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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17319
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Posted - 2015.02.26 23:07:00 -
[451] - Quote
Breakin Stuff wrote:True Adamance wrote:
Interesting theory. Btw what is your scrambler lance like?
I've been thinking of suggestions for the Large and Small Laser Turrets if they ever are to appear and how they might function.
Normally I hate the idea of another hold trigger down laser but after I started thinking about one with twin barrels....... it started to fall into place.
Scrambler lance is kinda like the laser rifle WITHOUT the overheat for more damage mechanic. There's no reality in which that won't be broken and in dire need of an instant nerf. When it overheats it doesn't seize, it just does 100-150 damage per second to the firer. the arc cannon is a charged weapon, you charge the laser and it erupts a 1-second beam of energy that you must hold on the target. when it ends it charges and releases again, and it doesn't overheat (a nod to the amarr commando, who needs something to not suck with).
Interesting ideas.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7380
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Posted - 2015.02.26 23:15:00 -
[452] - Quote
I've had some inspiration from a few people.
I'm basically designing weapons based on the idea that heavy weapons should be AV/AI capable rather than being locked to one or the other. That way you can actually balance them vs. infantry without starting them at OMGWHY?? levels of DPS.
the scrambler lance will be hard to hold on fast moving infantry, ideally level 5 autocannon should have a reticle the size of an HAV at it's optimal endpoint at level 5, which should make hitting infantry at a distance tricky in both cases. Give the mortar similar limitations to the PLC and you start having things you shouldn't be taking lightly, but not so deadly that you can't fight back.
AV
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1282
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Posted - 2015.02.26 23:35:00 -
[453] - Quote
Let me just pick out a few things that I want to explore further.
Breakin stuff wrote: DHAVs are supposed to be glass cannons, so yes. I'm also of the opinion that said glass cannons should be cheaper than MBT and UHAVs because of their intended fragility to offset the odds of me telling it to stay OFF MY UHAV killing YOUR boys.
I just don't like it. I'm of the opinion that your fit, not your tank, determines your role above anything. I mean I get it that, new hull types are cool. But what I don't like is how "stuck" everyone is getting in how they are supposed to work. It's like saying your assault can't stack damage mods and snipe. They have to stack up the Ehp.
Coming right out the door and calling a Dhav a glass cannon right away just seems wrong, while saying it's just going to be a cheaper throwaway to compensate. For more SP I can "specialize" into a tank that may or may not be on par.
Then theres the targeted resists that are going around, 15% AV resists for a Uhav. Umm ok, so why don't we give the Dhav, you know the tank killer, one as well. Like 15% to vehicle weapons, to offset the smalls from a Uhav as well as the large.
I mean in all honestly, sure I haven't seen anything final for these new specialized tanks, but I don't like the sound of how they will work. If I want a glass cannon Dhav, I can easily make that happen through a fit that does EXACTLY what people are expecting it to do in the first place. On the other hand I can make one tankier, that can take more damage from another Dhav. But between them, the battle should come out rather even.
I mean tanks, while they do have similarities with infantry, they are not nearly the same. I can drastically alter the functionality of my tank simply based on my fit.
I mean in your scenario with a Dhav, why the hell would I need to use one to beat an Uhav. I can handle the AV much better and still run a high output damage fit with an MBT, that will still easily overcome a Uhav.
Quote: Multiman HAVs have a place, and that place is situational. I think True has the right idea that there should be an option. Party tanks are useful for delivering people directly to open-ground hack points while providing counterfire vs. AV. Do I think they're a "everyone get in and stay in?" Not by a long shot. I believe that True shares my opinion that the SHAV is a bandaid placed on a wound. No PC crew is going to actually have some dipwad loiter in a small turret when he needs to be DOING things. So it's less of a concern given that barring the smalls, both types of tank are limited to more or less identical fits.
So it's a yes and no. situationally they are useful. As a general suppression tool, we're going to need to see how the UHAVs play out before calling out fail points. The UHAV will be the useful three-seater if anything.
Situational, sorry I don't know if you can even apply that word to it. Party tanks are NOT used to deliver people to a point, EVER. I can't imagine this is overly viable, as you can only carry two to begin with. Dropships fills this role better than any tank could.
