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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
3
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Posted - 2015.03.05 08:00:00 -
[1] - Quote
Rattati, all german players a know have the problem with havy-logi! The hmg is LP and the range is to short!!!! Why the range to all wappons have been reduced? You should give all wappons more range Rail Rifle 125m, Combat Rifle 110m,...
The range from HMG is miserable, please test is by our self!!!! If you really change the range and set the heat not back to 14/12/10 dust515 will lose so much players (me too!) Now havy-logi combo is not palyable, test it! In Uprising 1.7 havy-logi combo was playable, but now there all around us remote explosives and nova knives!
This is a future game! The vehicles can drive backward as forward! Give shield lav more amor, they fly to much!
I hope you unterstand that you destroy my life, if it will be changed not in the right way!
I hate all Updates after Uprising 1.7 and the RailRifle nerf! Only selfrepair is cool, but havy need more HP/s
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
3
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Posted - 2015.03.05 10:39:00 -
[2] - Quote
The Assault Heavy Machine Gun has the same scatter as the Boundless Heavy Machine Gun and also hurt even less, so it uses nobody! The Boundless is all right, dear fixes the spill Assault=0 then takes it more players! It needs not more damage only the scatter is the problem from the range!
Please Rattati write me what you think!!!
I hate all Updates after Uprising 1.7 and the RailRifle nerf! Only selfrepair is cool, but havy need more HP/s
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
3
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Posted - 2015.03.05 13:32:00 -
[3] - Quote
ASSASSINO RITARDATO wrote:Wait...are you nerfing the hmg damage or is it a bug?
They don't know that the scatter from the assault hmg is enabled!
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dps!
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
3
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Posted - 2015.03.06 18:57:00 -
[4] - Quote
Greiv Rabbah wrote:Raffael-Puma Austria wrote:The Assault Heavy Machine Gun has the same scatter as the Boundless Heavy Machine Gun and also hurt even less, so it uses nobody! The Boundless is all right, dear fixes the spill Assault=0 then takes it more players! It needs not more damage only the scatter is the problem from the range! Please Rattati write me what you think!!! I think I'd like to understand what you're saying, but I can't really make out what this statement was supposed to be. are you saying the only thing wrong with the assault hmg is dispersion at longer ranges and that with that fixed a damage buff wont be necessary? Sorry for my difficulty comprehending, please clarify this for me if you are able. Sorry, i used google translator a little, but this i write without translator: I want to say that i have big problems with my hmg, the shoots fly anywere, but not in the center from the circle (small point) the sprinkle/dispersion/scatter (didn't know the right word #english not good) by the assault hmg is unnecessary, because when you take it in short range (10m) you don't make more damage, because in near field with normal hmg you hit the enemy with "every" shoot and so the normal will winns against the assoult havy! Do you understand me now?
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dps!
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
3
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Posted - 2015.03.06 21:05:00 -
[5] - Quote
Breakin Stuff wrote:Raffael-Puma Austria wrote:Greiv Rabbah wrote:Raffael-Puma Austria wrote:The Assault Heavy Machine Gun has the same scatter as the Boundless Heavy Machine Gun and also hurt even less, so it uses nobody! The Boundless is all right, dear fixes the spill Assault=0 then takes it more players! It needs not more damage only the scatter is the problem from the range! Please Rattati write me what you think!!! I think I'd like to understand what you're saying, but I can't really make out what this statement was supposed to be. are you saying the only thing wrong with the assault hmg is dispersion at longer ranges and that with that fixed a damage buff wont be necessary? Sorry for my difficulty comprehending, please clarify this for me if you are able. Sorry, i used google translator a little, but this i write without translator: I want to say that i have big problems with my hmg, the shoots fly anywere, but not in the center from the circle (small point) the sprinkle/dispersion/scatter (didn't know the right word #english not good) by the assault hmg is unnecessary, because when you take it in short range (10m) you don't make more damage, because in near field with normal hmg you hit the enemy with "every" shoot and so the normal will winns against the assoult havy! Do you understand me now? Are you saying that the assault HMG dispersion is too big making it poor at fighting? Yes, the dispersion from the assault hmg should be 0% , this is not OP, because you will also lose against other havys in cqc.
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dps!
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
3
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Posted - 2015.03.07 01:38:00 -
[6] - Quote
Why assault hmg gets a 120 clip? It had to be 425! And range from normal hmg of 40,2 meters is to short, it has to be 60m! And the damage has to be by baundless 20.5!!!! Rattati you will lose very much players! I go to reallife, because only YOU destroy the game since Hotfix Alfa to much! All tank changes are also unnecessary!
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dmg.
