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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Rattati
C C P C C P Alliance
19847
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Posted - 2015.04.05 13:25:00 -
[1] - Quote
Dear players,
the time has come to finetune the ideas mentioned in this thread Planetary Conquest Revisited.
I have created a Planetary Conquest simulation spreadsheet, for us to duke out the actuals, from Clone cost, to attrition rates, to passive vs active income, activity per member, minimum size to run a single district and earning command points.
I have discussed and agreed with the CPM that the next course of action is to initiate direct contact with major Corporation CEO's, both that are active in PC(how we can improve it), and those who aren't (how we can get them interested in PC).
Therefore, I would like to request that all CEO's that are interested in working directly with me, send their skype contact details, player name and corporation name to [email protected]. I will arrange sessions, based on the participation and number of participants.
Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.
Our current iteration, seems to be fairly robust and in-exploitable, but only rigorous discussion can verify that.
I certainly hope to see some emails in my inbox tonight.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Peter Hanther
Kottentale Solutions
88
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Posted - 2015.04.05 13:32:00 -
[2] - Quote
Not experienced enough in the PC side of things to feel like good feedback, but happy to hear this stuff is moving forward. I started this corp with the intention of doing Raids when you made the initial thread!
How can Kottentale Solutions help you?
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Joseph Ridgeson
WarRavens
3637
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Posted - 2015.04.05 13:44:00 -
[3] - Quote
I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance!
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Cody Sietz
Random Gunz Rise Of Legion.
4461
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Posted - 2015.04.05 13:47:00 -
[4] - Quote
I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Pseudogenesis
Nos Nothi
2493
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Posted - 2015.04.05 13:50:00 -
[5] - Quote
As long as district raiding comes as originally promised, I will be a happy man.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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CCP Rattati
C C P C C P Alliance
19849
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Posted - 2015.04.05 13:54:00 -
[6] - Quote
Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance!
A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex.
Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19849
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Posted - 2015.04.05 13:57:00 -
[7] - Quote
Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut.
There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JJ'S
Krusual Covert Operators Minmatar Republic
63
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Posted - 2015.04.05 14:00:00 -
[8] - Quote
Until the players playing on the planets can control or have direct influence over Planetary Infrastructure Material creation in New Eden..
PC largely looses the spark that it once had without it having some hope of actual purpose. The entire motivation around people organizing and giving up free time to participate in PC... Was that it was going somewhere that had actual meaning and impact on the New Eden Galaxy.
So it largely got treated as a training ground in anticipation for more influence and future reason to have tactical 16 man teams that where well practiced.
Until DUST 514 has a stake in the New Eden Galaxy Sandbox.... Any PC changes will strictly be cosmetic.. And merely placate the uninformed and or ignorant. |
JIMvc2
Consolidated Dust
858
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Posted - 2015.04.05 14:11:00 -
[9] - Quote
CCP Ratatti you should give corps the ability to buy a MCC at a price of 75 million isk.
If the corp wins then they get to keep the mcc but if the corp loses then mcc lost and have to buy another one.
If corp A wants to attack 3 districts then that corp has to buy 3 MCC's.
Please look into this. Thank you :)
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5599
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Posted - 2015.04.05 14:27:00 -
[10] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
Smaller scale fights that can hurt a corporation are more likely to spark an extended conflict. If raiding is done in the form of 8 v 8 using small 3 point maps with a single large socket.
It's gotten to the point where with any PC fight most teams field some form of ringers because there just aren't enough quality players to fight these battles centralized in every corporation anymore. And that's ok, it's what alliances are for. But internet drama rarely starts at the alliance level, it starts at the corporation level. Corporations need to be able to more freely instigate bullshit and those small scale fights are a way to give them that freedom.
8 v 8 raiding is key imo.
Otherwise, it'd be the eve link, but from what I hear those guys don't give a damn about us anymore so focus on raiding. Constantly hitting up someones district before it fills up for the week and gets "extracted" would be a hilarious conflict driver.
Usually banned for being too awesome.
