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Thread Statistics | Show CCP posts - 10 post(s) |
Maken Tosch
DUST University Ivy League
11448
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Posted - 2015.04.07 03:33:00 -
[151] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy.
I'm not a CEO of a corp and I don't speak for anyone but myself when I say this, but... make it happen.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9579
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Posted - 2015.04.07 05:26:00 -
[152] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Would love, but having it CCP created upon request seems like it would take a lot of yalls time, or a lot of upset corps that didn't get a skin made.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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G Clone
Amarr Templars Amarr Empire
37
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Posted - 2015.04.07 05:44:00 -
[153] - Quote
Balistyc Farshot wrote:I would like to add in that when designing PC think of three points: Ringers of the best players will be involved no matter what. Flip side if you tell someone this is the pinnacle, they need to be climbing towards something and currently it is to fight the best players in a game where they try their hardest. I think the issue is that the best have not been invested in training other players for quite a long time. Make them require other players so it isn't the same 16 guys from a combination of corps always fighting each other.
Make the corp care for its Mercs and the Mercs care for the corp. I have said this in other threads but corp loyalty should be a two way street. Players should need corps and corps should need players. Others have said it as well but let the individual player get value from playing in the big games. If they never feel value why would they strive for this? If the corp doesn't need the corp members because they will use ringers why do they care about baby corp mates?
Always remember, someone is going to ring together all the big alliances and try to game the system with politics. We all know that the best players for some reason hate fighting each other in tough fights in this game, so force this a little by encouraging a rotation that doesn't become a peaceful sit down with another corp. This game requires fighting to interact and focus on fighting.
We, a few players, started work on writing a document with a set of proposed changes for DUST514's Planetary Conquest construct ("PC"), specifically aimed at increasing player-participation in PC on various levels.
If you have ideas/suggestions to that end, feel free to send them to me, at GTorq[at]thang.dk
Before anyone asks, Yes, CCP is aware of this, Yes, we started this prior to the recent requests from CCP Rattati, and, Yes, CCP has been given access to the WIP document. |
Kevall Longstride
DUST University Ivy League
2715
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Posted - 2015.04.07 07:05:00 -
[154] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy.
Today, I cry like a little girl about this.
I get to read this and have a new MacBook Air deliveries on the same day. Oh happy, happy day.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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G Clone
Amarr Templars Amarr Empire
37
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Posted - 2015.04.07 07:11:00 -
[155] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Ratti,
I know this has come up regularly over the years (pl), but if you can allow corps to design a simple logo (vector gfx, or bitmap? limited colours? minimum size), and then pay AUR to have it approved by CCP for use in their corp, and THEN pay AUR to use it as part of a SKIN in corp-related battles (I'm assuming RAM-costs would be too much for inclusion in Pub matches), I suspect you'll find yourself having a money-making machine right there..... |
Celus Ivara
DUST University Ivy League
320
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Posted - 2015.04.07 08:01:00 -
[156] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. I think the high level idea of corps buying custom SKINs to show off their brand and unity is going to be near universally desired.
For implementation, I think there's a lot of merit to following how uniforms work IRL:
1: SKINs are produced by the Corp (either through AURUM purchases and/or a WarBarge Flotilla module). 2: Corp (not the NPC Market) distributes them to their members. 3: Corp can make & distribute not just one "Corp uniform", but a variety of uniforms for people fulfilling different roles in a Corp. As an example, in D-Uni, instead of a single Dust University SKIN, I'd ideally want to buy/build four SKINs: Students, Teachers, Spec-Ops, Directors. 4: Corps have some way to largely control who has access to the SKINs. But, players can through scheming gain limited access to SKINs they shouldn't have; which can then be used in infiltration, false-flag operations, etc..
That's the abstract above, below is my best stab at a mechanic:
A Corp can buy/construct a variety of SKIN BPOs. Once made, the BPO can be used by many players and never runs out.
Access to any corp SKIN BPO is controlled via the same Role Permissions menu we have now. If the Corp allows a member access to a SKIN BPO, that player has infinite uses of it.