I mean with most matches, a 3 man tank just won't work. The other team will run purely dedicated armor busters and absolutely decimate you. In fact every match starts as such. And it's not like "oh I gained vehicle control let's call in a 3 seater tank". It's more like keep out the solo tanks because more are in route.
It's not viable and hardly useful and they would NEVER be on the field for long. I mean I understand that if you had a mod to decrease dispersion so your Uhav can hit infantry easier, it might be viable. But in the end I still think those guns just end up as dead weight. PC's just don't work around the idea of a 3 man tank.
Quote: I solo the current generation of sicas and gunnlogis, which are arguably (Depends on who's arguing) OP. The only real efficient defense is pinpoint accuracy with a rail (don't laugh, I've been jacked up by some absolutely lethal gunners with rails today) and jumping out of the tank with an HMG or a shotgun which is arguably the most cheeseass thing this side of the JLAV, which I only use when someone who I know will get buttmad and post about it here is on the enemy team.
No, I'm laughing. What kind of scrublet are you to let a rail hit you. Ok yes I know they are rather deadly, but often that's such a rare occurrence I can't call it an effective D or a defense at all. More often if I'm facing any AV that moves correctly, any shot landed is one of PURE LUCK. Often though I'm forced back. I've said it before, I'm usually a pretty good shot with a rail, and 8 is my average. And most of those are people standing perfectly still!
And totally agreed on those dicks that jump out with a heavy suit and HMG. Nothing pisses me off more when I'm running AV then **** like that. A tank should be your suit for the most part and any functionality outside should be limited to utility, not offense.
I've actually taken to doing this recently (never did before) running a "slayer" logi suit. Sorry the only proto suit I have is a min logi so I decided to make it into a "slayer". At least as much of a slayer as it can be. Anyways, I always feel like a douche when I get out and gun down that AV. Fun yes, but it's just not right.
Tanks - Balancing Turrets
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LudiKure ninda
Dead Man's Game RUST415
202
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Posted - 2015.02.26 23:37:00 -
[454] - Quote
Ammar tank turrent https://www.youtube.com/watch?v=5RMZQnWJUSw
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17320
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Posted - 2015.02.26 23:43:00 -
[455] - Quote
I've suggested this before and while I like it I wonder about the practicality of the weapon itself. That for all intents and purposes is a Pulse Laser by the way.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7382
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Posted - 2015.02.26 23:46:00 -
[456] - Quote
Tebu Gan wrote:
Anyways, I always feel like a douche when I get out and gun down that AV. Fun yes, but it's just not right.
You know how some people get massively butthurt about the Bolt Pistol?
I'm that guy with the bolt pistol.
But on a more serious note it's nice to be able to discuss with an HAV driver and disagree along valid point lines rather than people automatically defaulting to reactionary bullsh*t.
I'd love to continue, but I work at night, so I need to pass out.
I'm looking forward to waking up and logging in to Spkr4thedead and DocDDD ranting about how I'm completely unreasonable, here to ruin the game for vehicle drivers, read my spreadsheet, get butthurt and completely ignore the fact that I've outright said that those numbers aren't intended to be valid yet.
When they do, someone please make sure to quote them before they read this post and have a chance to edit their reactionary rants for content. I want to read these tear harvests.
It's magic that I really don't want to be deprived of.
On a more constructive note, before we pass judgement on the DHAV/UHAV let's see how it plays. Rattati said outright that he wants to put in a module to improve blaster dispersion for the UHAV that MBTs can use as well. Well maybe MBTs I can't recall that.
I'm actually an advocate of making heavy turrets kill infantry a bit better than what we have now. What we have now pains me.
and I dunno if the one guy who was blapping me consistently was just a badass, or if my crapass internet connection betrayed me. I'm going to opt for assuming he's a badass than try to cop out and blame the ISP for incompetence.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17320
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Posted - 2015.02.26 23:47:00 -
[457] - Quote
Tebu been using 3 man HAV's since the competitive days of FW where it was 16 corpmates vs the 8-10 guys PIE could field. It is inordinately successful with good co-ordination.
