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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Alena Ventrallis
Intara Direct Action Caldari State
2585
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Posted - 2015.03.05 15:12:00 -
[1] - Quote
I don't snipe as a dedicated role, but I feel like removing the sniper starter suit is a let-down for the community. Sniping is a role, and should be represented on the battlefield, especially if we get meta lockout modes.
Other than that I see nothing but positives. Although I would keep a close eye on the AScR. More damage to compensate for overheat is a valid mechanic that I completely agree with, but I worry about 1) shield suits becoming even less prevalent in PC and 2) The AScR becoming OP and people wanting it nerfed into the ground. I would simply dial back the added damage until we hit the sweet spot if it indeed becomes OP.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Alena Ventrallis
Intara Direct Action Caldari State
2585
|
Posted - 2015.03.05 15:22:00 -
[2] - Quote
Another point I want to make: your thread to Normalize AV profiles could quickly go very, very wrong in conjunction with a buff to the Madrugar, especially in conjunction with a module to reduce dispersion buildup. I would strongly recommend adding these changes one at a time, to ensure that we don't have another 1.7 situation on our hands, where vehicles were buffed and AV nerfed all at the same time. It may turn out that the Maddie buff puts it ahead of the Gunnlogi, in which case the prevalence of armor AV will be a blessing.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
Alena Ventrallis
Intara Direct Action Caldari State
2590
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Posted - 2015.03.05 17:06:00 -
[3] - Quote
CCP Rattati wrote: Armor hardener needs to be viable, if you are hardening your shields, you still have them. That is not a luxury of armor hardeners.
However, armor has more health without hardeners than shields do. Shield hardeners should provide more ehp simply because shields have far less health to work with.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Alena Ventrallis
Intara Direct Action Caldari State
2591
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Posted - 2015.03.05 17:51:00 -
[4] - Quote
Can ADS also see some of this fititng love?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Alena Ventrallis
Intara Direct Action Caldari State
2592
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Posted - 2015.03.05 21:35:00 -
[5] - Quote
when it says 3x max carried for deployable equipment... is that 3 each, or 3x what it is now?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Alena Ventrallis
Intara Direct Action Caldari State
2605
|
Posted - 2015.03.06 07:06:00 -
[6] - Quote
Fizzer XCIV wrote:duster 35000 wrote:Bright Cloud wrote:To be honest we need a reptool variant that regens shields. That would make shield suits much more viable cause the current meta in pubs is like this for competent squads:
-4Xarmor tanked suits (assaults/sentinels) -1 repping logi (reptool, needle, hives and maybe links) -1 scanner logi (3 active scanners and a nanohive)
That basically sums it up. A armor tanked squad will die much less and the logis will generate insane high amounts of WP to get OB's. A full shield tanked squad will never be aible to compete with that. Also anti shield weapons are much more brutal against caldari/minmatarr suits then anti armor weapons are against amarr/gallente. I seriously recommend to implement a reptool that only heals shields and give the Caldari Logi a bonus for that (basically a mirrored minnie logi). Or just fix the actual shield problem instead of relying on teamates to fix it. What shield problem? There is none. Ratatti just said that shields and armor have reached parity. My anecdotal experience in game aligns with his statement. That explains the balance of shield and armor suits in PC.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
Alena Ventrallis
Intara Direct Action Caldari State
2610
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Posted - 2015.03.06 20:51:00 -
[7] - Quote
I agree wholeheartedly with the damage buff. The overheat is sufficient drawback to warrant more damage.
I am iffy on the amount of damage increase. 15% is a pretty big jump. Wouldn't a smaller 10% buff be better, and we can dial it in from there?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
Alena Ventrallis
Intara Direct Action Caldari State
2614
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Posted - 2015.03.08 16:05:00 -
[8] - Quote
Hawkin P wrote:Tanks still sound useless against infantry. Making the only point of tanks to fight other tanks makes tanks pointless on the battlefield.
LAV nerf is completely unnecessary. They were not even slightly OP. There only use now will be as taxi's to get from point A to point B.
If this is the vehicle update, how can you not fix the ADS mechanics? However, vehicles are getting more fitting and more slots, so they will be sturdier than today's tanks can be. The actual proto tanks at least.
I agree with you on LAVs though.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
Alena Ventrallis
Intara Direct Action Caldari State
2619
|
Posted - 2015.03.09 14:24:00 -
[9] - Quote
CCP Rattati wrote:MINA Longstrike wrote:CCP Rattati wrote:Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP. It's not rhetoric if it's true Rattati, it's called arguing the point. Many of us find swarms so frustrating because they are mathematically guaranteed to hit. Its 'consistency' has often been a very frustrating point of balance, I remember 1.6 gameplay where I was shot down by swarm fire from the other side of the map by someone who went 'oh noes there's a dropship out time to grab a swarm and aggressively hold r1 at this thing that offends me while standing on a nanohive for forever!' The balance pendulum has swung many times on the swarm where it's gone from overpowered (pre 1.7) to useless (1.7 triple rep maddies) to powerful (hey it could kill tanks again!) to useless (dropships need only hit an afterburner to zoom away!) to powerful again (get too close to a swarm launcher and you are dead - user skill is irrelevant). Maybe it's time to re-think the weapon from the ground up as it's clear that its current form is fundamentally flawed from a balance standpoint. I'd love to see a swarm launcher that can be boiled down to a wordsoup of 'plasma cannon + av grenade lockon'. Who is more likely to die, the swarmer or the ADS? The ADS. Once we start getting hit by swarms we almost always have to run, because we don't have the tank to handle that much incoming damage.
Here's the thing; right now we have a swarm that has enough speed to catch the ADS and enough damage to kill tanks. This is part of the problem. I created a thread about making the assault swarm launcher anti-air while having the regular swarm launcher focus on anti-armor against tanks, but the problem is we are dealing with a weapon that
1) is supposed to be strong enough to deal with tanks, while fast enough to catch ADS when ADS don't have tank levels of health 2) we have no way of knowing when they are coming in until they hit our ship. Multiple pilots have talked about having some sort of warning system so we know we are in danger.
ADS don't want to be invincible in the sky. We just want to be able to fight back when someone uses AV. Rendering is still an issue for ADS, but even if it wasn't, we have no idea which one of those infantry is AV and therefore a threat to us, so we cannot respond properly until we are already being attacked. And then when we are being attacked, I'm dealing with damage meant for busting tanks when I struggle to fit enough HP to reach current base tank health. I honestly feel like separating the assault swarm to be anti-ADS and the regular swarm to be anti-tank is a great step in the right direction, because it means we can balance the two independently of each other; upping damage on the regular swarms to handle stronger tanks doesn't upset the balance between the assault swarm and ADS. But a warning system would also be another great step towards balance. I don't need to know where they are coming from, I just need to know they are coming.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
Alena Ventrallis
Intara Direct Action Caldari State
2627
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Posted - 2015.03.11 02:12:00 -
[10] - Quote
CCP Rattati wrote:
"One giant vehicle nerf with more power to AV", you have got to be kidding...
Will you show us a tank build that has equivalent HP to current tanks?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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