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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Rattati
C C P C C P Alliance
17502
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Posted - 2015.02.17 05:46:00 -
[1] - Quote
Dear players,
This is the first step, which entails
A) fixing the fitting of Gallente HAVs making them competitive B) introducing HAV progression C) tweaking fitting styles that are not intended D) making blasters competitive AV weapons E) adding slots to HAV's to make them more fun and versatile to fit.
I am very happy to announce that ProtoFits.com has offered it's assistance in the final phase of HAV and SHAV progression analysis.
They have added the proposed hulls to their site, for us to break
The new hulls will be named G-1, G/1 and Gv.0 to clearly show progression, and allow targeting intel to assist with enemy capability recognition.
1) Two new hulls with placeholder names, but I like them, have been added in the
Gallente Marduk and the Caldari Gladius.
We therefore have HAV's and SHAV's, SHAV's are simply HAV's with no turret slots and less PG/CPU due to that, for those pilots that prefer solitude.
2) Please note that with this new progression, Hardeners will be limited to one per fitting, one of each. Triple hardening is not going to be an option any more. I would prefer that if hardeners are activated, the enemy tank has a way to bypass those, by using dmg mods to counter. More on that later.
3) We are also adding native repair rates, again so shield tanks aren't forced to fit repairers to have some form of rep rate, thereby reducing the chance of cookie cutter fits.
4) Blasters will be increasing in damage, so they can break through the shield regen of a hardened shield tank.
5) Furthermore, we will be adding a PG cost to CPU upgrades, and CPU cost to PG upgrades. The utility of using CPU mods to massively boost fitting capabilities of shield tanks will be severely reduced.
The actual numbers will be posted on the forums when we are ready plus any skills. Right now we are leaning towards unlocking them at HAV operation 1,3 and 5, for simplicity's sake.
Now go forth and fit them and demonstrate why we should, or should not make changes. Please post ProtoFit links whenever possible!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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KA24DERT
TeamPlayers Negative-Feedback
1035
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Posted - 2015.02.17 05:56:00 -
[2] - Quote
Using a fan-run site to allow the community to fuzz-test new features instead of just dropping untested changes into Dust?
This post just made me shed a tear.
And that tear is for Rattati to lick.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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iKILLu osborne
Dead Man's Game RUST415
683
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Posted - 2015.02.17 05:58:00 -
[3] - Quote
everything looks good, the changes should make the maddy competitve, I especially like you'll removing stacked hardeners :).
The damage increase to blasters? is it for both small and large?
isk cost of new hulls? (expensive as it is)
*OFF TOPIC* in the future can we get ads hull progression?
(n`-´)+Æ;;; shotgun blast yo ASs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4972
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Posted - 2015.02.17 06:00:00 -
[4] - Quote
Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CCP Rattati
C C P C C P Alliance
17506
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Posted - 2015.02.17 06:06:00 -
[5] - Quote
Pokey Dravon wrote:Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things.
Well, we can also make them worse or harder to fit. I just want to see how people will fit them with that restriction in mind.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
Kirjuun Heiian
2196
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Posted - 2015.02.17 06:19:00 -
[6] - Quote
Pokey Dravon wrote:Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things.
Shouldn't that be left to that guy that breaks stuff?
The one hardener limitation on proto fits doesn't seen to show for shields. My initial thoughts are that heavy shield boosters use way too much pg, but I'm not entirely certain how stuff came about. I also think that base armor rep might be just a little low, but once again just an initial impression.
Will there be module re-introductions? I'd love to have pulsed shield boosters (3 boosts, 2 seconds apart each).
I'm happy to see fittings go back to being more like assaults and less like sentinels. SHAVs are a happy compromise.
I'll also poke you towards the taxonomy thread. Things have petered out a bit there, but I want to be driving a Komodo Cv.0 around and delivering nasty bites.
I also have some concerns with the rail still being a hideous instagank weapon still, I feel it might be more balanced if it shot twice as fast but did half as much dmg (appropriate ammo/mag increases & heat reductions).
Plz fix forums so I can stop posting from phone.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DRT 99
Storm Wind Strikeforce Caldari State
115
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Posted - 2015.02.17 06:20:00 -
[7] - Quote
on regular HAVs, what tier will the 'force-fitted' guns be? will militia vehicles be of the HAV or SHAV variety? or both flavours available? will SHAVs cost less ISK?