A Corp can also produce BPC copies of the BPO. Legitimate hypothetical reasons for SKIN BPCs could be a sports arena Corp distributing red and blue jerseys to the players fighting that day, or a fashion Corp selling cool SKINs they fabricated. Production and distribution of the BPCs is controlled by a new Role called a "Factory Manager". (Name stolen from a similar Role in EVE. Note that the idea of a Role added solely to control who can make SKIN BPCs is a little much, but given that Dust Corps will likely be able to one day build tons of things, introducing new permissions for that will eventually be necessary anyway.)
A key aspect of SKIN BPCs is that they are consumed on death. People buying from the fashion company will be steady customers; spies using ill-gotten uniforms will have to be careful since have a finite amount of uses. |
Pagl1u M
Dead Man's Game
1969
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Posted - 2015.04.07 08:23:00 -
[157] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Yes!
Assault since open beta.
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nickmunson
Capital Acquisitions LLC Bad Intention
52
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Posted - 2015.04.07 08:28:00 -
[158] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance! A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex. Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun.
here is something to put a thought on though. ok you take away farming, okay, now that there is no monetary value of districts what would really be the point of caring to defend your land. 2nd. i feel you may have waited way to late for this because there are some corps who owned a lot of land for a long time that can run proto 24/7 for about 7 years. so in the end you are still giving them the upper hand and hurting others
i say this because logi cost and vehicle cost. a corp like nyain san can just spam tanks where as with your ideas, a new corp if they loose one are really hurt financially, pub matches do not pay enough to make a good turn around to fix pc losses. some matches if you want to own your land will take about 5 days to earn back in pubs. if your want balance you need to look at the game as a whole. cause the rooute you are going from what i am seeing honestly its just pointles to try and defend land against bigger and better corps.
love me or hate me. you kill me i hunt you.
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DiablosMajora
88
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Posted - 2015.04.07 12:50:00 -
[159] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Could be an excellent first step! Do you think that could be expanded into something like the following: 1) Paint tool integration with account on this website 2) unlock slots to save custom skins for AUR via the game 3) save custom skins in said slots to use in game
Prepare your angus
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23109
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Posted - 2015.04.07 13:26:00 -
[160] - Quote
Pseudogenesis wrote:As long as district raiding comes as originally promised, I will be a happy man. I'd like to point out here (and re-iterate what some others have said) that if lower stakes raiding is very rewarding and holding districts is not, everyone will want to raid and nobody will want to bother holding districts.
In all the previous proposals I've seen plenty of reasons to raid and not many to hold districts.
Gallente Guide
one day i may leave the basement but that day is not today
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
103
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Posted - 2015.04.07 14:36:00 -
[161] - Quote
hopefully Rattati's comments are on topic..
ie: holding a district allows our corp to gain access to custom skins.
Quote: I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback.
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Bri Bub
Eternal Beings
179
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Posted - 2015.04.07 15:45:00 -
[162] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Above sounds terrific! Please re-activate the ability to upload a custom Corp logo into DUST...
Be just and if you can't be just be arbitrary.
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Fox Gaden
Immortal Guides Learning Alliance
6168
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Posted - 2015.04.07 17:44:00 -
[163] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy. Would it be possible to have a generic Corp Skin that would base it's colors on Corp Colors set by the CEO? You could have it based off the colors used in the Corp Logo, or you can add an interface similar to the Corp Logo generator to set colors for the Corp Skin. (Like the Guild Tabard in WOW.)
So if an Immortal Guides member bought a Corp Skin it would be Black & Blue, but if he then joined DUST University it would change to Black & Gold.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6169
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Posted - 2015.04.07 18:25:00 -
[164] - Quote
Kevall Longstride wrote:We held no more than 5 districts at a time and our PC adventure lasted just over 6 months, hardly a majority of the time.
I'm also very grateful too for the considerations that the PC community gave us because they wanted to help us achieve our stated goal which was to give new players a taste of PC in an as controlled manner as was possible. The limited logistical mechanics of PC made that a real headache but we had a serious crack at it. If we only had some sort of Meta lock out for training matches or the proposed Arena SI, it would've have been very different.
And quite a few D-UNI alumni are now still active in PC having had a taste of it, so in that respect it worked out as well as I'd hoped.
