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Thread Statistics | Show CCP posts - 10 post(s) |
Spkr4theDead
Red Star.
3158
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Posted - 2015.04.05 22:35:00 -
[91] - Quote
gustavo acosta wrote:Spkr4theDead wrote:Work on FW first, that would likely have a bigger playerbase than PC. Unless PC is set up so that all corps can participate. That want to at least. Should still go for FW at first. Increase the gains, and do one weekend a month where it's like 10x the normal gains.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1124
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Posted - 2015.04.05 22:37:00 -
[92] - Quote
Spkr4theDead wrote:gustavo acosta wrote:Spkr4theDead wrote:Work on FW first, that would likely have a bigger playerbase than PC. Unless PC is set up so that all corps can participate. That want to at least. Should still go for FW at first. Increase the gains, and do one weekend a month where it's like 10x the normal gains. Ayyy can you spell off-topic posting I bet you can...
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Nothing Certain
Bioshock Rejects
1620
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Posted - 2015.04.05 22:45:00 -
[93] - Quote
MINA Longstrike wrote:I do not have much experience with pc and that is large a product of my first experiences with it while I was a director in 2shitz1giggle. Now, most of our players in that corp weren't amazing in fact I was probably one of the best in their roster, and I only consider myself to be marginally above average. The a large number aspired to pc like we have been 'told' we should, however there are/were huge barriers to entry.
A rogue director ended up going ahead and purchasing 3 clone packs taking about 35% of the total corp wallet for battles none of the other directors were even sure that people could show up for. The people we fought ended up talent pooling - grabbing 'the best' players from several other corps, and the battles themselves were a combination of every single 'easiest' and most frustrating to deal with 'tactics' from perma-spin scanning to insane equipment spam to other things.
We lost all of the matches due to 'established' pc corps being able to draw from a much larger pool of players while my corp was stuck trying to work with much lower sp 'free agents'. The worst part however is that we were fighting in the era of the blue donut isk fountain - even if we had won, corps with infinite isk could easily grind us down. Players in the corp ruined themselves financially for an unwinnable fight and promptly quit shortly after. There are too many defenders advantages even today without infinite isk being a thing.
I have ringed in about three pc matches at various times since and it's still really a question only of 'who can get the 'best' players to exploit the most mechanics, the hardest, the fastest'. Be it cru camping, re flinging, extreme highspot uplinks or any other thing (walls of heavies with hmgs & logis that are nigh impossible to fight etc)
I am extremely opposed to passive isk coming back to pc, or with costs for mcc's/clone packs being increased. I am extremely in favor of low cost raids (10million or less, maybe even something generated by corporate warbarges) that allow asymmetric warfare (you get 8 players, we get 12) especially with the intent of reducing the strength of talent pooling. I want to see reasons to hire neutral parties for attacks (without resorting to talent pooling) that are diversionary or sabotage oriented.
I believe that is everyone's experience who tried PC and no longer do. My suggestion was ranking districts and limiting how many districts each player can defend. A new team can play against the team ranked #60, instead of #1. Top teams would have no incentive to attack low ranked teams, and every team would try to move up and picking your opponent would have some meaning, whereas right now you have no idea who you will actually be pl aying. Right now I see no changes that are going to bring any new players into PC, raiding may have some potential but if everything is held by the same 100 guys, like it has been, then it will just be the same experience we see in PC now on a smaller scale.
Because, that's why.
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
103
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Posted - 2015.04.05 23:16:00 -
[94] - Quote
JJ'S wrote:Until the players playing on the planets can control or have direct influence over Planetary Infrastructure Material creation in New Eden..
PC largely looses the spark that it once had without it having some hope of actual purpose. The entire motivation around people organizing and giving up free time to participate in PC... Was that it was going somewhere that had actual meaning and impact on the New Eden Galaxy.
So it largely got treated as a training ground in anticipation for more influence and future reason to have tactical 16 man teams that where well practiced.
Until DUST 514 has a stake in the New Eden Galaxy Sandbox.... Any PC changes will strictly be cosmetic.. And merely placate the uninformed and or ignorant.