EDIT: is large blaster anti infantry ability being reduced to compensate its increase in AV ability? |
Avallo Kantor
453
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Posted - 2015.02.17 06:21:00 -
[8] - Quote
Would it be possible to add passive modules that increase the err... "hardness" of that single hardener module?
The basic idea is something akin to the Shield Boost Amplifier from EVE. Link: https://wiki.eveonline.com/en/wiki/Shield_Boost_Amplifier_I
In this way players can fit a tank to be far better in it's hardened state, without allowing for the possibility of rotating the hardeners to have them always up. As I understood it, the initial idea with hardeners was that players would stack them, instead of rotating them, so this would allow that functionality without allowing for the "loophole" that emerged. |
MINA Longstrike
Kirjuun Heiian
2196
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Posted - 2015.02.17 06:24:00 -
[9] - Quote
Avallo Kantor wrote:Would it be possible to add passive modules that increase the err... "hardness" of that single hardener module? The basic idea is something akin to the Shield Boost Amplifier from EVE. Link: https://wiki.eveonline.com/en/wiki/Shield_Boost_Amplifier_IIn this way players can fit a tank to be far better in it's hardened state, without allowing for the possibility of rotating the hardeners to have them always up. As I understood it, the initial idea with hardeners was that players would stack them, instead of rotating them, so this would allow that functionality without allowing for the "loophole" that emerged.
Tbh I wouldn't mind seeing passive hardeners return, it alleviates feeling weak 'constantly'
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CCP Rattati
C C P C C P Alliance
17507
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Posted - 2015.02.17 06:27:00 -
[10] - Quote
MINA Longstrike wrote:Pokey Dravon wrote:Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things. Shouldn't that be left to that guy that breaks stuff? The one hardener limitation on proto fits doesn't seen to show for shields. My initial thoughts are that heavy shield boosters use way too much pg, but I'm not entirely certain how stuff came about. I also think that base armor rep might be just a little low, but once again just an initial impression. Will there be module re-introductions? I'd love to have pulsed shield boosters (3 boosts, 2 seconds apart each). I'm happy to see fittings go back to being more like assaults and less like sentinels. SHAVs are a happy compromise. I'll also poke you towards the taxonomy thread. Things have petered out a bit there, but I want to be driving a Komodo Cv.0 around and delivering nasty bites. I also have some concerns with the rail still being a hideous instagank weapon still, I feel it might be more balanced if it shot twice as fast but did half as much dmg (appropriate ammo/mag increases & heat reductions). Plz fix forums so I can stop posting from phone.
We didn't change the hardeners, just use your imagination
Any further new or re-introductions come after we balance these hulls and turrets.
Rail dps will be considered in the turret proposals.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cyrus Grevare
WarRavens
407
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Posted - 2015.02.17 06:27:00 -
[11] - Quote
Happy to help o7,
If something's broken let me know, I'll get on it ASAP.
www.protofits.com - a Dust 514 fitting tool
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Thaddeus Reynolds
Facepunch Security
202
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Posted - 2015.02.17 06:52:00 -
[12] - Quote
Cyrus Grevare wrote:Happy to help o7,
If something's broken let me know, I'll get on it ASAP.
both a question for you and Rattati...What is the real 80GJ Particle Cannon Damage...the client lists it as a lower value than what is listed on protofits (as I brought up a lot in the previous threads...). This can lead to inaccurate assumptions about the overall DPS of the weapon platform
Back to responding to the OP: Other Than that...the Gladius looks like an awesome shield tanker for now...just adapting my current fitting onto it...
Also...to Rattati...I understand why you're limiting the hardeners, but I will still protest it for the final HAV rebalance.
