed. An organized PC team will demolish a disorganized pub style team. If the attacker or defender chooses who can join then it is very similar to the current scenario of choose your ringers. 2. PC is not whoever fields their best 16 corp members for the most part anymore. The closest to that statement is whoever fields the best of their corp and ringers they can get. I already proposed a solution to Ratati that makes it so corps can't field whatever best 16 players in the game they can find at the time. 3. Attrition with the current size of Dust's playerbase is very bad. There is another word for it in gaming, it is called burning out. Defending districts with attrition makes PC become a job, literally. People do not want PC to be like a job or have more logistical crap to deal with. People would have to work even harder to defend their land which makes owning districts a pain. We want PC to grow, not make corps feel like owning districts is feeding and caring for a baby which would chase more away. Imagine defending one district from constant attacks and dealing with attrition, I hope that corp does not have plans for the weekend because they have to deal with a constant zerg. 4. PC is suppose to be competitive, it should reward those who can compete not punish them for not recruiting every soul they encounter to have legions of troops to field any second. This thing already exists in PC and most hate it, it is called a blue donut. It is when an alliance that can field many PC teams exists and anyone that fights them is basically fighting an endless amount of players. The corp can win every fight but it starts to be a job for the players because every day they have PCs which becomes a major drag. Some people say it is a good thing if PC starts allowing zergs but when they get a district, they start complaining about how PC is a pain and feels like a job. 5. Making a district a nightmare to defend makes districts less valuable which can reduce the amount of corps in PC. It could lead to corps on timers that barely anyone plays have districts with little risk while everyone else has tremendous risk.
1. You'd join in the same as we do now, squad up with a TCO. Just that in order to go into a district to attack or defend your character (each character in squad) needs to be at the location, not in another star system or planet.
2. True, and in some cases there's just a ferry and 15 top tier ringers, same ringers that might pop up in a different battle across Molden Heath after this one :/
3. By attrition I don't mean encourage burnout. A bigger number of average players should have a way of beating a low number of really good players, currently there's NO way for that to ever happen. As it stands a single A team can take or defend any district against ALL of the Dust player base if it would come to it.
4. Agree that skill should be rewarded, but should not enable to take up to 60% of the territory without numbers to hold it.
5. Agree, it should not be a drag to have to defend a district, defending 30 districts w/ a small cirp , hell yes it should be difficult.
www.protofits.com - a Dust 514 fitting tool
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501st Headstrong
0uter.Heaven Back and Forth
916
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Posted - 2015.04.09 11:11:00 -
[178] - Quote
Cyrus Grevare wrote:Shiyou Hidiyoshi wrote:Balistyc Farshot wrote:
This is brilliant! Please listen to his idea. Another piece would be to allow people to see what the counts of mercs by corp are per planet. Then they could tell if someone is massing an army against them. Then even the corp mercs not in PCs simply hanging around the HQ would add value by being a deterant. The enemy doesn't know that isn't our best player bumming around the main base, when really that 10 man team from our corp and those 6 ringers are preparing for an attack/raid. Plus, having more than one 16 merc skilled team becomes important. The other piece is give districts the ability to spend points to kick mercs out of their district back to a safe district or home district. Then the topic of land ownership becomes interesting.
There are problems with that 1. How will attackers join the fight? Someone ferries them? If so then the change is pointless. If attackers can join freely then that team is sooooo screwed. An organized PC team will demolish a disorganized pub style team. If the attacker or defender chooses who can join then it is very similar to the current scenario of choose your ringers. 2. PC is not whoever fields their best 16 corp members for the most part anymore. The closest to that statement is whoever fields the best of their corp and ringers they can get. I already proposed a solution to Ratati that makes it so corps can't field whatever best 16 players in the game they can find at the time. 3. Attrition with the current size of Dust's playerbase is very bad. There is another word for it in gaming, it is called burning out. Defending districts with attrition makes PC become a job, literally. People do not want PC to be like a job or have more logistical crap to deal with. People would have to work even harder to defend their land which makes owning districts a pain. We want PC to grow, not make corps feel like owning districts is feeding and caring for a baby which would chase more away. Imagine defending one district from constant attacks and dealing with attrition, I hope that corp does not have plans for the weekend because they have to deal with a constant zerg. 4. PC is suppose to be competitive, it should reward those who can compete not punish them for not recruiting every soul they encounter to have legions of troops to field any second. This thing already exists in PC and most hate it, it is called a blue donut. It is when an alliance that can field many PC teams exists and anyone that fights them is basically fighting an endless amount of players. The corp can win every fight but it starts to be a job for the players because every day they have PCs which becomes a major drag. Some people say it is a good thing if PC starts allowing zergs but when they get a district, they start complaining about how PC is a pain and feels like a job. 5. Making a district a nightmare to defend makes districts less valuable which can reduce the amount of corps in PC. It could lead to corps on timers that barely anyone plays have districts with little risk while everyone else has tremendous risk. 1. You'd join in the same as we do now, squad up with a TCO. Just that in order to go into a district to attack or defend your character (each character in squad) needs to be at the location, not in another star system or planet. 2. True, and in some cases there's just a ferry and 15 top tier ringers, same ringers that might pop up in a different battle across Molden Heath after this one :/ 3. By attrition I don't mean encourage burnout. A bigger number of average players should have a way of beating a low number of really good players, currently there's NO way for that to ever happen. As it stands a single A team can take or defend any district against ALL of the Dust player base if it would come to it. 4. Agree that skill should be rewarded, but should not enable to take up to 60% of the territory without numbers to hold them all. There should be other ways of showing competitiveness of a single good team other than hold ALL districts, district tiers could help or just being able to conquer ANY district should be enough. Holding large amount of districts should be a sign of a competitive (and large) CORP, not a sign of a competitive team. 5. Agree, it should not be a drag to have to defend a district, defending 30 districts w/ a small corp? hell yes it should be difficult.