1000x this. |
Luther Mandrix
WASTELAND JUNK REMOVAL
476
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Posted - 2015.04.05 23:32:00 -
[95] - Quote
Kevall Longstride wrote:OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be is kind of silly. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know. District never felt like it was ours ,We could only visit our land when it was in attacked.So we started to dread going to it for fear of losing it.The winner take all was a drag ,We spent blinged out our dropsuits the best we could and when we lost (usually) we felt like failures who left down our corp and our friends.Stress,Stress,Stress!!!!!!!!!!!!!! PC wasn't fun! Hated seeing ringers ,we would attack a corp and you wouldn't fight them you would fight the elite super troopers that went from PC battle to PC Battle,What was supposed to be for the many to play became a game that was control and played by a few. 16 man super trooper we need your help cause we are afraid to fight for our selves. |
Maken Tosch
DUST University Ivy League
11432
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Posted - 2015.04.05 23:41:00 -
[96] - Quote
maluble wrote:With alot of the top corp players having 100's of millions and even billions of isk per player i dont see alot of room for improvement. Just like the matchmaking it was let go for to long, this should have been fixed before these players were able to exploit a broken system. At this point in pc bigger corps are giving districts to little corps to then attack and farm them. So unless your gonna take a portion of that isk away any changea will still result in these top corps dominating all others.
That's why I'm hoping that small raids constantly pecking at these corps before and after the big battles will eventually help bleed off the excess ISK.
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Luther Mandrix
WASTELAND JUNK REMOVAL
476
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Posted - 2015.04.05 23:45:00 -
[97] - Quote
maluble wrote:With alot of the top corp players having 100's of millions and even billions of isk per player i dont see alot of room for improvement. Just like the matchmaking it was let go for to long, this should have been fixed before these players were able to exploit a broken system. At this point in pc bigger corps are giving districts to little corps to then attack and farm them. So unless your gonna take a portion of that isk away any changea will still result in these top corps dominating all others. If Eve isk can come into dust we could buy a plex over in eve and bank roll attacks in Dust.Or our mining Eve players could help fund dust attacks by contributing to the corp wallet.Transfer Isk one for one |
xTheSiLLyRaBBiTx
Fatal Absolution Negative-Feedback
515
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Posted - 2015.04.05 23:49:00 -
[98] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
Rattati, if you gave people the option to build with each other opposed to just warring in PC, the outcome could greatly improve for everyone. Passive isk was a problem as it still proposed war as the only outcome. And the way PC mechanics are now, its purely that. IGÇÖve had an Idea in my Dust Folder for over a year now, and when I saw that you proposed drone maintence, now would be the best time to say something.
Idea: Drone Maintenance on Established Districts
Each occupied district has infestation rate that must be purged in order for that district to remain in the corporations control. If the district reaches 100% infestation, the district is forfeited into vacancy. The more districts owned by one corporation, the higher the percentage of the infestation rate on all districts combined. This will regulate monopolization based on what multiplied numerical value you place on the total number of districts owned by a corporation.
Contracting Players If a corporation cannot field enough players to GÇ£purgeGÇ¥ their own districts, then they can issue out special contracts to the public for assistance. This will promote PvE and PvP simultaneously while still giving players that cohesion to work together.
This can and will reduce farming and monopolization pendant upon whichever numerical values you feel are necessary to propose, or how strong you want to make the drone A.I. so that one person cannot accomplish the purge without help.
|LOGi GOD|
Director of Fatal Absolution
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Luther Mandrix
WASTELAND JUNK REMOVAL
477
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Posted - 2015.04.05 23:58:00 -
[99] - Quote
Luther Mandrix wrote:How about Gear level restricted systems and planets. 0.6-0.8 SYSTEM Milita gear System Standard 0.5 System Advanced 0.4 System Advanced 0.3 System Advanced 0.2 and 0.1 Proto 0.0 Above proto
0.6-0.8 Conservation Districts or the Slums where poor Corps can have a more of a chance to hold districts,Gear restricted Systems.
Lock out on a character basis In Eve you can't fight for the enemy miltia . Corp and Characters that have to choose what Sec Status they fight in and they will be locked into that Sec.They can ring in their Sec but not ring in the other sec status. Planet Bob is Sec 0.7 Planet Frame is Sec 0.2 Elite Players to play in PC Attacking to Take District or defending District must Register to that Sec number and will be locked out of the other Sec Systems . |
Luther Mandrix
WASTELAND JUNK REMOVAL
477
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Posted - 2015.04.06 00:07:00 -
[100] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:How about Gear level restricted systems and planets. 0.6-0.8 SYSTEM Milita gear System Standard 0.5 System Advanced 0.4 System Advanced 0.3 System Advanced 0.2 and 0.1 Proto 0.0 Above proto
0.6-0.8 Conservation Districts or the Slums where poor Corps can have a more of a chance to hold districts,Gear restricted Systems.