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Joseph Ridgeson
WarRavens
3638
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Posted - 2015.04.05 14:40:00 -
[11] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance! A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex. Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun. I am not certain if the same reasoning works in this game. I have done WoW raids that were difficult just to do them or even to spend times with friends. The difference is that raids are actively different than not raiding. There are boss mechanics. Even the most basic "don't stand in fire" is a change up to how most of the game is played.
In DUST, I think I could get the same result out of PC with just grabbing 5 other players and trying very hard in public matches if there was another Squad of 6 doing the same thing. Basically, I feel PC needs something *big* to separate it from just being premade matches with friendly fire.
Thanks for the reply boyo.
Never liked Warhammer 40k. I always thought if I were going to put that much effort into the set up for 'rolling dice with friends', I would just DM for them. *offers fist for nerd fist-bump*
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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501st Headstrong
0uter.Heaven Back and Forth
912
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Posted - 2015.04.05 14:46:00 -
[12] - Quote
Can we start the final fine tuning in this thread Rattati?
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Moody come back
SWBF3!!
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5599
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Posted - 2015.04.05 14:48:00 -
[13] - Quote
I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing.
Usually banned for being too awesome.
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501st Headstrong
0uter.Heaven Back and Forth
912
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Posted - 2015.04.05 14:49:00 -
[14] - Quote
Himiko Kuronaga wrote:I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing.
That'd be sick :) Can you explain more on that?
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Moody come back
SWBF3!!
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The Dark Cloud
Negative-Feedback.
4310
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Posted - 2015.04.05 14:58:00 -
[15] - Quote
The cost for changing infrastructures should be toned down. 100 mil. ISK is way too much for that. Make it 20 mil to be reasonable cause it shouldnt cost a fortune to adjust a map to your prefered playstyle.
I make the scrubs scream and the vets cry.
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Union118
Dem Durrty Boyz General Tso's Alliance
539
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Posted - 2015.04.05 14:59:00 -
[16] - Quote
Ok easter bunny I want a tank with lots of ammo, fatty shields, good turning speed when not moving. I want a wide open map for my tank so it can graze the field. I want a cow bell on the front and one of thoes hanging ********* you see on trucks on the back hitch. And I want it bright green all the way around.
Starter Fit Suits are OP :-)
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2643
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Posted - 2015.04.05 15:03:00 -
[17] - Quote
Good to hear that this is going forward now. Godspeed to the devteam all our CEOs who jump in to lend a hand. o7
Gonna drop a few touchstone points here, but first a question: Is this new implementation of PC going to use a player contract system? Need to know to give pertinent feedback as it changes the discussion quite a bit.
However, player contracts or not, there are some core points that are universal.
Gÿ+Touchstones for PCGÿ+
=ƒÆÇ Some lag is unavoidable. Unplayable lag will destroy the value of this upcoming PC rework.
Gÿá No ISK fountains. But that's not really the point - more like 'nothing that hurts the pub experience in any way'.
G£¬ Honor Sun Tzu. Bring back terrain and geography, no teleporting genpak hotdrops. Strategy good, porridge bad.
G¥ñ Anti-expansion mechanic a content generator for 'B' string & smaller non-PC corps. 'Expansion = manpower deficit'.
GÖP Strategic resource should be a multiplier to battlefield power(offense, defense, both?), but only in PC.
GÖÿ Strategic resource should be raidable. Give the small dogs a piece of the big dogs' game.
GÖÿ Strategic resource should be tradeable.
What the strategic resource is and what it should do is an important and probably long conversation in itself. Imo it should be all about the TACNET.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2643
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Posted - 2015.04.05 15:12:00 -
[18] - Quote
JJ'S wrote:Until the players playing on the planets can control or have direct influence over Planetary Infrastructure Material creation in New Eden..
PC largely looses the spark that it once had without it having some hope of actual purpose. The entire motivation around people organizing and giving up free time to participate in PC... Was that it was going somewhere that had actual meaning and impact on the New Eden Galaxy.
