Shiyou Hidiyoshi
Ancient Exiles.
1368
|
Posted - 2015.04.06 22:16:00 -
[1] - Quote
Balistyc Farshot wrote:I would like to add in that when designing PC think of three points: Ringers of the best players will be involved no matter what. Flip side if you tell someone this is the pinnacle, they need to be climbing towards something and currently it is to fight the best players in a game where they try their hardest. I think the issue is that the best have not been invested in training other players for quite a long time. Make them require other players so it isn't the same 16 guys from a combination of corps always fighting each other.
Make the corp care for its Mercs and the Mercs care for the corp. I have said this in other threads but corp loyalty should be a two way street. Players should need corps and corps should need players. Others have said it as well but let the individual player get value from playing in the big games. If they never feel value why would they strive for this? If the corp doesn't need the corp members because they will use ringers why do they care about baby corp mates?
Always remember, someone is going to ring together all the big alliances and try to game the system with politics. We all know that the best players for some reason hate fighting each other in tough fights in this game, so force this a little by encouraging a rotation that doesn't become a peaceful sit down with another corp. This game requires fighting to interact and focus on fighting.
1. Yes ringers who are good are always involved no mattet what but I have an idea as to how to limit it so there isn't extreme ringing going on.
2. Many of the people in PC are old faces but new faces are showing up, the problem is keeping people interested and making them realize that they cannot play PC like a pub or even expect to pull their pub scores in PC easily. I have tried teaching new players in other corps and it is hard keeping them motivated. For many, starting in PC is like starting to play Dust before matchmaking, it is a long painful road.
3. I agree but to be more specific, corps in PC should provide minor benefits to those in the corp and the benefits could be tiered too. Mercs should have benefits though, maybe different benefits but not things as good as people who have been in a PC corp for a long time. CEOs should also decide who gets the benefits, pub players in a corp should not benefit from the work of PC players and the CEO should decide who gets rewarded with bonuses and who does not. As for minor ringer benefits that could be different but minor when compared to corp benefits, they should be earned somehow instead of given by someone because they are mercs who do what they please with no leadership. Lastly, maybe there can be another type of benefit that is even more minor than the ringer benefit which is alliance wide. Alliance members should get rewarded for helping the alliance, maybe corp A's CEO can give benefits to corp B's members individually for helping.
4. Incorrect to a certain degree, most want good fights not constant stomps. Only the pub players who kd pad that try PC want nothing but stomps, the others want actual fights.
"I don't always lock threads but when I do, I vigorously masturbat afterwards." - CCP LockingBro
|
Shiyou Hidiyoshi
Ancient Exiles.
1371
|
Posted - 2015.04.09 00:01:00 -
[2] - Quote
Balistyc Farshot wrote:Cyrus Grevare wrote:Idea time,
First all if large scale battles can't be had in PC yet due to hardware (hopefully some day) we really need to get some form of attrition warfare, a way for numbers to matter, not just magic number 16, please give thought to this.
Anyway,
It's always seemed cool to know where my merc is when viewing the star map, but a bit frustrating to know it doesn't mean ANYTHING. What if you could use that for PC?
TROOP MOVEMENT
16 is all you need right? but they can't be everywhere at the same time no? At least they shouldn't.
Have each character be able to move his location in the starmap, then have him be able to participate in PC battles if he's ACTUALLY at the contested district (or planet if that's too specific) EVE does it if I understand it correctly, you have travel time, we could do that in Dust514 too.
Say for example I could move to an adjacent planet one time each day, to an adjacent district each hour or something like that.
* Small corps would have all its PC guys stationed at their home district venturing too far would leave it hard to defend. * Big corps could not overextend with just 16 in corp, not without leaving everything behind undefended. * Ringers could still ring IF they take their time to get to the location. * New strategies for battle logistics could be formulated by having some stay defend, others move and attack, rallying to vulnerable locations, etc. * Star map would be cleaner, with corps owning adjacent locations, not districts here and there or all around.
Of course, there could be drawbacks to having to move around, if any you could fix in with a warbarge module :D call it a 'Warp drive' similar to the experimental weapons lab, have it consume some amount of WB components for instant travel, some 1000 per planet or per use or something, discount @each level. This is brilliant! Please listen to his idea. Another piece would be to allow people to see what the counts of mercs by corp are per planet. Then they could tell if someone is massing an army against them. Then even the corp mercs not in PCs simply hanging around the HQ would add value by being a deterant. The enemy doesn't know that isn't our best player bumming around the main base, when really that 10 man team from our corp and those 6 ringers are preparing for an attack/raid. Plus, having more than one 16 merc skilled team becomes important. The other piece is give districts the ability to spend points to kick mercs out of their district back to a safe district or home district. Then the topic of land ownership becomes interesting. There are problems with that
1. How will attackers join the fight? Someone ferries them? If so then the change is pointless. If attackers can join freely then that team is sooooo screwed. An organized PC team will demolish a disorganized pub style team. If the attacker or defender chooses who can join then it is very similar to the current scenario of choose your ringers.
2. PC is not whoever fields their best 16 corp members for the most part anymore. The closest to that statement is whoever fields the best of their corp and ringers they can get. I already proposed a solution to Ratati that makes it so corps can't field whatever best 16 players in the game they can find at the time.
3. Attrition with the current size of Dust's playerbase is very bad. There is another word for it in gaming, it is called burning out. Defending districts with attrition makes PC become a job, literally. People do not want PC to be like a job or have more logistical crap to deal with. People would have to work even harder to defend their land which makes owning districts a pain. We want PC to grow, not make corps feel like owning districts is feeding and caring for a baby which would chase more away.
Imagine defending one district from constant attacks and dealing with attrition, I hope that corp does not have plans for the weekend because they have to deal with a constant zerg.
4. PC is suppose to be competitive, it should reward those who can compete not punish them for not recruiting every soul they encounter to have legions of troops to field any second. This thing already exists in PC and most hate it, it is called a blue donut. It is when an alliance that can field many PC teams exists and anyone that fights them is basically fighting an endless amount of players. The corp can win every fight but it starts to be a job for the players because every day they have PCs which becomes a major drag. Some people say it is a good thing if PC starts allowing zergs but when they get a district, they start complaining about how PC is a pain and feels like a job.
5. Making a district a nightmare to defend makes districts less valuable which can reduce the amount of corps in PC. It could lead to corps on timers that barely anyone plays have districts with little risk while everyone else has tremendous risk.
"I don't always lock threads but when I do, I vigorously masturbat afterwards." - CCP LockingBro
|