Lock out on a character basis In Eve you can't fight for the enemy miltia . Corp and Characters that have to choose what Sec Status they fight in and they will be locked into that Sec.They can ring in their Sec but not ring in the other sec status. Planet Bob is Sec 0.7 Planet Frame is Sec 0.2 Elite Players to play in PC Attacking to Take District or defending District must Register to that Sec number and will be locked out of the other Sec Systems . PI in Eve is on Planets ,it doesn't make isk it makes things ,Let the districts make PI Resources that are used in upgrading War-barges and the structures themselves on the Districts. Lower Sec Planets can have a more valuable Resource to make them worth fighting over. |
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DEATH THE KlD
Seven Kin of Purgatory
84
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Posted - 2015.04.06 00:25:00 -
[101] - Quote
Well for starters playing against the same 16 every pc gets stale, I'd say make two separate types of districts, one that pays more or is more rewarding but is for the best competition. And the second being the "starters" districts they're not as rewarding but still help you get your foot in the door and practice before going for the top tier corps. I think this would help new corps instead of them fearing that they will just be pubstomped by vets. Just my thoughts |
Cypher Nil
Fireteam Tempest
189
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Posted - 2015.04.06 00:40:00 -
[102] - Quote
Himiko Kuronaga wrote: on point 2, you will never stop people from holding lots of land through artificial player limitation. We will just use alts, and we will hate CCP for making us do that. But we will do it all the same. You'll be pissed off, we'll be pissed off. That's a lose-lose suggestion.
So your going to make alts, thats fine but how do you plan to play matches to defend all of your districks AT THE SAME TIME?? 16 players should not be able to do what 200 players can do.
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Cypher Nil
Fireteam Tempest
190
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Posted - 2015.04.06 00:49:00 -
[103] - Quote
Can we get a corp carrier the actual corp operates from??
It would me like the warbarge and offer bonuses and resources used for corp purposes only but have no system in place where it can be upgraded with real world currency, the idea being you would capture districts and unique resources gathered from terrain would be used to upgrade the carrier, the carrier would also be used to reinforce and upgrade defences on districks.
the player base would be fighting for terrain in order to upgrade their base of operation's this would in turn offer them resources to aid them in combating other corperations.
The carrier could be upgraded to fit the playstyle of the corp itself, by giving bonuses to raiding, defense, trading, offence or production depending on the corps upgrade path.
I suggest a carrier because due to the mobility of armed forces in new eden I cannot imagine corperations having a stationary base of operations
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Cypher Nil
Fireteam Tempest
190
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Posted - 2015.04.06 01:04:00 -
[104] - Quote
Alena Ventrallis wrote:Here's the problem with PC. The only reason to egt into PC... is to do PC. I gain no benefit of PC outside of doing even more PC. As mentioned earlier it becomes "I do raids in order to get better gear to go do more raids." What can PC give me that pubs do not?
Now we could have owning districts give bonuses in Dust, like extra damage, more health, better regen, cheaper item costs, etc. But then we widen the gulf between the haves and the have-nots. The reason sovereignty and wars work (well, somewhat) in Eve is because there is so much more to do in Eve than PVP. There's mining, ratting, industry, missioning, all kinds of activities that aren't about killing other players. So by owning systems in nullsec, I can provide an area to have miners get resources for my industry moguls, who then build ships and modules for me to go gain even more systems. All of the considerations of war, from the fighting to the logitics and supply lines, are player-controlled. Dust has no such variety. We can kill other players in pubs, kill other players in FW, or kill other players in PC. No other options for gameplay exist. No industry, no mining, no PVE content... Only PVP, PVP, PVP. So any bonus we give to districts either is OP, like a damage bonus for owning a district, separating the rich from the poor even more, or you give a bonus to clone packs or other PC logistics, which returns us to the "I raid to get gear to raid with" circle.
