501st Headstrong wrote:Himiko Kuronaga wrote:I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing.
That'd be sick :) Can you explain more on that?
If you've never played a Total War game, this footage will probably give you a decent idea of how a campaign works, but more importantly what the map looks like.
https://www.youtube.com/watch?v=DQVodJKAkI0For dust PC, I would do something similar to this, but "turns" can be done every 24 hours and how much you can do with those turns is dictated by district placement, clone count placement, and most importantly your number of available command points.
Now in Shogun 2, you have clearly defined borders around every province, as well as a town/castle at the center of it. Now replace the concept of a province with a district, and the town/castle with a planetary infrastructure of the corporations choice. Armies move about the map in Shogun 2 as icons of the general or highest ranking officer leading them. In Dust, they would be MCC's loaded with clone detachments.
But as in Total War, provinces/districts could also be upgraded with optional facilities on the side with more other functionality specific to that district. One such optional infrastructure when fully upgraded could make it so that the primary infrastructure has additional friendly large turret installations placed around defensive locations. Perhaps another upgrades the missile installations so that they have increased ranged and anti-air capability, shutting down early game enemy dropship strategies. Perhaps another is simply an increased clone reserve for that district, plain and simple.
Now ideally, I'd like it so fighting multiple battles in a row on a district meant fighting in different locations on that district for each battle. And having optional infrastructure gives us an excuse to do this.
Attacking from the north could have you engaging on one of the optional infrastructures to take out that ones specific advantage prior to the final showdown on the primary infrastructre, but leaving the advantage from the southern infrastructure at full strength. If an attacker is willing to take their time, they could drag out the engagement and hit every one of the optional facilities before taking on the main target in its weakened state.
(it also stands to reason that one of these optional facilities would be a skyfire battery for knocking out enemy eve support, but this demands that somebody on the EVE devteam actually gives a damn sadly)