MINA Longstrike
Kirjuun Heiian
2476
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Posted - 2015.04.05 18:45:00 -
[1] - Quote
I do not have much experience with pc and that is large a product of my first experiences with it while I was a director in 2shitz1giggle. Now, most of our players in that corp weren't amazing in fact I was probably one of the best in their roster, and I only consider myself to be marginally above average. The a large number aspired to pc like we have been 'told' we should, however there are/were huge barriers to entry.
A rogue director ended up going ahead and purchasing 3 clone packs taking about 35% of the total corp wallet for battles none of the other directors were even sure that people could show up for. The people we fought ended up talent pooling - grabbing 'the best' players from several other corps, and the battles themselves were a combination of every single 'easiest' and most frustrating to deal with 'tactics' from perma-spin scanning to insane equipment spam to other things.
We lost all of the matches due to 'established' pc corps being able to draw from a much larger pool of players while my corp was stuck trying to work with much lower sp 'free agents'. The worst part however is that we were fighting in the era of the blue donut isk fountain - even if we had won, corps with infinite isk could easily grind us down. Players in the corp ruined themselves financially for an unwinnable fight and promptly quit shortly after. There are too many defenders advantages even today without infinite isk being a thing.
I have ringed in about three pc matches at various times since and it's still really a question only of 'who can get the 'best' players to exploit the most mechanics, the hardest, the fastest'. Be it cru camping, re flinging, extreme highspot uplinks or any other thing (walls of heavies with hmgs & logis that are nigh impossible to fight etc)
I am extremely opposed to passive isk coming back to pc, or with costs for mcc's/clone packs being increased. I am extremely in favor of low cost raids (10million or less, maybe even something generated by corporate warbarges) that allow asymmetric warfare (you get 8 players, we get 12) especially with the intent of reducing the strength of talent pooling. I want to see reasons to hire neutral parties for attacks (without resorting to talent pooling) that are diversionary or sabotage oriented.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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