I don't pretend to know about PC but with two good infantrymen we're more than enough to hold two separate external objectives on almost any map in the game.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1282
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Posted - 2015.02.26 23:54:00 -
[458] - Quote
Breakin Stuff wrote:
On a more constructive note, before we pass judgement on the DHAV/UHAV let's see how it plays. Rattati said outright that he wants to put in a module to improve blaster dispersion for the UHAV that MBTs can use as well. Well maybe MBTs I can't recall that.
I'm actually an advocate of making heavy turrets kill infantry a bit better than what we have now. What we have now pains me.
Of course I can fully judge the Dhav/Uhav, but from my experience there are a few things I think can be done before hand to make the experience better. Those are still a ways out and we haven't even seen numbers on them to make fully informed decisions.
I would also rather wait to see what the Devs have in store. So everything else is just speculation and theory crafting.
And I would also like to see large turrets being more AI centric, but like to see AV efficiency go down as a result. Then you would see tanks out in every match actually making useful contributions.
Now time to go play some games. I appreciate the civil discussion.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1282
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Posted - 2015.02.27 00:08:00 -
[459] - Quote
True Adamance wrote:Tebu been using 3 man HAV's since the competitive days of FW where it was 16 corpmates vs the 8-10 guys PIE could field. It is inordinately successful with good co-ordination.
I don't pretend to know about PC but with two good infantrymen we're more than enough to hold two separate external objectives on almost any map in the game.
Let me put this differently. I agree that there is potential for a multi man tank in PC. But I also see it so situational that it wouldn't have much positive impact on the outcome. Then again, from all my PC's, I've never attempted it nor was anyone else willing to attempt it.
Let's take an example of a tank holding an outside objective, homepoint. It would be incredibly hard to dislodge, not to mention the 2 extra guarding HP that can jump in your tank if things get hot. I really think that's pretty viable, as it could hold HP against MANY infantry. So sure it could work to an extent.
I mean I know FW can be competitive, but there is nothing like a 16 vs 16 fully prepped and ALWAYS proto team.
And not to mention vehicle control, without gunners, you are more than likely dead to any solo tanker. And more often than not you won't have gunners and be shooting at incoming ADS or tanks. I'm just very inclined to say that it just won't be done now or ever. I've done many many a PC, and not once was this EVER done.
And I remember this one guy in a PC saying "I can't kill this tank, I need gunners to jump in and I can take it!". He said this multiple times and eventually the FC is like "NOBODYS JUMPING IN YOUR ******* TANK, we don't ******* run pub gunners in PC."
It's good for Pubs, but if you need to rely on your gunners to be effective at your job, then it's YOU that will be switching to said guns to get the job done, as everyone else WILL be tied up doing a multitude of other things.
Tanks - Balancing Turrets
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17322
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Posted - 2015.02.27 00:28:00 -
[460] - Quote
Tebu Gan wrote:[quote=True Adamance] I mean I know FW can be competitive, but there is nothing like a 16 vs 16 fully prepped and ALWAYS proto team.
It was like that at one point. But just like your PC crowd you kinda had to have been there and if you didn't bring your proto you'd get face rolled and fleet fights would happen in the air above out matches.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1282
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Posted - 2015.02.27 00:47:00 -
[461] - Quote
True Adamance wrote:Tebu Gan wrote:[quote=True Adamance] I mean I know FW can be competitive, but there is nothing like a 16 vs 16 fully prepped and ALWAYS proto team.
It was like that at one point. But just like your PC crowd you kinda had to have been there and if you didn't bring your proto you'd get face rolled and fleet fights would happen in the air above out matches.
No doubt, but 3 man tanks just aren't viable options in every PC. Best bet is to always run solo because at least this way you know you are running your fullest potential as opposed to being limited without the extra gunners in a 3 man tank. If we had 32 vs 32 over this 16 vs 16 then yeah, you could totally run 3 man tanks pushing objectives.
But there just isn't room to spare anyone to dedicate to a tank so it can run at it's fullest potential. 90% of the time you are needed to run solo in a tank. Or more like you have to, to maximize your potential. And it's a LONG process switching out tanks to fulfill a role you will spend most of the match doing anyways.