Im actually digging this. And perhaps this is where Surface Research Labs cone in. To move your stationed players takes time, Surface Research decrease this by X Hours or days per each one you have...
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
SWBF Trailer April
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Flint Beastgood III
GunFall Mobilization
1588
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Posted - 2015.04.09 11:42:00 -
[179] - Quote
Fox Gaden wrote: Edit: Just to make sure I sent a copy of the Original Post to TheD1CK to encourage him to get involved. (Used EVE-Gate mail on my EVE character. You can cut and past. Wish we had EVE-Gate mail access for our DUST characters.)
^ I have wanted this forever. I spent hundreds of millions exchanging DUST ISK for EVE ISK just to buy PLEXes for my corp secretary character because of copy/paste and the ability to write long, structured messages.
Rare Item Trades
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Lauta Xeneize28
I.N.M.O.R.T.A.L.S Ashtar Federation
42
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Posted - 2015.04.09 22:28:00 -
[180] - Quote
Hi, I'm the CEO of I.M.M.O.R.T.A.L.S, I would like to talk to you about PCs. I speak Spanish, but also speak English fluently ...
My Skype Is: Lauta_Cabj28_1
Los Enemigos Desaparecen ... Los Amigos Aparecen ... I.N.M.O.R.T.A.L.S :3
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Lady MDK
Kameira Lodge Amarr Empire
348
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Posted - 2015.04.11 06:33:00 -
[181] - Quote
Are there any plans to take pc into other regions of new Eden?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8035
|
Posted - 2015.04.11 14:30:00 -
[182] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that I do.
It's why spy alts and agents provocateur exist. Do you have any idea how easy it actually is to get gamwrs to lose their sh*t and attack each other?
Maintaining peace takes more effort.
AV
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The Lion ElJonson
1st Legion The Dark Angels
94
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Posted - 2015.04.13 09:27:00 -
[183] - Quote
a Warbarged on auto pilot that has to make it from your newly conquered world to the next that your invading. Might need an EvE fleet escort and some shiny rewards for everyone but hey, why not?
"Oh you brought Tanks?" "ATTACH BAYONETES BOYS!"
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Scheneighnay McBob
Cult of Gasai
5983
|
Posted - 2015.04.13 21:26:00 -
[184] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that I think the reason everyone was holding hands singing kumbaya is because they all were already rolling in more ISK than the had any use for, and they don't want to waste it fighting in a game mode so high-risk that everyone uses the cheapest tactics they can muster.
In other words, PC battles aren't fun and everyone was happy with what they had.
Some details can be ignored
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el OPERATOR
Capital Acquisitions LLC Bad Intention
984
|
Posted - 2015.04.14 17:34:00 -
[185] - Quote
Had a convo last night with a couple individuals who are involved in the skype talks and they made it apparent that the current plans for raiding do not include and will not consist of any sort of new game mode.
In the previous Feedback Thread regarding PC and proposed improvements I was very forthcoming about the benefits of a new mode and the need for actual new, worthwhile content as well as the benefit of it.
To not create new gameplay and instead just repackage the exact same gaming that currently exists will NOT inspire old players to return and stay and will also feed the discontent of existing players who have already tired of the extremely limited existing gameplay.