What we need, and honestly should have had from the beginning, is non-PVP gameplay in Dust. Clearing rogue drones, maybe some form of industry, or maybe helping Eve players gain salvage in special sites, as proposed in a thread that came out before Rattati came along. Sadly, these will likely never happen. But until we have something to do other than kill other players, any bonus that districts give will either be OP or not worth the effort.
So you want PC matches to give slighly higher SP?
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Maken Tosch
DUST University Ivy League
11433
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Posted - 2015.04.06 01:07:00 -
[105] - Quote
Let's hope the end result is close to what Rattati mentioned in another thread.
https://forums.dust514.com/default.aspx?g=posts&t=185772&find=unread
Eve Online Invite
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
237
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Posted - 2015.04.06 01:25:00 -
[106] - Quote
Never played pc, but to begin, make starter packs cheaper for newer or smaller corps to play pc, and make it more corp friendly
Twitter- @48SOF
48th Special Operations Force.
Twitter- @48SOF
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Thor Odinson42
Negative-Feedback
6486
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Posted - 2015.04.06 01:25:00 -
[107] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:Luther Mandrix wrote:How about Gear level restricted systems and planets. 0.6-0.8 SYSTEM Milita gear System Standard 0.5 System Advanced 0.4 System Advanced 0.3 System Advanced 0.2 and 0.1 Proto 0.0 Above proto
0.6-0.8 Conservation Districts or the Slums where poor Corps can have a more of a chance to hold districts,Gear restricted Systems.
Lock out on a character basis In Eve you can't fight for the enemy miltia . Corp and Characters that have to choose what Sec Status they fight in and they will be locked into that Sec.They can ring in their Sec but not ring in the other sec status. Planet Bob is Sec 0.7 Planet Frame is Sec 0.2 Elite Players to play in PC Attacking to Take District or defending District must Register to that Sec number and will be locked out of the other Sec Systems . PI in Eve is on Planets ,it doesn't make isk it makes things ,Let the districts make PI Resources that are used in upgrading War-barges and the structures themselves on the Districts. Lower Sec Planets can have a more valuable Resource to make them worth fighting over.
They couldn't give planets in MH resources that are solely meant for Dust production. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2652
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Posted - 2015.04.06 01:44:00 -
[108] - Quote
In Eve the zerg can balance the wealthy older entities(or used to be able to), because of our lobby shooter structure we can't make that happen in a single match, we have to find a way to introduce a zerg mechanic, but as naturally and immersively as possible.
A successful implementation of PC will be a game of check and balances on several fronts. That means for each factor in PC we have to set up competing mechanics. The community has already touched on all of this, i'm just trying to corral ideas into game rules in this post.
It would be good at this point to know what the devteams's warbarge is going to do: in his origainal post, quoted by Maken above, Rattati implies that the warbarge mechanics will address alts and district locking through 'loyalty rank' and 'command point' mechanics. I have no idea what this actually means. It's prolly time to spill some of the beans, Rattati.
Most of this is going to orbit around the idea of a Strategic Resource(SR). For now this will be isolated to Dust but if we do the job right what we set up now will be ready for near-seamless integration with EVE. What is the SR? No frakkin' clue atm, but it doesn't matter for the ruleset, just keep it EVE-relevant.
Strategic Resource balance mechanic Make the SR over-subscribed. Make spending SR useful/necessary for district maintenance, defensive bonuses, offensive bonuses, clone transport bonuses and make it a tradeable commodity between corps/players.
Empire size balance mechanic Positive feedback mechanic: SR 'extraction' scales with # districts held. Negative feedback mechanic: Raid generation rate scales with # districts held.
Alt Corp Balance Mechanic Positive feedback mechanic: Give logistical & defensive bonuses/tools to single-corp holdings. Negative feedback mechanic: SR production will be lower for a set of districts split up over alt corps. Warbarge mechanic: Dunno but Rat says he's got this taken care of already.
Elite Player Corp lobby match power Positive feedback mechanic: Income generation through destroyed-equipment salvage. Negative feedback mechanic: Raid windows based on # districts held + SR oversubscription.
That's some of the main systems, just to illustrate the balancing mechanics. Whatever systems the devteam do come up with they should all be fully parametrized and server-side configurable.