But no doubt on the competitive FW, really wish it was easier to qsync matches like that. Like an option to schedule matches or something.
Tanks - Balancing Turrets
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Godin Thekiller
The Corporate Raiders
2943
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Posted - 2015.02.27 01:00:00 -
[462] - Quote
Tebu Gan wrote:True Adamance wrote:Tebu Gan wrote:[quote=True Adamance] I mean I know FW can be competitive, but there is nothing like a 16 vs 16 fully prepped and ALWAYS proto team.
It was like that at one point. But just like your PC crowd you kinda had to have been there and if you didn't bring your proto you'd get face rolled and fleet fights would happen in the air above out matches. No doubt, but 3 man tanks just aren't viable options in every PC.
Which is a damn shame.
click me
Blup Blub Bloop. Translation: Die -_-
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Takahiro Kashuken
Red Star.
4008
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Posted - 2015.02.27 11:14:00 -
[463] - Quote
You buff AV then you kill the LAV You buff AV you kill the DS You buff AV you kill the ADS You buff AV you kill the DHAV
Any which way you buff AV you kill something else and completely take it off the field and out of the game.
Simple solution - HAVs take out HAVs and AV does secondary damage because ADS/DS/LAV cannot survive now so it means any new LAV/DS like Logi then its already made useless before it gets out the door.
AV cannot be the end all solution, AV is there for when you do not have vehicle support but right now it is there no matter what and is the end all solution. If it gets buffed it kills everything, if it gets nerfed then it may require more than 1 AV person but the 3man HAV getting destroyed by 1 AV is unfair but having AV making every other vehicle useless is just as bad. |
LudiKure ninda
Dead Man's Game RUST415
202
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Posted - 2015.02.27 13:15:00 -
[464] - Quote
The best thing is to run away from AV like a litlle girl to redline,.. Nitro helps alot with dealing with those nasty min comandos,and there is always at least 2 of them,..
Swarms are overkill on min comando,its not the problem in theyr dmg,the problem is in min comando bonus,it should be removed 4 swarms.
Until swarms are OP ill stick to my redline <3
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7390
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Posted - 2015.02.27 15:37:00 -
[465] - Quote
Takahiro Kashuken wrote:You buff AV then you kill the LAV You buff AV you kill the DS You buff AV you kill the ADS You buff AV you kill the DHAV
Any which way you buff AV you kill something else and completely take it off the field and out of the game.
Simple solution - HAVs take out HAVs and AV does secondary damage because ADS/DS/LAV cannot survive now so it means any new LAV/DS like Logi then its already made useless before it gets out the door.
AV cannot be the end all solution, AV is there for when you do not have vehicle support but right now it is there no matter what and is the end all solution. If it gets buffed it kills everything, if it gets nerfed then it may require more than 1 AV person but the 3man HAV getting destroyed by 1 AV is unfair but having AV making every other vehicle useless is just as bad. fairly bold statements there bunky. Historically statements like this have been proven false repeatedly.
if AV isn't to be bugbuffed in response to the new HAVs then we should just leave HAVs as they are now.
compromise: when nobody leaves happy.
But no. You dont get improved tanks and demand that AV be marginalized to worthlessness. That's not a solution.
Plus LAVs are too durable anyway. A militia trash LAV takes multiple shots from proto antitank guns to kill even if no modules are loaded.
Kill LAVs my ass.
You're reaching pretty hard asserting dropships even.
Try again.
AV
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Takahiro Kashuken
Red Star.
4026
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Posted - 2015.02.27 16:02:00 -
[466] - Quote
Breakin Stuff wrote:Takahiro Kashuken wrote:You buff AV then you kill the LAV You buff AV you kill the DS You buff AV you kill the ADS You buff AV you kill the DHAV
Any which way you buff AV you kill something else and completely take it off the field and out of the game.
Simple solution - HAVs take out HAVs and AV does secondary damage because ADS/DS/LAV cannot survive now so it means any new LAV/DS like Logi then its already made useless before it gets out the door.
