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Thread Statistics | Show CCP posts - 13 post(s) |
RedPencil
Random Gunz RISE of LEGION
159
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Posted - 2015.03.03 09:24:00 -
[1] - Quote
CCP Rattati wrote:Also to note, MN Assault trending rapidly up, may need reining in soon. Most MN Assault usually sprint at 9.73 m/s (faster than average scout sprint) by stack 2 kinkat but still maintain EHP at around 800 Combine with ewar falloff at close range for self-awareness, this is probably the best combination!(FAST + TANK + AWARENESS)
CCP Rattati wrote:caldari scouts have no kills with nova knives. NK is really a niche weapon. It require high skill + low profile + fast movement in order to make it effective. To kill any photo suit, even scout, you would need to hit the target with both swing (311 dmg per swing with 1 dmg mod) below 2.5M, but SG do 700+ dmg with only 1 shot at 10M. So, why would you choose to run NK over SG on other suit except MN scout? Only 1 reason I run gal scout with NK is because it can really damp (2 complex damp) but still maintain the speed above 9 m/s (1 kinkat) and can scan un-damp scout!
CCP Rattati wrote:Also, Large Basic Frames are being used in PC, that is a conundrum to me... Heavy basic frames grain favor on high slot with a small difference on EHP compare to Sentinel. When it has a photo rep stick to the butt, they can push out more dmg by stack dmg mod.
CCP Rattati wrote:No-one ever got a kill with an Amarr commando. Can you give me a good reason to run Amarr commando in PC?
Beware Paper cut M[;..;]M
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RedPencil
Random Gunz RISE of LEGION
159
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Posted - 2015.03.03 09:49:00 -
[2] - Quote
Tesfa Alem wrote:What would be more intersesting is PC deaths.
If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious.
Heavies suits are made for upclose point defense, PC is about grabing a letter and point defense. You don't need to redline the other team, you just need the majority of letters and keep them. I would be hard pressed to say its a revelation that heavies have the most kills by a good margin. But if heavy kills are in junction with the rest of the game outside of PC, then nerfing them doesn't make sense.
It aking to saying Logis have the most triage WP by a good margin, therefore nerf. Nobody would be surprised if there was data tommorrow saying Logis on average get 25% more WP
Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
- Heavy is dominate both in and out PC. Rattati words " It's too damn high, ranking with top tier rifles. "
- 90% of the Logis make very high WP by stick a rep tool to heavy butt. Try implement overheat to it, and you will see the totally difference. Once it happens, we can talk about buff logi
- You talk about python kills compare to Incubus, What about lost?
Beware Paper cut M[;..;]M
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RedPencil
Random Gunz RISE of LEGION
161
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Posted - 2015.03.03 20:08:00 -
[3] - Quote
Adipem Nothi wrote:Bright Steel wrote: I believe the proliferation of MinASS has a lot to do with how powerful assaults have become as a whole while leaving two without meaningful bonuses. While also being effected by the proliferation of heavy armor.
I suspect a simpler explanation: A Fast and Tanky unit will tend to outperform Fast or Tanky units. The MN Assault is exceptionally good at being both.
+ ewar-falloff also give them an advantage. They can see a SG or NK who sneak up behind them, give then an option to sprint away to grain a distance to turn back to fight.
Beware Paper cut M[;..;]M
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RedPencil
Random Gunz RISE of LEGION
162
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Posted - 2015.03.03 20:25:00 -
[4] - Quote
Evan Gotabor wrote:Breakin Stuff wrote:Evan Gotabor wrote:I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the HMG. However no need to nerf them right... there is absolutely ample reason to change/nerf the HMG. My problem is this particular "solution" proposed has been done four times already, and all it did was shift the pendulum the other way. So why not kick sentinels out of CQC and into the open where they can both excel, and be vulnerable to weapons that can kill them rapidly? I don't say HMG don't need some changes, I just say that the remotes are as much efficient, but they remain untouched by CCP...
Please study some history, so you won't embarrass yourself. The RE got nerf every literater. Start from prevent detonate during bleeding, increase detonate time, dmg progress, add bandwidth an so on....
Beware Paper cut M[;..;]M
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RedPencil
Random Gunz RISE of LEGION
162
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Posted - 2015.03.03 20:46:00 -
[5] - Quote
Big miku wrote:I still don't understand how the heavy with HMG excelling at its intended role is bad. Tell us CCP devs, what do you want the heavy to be?
If heavy spam is such a problem, just increase the number of clones a heavy counts for.
"THE NUMBER IS TOO DAMN HIGH!" If it exceed only 10-15% They won't worry about it. But right now, it is exceed 30% and still growth.
Ask yourself, what is a reason to have suit and weapon various if all user select to run only heavy?
Beware Paper cut M[;..;]M
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RedPencil
Random Gunz RISE of LEGION
164
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Posted - 2015.03.03 21:16:00 -
[6] - Quote
Big miku wrote:RedPencil wrote:"THE NUMBER IS TOO DAMN HIGH!"[/b] If it exceed only 10-15% They won't worry about it. But right now, it is exceed 30% and still growth.
Ask yourself, what is a reason to have suit and weapon various if all user select to run only heavy? Everyone don't run heavy though, the fact is heavies were meant for cqc, so they Excell at it. Heavy+Logi combo is a powerful force. What next? Complain about sniper rifles ruling ultra long range combat? What do You want the heavy you to be?
First, sarcastic about sniper rifles is nonsense. They already force out from the redline.
Second, heavy was a joke before 1.8 but now it totally opposite, and it growth way too far.
Sometime people just need to study history before embarrass themselves
Beware Paper cut M[;..;]M
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RedPencil
Random Gunz RISE of LEGION
164
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Posted - 2015.03.03 22:03:00 -
[7] - Quote
Big miku wrote:RedPencil wrote:First, sarcastic about sniper rifles is nonsense. They already force out from the redline. Second, heavy was a joke before 1.8 but now it totally opposite, and it growth way too far. Sometime people just need to study history before embarrass themselves First, Redline Sniping is alive and well Second, I've been rolling heavy since with was first introduced, I remember the HMG being Effective out to 60m when Skilled into Heavy Weapon Sharpshooter. The HMG was only a Joke ONCE, and that was at the start of Uprising when the nerfed its damage to about 13 at the Proto Level, which was quickly fixed after massive out cry. Maybe you should go back thought the forums and study yourself.
- Redline sniping is alway there and will continue be there but the number and the effective was toned down. Same goal apply to heavy.
- If you really have been rolling heavy since with was first introduced,since beta, you would experienced a grumpy slow turn and not so high EHP and no one scare even though the heavy was designed to be the tough and strong. AR or even SCR the was later introduce can chew through Amarr heavy as easy as chew banana
The actual experience is a prove, not a word on a board.
Beware Paper cut M[;..;]M
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