Squander this opportunity to improve the game and you squander this opportunity to improve the final profit margins.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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anaboop
Ahrendee Inc. Negative-Feedback
167
|
Posted - 2015.04.15 07:02:00 -
[186] - Quote
PC battles should be more then just killing clones.
Add set goals that the team has to complete as well, to add something different then everyone running the exact same suit.
And the Null cannons are not a set goal.
Fully sick Anaboop trading card
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Golden Day
Corrosive Synergy Rise Of Legion.
1327
|
Posted - 2015.04.17 02:48:00 -
[187] - Quote
Just a random idea
Districts should be able to build drones
these drones are deployed into space and help the eve pilots with fights
District - Drone manufacturing plant
Builds drones deploys them into space and help Eggers defend the system the district is in......
I know you wan't it ( -í° -£-û -í°)
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tritan abbattere
DBAG CORE
62
|
Posted - 2015.04.21 05:44:00 -
[188] - Quote
I kinda had an idea. What if we made PC more passive. Any enemy can jump into the area to a maximum of 16 at anytime And just like in eve if they damage a said object it goes reenforced After reinforcement you can Choose to fight for it. A raid would not putting it in reinforcement and steeling resources.
But in that area blues can clone jump in at any time to do a non PVP thing to make money. This will help players that are having a bad day just relax if its well protect as 1 solider can cause a little grief but not enough to matter if your in a group. And this adds a sense of attachment to districts as its a resource you can use directly as a player to gain isk.
How players get to the planets and districts is we have war barges that can move. Maybe districts can have orbital defenses so your war barge could take damage that takes isk to repair and if lost would not get bonuses tell you repair it and repair costs would be Way higher. Still keep war barge levels in subsystems after loss and repair. This adds options for the war barge to have more subsystems as well example jump drives.
As for the making isk part drones come to mind that you can kill but then its hard to make the AI for that. Another Idea is a type of mining or/and manufacturing. Those may seem a little boring to some players and this would be a long term goal as the development would be long and hard for this idea but it would be something I would like to see.
Just putting ideas out there.
I am the all mighty Tritan. Fear me for I am a MassHole
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tritan abbattere
DBAG CORE
62
|
Posted - 2015.04.21 05:46:00 -
[189] - Quote
Golden Day wrote:Just a random idea
Districts should be able to build drones
these drones are deployed into space and help the eve pilots with fights
District - Drone manufacturing plant
Builds drones deploys them into space and help Eggers defend the system the district is in......
also love this idea :D Eve pilots could get resources from killing these drones which would make eve pilots more interested in PC. If each drone dropped 10 million in isk Eve pilots would love going there.
I am the all mighty Tritan. Fear me for I am a MassHole
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Talos Vagheitan
Ancient Exiles.
1138
|
Posted - 2015.04.26 19:37:00 -
[190] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
The obvious answer is for CCP to log into the accounts of certain CEO's of PC involved corps, and send hateful profane messages to other CEO's. That will get the wars started.
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Kain Spero
Negative-Feedback
5054
|
Posted - 2015.04.28 04:50:00 -
[191] - Quote
Talos Vagheitan wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that The obvious answer is for CCP to log into the accounts of certain CEO's of PC involved corps, and send hateful profane messages to other CEO's. That will get the wars started.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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DEATH THE KlD
Seven Kin of Purgatory
228
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Posted - 2015.04.28 06:35:00 -
[192] - Quote
Talos Vagheitan wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that The obvious answer is for CCP to log into the accounts of certain CEO's of PC involved corps, and send hateful profane messages to other CEO's. That will get the wars started. What I miss the most...+å's anti-gg law |
Talos Vagheitan
Ancient Exiles.
1145
|
Posted - 2015.04.28 18:00:00 -
[193] - Quote
In all seriousness, I think ISK profit in PC should be mostly EVE derived.
Holding a district should benefit EVE players ( not an EVE player so I don't know the best way to implement that) who in turn HIRE merc corps to go in and seize districts for them in exchange for ISK. This is where the EVE Dust connection should come in to play.
If a Dust Corp holds a district, they could generate ISK from it, but that ISK would have to come from an EVE Corp who wants to mine or whatever. In that sense a dust Corp could try to permanently hold some land, and charge a form of "rent" to an EVE corp.
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Kain Spero
Negative-Feedback
5088
|
Posted - 2015.05.04 09:42:00 -
[194] - Quote
If you are curious about how current PC mechanics work take a look at this guide: http://biomassed.net/2015/04/30/planetary-conquest-a-guide-to-the-dark-art/
I tried my best to condense all of the current PC rules down into one place. Hope it helps!