AV cannot be the end all solution, AV is there for when you do not have vehicle support but right now it is there no matter what and is the end all solution. If it gets buffed it kills everything, if it gets nerfed then it may require more than 1 AV person but the 3man HAV getting destroyed by 1 AV is unfair but having AV making every other vehicle useless is just as bad. fairly bold statements there bunky. Historically statements like this have been proven false repeatedly. if AV isn't to be buffed in response to the new HAVs then we should just leave HAVs as they are now. compromise: when nobody leaves happy. But no. You dont get improved tanks and demand that AV be marginalized to worthlessness. That's not a solution. Plus LAVs are too durable anyway. A militia trash LAV takes multiple shots from proto antitank guns to kill even if no modules are loaded. Kill LAVs my ass. You're reaching pretty hard asserting dropships even. Try again.
Proven false? Uprising had 3k damage swarms with a 400m map coverage, they basically wrecked anything that wasn't a HAV.
Today they wreck anything that flies and most LAVs are BPO while HAV are beaten back to the redline more now than in uprising.
Historically it has been proven that AV is on the overpowered side more than the underpowered side and the only time AV was classed as UP was in 1.7 after the vehicle shake up but that was quickly sorted out and it went back to square one and the OP box.
The new HAVs look like they will have similar HP stats as now and if the 1 hardener limit goes through then they will be roughly be the same.
I would not say improved tanks when hardeners are being limited to 1 and PG/CPU mods will be nerfed that hard they will be useless while 'advanaced and prototype' vehicles are just in name and not in nature.
ADS are weaker in comparision to a standard DS and 1 SL user can scare away the ADS for the entire match making it useless, the ADS generally cannot dual due to knockback, cannot avoid swarms or even evade them due to obv no cover in the sky but they do not even have the speed to escape since the SL got a speed buff. If the PG/CPU modules nerfs go through with the 1 hardener then any DS are killed off.
As for the LAV they are rarely used in any proper way and most are BPO used once and throwaway and even if i could fit one up it is generally a pointless thing due to carjackers and a waste of ISK for something that can be easily destroyed.
AV is the end game even for vehicles, it can destroy vehicles better than vehicles can while costing a mere fraction of the ISK and SP needed all while being the size of an ant and not having to worry about the vehicle actually trying to kill you since that has been nerfed mulitiple times. The main AV weapon is the SL which frankly is bad on so many levels a deletion seems to be the only course to take, i have never had a problem with the FG and the PLC needs a much needed buff but no matter what happens to the SL it seems to be OP as ever and only gets worse for pilots.
I play other games such as Planetside 2 which is very balanced across infantry and vehicles and i find that infantry has some very strong AV such as Proxy mines or the anti vehicle engineer turret and a few RPGs to boot but yet in this game it rewards lazyness but also it doesn't help that CCP add mechanics such as bandwidth which kills proxy mines which are so weak to begin with. PS2 also has a very balanced vehicle game with a variety of different turrets in which mass vehicle battles take place before the full assault on a compound but PS2 has numbers to back it up where as DUST is 32 player max and vehicles are a sideshow to infantry.
You buff AV you kill everything else because it would be made to kill HAVs yet DS/LAV are not HAVs and you have to recognize that fact. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7391
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Posted - 2015.02.27 16:08:00 -
[467] - Quote
Everything you just posted is opinion.
And bluntly I'm not interested in taking Red star opinions seriously when all you guys do is repeat spkr4thedead's usual not-points.
And in what deluded post has anyone in any of the latest HAV threads seriously suggested buffing swarms? My count is at zero. So why are you using swarms as your be-all end-all example?
AV
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Spkr4theDead
Red Star.
3005
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Posted - 2015.02.27 16:22:00 -
[468] - Quote
Breakin Stuff wrote:Takahiro Kashuken wrote:You buff AV then you kill the LAV You buff AV you kill the DS You buff AV you kill the ADS You buff AV you kill the DHAV
Any which way you buff AV you kill something else and completely take it off the field and out of the game.
Simple solution - HAVs take out HAVs and AV does secondary damage because ADS/DS/LAV cannot survive now so it means any new LAV/DS like Logi then its already made useless before it gets out the door.