But it was a lot of very hard work.... Immortal Guides has had similar experience with PC. We have twice owned a district that we used for training, but both times ended up giving it away because we did not have a deep enough officer pool or enough student participation to handle all the logistical challenges.
However, since I started the Learning Alliance several of the small member Corps have acquired districts in order to train PC teams. Having several small Corps supporting each other seems to make the logistical challenge a little more sustainable. The hope of course is that these Corps will continue to grow and develop their PC teams until they become contenders and move on to a PC Alliance.
Regardless, anything that can be done to make the logistical challenge of getting into PC a little less onerous would be a good thing. As a start, if there were some districts that spawned smaller battles (8v8 or 12v12) it would make it much easier for smaller Corps to get started.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
821
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Posted - 2015.04.07 22:24:00 -
[165] - Quote
my CEO is interested but we don't really understand what's to be discussed. are you (rattati) going to share what can and can't be done development wise? the second post you linked - is that the scope of the discussion or are you accepting any ideas at all. |
Viktor Hadah Jr
Negative-Impact Back and Forth
7549
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Posted - 2015.04.07 23:25:00 -
[166] - Quote
what if my CEO does not play dust but our corp own dust districts?
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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CCP Rattati
C C P C C P Alliance
20018
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Posted - 2015.04.07 23:34:00 -
[167] - Quote
Fox Gaden wrote:Kevall Longstride wrote:We held no more than 5 districts at a time and our PC adventure lasted just over 6 months, hardly a majority of the time.
I'm also very grateful too for the considerations that the PC community gave us because they wanted to help us achieve our stated goal which was to give new players a taste of PC in an as controlled manner as was possible. The limited logistical mechanics of PC made that a real headache but we had a serious crack at it. If we only had some sort of Meta lock out for training matches or the proposed Arena SI, it would've have been very different.
And quite a few D-UNI alumni are now still active in PC having had a taste of it, so in that respect it worked out as well as I'd hoped.
But it was a lot of very hard work.... Immortal Guides has had similar experience with PC. We have twice owned a district that we used for training, but both times ended up giving it away because we did not have a deep enough officer pool or enough student participation to handle all the logistical challenges. However, since I started the Learning Alliance several of the small member Corps have acquired districts in order to train PC teams. Having several small Corps supporting each other seems to make the logistical challenge a little more sustainable. The hope of course is that these Corps will continue to grow and develop their PC teams until they become contenders and move on to a PC Alliance. Regardless, anything that can be done to make the logistical challenge of getting into PC a little less onerous would be a good thing. As a start, if there were some districts that spawned smaller battles (8v8 or 12v12) it would make it much easier for smaller Corps to get started.
send us your info to talk about your experience and how it can be better
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20018
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Posted - 2015.04.07 23:36:00 -
[168] - Quote
Sigberct Amni wrote:my CEO is interested but we don't really understand what's to be discussed. are you (rattati) going to share what can and can't be done development wise? the second post you linked - is that the scope of the discussion or are you accepting any ideas at all.
We will share what we can, but also listen to ideas on how to make it better for everyone involved. I have spent the last day on Skype with more than a handful of the top corps in PC, hearing them out, taking notes and discussing solutions and exploits.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20018
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Posted - 2015.04.07 23:37:00 -
[169] - Quote
Viktor Hadah Jr wrote:what if my CEO does not play dust but our corp own dust districts?
Send your representative, the person who handles the PC logistics, scheduling and timers.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Viktor Hadah Jr
Negative-Impact Back and Forth
7550
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Posted - 2015.04.08 00:16:00 -
[170] - Quote
CCP Rattati wrote:Viktor Hadah Jr wrote:what if my CEO does not play dust but our corp own dust districts? Send your representative, the person who handles the PC logistics, scheduling and timers. Alright cool.
Good idea with the think tank, btw.
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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jordy mack
WarRavens
396
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Posted - 2015.04.08 07:25:00 -
[171] - Quote
ok so, basically we need something to emulate eve's ability to bring blobs of noobs to counter small gangs of pro's. agreed? right now numbers dont really matter and that seems to be one of the main problems.
i dont have much in the way of solutions with the current 16v16 setup but what about multiple simultaneous battles for a single district?