[email protected] was seeing two fits simultaneously...and getting the gallente regen on the caldari hull? (Possibly just a fun glitch)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Cyrus Grevare
WarRavens
409
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Posted - 2015.02.17 07:00:00 -
[13] - Quote
Thaddeus Reynolds wrote:Cyrus Grevare wrote:Happy to help o7,
If something's broken let me know, I'll get on it ASAP. both a question for you and Rattati...What is the real 80GJ Particle Cannon Damage...the client lists it as a lower value than what is listed on protofits (as I brought up a lot in the previous threads...). This can lead to inaccurate assumptions about the overall DPS of the weapon platform Back to responding to the OP: Other Than that...the Gladius looks like an awesome shield tanker for now...just adapting my current fitting onto it... Also...to Rattati...I understand why you're limiting the hardeners, but I will still protest it for the final HAV rebalance. [email protected] was seeing two fits simultaneously...and getting the gallente regen on the caldari hull? (Possibly just a fun glitch)
I'll do a quick check on the current turret damage values mine might be off, that data (turret damage) is unfortunately not on the SDE and any updates on it I have to do manually, sometimes I loose track
Give me a few mins
www.protofits.com - a Dust 514 fitting tool
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Thaddeus Reynolds
Facepunch Security
202
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Posted - 2015.02.17 07:01:00 -
[14] - Quote
Cyrus Grevare wrote:Thaddeus Reynolds wrote:Cyrus Grevare wrote:Happy to help o7,
If something's broken let me know, I'll get on it ASAP. both a question for you and Rattati...What is the real 80GJ Particle Cannon Damage...the client lists it as a lower value than what is listed on protofits (as I brought up a lot in the previous threads...). This can lead to inaccurate assumptions about the overall DPS of the weapon platform Back to responding to the OP: Other Than that...the Gladius looks like an awesome shield tanker for now...just adapting my current fitting onto it... Also...to Rattati...I understand why you're limiting the hardeners, but I will still protest it for the final HAV rebalance. [email protected] was seeing two fits simultaneously...and getting the gallente regen on the caldari hull? (Possibly just a fun glitch) I'll do a quick check on the current turret damage values mine might be off, that data (turret damage) is unfortunately not on the SDE and any updates on it I have to do manually, sometimes I loose track Give me a few mins Quite alright, and thanks
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Aeon Amadi
Chimera Core
8772
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Posted - 2015.02.17 07:08:00 -
[15] - Quote
While I agree with Pokey that limitations are always sort of gimmicky, the one (1) Hardener limitation is great. Nothing more cookie-cutter than a multi-hardener Shield HAV running around.
Really like that CCP is being more intuitive with the tools that the community is using, now if only we had a "sample battle" mechanic with which to pit two fits against each other.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4972
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Posted - 2015.02.17 07:49:00 -
[16] - Quote
Rattati just a fair warning on something with the MBTs.
They will come fit with small turrets with the resources in place to run them, as not to give them and advantage or disadvantage over SHAVs. That's fine.
I think it's also important to allow players to swap the turret types out or some other type if they so chose. This much is good.
However, if a Prototype MBT is fit with prototype small turrets, I will totally swap those smalls for Standards, in order to squeeze more resources out by freeing up some of the resources the proto smalls were using by replacing them with standards (which subsequently use less resources). Prevent me from doing this.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CCP Rattati
C C P C C P Alliance
17509
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Posted - 2015.02.17 07:51:00 -
[17] - Quote
Pokey Dravon wrote:Rattati just a fair warning on something with the MBTs.
They will come fit with small turrets with the resources in place to run them, as not to give them and advantage or disadvantage over SHAVs. That's fine.
I think it's also important to allow players to swap the turret types out or some other type if they so chose. This much is good.
However, if a Prototype MBT is fit with prototype small turrets, I will totally swap those smalls for Standards, in order to squeeze more resources out by freeing up some of the resources the proto smalls were using by replacing them with standards (which subsequently use less resources). Prevent me from doing this.
They will all come with std turrets, even prototype and only get a fitting "bonus" equivalent to those.
Good point though, but I had already "seen that coming"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4972
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Posted - 2015.02.17 08:27:00 -
[18] - Quote
CCP Rattati wrote:Pokey Dravon wrote:Rattati just a fair warning on something with the MBTs.
They will come fit with small turrets with the resources in place to run them, as not to give them and advantage or disadvantage over SHAVs. That's fine.
I think it's also important to allow players to swap the turret types out or some other type if they so chose. This much is good.
However, if a Prototype MBT is fit with prototype small turrets, I will totally swap those smalls for Standards, in order to squeeze more resources out by freeing up some of the resources the proto smalls were using by replacing them with standards (which subsequently use less resources). Prevent me from doing this.
They will all come with std turrets, even prototype and only get a fitting "bonus" equivalent to those. Good point though, but I had already "seen that coming"
Good to hear, just wanted to make sure it had been thought of.
Also looking over some fits for the MBTs and SHAVs...have you decided on how to handle the UHAV's defensive bonus? The reason I ask is that if it ends up being a significant resistance bonus, you may run into some issues with the Passive Armor Repairers if they are left as is.