AV cannot be the end all solution, AV is there for when you do not have vehicle support but right now it is there no matter what and is the end all solution. If it gets buffed it kills everything, if it gets nerfed then it may require more than 1 AV person but the 3man HAV getting destroyed by 1 AV is unfair but having AV making every other vehicle useless is just as bad. fairly bold statements there bunky. Historically statements like this have been proven false repeatedly. if AV isn't to be buffed in response to the new HAVs then we should just leave HAVs as they are now. compromise: when nobody leaves happy. But no. You dont get improved tanks and demand that AV be marginalized to worthlessness. That's not a solution. Plus LAVs are too durable anyway. A militia trash LAV takes multiple shots from proto antitank guns to kill even if no modules are loaded. Kill LAVs my ass. You're reaching pretty hard asserting dropships even. Try again. I annihilated a Soma in 4 volleys with swarms on a Minmando a few days ago. That is unacceptable. The power of swarms is akin to dropping an asteroid on a vehicle.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Takahiro Kashuken
Red Star.
4029
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Posted - 2015.02.27 16:24:00 -
[469] - Quote
Breakin Stuff wrote:Everything you just posted is opinion.
And bluntly I'm not interested in taking Red star opinions seriously when all you guys do is repeat spkr4thedead's usual not-points.
And in what deluded post has anyone in any of the latest HAV threads seriously suggested buffing swarms? My count is at zero. So why are you using swarms as your be-all end-all example?
Not really when rattati is seriously thinking about limiting the hardener to 1 and nerfing PG/CPU modules or creating various fits on protofits.
Im right when i talk about SL in uprising and now, im right on the new advanced/prototype HAVs which are just in name and not nature because of no slot increase, im right about the ADS unable to dodge SL.
I play the game every day and i see what happens to my vehicles and how a SL pushes me off easily or i can dual a FG because they have a chance to miss. I have FG and SL to proto and prof 5, i have used them and i know the downsides and upsides of both.
Opinions come from playing the game and just being a spreadsheet warrior doesn't cut it because the spreadsheet pits whatever it is on an empty field with no cover, no moving, no tactics, no variables whatsoever so it produces a false outcome.
Unfortuanly not many use FG, the majority is AV and last i checked the SL is AV, the FG is generally fine, the PLC is not but buffing any AV can defo kill the rest of the vehicles.
But you may say ' I'm not interested in taking Red star opinions seriously when all you guys do is repeat spkr4thedead's usual not-points.' so then why should i take your points seriously or anyone from your corp seriously? should i tie you all with the same brush? why should CCP take you seriously? Should anyone take your opinion seriously?
TBH with your latest post it reeks of 'im not listening to you la la la la la la' which frankly is childish and not in any way helpful.
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Vyuru
Algintal Core Gallente Federation
88
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Posted - 2015.02.27 16:27:00 -
[470] - Quote
Quote: HAV are beaten back to the redline more now than in uprising.
I rather disagree with this.
Most times I just need to circle away from the action to let my modules recharge and to try and spot enemy vehicles. If I get pushed back to the redline, it's because the fighting is that close to it, or else overwhelming AV opposition.
And when I saw overwhelming, I can break through a pretty decent chunk of AV, it either takes 2+ tanks or 3+ Minmando swarmers to stop me from breaking out. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7391
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Posted - 2015.02.27 16:27:00 -
[471] - Quote
Takahiro Kashuken wrote:Breakin Stuff wrote:Everything you just posted is opinion.
And bluntly I'm not interested in taking Red star opinions seriously when all you guys do is repeat spkr4thedead's usual not-points.
And in what deluded post has anyone in any of the latest HAV threads seriously suggested buffing swarms? My count is at zero. So why are you using swarms as your be-all end-all example?