7 2 6 5 1 4 8 3 9
a district could be split into nine battlegrounds, majority of victories gets the win.
just a thought, thanks for reading.
Less QQ more PewPew
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Cyrus Grevare
WarRavens
443
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Posted - 2015.04.08 08:07:00 -
[172] - Quote
Idea time,
First all if large scale battles can't be had in PC yet due to hardware (hopefully some day) we really need to get some form of attrition warfare, a way for numbers to matter, not just magic number 16, please give thought to this.
Anyway,
It's always seemed cool to know where my merc is when viewing the star map, but a bit frustrating to know it doesn't mean ANYTHING. What if you could use that for PC?
TROOP MOVEMENT
16 is all you need right? but they can't be everywhere at the same time no? At least they shouldn't.
Have each character be able to move his location in the starmap, then have him be able to participate in PC battles if he's ACTUALLY at the contested district (or planet if that's too specific) EVE does it if I understand it correctly, you have travel time, we could do that in Dust514 too.
Say for example I could move to an adjacent planet one time each day, to an adjacent district each hour or something like that.
* Small corps would have all it's PC guys stationed at their home district venturing too far would leave it hard to defend. * Big corps could not overextend with just 16 in corp * Ringers could still ring IF they take their time to get to the location. * New strategies for attacks could be formulated by having some stay defend, others move and attack, etc.
Of course, there could be drawbacks to having to move around, if any you could fix in with a warbarge module :D call it a 'Warp drive' similar to exp LAN have in consume a large amount of WB components for instant travel, some 1000 per planet or use or something, discount @each level.
www.protofits.com - a Dust 514 fitting tool
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Fox Gaden
Immortal Guides Learning Alliance
6175
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Posted - 2015.04.08 12:15:00 -
[173] - Quote
CCP Rattati wrote:Fox Gaden wrote:Kevall Longstride wrote:We held no more than 5 districts at a time and our PC adventure lasted just over 6 months, hardly a majority of the time.
I'm also very grateful too for the considerations that the PC community gave us because they wanted to help us achieve our stated goal which was to give new players a taste of PC in an as controlled manner as was possible. The limited logistical mechanics of PC made that a real headache but we had a serious crack at it. If we only had some sort of Meta lock out for training matches or the proposed Arena SI, it would've have been very different.
And quite a few D-UNI alumni are now still active in PC having had a taste of it, so in that respect it worked out as well as I'd hoped.
But it was a lot of very hard work.... Immortal Guides has had similar experience with PC. We have twice owned a district that we used for training, but both times ended up giving it away because we did not have a deep enough officer pool or enough student participation to handle all the logistical challenges. However, since I started the Learning Alliance several of the small member Corps have acquired districts in order to train PC teams. Having several small Corps supporting each other seems to make the logistical challenge a little more sustainable. The hope of course is that these Corps will continue to grow and develop their PC teams until they become contenders and move on to a PC Alliance. Regardless, anything that can be done to make the logistical challenge of getting into PC a little less onerous would be a good thing. As a start, if there were some districts that spawned smaller battles (8v8 or 12v12) it would make it much easier for smaller Corps to get started. send us your info to talk about your experience and how it can be better I am not sure that I have the time available to participate in live Skipe conversations. I am prolific on the forums, but I do most of my posting while at work. If I was talking on Skipe about PC balance, my supervisor may suspect that it is not work relatedGǪ
Seriously though TheD1CK, CEO of Dead ManGÇÖs Game, is probably the best person to have at the table talking about the experience of new Corps trying to get into PC. Dead ManGÇÖs Game is one of very few Corps that managed to train up and break into PC after all the established PC Corps were in place. He has also been heavily involved in trying to help other small Corps do the same. He would be the best person to speak to the issues faced by Corps trying to get into PC.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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CCP Rattati
C C P C C P Alliance
20094
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Posted - 2015.04.08 13:11:00 -
[174] - Quote
Fox Gaden wrote:CCP Rattati wrote:Fox Gaden wrote:Kevall Longstride wrote:We held no more than 5 districts at a time and our PC adventure lasted just over 6 months, hardly a majority of the time.
