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Thread Statistics | Show CCP posts - 10 post(s) |
Thor Odinson42
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Posted - 2015.04.05 17:37:00 -
[1] - Quote
CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that
Make raid defense a big part of district ownership. Multiple no-shows on raids work on clone reserves. If you don't have the numbers to maintain your districts they become vulnerable to attack and easy flip.
I'd even go so far as to put a corporation ranking for district maintenance. If they no-show enough, raids become available on their districts through special public contracts. This would eliminate the ability of small corporations from holding too much land. I think there would be a large number of corps that only focused on raiding. District owning corps would have ripe targets constantly as the current population in PC don't have the numbers to maintain 245 districts.
This constant state of action would lead to raiding corps to fill the vacuum and take up land ownership. Those corps would then have to focus more on district maintenance and clone management. Thus creating another vacuum in the raiding sector.
I think this creates the necessary progression and accessabilty to get people into PC. |
Thor Odinson42
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6476
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Posted - 2015.04.05 18:55:00 -
[2] - Quote
Luther Mandrix wrote:Cross Atu wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right? Drone or Pirate Attacks in PC 1.Players could play as drones (Gears of War has two sides one locust one humans)All CCP has to do is give players 4 drone suits that players can use only for Drone attack or defend. A.Medic(Repair)Drone B.Heavy Drone AV C.Front Line Drone D.Recon Drone 2.Pirates Factions (New source of Money selling BPOs Dropsuits and Arms) A.Faction Warfare deploys Pirates into PC B.The Raiding could be based on the qying in FW just add to Faction Ware Raid PC
How about jet fighters, speeders, and taking over Titans while we are at it!! Think big! |
Thor Odinson42
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6476
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Posted - 2015.04.05 19:08:00 -
[3] - Quote
Vrain Matari wrote:Luther Mandrix wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Sansha,Jove, NPCs like Pirates should start battles using Pub Base as needed. To keep things moving. Npcs should be able to take districts also.Maybe someone in CCP Shanghi can start attacks for NPCS in PC Love this. If nobody is raiding the PC landholders, popup special contracts from the npc pirate corps.
No showing raids makes districts vulnerable. If vulnerable districts aren't attacked within 24 hours then NPC corp flips it, making it flip able by simply launching a raid.
I don't think this would happen much, as I think as long as raids are potentially lucrative you would have a lot of activity at the bottom end of PC. If there isn't enough activity by the current landholders, you'd start to see new faces enter the fray.
These people wouldn't even have to be successful as landholders to make their own mark in PC. You'd still have the try hard PC battles, but you'd have to always be dealing with peasants pestering you. I can't help but imagine groups stepping up their game quickly working as a team in raids on a persistent basis.
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Thor Odinson42
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6476
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Posted - 2015.04.05 19:11:00 -
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Maken Tosch wrote:I'm sure CCP has models for jet fighters since they were originally available to players back during the very-early days of closed beta or maybe alpha. Though I'm not sure how a rudimentary AI would be able to handle jet fighters if they are ever used as pirate NPC attacking PC districts.
I think the notion of adding controllable drones and things of that nature on this hardware is ridiculous.
Might as well ask for them to make your Johnson bigger. |
Thor Odinson42
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Posted - 2015.04.05 19:12:00 -
[5] - Quote
Vrain Matari wrote:DUST Fiend wrote:Cross Atu wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right? I used to want nothing more than drones in this game. Now? I PRAY we never get them. Poorly animated drones with Turret AI? Lmfao No. Been spending a few days mulling over an idea for a completely different game mode: Let players run the drones. Keep it as simple as possible: 3 drone models with a few loadouts each. It would be a completely separate account/character and while playing the drone a player would be anonymous(or maybe with a unique drone ID, not sure). Drone battles would not let you choose where to fight or who to fight. No profit or loss just free experience. That's the guts of it. Might be a great way to introduce players to PC-like battles.
This would prepare you for PC battles as much as playing Mario Cart would.
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Thor Odinson42
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6481
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Posted - 2015.04.05 21:49:00 -
[6] - Quote
gustavo acosta wrote:Spkr4theDead wrote:Work on FW first, that would likely have a bigger playerbase than PC. Unless PC is set up so that all corps can participate. That want to at least.