PSN: RationalSpark
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jane stalin
Ametat Security Amarr Empire
258
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Posted - 2015.04.06 02:19:00 -
[109] - Quote
DEATH THE KlD wrote:Well for starters playing against the same 16 every pc gets stale, I'd say make two separate types of districts, one that pays more or is more rewarding but is for the best competition. And the second being the "starters" districts they're not as rewarding but still help you get your foot in the door and practice before going for the top tier corps. I think this would help new corps instead of them fearing that they will just be pubstomped by vets. Just my thoughts
Basically what I was going to say, I really love close matches so I will avoid PC like the plague.
Suggestion: Occasionally have the lower skill district Have a high reward planet to fight over (a rare mineral is discovered) , the team that wins gets a high reward for a while , then it defends its high reward planet from a team in the bottom of the strong group, it they win they get more rewards, If they win it then it open season but if they actually put a fight they get even more rewards.
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Kain Spero
Negative-Feedback.
4954
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Posted - 2015.04.06 02:23:00 -
[110] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance! A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex. Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun.
The problem right now is that the rewards don't equal the time investment. Also there are too few people interested in the setting up. The logistical burden falls on a few people and they often burn out faster than they can be replaced.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Thor Odinson42
Negative-Feedback
6492
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Posted - 2015.04.06 02:37:00 -
[111] - Quote
Kain Spero wrote:CCP Rattati wrote:Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance! A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex. Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun. The problem right now is that the rewards don't equal the time investment. Also there are too few people interested in the setting up. The logistical burden falls on a few people and they often burn out faster than they can be replaced.
The thing we've been doing with putting your squads in corp squad finder to build squads is pretty ingenious, but it wouldn't work in most corps because you'd have jackasses jumping in those squads.
We need a team builder UI in a bad way. I think many FCs would probably have paid quite a bit of money for one. How many hours wasted saying, "how many in your squad??"?
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Maken Tosch
DUST University Ivy League
11438
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Posted - 2015.04.06 02:45:00 -
[112] - Quote
Vrain Matari wrote:In Eve the zerg can balance the wealthy older entities(or used to be able to), because of our lobby shooter structure we can't make that happen in a single match, we have to find a way to introduce a zerg mechanic, but as naturally and immersively as possible.
A successful implementation of PC will be a game of check and balances on several fronts. That means for each factor in PC we have to set up competing mechanics. The community has already touched on all of this, i'm just trying to corral ideas into game rules in this post.
It would be good at this point to know what the devteams's warbarge is going to do: in his origainal post, quoted by Maken above, Rattati implies that the warbarge mechanics will address alts and district locking through 'loyalty rank' and 'command point' mechanics. I have no idea what this actually means. It's prolly time to spill some of the beans, Rattati.
Most of this is going to orbit around the idea of a Strategic Resource(SR). For now this will be isolated to Dust but if we do the job right what we set up now will be ready for near-seamless integration with EVE. What is the SR? No frakkin' clue atm, but it doesn't matter for the ruleset, just keep it EVE-relevant.
Strategic Resource balance mechanic Make the SR over-subscribed. Make spending SR useful/necessary for district maintenance, defensive bonuses, offensive bonuses, clone transport bonuses and make it a tradeable commodity between corps/players.
Empire size balance mechanic Positive feedback mechanic: SR 'extraction' scales with # districts held. Negative feedback mechanic: Raid generation rate scales with # districts held.
Alt Corp Balance Mechanic Positive feedback mechanic: Give logistical & defensive bonuses/tools to single-corp holdings. Negative feedback mechanic: SR production will be lower for a set of districts split up over alt corps. Warbarge mechanic: Dunno but Rat says he's got this taken care of already.
Elite Player Corp lobby match power Positive feedback mechanic: Income generation through destroyed-equipment salvage. Negative feedback mechanic: Raid windows based on # districts held + SR oversubscription.
That's some of the main systems, just to illustrate the balancing mechanics. Whatever systems the devteam do come up with they should all be fully parametrized and server-side configurable.
