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Thread Statistics | Show CCP posts - 13 post(s) |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
479
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Posted - 2015.03.05 16:00:00 -
[1] - Quote
CCP Rattati wrote: Also to note, MN Assault trending rapidly up, may need reining in soon.
Try nerfing the stamina gain on it.
Its got 250% of the Gal/Cal assault stamina gain, and ~166% the stamina gain of the Amarr assault. With the advantage in speed that the minmitar assault has, it gives that one suit a massive advantage in mobility over the other assaults.
I made a thread about this a while back but nobody seemed to think it was overpowered, but I think its probably why the min assault is so well used. You get mobility better than all but the minmitar scout with slighty under your run of the mill assault's health.
I'd suggest making the stamina gain 30/s like the Amarr assault and see if that helps before taking any more drastic measures.
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
479
|
Posted - 2015.03.05 16:02:00 -
[2] - Quote
Archduke Ferd1nand wrote:I, for one, am incredibly surprised that there isn't a single Gal Assault/ TAR up there Also Gal Scout...? You sure this wasn't from last patch? Scouts are irrelevant for slaying in PC now. Only reason to use one is for links and RE's on the same fit.
Gal/Cal scouts are still very good in PC with shotguns and remotes. I don't know what game you're playing, but it aint Dust 514. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
479
|
Posted - 2015.03.05 16:17:00 -
[3] - Quote
Tesfa Alem wrote:Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
The incubus is there to murder vehicles, its going to get less kills. If you want to farm infantry kills you go Python/Missile turret, so it gets more kills. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
479
|
Posted - 2015.03.05 16:39:00 -
[4] - Quote
Alena Ventrallis wrote:Adipem Nothi wrote:Alena Ventrallis wrote:... If it really was that OP, would it not have a larger presence in PC? Not necessarily. The ScR is notoriously bad against heavily armored sentinels, and PC today is all about heavily armored sentinels. Meta is likely more at play here than the weapon itself. The one unit type the ScR cannot melt in an instant just so happens to be the dominant unit type in competitive play. And this is one of its balancing points; it sucks against armor. I proposed a solution that would nerf its shield killing while not hurting its armor killing awhile back but it never got traction. But I hold by the fact that the ScR isn't in the top ten when it comes to kills in PC, and the fact that the shotgun, a weapon with ~1/20 the optimal (Shotgun: 4m vs ScR: 75m) and barely more DPS ( Viziam ScR: 715, CreoDron Shotgun: 754) is head and shoulders above the ScR in presence, and the shotgun also has an armor weakness. The ScR is powerful no doubt, but that power comes at a high price, a price people obviously aren't willing to pay by a very large margin. I would also pooint out that over 90% of all ScR kills come from a single suit. The ScR has about 400 kills on a couple of scouts, and other than that no presence on any other suit, save Amarr Assault.
I keep trying to get this point across too: its way too good against shields to be balanced and not good enough against armor to be useful in PC. Nobody wants to touch their precious scrambler rifle to fix it, but until both of these issues are fixed its going to be a ****** weapon, both in terms of prohibiting real shield tanking and being not good enough in competitive environments.
Its overpowered and underpowered at the same time but whenever I suggest fixing it people cry like babies. And the problem is even worse for the ASCR since you cant front load massive damage bursts by clicking fast enough. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
479
|
Posted - 2015.03.05 16:40:00 -
[5] - Quote
Breakin Stuff wrote:Vesta Opalus wrote:Tesfa Alem wrote:Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
The incubus is there to murder vehicles, its going to get less kills. If you want to farm infantry kills you go Python/Missile turret, so it gets more kills. I'll be over here with a forge pointed up while incubus pilots experiment with the blaster changes. This is either going to be really hilarious or really scary. I'm personally hoping for hilariously scary.
Probably the blaster still wont be used in dropships, their range is too crappy (or did it get buffed? Im too lazy to look).
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
479
|
Posted - 2015.03.05 16:52:00 -
[6] - Quote
Alena Ventrallis wrote:Vesta Opalus wrote:Alena Ventrallis wrote:Adipem Nothi wrote:Alena Ventrallis wrote:... If it really was that OP, would it not have a larger presence in PC? Not necessarily. The ScR is notoriously bad against heavily armored sentinels, and PC today is all about heavily armored sentinels. Meta is likely more at play here than the weapon itself. The one unit type the ScR cannot melt in an instant just so happens to be the dominant unit type in competitive play. And this is one of its balancing points; it sucks against armor. I proposed a solution that would nerf its shield killing while not hurting its armor killing awhile back but it never got traction. But I hold by the fact that the ScR isn't in the top ten when it comes to kills in PC, and the fact that the shotgun, a weapon with ~1/20 the optimal (Shotgun: 4m vs ScR: 75m) and barely more DPS ( Viziam ScR: 715, CreoDron Shotgun: 754) is head and shoulders above the ScR in presence, and the shotgun also has an armor weakness. The ScR is powerful no doubt, but that power comes at a high price, a price people obviously aren't willing to pay by a very large margin. I would also pooint out that over 90% of all ScR kills come from a single suit. The ScR has about 400 kills on a couple of scouts, and other than that no presence on any other suit, save Amarr Assault. I keep trying to get this point across too: its way too good against shields to be balanced and not good enough against armor to be useful in PC. Nobody wants to touch their precious scrambler rifle to fix it, but until both of these issues are fixed its going to be a ****** weapon, both in terms of prohibiting real shield tanking and being not good enough in competitive environments. Its overpowered and underpowered at the same time but whenever I suggest fixing it people cry like babies. And the problem is even worse for the ASCR since you cant front load massive damage bursts by clicking fast enough. I proposed a solution to its shield devastation that never gained traction.
Yeah I think thats a good start on fixing the problem, though I think armor damage for the scrambler might actually need to go up some before it gets there. Any change in the right direction is welcome though. The ASCR in particular needs help with this, but it looks like instead of a profile change Rattatti is giving it a straight damage boost (which makes it more effective against already ****** over shield suits, oh boy!) |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
479
|
Posted - 2015.03.05 17:02:00 -
[7] - Quote
Adipem Nothi wrote:Interesting. But why create a separate damage profile for the ScR? Why not apply this proposed profile to all laser weaponry? (simply curious ... not trying to poke holes in your proposition)
Because we want the weapon to be balanced, which it is not right now. Damage profile change is a quick step in the right direction and might fix both issues with the gun (shields are completely worthless at any EHP value against a scrambler and large amounts of armor tank make the scrambler almost unusable) at the same time. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
484
|
Posted - 2015.03.09 15:24:00 -
[8] - Quote
Alena Ventrallis wrote:Imp Smash wrote:Can anyone tell me how the ASCR heat buildup feels on a non Amarr suit? I've never used one outside of my Amarr assault. If it is like all the other Amarr guns and the suit is very important to heat buildup then I wonder how many people might switch to Amarr suits. Which will make armor tanking even more prevalent.
The meta shakeup from this upcoming patch is going to be fascinating. (and probably take a few months to fully shift around.) Overheats in 57 shots, about 3/4 magazine. Cooldown is much slower though.
This.
The basic difference here between the scrambler and the assault scrambler is: the scrambler overheat is there to keep you from being able to spam damage in a very short time frame with high heat buildup and quick cooldown, and the ascr overheat is there to make you concerned about overheat during long continuous engagements with its much slower buildup but much longer cooldown times. |
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