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Thread Statistics | Show CCP posts - 13 post(s) |
MINA Longstrike
Kirjuun Heiian
2267
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Posted - 2015.03.03 09:03:00 -
[1] - Quote
CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability.
Foreword: I am not a pc player.
Will assault HMG dispersion actually allow it to be used over those ranges?
Also, my experience with nova knife on cal-scout is that it's sub-optimal as your large scan radius allows you to carry a longer range weapon like the SCR / ARR for fighting, the cal scouts that I do see going 'short range' prefer to use shotguns as they're considerably easier to use at short range.
In regards to the shotgun & the fact that it's practically exclusive to the scout - The weapon relies far too much on stealth & speed, If it was capable of hitting out to say 20m people wouldn't have to make the crazy suicide rushes / brazen "IM GUNNA RUN STRAIGHT AT YOU & DECLOAK THEN JUMP N SHOOT" plays that they do with them. I'd love to see shotguns be affected by gal assault bonus & be a viable carry for short range fights where they just kind of rack shots into/at you at around 20m.
20m optimal, 27m effective sound reasonable with some reduction of damage so they're not super-insta-murder weapons?
As far as dropships go? Yeah missiles being used because it's too damn hard to hit / kill infantry with rails / blasters & rooftop uplink spam being a thing in every game mode. I almost wish blasters were shotgun-turrets.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2267
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Posted - 2015.03.03 11:12:00 -
[2] - Quote
I would be okay with a HMG being a 50m ~500dps 30 seconds of fire (this is highly exaggerated) death-hose rather than a 'room by room brawler'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2267
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Posted - 2015.03.03 11:14:00 -
[3] - Quote
Breakin Stuff wrote:If the HMG hits a certain range/damage threshold, the competitive players in PC will move directly to shotguns.
Shotguns themselves could use a rework, and I would be entirely okay with heavies using shotguns at 20m
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2271
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Posted - 2015.03.03 22:44:00 -
[4] - Quote
Meee One wrote:My suggestion?
Add a shield rep tool.
Then see how the numbers add up.
P.S. A 20m SG is a terrible idea,and sounds like it was given by a scout who can't be bothered to sneak up on a repping logi.
What makes a 20m shotgun such a bad idea? Remember that this accompanies the weapon getting a much lowered alpha - no longer being an 'instant death' weapon and in fact even if it kept the same high it has now, players would be far more able to break line of attack.
To me this would make a shotgun actually feel like a shotgun, not these pathetic things that we have in games that cant shoot beyond 3 ****ing meters.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2271
|
Posted - 2015.03.03 22:47:00 -
[5] - Quote
Why are shield damage numbers higher than neutral damage numbers on the proposed example?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2274
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Posted - 2015.03.04 05:16:00 -
[6] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:
To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm launchers and add an anti-air version, most likely a single long range swarm missile to hopefully improve the rendering of incoming threats to dropships.
Would this anti-shield swarm launcher fall under the same skills? Also would it for the game logic be classified as a laser weapon (+20, -20)? yes, not sure, or hybrid, laser profile is very un-lorey
No! no its not! Every race in eve makes their own missiles. Caldari make pure kinetic damage ones, Gallente make pure thermal ones, Amarr pure em and minmatar pure explosive!
Generally the caldari and the minmatar are the only ships that pack actual missile bonuses, but there's a very very robust line of khanid assault / heavy assault ships that use short range missile technology (rockets & heavy assault missiles & potentially even torpedos) with bonuses (though not specifically to EM damage).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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