So it largely got treated as a training ground in anticipation for more influence and future reason to have tactical 16 man teams that where well practiced.
Until DUST 514 has a stake in the New Eden Galaxy Sandbox.... Any PC changes will strictly be cosmetic.. And merely placate the uninformed and or ignorant. There's a lot of truth in this. Dust was designed to be a shooter that had meaning. Until we can connect in some meaningful way to New Eden a lot of the way DUST is designed doesn't make much sense. For now, however, baby steps.
Sometimes i feel that if Dust was a character in a video game, it would definitely be the protagonist trapped in a fps survival/horror game.
PSN: RationalSpark
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9541
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Posted - 2015.04.05 15:18:00 -
[19] - Quote
I sure hope this big focus on PC pays off. On paper it suddenly sounds awesome and the pinnacle of what you can get out of an FPS, something "every player should strive for." But practically the fundamental need to schedule a specific part of your day where you have to show up and play . . . and if you want to give room for something to come up outside the game that means you need to have other players on standby, thus giving up a scheduled part of their day for the possibility that they might be needed.
Not really helping with point of the topic so my apologies, I just doubt, barring any major overhaul to what PC is, there are any tweaks you can make that will get many more people interested. It is just the dream of a small niche. Go prove me wrong though if you want.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Cody Sietz
Random Gunz Rise Of Legion.
4461
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Posted - 2015.04.05 15:20:00 -
[20] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Smaller scale fights that can hurt a corporation are more likely to spark an extended conflict. If raiding is done in the form of 8 v 8 using small 3 point maps with a single large socket. It's gotten to the point where with any PC fight most teams field some form of ringers because there just aren't enough quality players to fight these battles centralized in every corporation anymore. And that's ok, it's what alliances are for. But internet drama rarely starts at the alliance level, it starts at the corporation level. Corporations need to be able to more freely instigate bullshit and those small scale fights are a way to give them that freedom. 8 v 8 raiding is key imo. Otherwise, it'd be the eve link, but from what I hear those guys don't give a damn about us anymore so focus on raiding. Constantly hitting up someones district before it fills up for the week and gets "extracted" would be a hilarious conflict driver. Love it.
Another idea, what if certain districts had to be fought on smaller maps, with only 1/2 capture points? Say you would have 2 battles simultaneously with either a 4vs4 or a 8v8 setup? Of course, this probably wouldn't be easy to code into the game right now and would have to be down the pipe line somewhere.
I'd also like it if we couldn't see who was on the other team(or even if they have anyone on the other team) which, I Believe, would add extra bit of tactical though on the part of the CEO(where should he commit his better players, which map will be harder to hold or will the enemy even send anyone at this point because it won't serve them as much as the other)
My 2 isk.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5604
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Posted - 2015.04.05 15:22:00 -
[21] - Quote
501st Headstrong wrote:Himiko Kuronaga wrote:I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing. That'd be sick :) Can you explain more on that?
If you've never played a Total War game, this footage will probably give you a decent idea of how a campaign works, but more importantly what the map looks like.
https://www.youtube.com/watch?v=DQVodJKAkI0
For dust PC, I would do something similar to this, but "turns" can be done every 24 hours and how much you can do with those turns is dictated by district placement, clone count placement, and most importantly your number of available command points.
Now in Shogun 2, you have clearly defined borders around every province, as well as a town/castle at the center of it. Now replace the concept of a province with a district, and the town/castle with a planetary infrastructure of the corporations choice. Armies move about the map in Shogun 2 as icons of the general or highest ranking officer leading them. In Dust, they would be MCC's loaded with clone detachments.
But as in Total War, provinces/districts could also be upgraded with optional facilities on the side with more other functionality specific to that district. One such optional infrastructure when fully upgraded could make it so that the primary infrastructure has additional friendly large turret installations placed around defensive locations. Perhaps another upgrades the missile installations so that they have increased ranged and anti-air capability, shutting down early game enemy dropship strategies. Perhaps another is simply an increased clone reserve for that district, plain and simple.
