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Thread Statistics | Show CCP posts - 13 post(s) |
Lorhak Gannarsein
Nos Nothi
4363
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Posted - 2015.03.03 11:03:00 -
[1] - Quote
Breakin Stuff wrote:So I have a serious question, and this is not intended to come off in a snide tone.
But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominance in CQC. There has not been a single dev response, nor any indication that these threads have even been reviewed.
In fact there has never been a non-trolling dev response in any similar thread in two years that I have read.
Why?
Further, Sentinels/heavies have been proven more problematic than worthwhile in a balance perspective, so the answer has been "make them even MORE CQC. More of the same thing that has never worked should work now, right?"
Why are Heavies not being repurposed to dedicated AV and area denial?
Area denial is not room by room brawling. Area denial is what you post at the door/gate to keep people OUT of the rooms in the first place.
Sentinel suit's advantages and disatvantages are TEXTBOOK examples of open-ground, area suppression parameters. But they are being crammed into close quarters.
Why?
The only answer anyone has EVER provided is "heavies are cqc." This is a non-answer that holds as much validity as when I say "because :reasons:"
There is no vision for the heavy suit. They were originally billed as the go-to suits for AV and area denial. What we have is a CQC brawler that performs poorly in an AV capacity compared to lighter, more agile AV options (swarms).
So instead of doing more of the same thing, why do we not separate the role of the heavy, which should be a support platform that assists an assault squad, from the assault, which should be the go-to suit for attacking in CQC? I strongly agree in theory; in practise, a Sentinel isn't going to be all that good at area denial when he can't deal effective damage (as opposed to his effective range) outside what, thirty metres? I think either the HMG will need some seeerrious reworking or we'll need more weapon options. Neither of which options to which I am opposed.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Lorhak Gannarsein
Nos Nothi
4371
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Posted - 2015.03.03 14:31:00 -
[2] - Quote
Adipem Nothi wrote:^ How does this relate to the data?
Assuming this data is current (i.e. post-falloff), Scouts have the best odds of ducking GalLogi scans and getting in close enough to the heavy blob to toss REs at it or shotgun it. While I am surprised that their killcounts are so high, I suspect their kills/spawn to be relatively low when compared to that of the blob.
TL;DR: Kamikazes. It's worth pointing out here that non-RE scout kills outnumber RE kills by a factor of four (at the outside; note that I didn't check past the top thirty results). While it's definitely likely that their K/S is lower than the Sentinel's, I'd wager that the Assault suit's K/S is somewhat lower still; based on the data if scouts and sentinels are to be modified in any direction they both ought to be modified downwards.
It's also clear, based on their sheer quantity, that Sentinels are incredibly prevalent (and presumably strong, though strictly speaking the numbers don't state that). It would be interesting to see how many HMG-wielders there would be had Sentinels a wider variety of anti-infantry weapons available to them, with a greater spread of ranges. I'd guess, though, based on the nature of PC (being a skirmish-type match where the city points are of vast importance) that the HMG would still tend to be the most popular of any other heavy weapons we might add.
Last but not least, the shotgun is (trailing at half the kills of the HMG, true) the second most prevalent weapon (in that top thirty mentions). It outstrips all four rifle classes. If the HMG is to be modified (and it definitely should be) I'd suggest keeping a close eye on shotgun performance - I expect to see it skyrocket, right behind Six Kin ACR usage.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Lorhak Gannarsein
Nos Nothi
4372
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Posted - 2015.03.03 14:42:00 -
[3] - Quote
The-Errorist wrote:Based on the data, the assaults who get the most kills in PC use mostly assault variants; what's stopping the Amarr assault from using an aSCR? Nothing, except that Amarr Assault would be better off using an ACR than an AScR; the weapon is trash. Without the stopping power of the ScR, laser profile means you need to deal what, 1700 damage to kill a tanked Sentinel? And he's got a repper on him while you struggle, so that 1400 armour damage you have to deal with just got harder to break.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Lorhak Gannarsein
Nos Nothi
4374
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Posted - 2015.03.03 15:13:00 -
[4] - Quote
voidfaction wrote:Its funny they are going to nerf the weapon and not the to armor sentinels. I'll point out that the problem isn't the sentinels - get a bricked Sentinel ak.0 by himself and he's meat - slow, big hitbox, poor regen.
Put him with a Logistics mk.0 and suddenly he's capable of eating you right up. And all your friends.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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