I'm also very grateful too for the considerations that the PC community gave us because they wanted to help us achieve our stated goal which was to give new players a taste of PC in an as controlled manner as was possible. The limited logistical mechanics of PC made that a real headache but we had a serious crack at it. If we only had some sort of Meta lock out for training matches or the proposed Arena SI, it would've have been very different.
And quite a few D-UNI alumni are now still active in PC having had a taste of it, so in that respect it worked out as well as I'd hoped.
But it was a lot of very hard work.... Immortal Guides has had similar experience with PC. We have twice owned a district that we used for training, but both times ended up giving it away because we did not have a deep enough officer pool or enough student participation to handle all the logistical challenges. However, since I started the Learning Alliance several of the small member Corps have acquired districts in order to train PC teams. Having several small Corps supporting each other seems to make the logistical challenge a little more sustainable. The hope of course is that these Corps will continue to grow and develop their PC teams until they become contenders and move on to a PC Alliance. Regardless, anything that can be done to make the logistical challenge of getting into PC a little less onerous would be a good thing. As a start, if there were some districts that spawned smaller battles (8v8 or 12v12) it would make it much easier for smaller Corps to get started. send us your info to talk about your experience and how it can be better I am not sure that I have the time available to participate in live Skipe conversations. I am prolific on the forums, but I do most of my posting while at work. If I was talking on Skipe about PC balance, my supervisor may suspect that it is not work relatedGǪ Seriously though TheD1CK, CEO of Dead ManGÇÖs Game, is probably the best person to have at the table talking about the experience of new Corps trying to get into PC. Dead ManGÇÖs Game is one of very few Corps that managed to train up and break into PC after all the established PC Corps were in place. He has also been heavily involved in trying to help other small Corps do the same. He would be the best person to speak to the issues faced by Corps trying to get into PC. Edit: Just to make sure I sent a copy of the Original Post to TheD1CK to encourage him to get involved. (Used EVE-Gate mail on my EVE character. You can cut and past. Wish we had EVE-Gate mail access for our DUST characters.) Well you can also send feedback to [email protected], am already linked with DMG, we are just text chatting on skype anyway
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Balistyc Farshot
The Exemplars
137
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Posted - 2015.04.08 17:09:00 -
[175] - Quote
Cyrus Grevare wrote:Idea time,
First all if large scale battles can't be had in PC yet due to hardware (hopefully some day) we really need to get some form of attrition warfare, a way for numbers to matter, not just magic number 16, please give thought to this.
Anyway,
It's always seemed cool to know where my merc is when viewing the star map, but a bit frustrating to know it doesn't mean ANYTHING. What if you could use that for PC?
TROOP MOVEMENT
16 is all you need right? but they can't be everywhere at the same time no? At least they shouldn't.
Have each character be able to move his location in the starmap, then have him be able to participate in PC battles if he's ACTUALLY at the contested district (or planet if that's too specific) EVE does it if I understand it correctly, you have travel time, we could do that in Dust514 too.
Say for example I could move to an adjacent planet one time each day, to an adjacent district each hour or something like that.
* Small corps would have all its PC guys stationed at their home district venturing too far would leave it hard to defend. * Big corps could not overextend with just 16 in corp, not without leaving everything behind undefended. * Ringers could still ring IF they take their time to get to the location. * New strategies for battle logistics could be formulated by having some stay defend, others move and attack, rallying to vulnerable locations, etc. * Star map would be cleaner, with corps owning adjacent locations, not districts here and there or all around.
Of course, there could be drawbacks to having to move around, if any you could fix in with a warbarge module :D call it a 'Warp drive' similar to the experimental weapons lab, have it consume some amount of WB components for instant travel, some 1000 per planet or per use or something, discount @each level.
This is brilliant! Please listen to his idea. Another piece would be to allow people to see what the counts of mercs by corp are per planet. Then they could tell if someone is massing an army against them. Then even the corp mercs not in PCs simply hanging around the HQ would add value by being a deterant. The enemy doesn't know that isn't our best player bumming around the main base, when really that 10 man team from our corp and those 6 ringers are preparing for an attack/raid. Plus, having more than one 16 merc skilled team becomes important. The other piece is give districts the ability to spend points to kick mercs out of their district back to a safe district or home district. Then the topic of land ownership becomes interesting.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Shiyou Hidiyoshi
Ancient Exiles.