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
4
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Posted - 2015.03.07 23:24:00 -
[7] - Quote
CCP Rattati wrote:Raffael-Puma Austria wrote:Why assault hmg gets a 120 clip? It had to be 425! And range from normal hmg of 40,2 meters is to short, it has to be 60m! And the damage has to be by baundless 20.5!!!! Rattati you will lose very much players! I go to reallife, because only YOU destroy the game since Hotfix Alfa to much! All tank changes are also unnecessary! I can promise you we will monitor these numbers carefully, and I am pretty sure I haven't destroyed the game . I only have problems with my commando or logi against havys, but havy vs havy is a time intensive fight, if the two havys have an good logi (republic boundless repair in a minmatar logi) , i don't want a very OP havy, but when i play PRO gallente sentinel i have big problems against scouts and can't defend the mission point good, because they are faster as my hmg shoots for now (minmatar) if you set turn speed to 3000 and by breach (for now only alex's modified zx-030) to 1500spm you can reduce the damage, but if the damage will be reduced and spm not higher the sentinels will be for Storm.Fighters unnecessary and we take gallente commandos with 945hp amorr and fully skilled shotgun, this will be the OP suite in cqc and also at the open field in 5m, when Mr. Mk.0 Assault want to make me angry!
So please don't change it, or make it better, because much sentinels who love much hp suites will take the commandos than! (I think so, it don't had to be so)
Please answer me what you think about a faster hmg, Rattati !!! (If you think this is a good idea please test this before a launch! We don't need a secound OP time like burst hmg change from 4000 to 6000smp)
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dmg.
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
4
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Posted - 2015.03.07 23:36:00 -
[8] - Quote
CCP Rattati wrote:Breakin Stuff wrote:Raffael-Puma Austria wrote:Why assault hmg gets a 120 clip? It had to be 425! And range from normal hmg of 40,2 meters is to short, it has to be 60m! And the damage has to be by baundless 20.5!!!! Rattati you will lose very much players! I go to reallife, because only YOU destroy the game since Hotfix Alfa to much! All tank changes are also unnecessary! You're going to be able to blow holes in vehicles. Honestly the old assault HMG did not work. So it's being changed. One of the reasons is we need a minmatar AV gun. TThe assault was a good weapon to test. It will do less DPS but it looks like an excellent weapon choice for the minsent or calsent. It will also chew infantry fairly well. So what I see looks very good. What we get needs to be tested thoroughly by shooting people. Very similar dps, a little lower than normal because it can harm vehicles whereas the other one can not. The clip is reduced to have similar damage per clip and ammo reserves. Ok, but you have to test the gameplay with this clip size before launch! I think the max. Ammo should be the old, because i think this is a wappon for Caldari and Minmatar havys, or do you want to give sentinels an equipment slot for nanohives?, but then they can kill you with remote explosives
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dmg.
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
4
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Posted - 2015.03.08 21:52:00 -
[9] - Quote
I see when i shoot at an enemy in 40m range that i have big problems the breake his shields with my HMG, but when his shields are down (blue shoots at him) it is easy to kill him!
I have an Idea: If the HMG becomes a Hybrid "status" you can brake shields better, but then the power against amorr is not very good, this isn't good to defend in cqc, because thers has nobody shields!
If the HMG will be a Hybrid you have to change the risistence at all havy suites to a resistence at ALL Weappons and set resistance from gallente sentinel higher as them from the amarr suite, because the Amarr Sentinel have 205eHP more as the Gallente and you have to set of course the risistance from Caldari/Minmatar havy suites higher than Amarr/Gallente suites!
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dmg.
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
4
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Posted - 2015.03.08 22:19:00 -
[10] - Quote
By a fight with a Gallente Sentinel against an Amarr Sentinel, the Amarr Sentinel winns nearly every time because he have 15% ressistance and 205eHP more, but the Gallente Sentinel only can hit him 4,5% more damage and so he becomes 0,5% lower damage and have more HP! I want 3/5 slots by Gallente and 1 or 2/4 by Amarr Sentinel, please also give them 2% per skill level more cpu and 0,5% more pg or an bonus at reduction from cpu/pg cost from amorr plates by ~10%
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dmg.
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
4
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Posted - 2015.03.09 16:03:00 -
[11] - Quote
The absolute range from swarmlauncher is to short! We need a range from 1500m to catch a assault-dropshipp and a target detection range from std-200m adv-225m and pro-275/300m and a OP officer launcher with 400/450m!
Also 4/6/8 swarms and they fly different courses, than its not a problem when 2 from them fly in the ground, of course than this beasts need a damage nerf to 200/225/250 or 175/200/225 per rocket. (don't know what is not OP, Test it by yourself,Ccp)
The speciallist swarmlaunchers have an bug: Firerate should be slower not the target-detection speed! This is to read in the discription!
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dmg.
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