Now ideally, I'd like it so fighting multiple battles in a row on a district meant fighting in different locations on that district for each battle. And having optional infrastructure gives us an excuse to do this.
Attacking from the north could have you engaging on one of the optional infrastructures to take out that ones specific advantage prior to the final showdown on the primary infrastructre, but leaving the advantage from the southern infrastructure at full strength. If an attacker is willing to take their time, they could drag out the engagement and hit every one of the optional facilities before taking on the main target in its weakened state.
(it also stands to reason that one of these optional facilities would be a skyfire battery for knocking out enemy eve support, but this demands that somebody on the EVE devteam actually gives a damn sadly)
Usually banned for being too awesome.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9460
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Posted - 2015.04.05 15:45:00 -
[22] - Quote
I'm mostly just impressed that you guys are targeting a specific group of players for feedback on something.
Props. Looking forward to seeing how that works out.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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jordy mack
WarRavens
393
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Posted - 2015.04.05 15:52:00 -
[23] - Quote
a little dream of mine...
districts are open to the owner all the time for practice/training. and theres only 1 hour from attacking to deploying.
i like the idea of giving teams less info on their opponents too. why do we mail them notifications of battles then get there and swap rosters in the warbarge?
isnt that what spies are for?
Less QQ more PewPew
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LUKE ANDREWS1
OUTCAST MERCS General Tso's Alliance
34
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Posted - 2015.04.05 16:24:00 -
[24] - Quote
JIMvc2 wrote:CCP Ratatti you should give corps the ability to buy a MCC at a price of 75 million isk.
If the corp wins then they get to keep the mcc but if the corp loses then mcc lost and have to buy another one.
If corp A wants to attack 3 districts then that corp has to buy 3 MCC's.
Please look into this. Thank you :)
I don't know who u are but u know nothing about pc... Lol the reason why no corporations are in pc is because clone packs are so expensive so u think making it even more expensive is going to improve pc? Ur mad.. thanks ccp for not looking into this hahaha |
jade gamester
VENGEANCE UNB0UND
236
|
Posted - 2015.04.05 16:31:00 -
[25] - Quote
CCP Rattati wrote:Dear players, the time has come to finetune the ideas mentioned in this thread Planetary Conquest Revisited. I have created a Planetary Conquest simulation spreadsheet, for us to duke out the actuals, from Clone cost, to attrition rates, to passive vs active income, activity per member, minimum size to run a single district and earning command points. I have discussed and agreed with the CPM that the next course of action is to initiate direct contact with major Corporation CEO's, both those that are active in PC(how we can improve it), and those who aren't (how we can get them interested in PC). Therefore, I would like to request that all CEO's that are interested in working directly with us, send their skype contact details, player name and corporation name, plus district ownership to [email protected]. I will arrange sessions, based on the participation and number of participants. Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason. Our current iteration, seems to be fairly robust and in-exploitable, but only rigorous discussion can verify that. I certainly hope to see some emails in my inbox tonight. I'm all for the pc changes but something that needs be acknowledged is ringers corporations owning larger percentages of Molden Heath when there activity is way below 10 % and then fieldin the best players in the game
exposedsquad
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Travis Stanush
GunFall Mobilization
462
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Posted - 2015.04.05 16:32:00 -
[26] - Quote
Himiko Kuronaga wrote:501st Headstrong wrote:Himiko Kuronaga wrote:I'm a fan of Total War style games.