The base 30HP/s + 137HP/s armor repairer puts the Madrugar at 167HP per second. Since Passive reps effectively negate portions of incoming DPS, putting a heavy resistance on top of that is going to push the effective regen rate....very high. I'm concerned that the UHAV bonus, + a hardener + heavy passive reps will lead to HAVs that can basically negate large portions of incoming DPS to a point where they're nearly unkillable in typical situations.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CCP Rattati
C C P C C P Alliance
17511
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Posted - 2015.02.17 08:44:00 -
[19] - Quote
Pokey Dravon wrote:CCP Rattati wrote:Pokey Dravon wrote:Rattati just a fair warning on something with the MBTs.
They will come fit with small turrets with the resources in place to run them, as not to give them and advantage or disadvantage over SHAVs. That's fine.
I think it's also important to allow players to swap the turret types out or some other type if they so chose. This much is good.
However, if a Prototype MBT is fit with prototype small turrets, I will totally swap those smalls for Standards, in order to squeeze more resources out by freeing up some of the resources the proto smalls were using by replacing them with standards (which subsequently use less resources). Prevent me from doing this.
They will all come with std turrets, even prototype and only get a fitting "bonus" equivalent to those. Good point though, but I had already "seen that coming" Good to hear, just wanted to make sure it had been thought of. Also looking over some fits for the MBTs and SHAVs...have you decided on how to handle the UHAV's defensive bonus? The reason I ask is that if it ends up being a significant resistance bonus, you may run into some issues with the Passive Armor Repairers if they are left as is. The base 30HP/s + 137HP/s armor repairer puts the Madrugar at 167HP per second. Since Passive reps effectively negate portions of incoming DPS, putting a heavy resistance on top of that is going to push the effective regen rate....very high. I'm concerned that the UHAV bonus, + a hardener + heavy passive reps will lead to HAVs that can basically negate large portions of incoming DPS to a point where they're nearly unkillable in typical situations.
I will be happy to entertain such theorycrafting, just like now, but in the future, when we have balanced HAV's and are trying to add UHAV's, using ProtoFits.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17169
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Posted - 2015.02.17 08:56:00 -
[20] - Quote
Well just when I thought we'd avoid the native reps..... you just tossed them in there and buggered it all up.
Honestly CCP Rattati in terms of vehicle I think if they want Armour Reps they should have to FIT armour reps. None of this passive bullcrap.
If Armour vehicles want better than worthless (and I hope you drastically reduced the shield stats on armour vehicles) shield regen values we should have to FIT FOR THEM!
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4972
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Posted - 2015.02.17 08:58:00 -
[21] - Quote
CCP Rattati wrote:I will be happy to entertain such theorycrafting, just like now, but in the future, when we have balanced HAV's and are trying to add UHAV's, using ProtoFits.
Well try not to take it as an attempt to derail the thread, the reason I bring it up is because if the solution ultimately ends in a fundamental change to Armor Repairers, that is critical in the proper balance of the MBTs and SHAVs. I would hate to get the MBT's balanced, only to have to come back and reevaluate them again due to a core change in module function.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17170
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Posted - 2015.02.17 09:08:00 -
[22] - Quote
Also I don't know if I am doing this right but it seems like I can make an 8400 Shield Proto Tank before hardeners......
Comparatively when I tried the Min Max the "Marduk"..... I could manage a very modest raw HP value. Gotta admit though the Marduk is looking pretty decent with a 3 high slot set up. Can get my Damage Mods, Nitrous, and Scanners in there plus a decent armour tank.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Sgt Kirk
Fatal Absolution
9594
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Posted - 2015.02.17 09:22:00 -
[23] - Quote
I'm really liking my Marduk but True is making me nervous about this god shield tank with 8000+ shields.
My measly 2700 413 hp/s Marduk with 25% resistance probably couldn't survive that.
~New Eden's #1 Gallente Arm's Dealer
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17170
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Posted - 2015.02.17 09:24:00 -
[24] - Quote
Sgt Kirk wrote:I'm really liking my Marduk but True is making me nervous about this god shield tank with 8000+ shields.
My measly 2700 413 hp/s Marduk with 25% resistance probably couldn't survive that.
I'm pretty sure I'm supposed to fit turrets. If that's the case then it would be 8400 shielding...... but still.....
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Sgt Kirk
Fatal Absolution
9594
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Posted - 2015.02.17 09:30:00 -
[25] - Quote
True Adamance wrote:Sgt Kirk wrote:I'm really liking my Marduk but True is making me nervous about this god shield tank with 8000+ shields.