To expand a little more on what you said, here is a link to another thread but this time regarding warbarge designs.
https://forums.dust514.com/default.aspx?g=posts&t=187533&find=unread
Notice the following:
CCP Rattati wrote: Phase 2/3 - Warbarge Flotilla (Corporation Warbarge) Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim [img]Hangar[/img] - upgrade MCCs or more owned
Phase 4 - Warbarge Flotilla (Corporation Warbarge) Space Elevator - claims unique resource from Districts owned and more
I'm guessing the idea of Strategic Resources will be centered on this. Judging from my experience with industry in Eve Online and looking at how things are right now with Dust, I'm going to guess that the Strategic Resource in question will likely be related to manufacturing certain commodities (weapons, equipment, dropsuit, modules, etc.) that can only be acquired through this process. If my theory holds, it's likely that corporations will then fight for control of these resources to produce said commodities which would then be sold to other players directly in the secondary market assuming Simple Trading has been fleshed out by then.
If you look at Eve Online, null-sec is a constant battle for Strategic Resources such as Technetium which is a critical resource for manufacturing Tech II ships or even more advanced ships such as Capitals and Supercapitals which can only be manufactured inside a null-sec system. Some of these will be used for battle while the rest will be used to sell in the market.
Note that the end goal with this theory of mine is that corporations will fight for control of the secondary market where a lot of ISK is to be made. This is like saying "I control the spice I control the universe". Of course, anything to do with secondary markets will carry risks. Markets are volatile after all especially when you look at Eve Online. One miscalculation or one wrong prediction of the trends and you'll be remembered by the following joke:
"What's black, white, and red all over? Your spreadsheet."
But again, this is just my theory. I wish those crystal balls would work. All I have is a magic 8 ball. /shakes the ball
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Golden Day
Corrosive Synergy Rise Of Legion.
1282
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Posted - 2015.04.06 03:18:00 -
[113] - Quote
Expand pc into nullsec give districts NICE bonuses....such as deploying drones in space that will protect your eve alliance systems from enemy's
I know you wan't it ( -í° -£-û -í°)
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Templar XIII
134
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Posted - 2015.04.06 03:34:00 -
[114] - Quote
Himiko Kuronaga wrote:501st Headstrong wrote:Himiko Kuronaga wrote:I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing. That'd be sick :) Can you explain more on that? If you've never played a Total War game, this footage will probably give you a decent idea of how a campaign works, but more importantly what the map looks like. https://www.youtube.com/watch?v=DQVodJKAkI0For dust PC, I would do something similar to this, but "turns" can be done every 24 hours and how much you can do with those turns is dictated by district placement, clone count placement, and most importantly your number of available command points. Now in Shogun 2, you have clearly defined borders around every province, as well as a town/castle at the center of it. Now replace the concept of a province with a district, and the town/castle with a planetary infrastructure of the corporations choice. Armies move about the map in Shogun 2 as icons of the general or highest ranking officer leading them. In Dust, they would be MCC's loaded with clone detachments. But as in Total War, provinces/districts could also be upgraded with optional facilities on the side with more other functionality specific to that district. One such optional infrastructure when fully upgraded could make it so that the primary infrastructure has additional friendly large turret installations placed around defensive locations. Perhaps another upgrades the missile installations so that they have increased ranged and anti-air capability, shutting down early game enemy dropship strategies. Perhaps another is simply an increased clone reserve for that district, plain and simple. Now ideally, I'd like it so fighting multiple battles in a row on a district meant fighting in different locations on that district for each battle. And having optional infrastructure gives us an excuse to do this. Attacking from the north could have you engaging on one of the optional infrastructures to take out that ones specific advantage prior to the final showdown on the primary infrastructre, but leaving the advantage from the southern infrastructure at full strength. If an attacker is willing to take their time, they could drag out the engagement and hit every one of the optional facilities before taking on the main target in its weakened state. (it also stands to reason that one of these optional facilities would be a skyfire battery for knocking out enemy eve support, but this demands that somebody on the EVE devteam actually gives a damn sadly)
Damn, I like the sound of this idea after watching the video... Building/Grading up districts based on time and corp-strength. Deployable turrets and other infrastructure. little districts holdable by little corps with little income from it. What this needs though is a feature that makes it something to aspire. When a lot of turrets can be deployed, and little to big districts can be reinforced with AI drones to fill up ranks and beyond; when tanks can only be obtained and built from resources gathered in PC and in minor parts FW. When tanks can only be deployed in PC and FW to counter aforementioned massive turrets and such, plus another resource of interest for EVE players, that would very much please me. The idea of turn based district attacks reinforcements or reinforcement redistribution reminded me a bit of SLAY from the PS Home's DUST spot...like it... |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2956
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Posted - 2015.04.06 03:53:00 -
[115] - Quote
Okay, I've gotten some of the salt out of my system, so onto constructive comments.