Honestly, if we could build a game mode like that which had a more intricate ground map and rules associated with it, instead of this wheel of districts.... that'd be something worth playing. That'd be sick :) Can you explain more on that? If you've never played a Total War game, this footage will probably give you a decent idea of how a campaign works, but more importantly what the map looks like. https://www.youtube.com/watch?v=DQVodJKAkI0For dust PC, I would do something similar to this, but "turns" can be done every 24 hours and how much you can do with those turns is dictated by district placement, clone count placement, and most importantly your number of available command points. Now in Shogun 2, you have clearly defined borders around every province, as well as a town/castle at the center of it. Now replace the concept of a province with a district, and the town/castle with a planetary infrastructure of the corporations choice. Armies move about the map in Shogun 2 as icons of the general or highest ranking officer leading them. In Dust, they would be MCC's loaded with clone detachments. But as in Total War, provinces/districts could also be upgraded with optional facilities on the side with more other functionality specific to that district. One such optional infrastructure when fully upgraded could make it so that the primary infrastructure has additional friendly large turret installations placed around defensive locations. Perhaps another upgrades the missile installations so that they have increased ranged and anti-air capability, shutting down early game enemy dropship strategies. Perhaps another is simply an increased clone reserve for that district, plain and simple. Now ideally, I'd like it so fighting multiple battles in a row on a district meant fighting in different locations on that district for each battle. And having optional infrastructure gives us an excuse to do this. Attacking from the north could have you engaging on one of the optional infrastructures to take out that ones specific advantage prior to the final showdown on the primary infrastructre, but leaving the advantage from the southern infrastructure at full strength. If an attacker is willing to take their time, they could drag out the engagement and hit every one of the optional facilities before taking on the main target in its weakened state. (it also stands to reason that one of these optional facilities would be a skyfire battery for knocking out enemy eve support, but this demands that somebody on the EVE devteam actually gives a damn sadly)
I dont know if that would ever be possible on the PS3 but as an avid Total War fanboi I would sell my left nut for a chance that would happen...
No I will not show you where they touched me!!!
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Adipem Nothi
Nos Nothi
8562
|
Posted - 2015.04.05 16:34:00 -
[27] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that No ringers for Raids. No scheduling. No advanced warning. Problem solved!
Shoot scout with yes.
- Ripley Riley
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DUST Fiend
16251
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Posted - 2015.04.05 16:38:00 -
[28] - Quote
No changes you make will mater to anyone if you can't stabilize the FPS in PC
Contests, Sales, Writing etc
Fly Safe
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Grimmiers
848
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Posted - 2015.04.05 16:39:00 -
[29] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
If raids allow pirate corps to fight just for the hell of it that blue donut would have ants crawling all over it. I'm also wondering if you've had any ideas around dust being part of eve's planetary interaction.
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KingBabar
Negative-Feedback.
2835
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Posted - 2015.04.05 16:41:00 -
[30] - Quote
I find this entire endevour to be of little interest.
Lag and bad framerate is still the limiting factor in my not so humble opinion.
It doesn't matter how nice the house is if the fundation is this level of bad.
Please understand, going 1 vs 1 in CQC and hosing all my 2x damage modded Six Kin bullets on a target, from behind, only to see them turn around and instagank me with the same gun, me dying when he is at half shields is extremely frustraiting.
Not all PCs are this bad, but too many are. The last PC I played was frustraiting to a point of me turning the game off, for how many days remains to be seen. 2 kills, both with nades, 12 deaths, mostly more or less as described above.
It goes like this: My target moves left, I aim left, but nothing happens for about half a second, then suddenly the game updates, and my aim is way past of my intended spot, I then aim right again to compensate and the same thing happens, soon enough, I am quite dead.
It amases me how I can shoot and shoot with little to no results, only to be "one shotted" in return. And by that I mean: I start taking damage, but its not showing on my end, suddenly the game updates again and it gives the illusion of being one shotted.
And worst of all, I have super fast top notch "cost me a fortune to install" fiber optics. Its supposed to be 60/20, whatever that means...
This has been the story since launch, yes people like me will play some games with the new system, though not many in my case if performance is at a point, like many games now, where I feel like player skill is a minute factor compared to who has the lag Gods on their side.
You are very welcome to Norway Rattati, and experience what the "real world" feels like in a PC game. I'll serve excellent tea and all raindeer you can eat...
TDLR: Lag and bad framerate is still the most important issue after 2 years, all other mechanics is more or less pointless cause I am not gonna play more PC if the performance is as bad as now.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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