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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DJINN Jecture
Templar of the Glowing Blade
366
|
Posted - 2015.05.08 06:00:00 -
[195] - Quote
JJ'S wrote:Until the players playing on the planets can control or have direct influence over Planetary Infrastructure Material creation in New Eden..
PC largely looses the spark that it once had without it having some hope of actual purpose. The entire motivation around people organizing and giving up free time to participate in PC... Was that it was going somewhere that had actual meaning and impact on the New Eden Galaxy.
So it largely got treated as a training ground in anticipation for more influence and future reason to have tactical 16 man teams that where well practiced.
Until DUST 514 has a stake in the New Eden Galaxy Sandbox.... Any PC changes will strictly be cosmetic.. And merely placate the uninformed and or ignorant. Well said, I agree with this wholeheartedly. I, as a ceo of a 2 man corp, feel that there is not only no meaning to having any participation in PC atm mostly due to the lack of benefit both Dust side as well as Eve side to being involved in PC, nor should it be undertaken if you don't plan on sinking real money in and have at least 2-3 eve pilots to drop OBs for you.
It's just not worth it anymore and even when it was worth it, it wasn't in the end due to CEO/player greed based on my experience with both Hellstorm as well as Burgezz and GIANT when it was PC 1.0. Its a great opportunity to work with a full team of corpmates but l know that the end result is almost always the same, burnt out players switching to other games when they have given up defending or losing districts.
I've posted at length on the subject, if CCP wants my input, I don't have skype anymore but would install it and forward my contact info. I have always been willing to give input, feel free to In Game Mail me or contact me in EVE, you guys know my contact details, oh and I also hang out in DevHangout if you want to come into game and run a round or two with me in my squad, we could chat then too.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Tebu Gan
Capital Acquisitions LLC
1420
|
Posted - 2015.05.12 15:41:00 -
[196] - Quote
You should throw this link out into the rookie training grounds too. Great read.
Tanks - Balancing Turrets
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Lady MDK
Kameira Lodge Amarr Empire
365
|
Posted - 2015.05.13 20:53:00 -
[197] - Quote
el OPERATOR wrote:Had a convo last night with a couple individuals who are involved in the skype talks and they made it apparent that the current plans for raiding do not include and will not consist of any sort of new game mode.
In the previous Feedback Thread regarding PC and proposed improvements I was very forthcoming about the benefits of a new mode and the need for actual new, worthwhile content as well as the benefit of it.
To not create new gameplay and instead just repackage the exact same gaming that currently exists will NOT inspire old players to return and stay and will also feed the discontent of existing players who have already tired of the extremely limited existing gameplay.
Squander this opportunity to improve the game and you squander this opportunity to improve the final profit margins.
Personally I will be very dissappointed if raiding doesnt allow me to sneak into a district and steal things off my target, a bit like a band of robbers infiltrating an enemy facility. As for the possibility of a fight? Well that will depend on the enemies ability to respond at that time, there maybe a chance that a full squad could respond and while im trying to steal stuff or not at all.
The map I imagine a bit like a large map with hackable storage facilities that store items like clones, weapons etc. I choose which ones I want then hack. I must control the point while a meter goes up a bit like in aquisition. The point then locks itself down again. If I want more stuff I need to hack again or move to another point.
A notification would go out to the owning alliance that a facility had been hacked, if they cannot respond then I will get away and the match will be very quick rather. if they do respond it comes down to clone count as to wether I can beat them or get away. There should be an exit point that signifies an escape.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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el OPERATOR
Capital Acquisitions LLC
1115
|
Posted - 2015.05.15 21:14:00 -
[198] - Quote
Lady MDK wrote:el OPERATOR wrote:Had a convo last night with a couple individuals who are involved in the skype talks and they made it apparent that the current plans for raiding do not include and will not consist of any sort of new game mode.
In the previous Feedback Thread regarding PC and proposed improvements I was very forthcoming about the benefits of a new mode and the need for actual new, worthwhile content as well as the benefit of it.
To not create new gameplay and instead just repackage the exact same gaming that currently exists will NOT inspire old players to return and stay and will also feed the discontent of existing players who have already tired of the extremely limited existing gameplay.
Squander this opportunity to improve the game and you squander this opportunity to improve the final profit margins. Personally I will be very dissappointed if raiding doesnt allow me to sneak into a district and steal things off my target, a bit like a band of robbers infiltrating an enemy facility. As for the possibility of a fight? Well that will depend on the enemies ability to respond at that time, there maybe a chance that a full squad could respond and while im trying to steal stuff or not at all. The map I imagine a bit like a large map with hackable storage facilities that store items like clones, weapons etc. I choose which ones I want then hack. I must control the point while a meter goes up a bit like in aquisition. The point then locks itself down again. If I want more stuff I need to hack again or move to another point. A notification would go out to the owning alliance that a facility had been hacked, if they cannot respond then I will get away and the match will be very quick rather. if they do respond it comes down to clone count as to wether I can beat them or get away. There should be an exit point that signifies an escape.