1371
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Posted - 2015.04.09 00:01:00 -
[176] - Quote
Balistyc Farshot wrote:Cyrus Grevare wrote:Idea time,
First all if large scale battles can't be had in PC yet due to hardware (hopefully some day) we really need to get some form of attrition warfare, a way for numbers to matter, not just magic number 16, please give thought to this.
Anyway,
It's always seemed cool to know where my merc is when viewing the star map, but a bit frustrating to know it doesn't mean ANYTHING. What if you could use that for PC?
TROOP MOVEMENT
16 is all you need right? but they can't be everywhere at the same time no? At least they shouldn't.
Have each character be able to move his location in the starmap, then have him be able to participate in PC battles if he's ACTUALLY at the contested district (or planet if that's too specific) EVE does it if I understand it correctly, you have travel time, we could do that in Dust514 too.
Say for example I could move to an adjacent planet one time each day, to an adjacent district each hour or something like that.
* Small corps would have all its PC guys stationed at their home district venturing too far would leave it hard to defend. * Big corps could not overextend with just 16 in corp, not without leaving everything behind undefended. * Ringers could still ring IF they take their time to get to the location. * New strategies for battle logistics could be formulated by having some stay defend, others move and attack, rallying to vulnerable locations, etc. * Star map would be cleaner, with corps owning adjacent locations, not districts here and there or all around.
Of course, there could be drawbacks to having to move around, if any you could fix in with a warbarge module :D call it a 'Warp drive' similar to the experimental weapons lab, have it consume some amount of WB components for instant travel, some 1000 per planet or per use or something, discount @each level. This is brilliant! Please listen to his idea. Another piece would be to allow people to see what the counts of mercs by corp are per planet. Then they could tell if someone is massing an army against them. Then even the corp mercs not in PCs simply hanging around the HQ would add value by being a deterant. The enemy doesn't know that isn't our best player bumming around the main base, when really that 10 man team from our corp and those 6 ringers are preparing for an attack/raid. Plus, having more than one 16 merc skilled team becomes important. The other piece is give districts the ability to spend points to kick mercs out of their district back to a safe district or home district. Then the topic of land ownership becomes interesting. There are problems with that
1. How will attackers join the fight? Someone ferries them? If so then the change is pointless. If attackers can join freely then that team is sooooo screwed. An organized PC team will demolish a disorganized pub style team. If the attacker or defender chooses who can join then it is very similar to the current scenario of choose your ringers.
2. PC is not whoever fields their best 16 corp members for the most part anymore. The closest to that statement is whoever fields the best of their corp and ringers they can get. I already proposed a solution to Ratati that makes it so corps can't field whatever best 16 players in the game they can find at the time.
3. Attrition with the current size of Dust's playerbase is very bad. There is another word for it in gaming, it is called burning out. Defending districts with attrition makes PC become a job, literally. People do not want PC to be like a job or have more logistical crap to deal with. People would have to work even harder to defend their land which makes owning districts a pain. We want PC to grow, not make corps feel like owning districts is feeding and caring for a baby which would chase more away.
Imagine defending one district from constant attacks and dealing with attrition, I hope that corp does not have plans for the weekend because they have to deal with a constant zerg.
4. PC is suppose to be competitive, it should reward those who can compete not punish them for not recruiting every soul they encounter to have legions of troops to field any second. This thing already exists in PC and most hate it, it is called a blue donut. It is when an alliance that can field many PC teams exists and anyone that fights them is basically fighting an endless amount of players. The corp can win every fight but it starts to be a job for the players because every day they have PCs which becomes a major drag. Some people say it is a good thing if PC starts allowing zergs but when they get a district, they start complaining about how PC is a pain and feels like a job.
5. Making a district a nightmare to defend makes districts less valuable which can reduce the amount of corps in PC. It could lead to corps on timers that barely anyone plays have districts with little risk while everyone else has tremendous risk.