Seems about as logical as introducing American football to Europe by starting out with a pro league. Google NFL Europe to check out how that worked out. |
Thor Odinson42
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6481
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Posted - 2015.04.05 21:56:00 -
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Kevall Longstride wrote:OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know.
I can tell you with a 100% certainty that it simply came down to so few being able to logistical handle dominating the entire PC landscape. People could manage their districts and still ring in various other battles.
People just wanted to play as much PC as they could, but ended up pushing people out of it. Imagine the complaints about pubs, but add in millions invested and lost individually. You think you've got it going on and you are going to take a district and there's a team full of ringers there instead. After a while people figured it was best to give up and join the more successful groups or quit PC altogether.
The key is to make that more difficult. If that isn't addressed them it'll just repeat itself. |
Thor Odinson42
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6486
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Posted - 2015.04.06 01:25:00 -
[8] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:Luther Mandrix wrote:How about Gear level restricted systems and planets. 0.6-0.8 SYSTEM Milita gear System Standard 0.5 System Advanced 0.4 System Advanced 0.3 System Advanced 0.2 and 0.1 Proto 0.0 Above proto
0.6-0.8 Conservation Districts or the Slums where poor Corps can have a more of a chance to hold districts,Gear restricted Systems.
Lock out on a character basis In Eve you can't fight for the enemy miltia . Corp and Characters that have to choose what Sec Status they fight in and they will be locked into that Sec.They can ring in their Sec but not ring in the other sec status. Planet Bob is Sec 0.7 Planet Frame is Sec 0.2 Elite Players to play in PC Attacking to Take District or defending District must Register to that Sec number and will be locked out of the other Sec Systems . PI in Eve is on Planets ,it doesn't make isk it makes things ,Let the districts make PI Resources that are used in upgrading War-barges and the structures themselves on the Districts. Lower Sec Planets can have a more valuable Resource to make them worth fighting over.
They couldn't give planets in MH resources that are solely meant for Dust production. |
Thor Odinson42
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6492
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Posted - 2015.04.06 02:37:00 -
[9] - Quote
Kain Spero wrote:CCP Rattati wrote:Joseph Ridgeson wrote:I find myself unable to be interested in PC. You have stated that it is "what all mercs should strive for" but I see it only as a more work intensive game mode that requires more planning, time, and ISK in order to play (IE, less fun). "Your corporation has 10 districts!" doesn't really make the individual want to do it. Allow me to paraphrase Ben 'Yahtzee' Croshaw:
(Speaking about World of Warcraft): "I asked a raider 'why do you raid?'. They replied 'to get the best equipment.' I followed with 'what do you use the best equipment for?'. Their response: 'to raid with'."
That is kind of the same thing with PC except you don't get any of the best equipment so it is "I need the best equipment/tactics/SP/fittings to PC" but you don't get anything out of it. It only requires without giving. I understand that PC with Capsuleers being able to drop the hammer (and deliver some indiscriminate justice) is one of the unique selling points in DUST but I really have to ask why it is something that "all mercs should aspire (to do)"?
Glad to see that it is being worked on. Thanks for the update and for reaching out to the community for assistance! A part of this revamp is finding a unique, non power creep, reward, such as but not limited to district unique customization f.ex. Thing about raiding, and difficult things, is that the fun is in the doing, it's not for everyone, but there is meaning in it, even if others find it repetitive or boring. Some of my best gaming experiences were WoW raids, but not "just for the loot to get better loot", it's not as simple as that. I also play W40k that takes hours to plan, even more hours to paint (if you do that) , make terrain, get your stuff to a friends house, all for a battle that may be lost in the first round. It's still fun. The problem right now is that the rewards don't equal the time investment. Also there are too few people interested in the setting up. The logistical burden falls on a few people and they often burn out faster than they can be replaced.
The thing we've been doing with putting your squads in corp squad finder to build squads is pretty ingenious, but it wouldn't work in most corps because you'd have jackasses jumping in those squads.
We need a team builder UI in a bad way. I think many FCs would probably have paid quite a bit of money for one. How many hours wasted saying, "how many in your squad??"?
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