First Rattati, I believe it would be beneficial to know what is feasible for us to do. Is it simple number tweaks on existing mechanics? Can we add in new features, damage mods for owning districts as an example NOTE: NOT SUGGESTING THIS, JUST ASKING IF SUCH A CHANGE AND SIMILAR ONES ARE FEASIBLE. Can we have things change Eve side or only on the Dust end? I will think of more, but knowing these questions will greatly assist in crowdsourcing any changes if we know what we're working with.
Whirly gun make much thunder! - Victor
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Kain Spero
Negative-Feedback.
4955
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Posted - 2015.04.06 05:37:00 -
[116] - Quote
Thor Odinson42 wrote: The thing we've been doing with putting your squads in corp squad finder to build squads is pretty ingenious, but it wouldn't work in most corps because you'd have jackasses jumping in those squads.
We need a team builder UI in a bad way. I think many FCs would probably have paid quite a bit of money for one. How many hours wasted saying, "how many in your squad??"?
Yeah a team builder would have just as much if not more use for PC as it does for faction warfare.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5626
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Posted - 2015.04.06 05:50:00 -
[117] - Quote
Kevall Longstride wrote:OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be is kind of silly. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know.
In EVE, you can blob with numbers and individual incompetence can still go toward victory.
In Dust PC, not being at the top of the game means you are met with immediate failure.
So I can only imagine how PC nearly tore your organization apart. You're supposed to be there for the newbies, and this was akin to throwing them to the wolves. A hilarious thing to envision, honestly. I wish you'd recorded.
Usually banned for being too awesome.
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ContraBanJoe
FACTION WARFARE ALLIANCE
410
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Posted - 2015.04.06 05:55:00 -
[118] - Quote
The current issues with PC are simply a symptom of the games yet addressed mechanics. Namely, player retention acquisition. Failure to improve the player base lends us to a situation where we inadvertently diminish the times for matches. This is something I have learned from other games, and SHOULD at all costs be headed.
NO MORE GAME MODES..... if CCP wish to fix PC, I will try and help all I can to get more people involved. However, my position is in favor of Factional Warfare.
CCP, PROVE ME WRONG
o/
4500 INACTIVES
YOU worry about your KDR???? EAT A TIN CAN FROM THE TOP OF A TREE...
TCTR = [TIN CAN / TREE RATIO]
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JJ'S
Krusual Covert Operators Minmatar Republic
73
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Posted - 2015.04.06 06:13:00 -
[119] - Quote
Kevall Longstride wrote:OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be is kind of silly. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know.
PC became a minority... It is a learned behavior from a game feature that has stayed the same since implementation.
Nearly every corporation participated in PC for months when it launched.. There are some who didn't like the scheduled time line approach to it.. As even Pyrex uses this as an excuse to why they stopped PC'ing..
But in majority most people stopped PC'ing because the lag made it nearly unplayable for 8-9 months of DUST's mid product cycle.
That mixed with the DIsconnects.
Now we have largely lost our veteran populations and are stuck with maybe 400 players max that are true active vets...
And a majority of DUST's players are users that have picked up the game within the last 3-6 months.. PC for most of 2014 was near pointless.
D-Uni was alot of bullshit... The Drama that one corporation created in PC was insane... Nearly every power corporation who ended up running the show ended up making concessions to D-Uni on allowing them free districts to which they completely tried to manipulate situations so that leadership was making a profit off of PC that was given to them because of their name.
Despite what is said about pulling D-Uni out of PC... Pretty much D-Uni held districts for a majority of PC's existence.. Largely given to them by the alliances of power those days.
If your argument about relevancy to PC is based on D-Uni students not being able to form 15 people under a leader and be competitive with people at the end game of DUST? well that is just funny.. |
DeathwindRising
ROGUE RELICS
968
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Posted - 2015.04.06 06:29:00 -
[120] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
Not enough territory to expand. Too many corps to fight. It's easier to hold a district through non aggression treaties than trying to take one by force. The cost of clone pack is prohibitive |
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