"I don't always lock threads but when I do, I vigorously masturbat afterwards." - CCP LockingBro
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Cyrus Grevare
WarRavens
447
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Posted - 2015.04.09 07:39:00 -
[177] - Quote
Shiyou Hidiyoshi wrote:Balistyc Farshot wrote:
This is brilliant! Please listen to his idea. Another piece would be to allow people to see what the counts of mercs by corp are per planet. Then they could tell if someone is massing an army against them. Then even the corp mercs not in PCs simply hanging around the HQ would add value by being a deterant. The enemy doesn't know that isn't our best player bumming around the main base, when really that 10 man team from our corp and those 6 ringers are preparing for an attack/raid. Plus, having more than one 16 merc skilled team becomes important. The other piece is give districts the ability to spend points to kick mercs out of their district back to a safe district or home district. Then the topic of land ownership becomes interesting.
There are problems with that 1. How will attackers join the fight? Someone ferries them? If so then the change is pointless. If attackers can join freely then that team is sooooo screwed. An organized PC team will demolish a disorganized pub style team. If the attacker or defender chooses who can join then it is very similar to the current scenario of choose your ringers. 2. PC is not whoever fields their best 16 corp members for the most part anymore. The closest to that statement is whoever fields the best of their corp and ringers they can get. I already proposed a solution to Ratati that makes it so corps can't field whatever best 16 players in the game they can find at the time. 3. Attrition with the current size of Dust's playerbase is very bad. There is another word for it in gaming, it is called burning out. Defending districts with attrition makes PC become a job, literally. People do not want PC to be like a job or have more logistical crap to deal with. People would have to work even harder to defend their land which makes owning districts a pain. We want PC to grow, not make corps feel like owning districts is feeding and caring for a baby which would chase more away. Imagine defending one district from constant attacks and dealing with attrition, I hope that corp does not have plans for the weekend because they have to deal with a constant zerg. 4. PC is suppose to be competitive, it should reward those who can compete not punish them for not recruiting every soul they encounter to have legions of troops to field any second. This thing already exists in PC and most hate it, it is called a blue donut. It is when an alliance that can field many PC teams exists and anyone that fights them is basically fighting an endless amount of players. The corp can win every fight but it starts to be a job for the players because every day they have PCs which becomes a major drag. Some people say it is a good thing if PC starts allowing zergs but when they get a district, they start complaining about how PC is a pain and feels like a job. 5. Making a district a nightmare to defend makes districts less valuable which can reduce the amount of corps in PC. It could lead to corps on timers that barely anyone plays have districts with little risk while everyone else has tremendous risk.
1. You'd join in the same as we do now, squad up with a TCO. Just that in order to go into a district to attack or defend your character (each character in squad) needs to be at the location, not in another star system or planet.
2. True, and in some cases there's just a ferry and 15 top tier ringers, same ringers that might pop up in a different battle across Molden Heath after this one :/
3. By attrition I don't mean encourage burnout. A bigger number of average players should have a way of beating a low number of really good players, currently there's NO way for that to ever happen. As it stands a single A team can take or defend any district against ALL of the Dust player base if it would come to it.
4. Agree that skill should be rewarded, but should not enable to take up to 60% of the territory without numbers to hold it.
5. Agree, it should not be a drag to have to defend a district, defending 30 districts w/ a small cirp , hell yes it should be difficult.
www.protofits.com - a Dust 514 fitting tool
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501st Headstrong
0uter.Heaven Back and Forth
916
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Posted - 2015.04.09 11:11:00 -
[178] - Quote
Cyrus Grevare wrote:Shiyou Hidiyoshi wrote:Balistyc Farshot wrote:
This is brilliant! Please listen to his idea. Another piece would be to allow people to see what the counts of mercs by corp are per planet. Then they could tell if someone is massing an army against them. Then even the corp mercs not in PCs simply hanging around the HQ would add value by being a deterant. The enemy doesn't know that isn't our best player bumming around the main base, when really that 10 man team from our corp and those 6 ringers are preparing for an attack/raid. Plus, having more than one 16 merc skilled team becomes important. The other piece is give districts the ability to spend points to kick mercs out of their district back to a safe district or home district. Then the topic of land ownership becomes interesting.
