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Thread Statistics | Show CCP posts - 32 post(s) |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22476
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Posted - 2015.03.05 07:13:00 -
[1] - Quote
"HMG DPS: 38400"
*sounds of sobbing*
I believe you have an oddity in your spreadsheet. This column should be damage per minute, or it needs a /60 tacked on.
ASCR changes are great.
Equipment changes... tripling the amount you can carry? O_O Wow. So if I carry Ishukone Gauged Nanohives I can carry 12?
What's with reducing the fitting requirements on the cloaks by <2% at proto? Is that going to make much difference?
I am immensely pleased by the LAV HP nerfs. In an age of BPO LAVs we do not need LAVs with such absurdly high HP numbers. Hopefully the increased fitting space will be good for drivers who properly fit their LAVs, too.
Blaster turrets... What are these changes intended to achieve? To make the blaster a more AV oriented turret? I'm not sure that works as for a 15% increase in DPS heat has increased by a third, and sustained DPS is important when trying to kill a tank with it. Speaking of blaster turrets, will dispersion be coming to the emplacements?
I wonder how missiles will fare.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22476
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Posted - 2015.03.05 07:18:00 -
[2] - Quote
Hm. Do we really need 3x AV grenades, after the damage buffs they got to compensate for only carrying 2?
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22523
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Posted - 2015.03.08 11:02:00 -
[3] - Quote
That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22526
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Posted - 2015.03.08 14:29:00 -
[4] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role. I don't think so, can you demonstrate with numbers please :), to err is to be human so anything is possible. Galmando PLC with Echo buff Minmando Swarm Top AHMG sentinel all at max skills.
Righto, I haven't actually run the numbers yet and that was off the top of my head, so let's go. Will disregard proficiency for all weapons because it only applies to certain damage types. Let's look at raw damage.
Summary at the bottom.
Galmando with Allotek does 1870 damage per shot (glorious). Reload time with Galmando is 3.5*.75 = 2.25. Charge time with maxed skill is 0.45s. Therefore max fire rate without lag and with perfect timing is one shot per 2.7 seconds.
1870/2.7 = 692 DPS
Minmando with Wiyrkomis does 1373 damage per volley. Lock on time is 1.05s with max skills.
I'm not entirely sure how to calculate swarm DPS, honestly. I know there's a forced delay between lock ons and the SDE suggests that's 1 second, but I might be reading the wrong thing. Let's go with the 1 second number for now.
1373 damage per 2.05 seconds means 669 DPS.
Top AHMG sentinel:
The best case scenario for an AHMG is on the Galsent because it can fit 2x damage mods. 2x HDMs gives about a 9% damage increase.
The proto AHMG does 616 DPS under the current proposal. 616*1.09 = 671 DPS
Let's add the forge gun to this list.
Your normal proto forge gun hits for 1440 damage every 3 seconds. With the same circumstances as the AHMG, this leads to 523 DPS. An IAFG will do substantially more at 726 DPS.
Summary:
So under optimal circumstances: PLCs do 692 DPS. Swarms do 669 DPS (?) AHMGs do 671 DPS FGs do 523 DPS IAFGs do 726 DPS
Hm. They're all very close, really. AHMG does very similar damage to swarms and marginally less than the Galmando PLC. Bearing in mind that the Galmando does wonderful, wonderful things to the placon I will point out that a double damage modded non-commando allotek placon without the bonus does 481 DPS. The placon is comparatively only viable on the Galmando, then.
Anyhow, looks like I was wrong about it outDPSing -all- other AV weapons. However, it's very similar in terms of DPS to all the others! IAFGs are the only ones that noticeably outDPS it, at 50 DPS more, and that's a difference of less than 10%.
My concern is that it can very viably compete with all other AV options on raw DPS (and indeed, if those other AV options aren't in optimal circumstances it will noticeably outDPS a good few of them) while being much easier to use than the other options and also being by far the most effective against infantry.
No other AV weapon offers anywhere near as much anti-infantry capability as the AHMG, but the AHMG is right up there with the best of the AV options at the same time. It offers, quite literally, the best of both worlds.
EDIT: I am also concerned that the Galmando is practically required to have viable placon DPS. I know the bonuses fit the commando type, but they just do so much good for the placon that you pretty much need to have them to use the placon viably.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22527
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Posted - 2015.03.08 14:44:00 -
[5] - Quote
CCP Rattati wrote:[ Good, thanks, I had done the same but the work was at the office. Now, only the swarm, the highest dps AV weapon, is the only weapon with no AI capability, as it should. The other ones do both have solid OHK AI capabilities, so the AHMG isn't alone there. However, it does have heat so should be balanced by that. Other than that, I am happy to welcome the Minmatar AV weapon to the game and now we are only missing a heavy laser of some sort.
Unless I miss my mark, the swarm isn't the highest DPS AV weapon? The IAFG is. It's possible that my DPS calcs for the swarms are inaccurate though because as mentioned I'm not certain on the fire delays for it.
In any case, there aren't any significant DPS differences between AV options at the highest levels. I find this odd, because their other capabilities vary so much.
On the forge and placon - Yes, they have OHKO capability, but this isn't really something you can rely on. The forge is actually quite good at it, but requires a 3 second charge time (or a 2.25 second one with no ability to hold). The AHMG can kill all but the hardest of targets within this time. The placon is... difficult to OHKO with reliably. I'm sure you understand what I mean when I say that of all the AV weapons, it probably requires the most skill to use effectively.
So yes, those two weapons have OHKO AI capabilities, but the AHMG is going to be immensely more reliable for killing infantry. Unless the target is a heavy, the AHMG will likely kill it before either of the other options can even shoot at it, and it doesn't have the same one shot attack that means you absolutely must hit perfectly.
I agree, it's nice to see a Minmatar AV weapon. Will the heavy laser be coming soon as well, then?
I am a huge fan of having more different variants of weapons, btw.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22531
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Posted - 2015.03.08 14:51:00 -
[6] - Quote
A couple of other comments:
I notice the militia placon is shifting from a pure CPU to a hybrid PG/CPU weapon. Is this going to be applied to other placons in future or is this exclusively a militia level change?
Will there be any slot changes to the basic medium frames? They universally have fewer slots than the specialised variants. Both the Calassault and Callogi have 5 highs and the basic Cal frame has 4 highs. Could the basic frame have an extra slot, as well? I don't think there are major problems with fitting basic frames at the moment and it would be a shame to have a load of extra CPU/PG that isn't actually used.
And perhaps most importantly:
Will there be a fall damage reduction to compensate for increased jumpiness with myofibs? Given that minscouts with myofibs will jump very high and be very fragile I am concerned that pressing the x button may be suicidal.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22531
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Posted - 2015.03.08 15:08:00 -
[7] - Quote
Hawkin P wrote:Heavy's DO NOT need a further nerf. They already can be destroyed easily by a shotgun scout or assault, or any player that is slightly intelligent and kites them. The last heat nerf to them HMG was too much, is your goal to make the heavy completely useless?
I'm going to go ahead and start laughing now.
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