You and I it seems are not very far apart opinion/desire-wise on raiding NOT being a simple bush/dom/skirm battle that pays from district assets instead of pub faction "ether". Timing-wise, insofar as "sneaking in", I definitely find the idea of an instant queuing not just innappropriate (takes planning, setup, coordination etc to get a district but only the press of a battle queue button to raid it?) but also extremely illogical. We're in a universe of raiders/pirates but the first alarm we get is when you're aleeady hacking an asset? Alarm bells should go off the minute a WarBarge transport hits orbit over a district at the latest and really should have communicated that transport being inbound long before. As well as the "asset being hacked" alarms. Last info I saw on it has raids actually occurring up to a few hours out, that seems minimally reasonable to me, relative to what the final cost CP-wise as well as the final impact asset loss-wise become. It sounds all well and good to just have districts be these "soft targets" but if they're made too soft (ie. cheap and easy to hit) no one will keep them leaving them useless to be raided upon.
As I said before I think we're mostly thinking along the same lines as far as it being a different style game mode, the final purpose is different (its a robbery) so really, from start to finish the process should be different. Whether its an Aquisition-based round robin of random point control or something that requires say, designation of a depot drop which once its in place then theres a hack and collect portion with all results then needing depositing into the depot for asset extraction or specialized vehicle components (hey, look! role expansion!) to collect and return stolen assets to extraction craft (mcc) or w/e the Design Club is able to cook up within the limits we have.
For pete's sake just not an insta-queue auto-pub.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3528
|
Posted - 2015.05.16 11:58:00 -
[199] - Quote
I would love districts a lot more if when there were not actual battles scheduled, we could perhaps load into the map, chose side A or side B and just fight free form ( random skirmish or aquisition perhaps?) Obviously only my corp members could get in there so it would be a mostly safe enviroment.
This way we could set up mock battles, tournaments, training and above all a really safe place for a new player to try out and practice new vehicles and weapons!
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
568
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Posted - 2015.05.16 14:50:00 -
[200] - Quote
Luther Mandrix wrote:CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. We would love this make it so Number One We have a Corp logo generator .How about a Corp skin generator or maybe a rental Corp Skin corp pays x amount to skinsRus a month to keep Rental Corp Skins active for Corp members. |
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TheD1CK
Dead Man's Game
2065
|
Posted - 2015.05.16 16:11:00 -
[201] - Quote
CommanderBolt wrote:I would love districts a lot more if when there were not actual battles scheduled, we could perhaps load into the map, chose side A or side B and just fight free form ( random skirmish or aquisition perhaps?) Obviously only my corp members could get in there so it would be a mostly safe enviroment.
This way we could set up mock battles, tournaments, training and above all a really safe place for a new player to try out and practice new vehicles and weapons!
Something like this would be great.. even better if it functioned like this..
- District opens to Corp members at reinforcement timer (for one hour) while district is 'online'
- After 10 mins - enemies can deploy into your open district and rain on your parade
This would make it near impossible for Corps to stack District timers, as they would all be open at once Using the Planetary Conquest tab - ANY merc can deploy and go shoot at you. Each merc deploying has to pay Concord for '10' clones for their use in battle.. As a merc loses his 10, another player could join or they could re-join buying 10 more Possibly giving the Defenders unlimited clones during this (but they lose 150 off district if MCC is destroyed) OR they just lose clone reinforcement, possibly adding new rewards/losses.. who knows
I would not allow the district to be flipped during this hour but it would hit upto 150 clones if defeated So regular attacks would have to be placed for flips and during these the district would not be open to public.
This opens both - District training/events along with Raiding
*sigh*
Te Sbundo'd
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Haerr
The Rainbow Effect Negative-Feedback
2
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Posted - 2015.05.18 14:56:00 -
[202] - Quote
Rumor has it raiding won't be in the first PC2.0 patch, what's up with that? |
Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.18 16:30:00 -
[203] - Quote
Haerr wrote:Rumor has it raiding won't be in the first PC2.0 patch, what's up with that? Headcount concerns in High Mu queue?
Shoot scout with yes.
- Ripley Riley (for CPM2)
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 07:02:00 -
[204] - Quote
New update on PC here
https://forums.dust514.com/default.aspx?g=posts&t=203526&find=unread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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