|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2643
|
Posted - 2015.04.05 15:03:00 -
[1] - Quote
Good to hear that this is going forward now. Godspeed to the devteam all our CEOs who jump in to lend a hand. o7
Gonna drop a few touchstone points here, but first a question: Is this new implementation of PC going to use a player contract system? Need to know to give pertinent feedback as it changes the discussion quite a bit.
However, player contracts or not, there are some core points that are universal.
Gÿ+Touchstones for PCGÿ+
=ƒÆÇ Some lag is unavoidable. Unplayable lag will destroy the value of this upcoming PC rework.
Gÿá No ISK fountains. But that's not really the point - more like 'nothing that hurts the pub experience in any way'.
G£¬ Honor Sun Tzu. Bring back terrain and geography, no teleporting genpak hotdrops. Strategy good, porridge bad.
G¥ñ Anti-expansion mechanic a content generator for 'B' string & smaller non-PC corps. 'Expansion = manpower deficit'.
GÖP Strategic resource should be a multiplier to battlefield power(offense, defense, both?), but only in PC.
GÖÿ Strategic resource should be raidable. Give the small dogs a piece of the big dogs' game.
GÖÿ Strategic resource should be tradeable.
What the strategic resource is and what it should do is an important and probably long conversation in itself. Imo it should be all about the TACNET.
PSN: RationalSpark
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2643
|
Posted - 2015.04.05 15:12:00 -
[2] - Quote
JJ'S wrote:Until the players playing on the planets can control or have direct influence over Planetary Infrastructure Material creation in New Eden..
PC largely looses the spark that it once had without it having some hope of actual purpose. The entire motivation around people organizing and giving up free time to participate in PC... Was that it was going somewhere that had actual meaning and impact on the New Eden Galaxy.
So it largely got treated as a training ground in anticipation for more influence and future reason to have tactical 16 man teams that where well practiced.
Until DUST 514 has a stake in the New Eden Galaxy Sandbox.... Any PC changes will strictly be cosmetic.. And merely placate the uninformed and or ignorant. There's a lot of truth in this. Dust was designed to be a shooter that had meaning. Until we can connect in some meaningful way to New Eden a lot of the way DUST is designed doesn't make much sense. For now, however, baby steps.
Sometimes i feel that if Dust was a character in a video game, it would definitely be the protagonist trapped in a fps survival/horror game.
PSN: RationalSpark
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2647
|
Posted - 2015.04.05 19:00:00 -
[3] - Quote
Luther Mandrix wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Sansha,Jove, NPCs like Pirates should start battles using Pub Base as needed. To keep things moving. Npcs should be able to take districts also.Maybe someone in CCP Shanghi can start attacks for NPCS in PC Love this. If nobody is raiding the PC landholders, popup special contracts from the npc pirate corps.
PSN: RationalSpark
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2647
|
Posted - 2015.04.05 19:09:00 -
[4] - Quote
DUST Fiend wrote:Cross Atu wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right? I used to want nothing more than drones in this game. Now? I PRAY we never get them. Poorly animated drones with Turret AI? Lmfao No. Been spending a few days mulling over an idea for a completely different game mode: Let players run the drones.
Keep it as simple as possible: 3 drone models with a few loadouts each. It would be a completely separate account/character and while playing the drone a player would be anonymous(or maybe with a unique drone ID, not sure). Drone battles would not let you choose where to fight or who to fight.
No profit or loss just free experience.
That's the guts of it. Might be a great way to introduce players to PC-like battles.
PSN: RationalSpark
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2647
|
Posted - 2015.04.05 19:55:00 -
[5] - Quote
Thor Odinson42 wrote: ...... This would prepare you for PC battles as much as playing Mario Cart would.
I understand what you're saying but disagree in a sense.
With pubs separated by mu and assuming someday viable and engaging PC & FW, a player-drone mode might well be the only way new players can be exposed to older players playing at the top of the game. That will be an eye opener for many.
Give the drones a 500 'clone' count, solid ehp/regen and instant respawn and some peeps will learn through observation/repetition. Because there's nothing to lose or fittings to puzzle over everything comes down to strategy, teamwork, tactics and gungame.
PSN: RationalSpark
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2647
|
Posted - 2015.04.05 19:58:00 -
[6] - Quote
Thor Odinson42 wrote:Maken Tosch wrote:I'm sure CCP has models for jet fighters since they were originally available to players back during the very-early days of closed beta or maybe alpha. Though I'm not sure how a rudimentary AI would be able to handle jet fighters if they are ever used as pirate NPC attacking PC districts. I think the notion of adding controllable drones and things of that nature on this hardware is ridiculous. Might as well ask for them to make your Johnson bigger. It's prolly less resource intensive than animating mercs.
Anyway i'm gonna drop the drone thing now, it's borderline off-topic and everything important has already been said.
PSN: RationalSpark
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2652
|
Posted - 2015.04.06 01:44:00 -
[7] - Quote
In Eve the zerg can balance the wealthy older entities(or used to be able to), because of our lobby shooter structure we can't make that happen in a single match, we have to find a way to introduce a zerg mechanic, but as naturally and immersively as possible.
A successful implementation of PC will be a game of check and balances on several fronts. That means for each factor in PC we have to set up competing mechanics. The community has already touched on all of this, i'm just trying to corral ideas into game rules in this post.
It would be good at this point to know what the devteams's warbarge is going to do: in his origainal post, quoted by Maken above, Rattati implies that the warbarge mechanics will address alts and district locking through 'loyalty rank' and 'command point' mechanics. I have no idea what this actually means. It's prolly time to spill some of the beans, Rattati.
Most of this is going to orbit around the idea of a Strategic Resource(SR). For now this will be isolated to Dust but if we do the job right what we set up now will be ready for near-seamless integration with EVE. What is the SR? No frakkin' clue atm, but it doesn't matter for the ruleset, just keep it EVE-relevant.
Strategic Resource balance mechanic Make the SR over-subscribed. Make spending SR useful/necessary for district maintenance, defensive bonuses, offensive bonuses, clone transport bonuses and make it a tradeable commodity between corps/players.
Empire size balance mechanic Positive feedback mechanic: SR 'extraction' scales with # districts held. Negative feedback mechanic: Raid generation rate scales with # districts held.
Alt Corp Balance Mechanic Positive feedback mechanic: Give logistical & defensive bonuses/tools to single-corp holdings. Negative feedback mechanic: SR production will be lower for a set of districts split up over alt corps. Warbarge mechanic: Dunno but Rat says he's got this taken care of already.
Elite Player Corp lobby match power Positive feedback mechanic: Income generation through destroyed-equipment salvage. Negative feedback mechanic: Raid windows based on # districts held + SR oversubscription.
That's some of the main systems, just to illustrate the balancing mechanics. Whatever systems the devteam do come up with they should all be fully parametrized and server-side configurable.
PSN: RationalSpark
|
|
|
|