Vell0cet
OSG Planetary Operations Covert Intervention
2912
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Posted - 2015.04.05 20:27:00 -
[1] - Quote
I'm not a CEO and never plan to be. I don't have strong opinions about any particular PC implementation detail, but I do have a set of heuristics that might be useful for guiding design.
1. Corps should be incentivized to field as many players as they can instead of an elite core team of 16-32 players. You shouldn't be punished for fielding only 16 if you want to, but if corp A only uses 16 players and corp B uses 60 unique players over the course of many battles, corp B should have some sort of significant advantage/benefit. Unique players should be counted across multiple accounts (via IP address or something), in other words 1 player using 4 accounts still only counts as 1 player for this purpose.
2. Ringing should be possible, but again the incentives should be set-up so that there is a significant benefit to using a player on your "junior varsity" squad instead of pulling someone in from another corp.
3. There should be some notion of spreading yourself too thin. So it's more advantageous to hold a small cluster of districts, than to spread yourself across a wide area. Distance and proximity should be meaningful. As a result of this some districts may have more strategic value for a corp than others.
4. I'd love to see bases be these modular things (with CPG/PG) that CEOs upgrade with various structures on the map (similar to planetary interaction in EVE). Obviously this is completely beyond the scope of anything currently possible, but perhaps we can work towards this direction. It would be cool if there were ISK sinks for district ownership. Maybe we start small, and allow CEO's to upgrade turrets on the districts (take longer for enemies to hack, faster for allies to hack). Maybe they do more damage, have more hit points, larger aggro radius, and begin the match already blue to the defenders with AI that fires on enemy infantry when it gets in range instead of only firing when fired upon.
This could be the kind of thing raiding does to weaken the enemy defenses. You raid and win several battles and the upgrades that the defenders had paid ISK for are lost. That would create opportunities for a push to capture the district itself.
5. There should be a benefit to owning land. That benefit has to be reasonably balanced. It should primarily be an active benefit and not a passive one.
6. It should be reasonably easy for a new corp to get involved in PC. This mechanism shouldn't be exploitable to allow corps to make shadow corps to pressure their enemies.
Best PvE idea ever!
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