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Thread Statistics | Show CCP posts - 13 post(s) |
Tesfa Alem
Death by Disassociation
886
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Posted - 2015.03.03 09:27:00 -
[1] - Quote
What would be more intersesting is PC deaths.
If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious.
Heavies suits are made for upclose point defense, PC is about grabing a letter and point defense. You don't need to redline the other team, you just need the majority of letters and keep them. I would be hard pressed to say its a revelation that heavies have the most kills by a good margin. But if heavy kills are in junction with the rest of the game outside of PC, then nerfing them doesn't make sense.
It aking to saying Logis have the most triage WP by a good margin, therefore nerf. Nobody would be surprised if there was data tommorrow saying Logis on average get 25% more WP
Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
887
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Posted - 2015.03.03 11:50:00 -
[2] - Quote
To reply to rattati and the others who brought up valid points about heavies, K/S, reps, and logis.
I agree that heavy CQC dominance needs to be adressed. I dont think nerfing the HMG is the way to go about it. Its been modified in several hotfixes, and this hasn't stopped it from being a dominant CQC killer.
After all, CQC is their role, even if you nerf the HMG to 20m range, it will still devastate anybody who gets close. CQC in PC being the way it is, those fights are not happening at 40-50m out, they are happening in and around letters at 20m or less, where the most vicious fights take place. In CQC between the shotgun scouts, remotes, and the heavys, theres very little room for the assaults to fit in.
The minmatar assault is one of the few that can stick and move with the scouts which IMO explains its rise, and the Viziam Scrambler can charge single shot most scouts, can also explain why its use is disproportionatley higher in PC compared to the Pubs.
Another poster here brought up the point, that if its not the HMG, it will be bricked sentinels with the same logis on their butts, using the hardest hitting light weapons.
I ask any members of the hardcore PC community whether you see more heavy spam on the wide open maps or in the closed in city socket maps. Only two PCs that i have been in were in open maps, thats where dropships/scouts were dominant.
Compared to normal skirm, heavies sit on points there as well, but most of the fighting occurs in between points trying to cut off marauding bands of scouts and assaults.
Domination is point defense heavy heaven.
Ambush on open maps heavies get eaten alive. In CQC maps, they eat everybody else alive.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
888
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Posted - 2015.03.03 12:49:00 -
[3] - Quote
voidfaction wrote:Its funny they are going to nerf the weapon and not the to armor sentinels.
I bet they will nerf all the assaults to fix the min assault problem as well, lol The same as they nerfed all the scouts to fix the shotgun gal scout.
The "Min assault problem" I'm going to run some comparable fits and see if it really pans out. I think its versatility that makes it the most popular, not simply speed.
In terms of pure DPS, , or HP stacking gallente/amarr assault can put out much more than the min. but vulnerable to an anti armor weapon.
Shield, certainly caldari is the king of those. Vulnerable to anti shield weapons.
Speed and being able to mix the two types of eHP to have some defense against all weapons type projectile, hybrid, blaster, and laser weapons is whats in the minmatars favor. A good shield and a good armor buffer. A dual tanked caldari can pull it off, but lose a lot of speed doing so.
all of my assaults are the racial ADV suits, though i admit some bias, Minmatar was my main assault suit for a very long time Gonna speed tank them all and check the stats, then make a thread about it later. I think i can get a lot more eHP out of a caldari or gallente speed tanked suit, maybe not toe to toe faster than the min, but quite a good ways up there. I think i can get quite a bit of speed out of the amarr, but not as much shield to make up for it.
More on that in another thread.
Redline for Thee, but no Redline for Me.
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