There are problems with that 1. How will attackers join the fight? Someone ferries them? If so then the change is pointless. If attackers can join freely then that team is sooooo screwed. An organized PC team will demolish a disorganized pub style team. If the attacker or defender chooses who can join then it is very similar to the current scenario of choose your ringers. 2. PC is not whoever fields their best 16 corp members for the most part anymore. The closest to that statement is whoever fields the best of their corp and ringers they can get. I already proposed a solution to Ratati that makes it so corps can't field whatever best 16 players in the game they can find at the time. 3. Attrition with the current size of Dust's playerbase is very bad. There is another word for it in gaming, it is called burning out. Defending districts with attrition makes PC become a job, literally. People do not want PC to be like a job or have more logistical crap to deal with. People would have to work even harder to defend their land which makes owning districts a pain. We want PC to grow, not make corps feel like owning districts is feeding and caring for a baby which would chase more away. Imagine defending one district from constant attacks and dealing with attrition, I hope that corp does not have plans for the weekend because they have to deal with a constant zerg. 4. PC is suppose to be competitive, it should reward those who can compete not punish them for not recruiting every soul they encounter to have legions of troops to field any second. This thing already exists in PC and most hate it, it is called a blue donut. It is when an alliance that can field many PC teams exists and anyone that fights them is basically fighting an endless amount of players. The corp can win every fight but it starts to be a job for the players because every day they have PCs which becomes a major drag. Some people say it is a good thing if PC starts allowing zergs but when they get a district, they start complaining about how PC is a pain and feels like a job. 5. Making a district a nightmare to defend makes districts less valuable which can reduce the amount of corps in PC. It could lead to corps on timers that barely anyone plays have districts with little risk while everyone else has tremendous risk. 1. You'd join in the same as we do now, squad up with a TCO. Just that in order to go into a district to attack or defend your character (each character in squad) needs to be at the location, not in another star system or planet. 2. True, and in some cases there's just a ferry and 15 top tier ringers, same ringers that might pop up in a different battle across Molden Heath after this one :/ 3. By attrition I don't mean encourage burnout. A bigger number of average players should have a way of beating a low number of really good players, currently there's NO way for that to ever happen. As it stands a single A team can take or defend any district against ALL of the Dust player base if it would come to it. 4. Agree that skill should be rewarded, but should not enable to take up to 60% of the territory without numbers to hold them all. There should be other ways of showing competitiveness of a single good team other than hold ALL districts, district tiers could help or just being able to conquer ANY district should be enough. Holding large amount of districts should be a sign of a competitive (and large) CORP, not a sign of a competitive team. 5. Agree, it should not be a drag to have to defend a district, defending 30 districts w/ a small corp? hell yes it should be difficult.
Im actually digging this. And perhaps this is where Surface Research Labs cone in. To move your stationed players takes time, Surface Research decrease this by X Hours or days per each one you have...
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
SWBF Trailer April
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Flint Beastgood III
GunFall Mobilization
1588
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Posted - 2015.04.09 11:42:00 -
[179] - Quote
Fox Gaden wrote: Edit: Just to make sure I sent a copy of the Original Post to TheD1CK to encourage him to get involved. (Used EVE-Gate mail on my EVE character. You can cut and past. Wish we had EVE-Gate mail access for our DUST characters.)
^ I have wanted this forever. I spent hundreds of millions exchanging DUST ISK for EVE ISK just to buy PLEXes for my corp secretary character because of copy/paste and the ability to write long, structured messages.
Rare Item Trades
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Lauta Xeneize28
I.N.M.O.R.T.A.L.S Ashtar Federation
42
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Posted - 2015.04.09 22:28:00 -
[180] - Quote
Hi, I'm the CEO of I.M.M.O.R.T.A.L.S, I would like to talk to you about PCs. I speak Spanish, but also speak English fluently ...
My Skype Is: Lauta_Cabj28_1
Los Enemigos Desaparecen ... Los Amigos Aparecen ... I.N.M.O.R.T.A.L.S :3
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