My measly 2700 413 hp/s Marduk with 25% resistance probably couldn't survive that. I'm pretty sure I'm supposed to fit turrets. If that's the case then it would be 8400 shielding...... but still..... I'm a little worried about the speed too.
Are Caldari tanks still going to have faster acceleration over madrugars? I'm sure they aren't but if they do, the Gallente HAV having 3 more m/s over the Caldari isn't going to cut it.
With my Gallente HAV fit speed and repair is key to it's success so if the Caldari still has its lightning fast acceleration and rail/missile turret turn speed that's a insta kill for this suit.
Of course this is just keeping the Gallente mantra in mind with fittings.
~New Eden's #1 Gallente Arm's Dealer
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Tesfa Alem
Death by Disassociation
849
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Posted - 2015.02.17 09:35:00 -
[26] - Quote
great work. I like limiting active harderners
A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist few fits i've tried i always need a pg or cpu enhancer to get above three complex HP modules and a proto missile turret. The GV.0, can fit near everything complex with an ion turret.
Would like to see other fits before i pass any real judgment, i'm not a PG/CPU numbers type of guy.
Redline for Thee, but no Redline for Me.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17170
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Posted - 2015.02.17 09:42:00 -
[27] - Quote
Sgt Kirk wrote:True Adamance wrote:Sgt Kirk wrote:I'm really liking my Marduk but True is making me nervous about this god shield tank with 8000+ shields.
My measly 2700 413 hp/s Marduk with 25% resistance probably couldn't survive that. I'm pretty sure I'm supposed to fit turrets. If that's the case then it would be 8400 shielding...... but still..... I'm a little worried about the speed too. Are Caldari tanks still going to have faster acceleration over madrugars? I'm sure they aren't but if they do, the Gallente HAV having 3 more m/s over the Caldari isn't going to cut it. With my Gallente HAV fit speed and repair is key to it's success so if the Caldari still has its lightning fast acceleration and rail/missile turret turn speed that's a insta kill for this suit. Of course this is just keeping the Gallente mantra in mind with fittings.
Okay going on record to say I read the Protofits statistics wrongly.
The Shield value of my Proto HAV is 7500 and 900 Armour.
This included 4x Heavy Complex Shield Extenders and 1x Complex Hardener, a PG upgrade, and a Railgun Ammunition Expansion Unit.
80Gj Particle Cannon, 2x 29Gj Railguns
with those values I theoretically depending on what is done with the Shield Hardener could have somewhere between 9750 (assuming 30%) and 10500 Shield eHP.
That's not over the top per se..... but it leaves a lot of be desired of the Gk.0 Marduk's from where I am sitting right now.
Also I think I estimated a full passive regen of all eHP should take about 90 seconds now that the passive stuff is in place (I beg you please don't do this) with the armour in this fit taking 90 seconds to regenerate and the shields taking 60 seconds.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17170
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Posted - 2015.02.17 09:44:00 -
[28] - Quote
Tesfa Alem wrote:great work. I like limiting active harderners
A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist few fits i've tried i always need a pg or cpu enhancer to get above three complex HP modules and a proto missile turret. The GV.0, can fit near everything complex with an ion turret.
Would like to see other fits before i pass any real judgment, i'm not a PG/CPU numbers type of guy.
I don't know about you but I'm able to fit a XT-201 and 4x Complex Extenders with an Advanced Hardener pretty easily. What is your fit?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2988
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Posted - 2015.02.17 09:45:00 -
[29] - Quote
1) Will the native armor repair be applied to other vehicles as well? Is so when?
2) Has the turning speed of the Gallente tanks been increased? Or handling at all been modified (hint hint, buff Gal turn speed)?
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Tesfa Alem
Death by Disassociation
849
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Posted - 2015.02.17 09:48:00 -
[30] - Quote
True Adamance wrote:Tesfa Alem wrote:great work. I like limiting active harderners
A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist few fits i've tried i always need a pg or cpu enhancer to get above three complex HP modules and a proto missile turret. The GV.0, can fit near everything complex with an ion turret.
Would like to see other fits before i pass any real judgment, i'm not a PG/CPU numbers type of guy.
I don't know about you but I'm able to fit a XT-201 and 4x Complex Extenders with an Advanced Hardener pretty easily. What is your fit?
2 complex extenders Complex hardener Enh heavy Shield booster enh damage mod
XTs
complex PG upgrade
and thats it. Protofits is buggin out for me, so if you can verify i'd be much obliged.
Redline for Thee, but no Redline for Me.
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