Not really when rattati is seriously thinking about limiting the hardener to 1 and nerfing PG/CPU modules or creating various fits on protofits. Im right when i talk about SL in uprising and now, im right on the new advanced/prototype HAVs which are just in name and not nature because of no slot increase, im right about the ADS unable to dodge SL. I play the game every day and i see what happens to my vehicles and how a SL pushes me off easily or i can dual a FG because they have a chance to miss. I have FG and SL to proto and prof 5, i have used them and i know the downsides and upsides of both. Opinions come from playing the game and just being a spreadsheet warrior doesn't cut it because the spreadsheet pits whatever it is on an empty field with no cover, no moving, no tactics, no variables whatsoever so it produces a false outcome. Unfortuanly not many use FG, the majority is AV and last i checked the SL is AV, the FG is generally fine, the PLC is not but buffing any AV can defo kill the rest of the vehicles. But you may say ' I'm not interested in taking Red star opinions seriously when all you guys do is repeat spkr4thedead's usual not-points.' so then why should i take your points seriously or anyone from your corp seriously? should i tie you all with the same brush? why should CCP take you seriously? Should anyone take your opinion seriously? TBH with your latest post it reeks of 'im not listening to you la la la la la la' which frankly is childish and not in any way helpful.
And you've never seriously entertained nor considered any counterpoint in any post so I'm not exactly inclined to listen to someone who simply dismisses me as a "spreadsheet warrior" or as someone who "Doesn't play the game.
I say again: No one has ever suggested buffing swarms. Quite the opposite in fact.
Why are you using them as your justification for saying AV should never be buffed?
AV
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1285
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Posted - 2015.02.27 16:31:00 -
[472] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Takahiro Kashuken wrote:You buff AV then you kill the LAV You buff AV you kill the DS You buff AV you kill the ADS You buff AV you kill the DHAV
Any which way you buff AV you kill something else and completely take it off the field and out of the game.
Simple solution - HAVs take out HAVs and AV does secondary damage because ADS/DS/LAV cannot survive now so it means any new LAV/DS like Logi then its already made useless before it gets out the door.
AV cannot be the end all solution, AV is there for when you do not have vehicle support but right now it is there no matter what and is the end all solution. If it gets buffed it kills everything, if it gets nerfed then it may require more than 1 AV person but the 3man HAV getting destroyed by 1 AV is unfair but having AV making every other vehicle useless is just as bad. fairly bold statements there bunky. Historically statements like this have been proven false repeatedly. if AV isn't to be buffed in response to the new HAVs then we should just leave HAVs as they are now. compromise: when nobody leaves happy. But no. You dont get improved tanks and demand that AV be marginalized to worthlessness. That's not a solution. Plus LAVs are too durable anyway. A militia trash LAV takes multiple shots from proto antitank guns to kill even if no modules are loaded. Kill LAVs my ass. You're reaching pretty hard asserting dropships even. Try again. I annihilated a Soma in 4 volleys with swarms on a Minmando a few days ago. That is unacceptable. The power of swarms is akin to dropping an asteroid on a vehicle.
Hah, ok.
And just yesterday evening I sat there and ate swarms and shrugged them on like they were nothing in my gunnlogi. See I made swarms look and feel underpowered.
So from that I MUST conclude that swarms need a buff.
See what I did there?
Tanks - Balancing Turrets
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Spkr4theDead
Red Star.
3005
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Posted - 2015.02.27 16:32:00 -
[473] - Quote
Breakin Stuff wrote:Everything you just posted is opinion.
And bluntly I'm not interested in taking Red star opinions seriously when all you guys do is repeat spkr4thedead's usual not-points.
And in what deluded post has anyone in any of the latest HAV threads seriously suggested buffing swarms? My count is at zero. So why are you using swarms as your be-all end-all example?
Opinion? You don't play the game. You don't use vehicles. You ignore everything we say, and continue up to press your incredibly biased point backed up with no facts, only your "experience" as a spreadsheet warrior.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Takahiro Kashuken
Red Star.
4029
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Posted - 2015.02.27 16:34:00 -
[474] - Quote
Breakin Stuff wrote:Takahiro Kashuken wrote:Breakin Stuff wrote:Everything you just posted is opinion.
And bluntly I'm not interested in taking Red star opinions seriously when all you guys do is repeat spkr4thedead's usual not-points.
And in what deluded post has anyone in any of the latest HAV threads seriously suggested buffing swarms? My count is at zero. So why are you using swarms as your be-all end-all example?
Not really when rattati is seriously thinking about limiting the hardener to 1 and nerfing PG/CPU modules or creating various fits on protofits. Im right when i talk about SL in uprising and now, im right on the new advanced/prototype HAVs which are just in name and not nature because of no slot increase, im right about the ADS unable to dodge SL. I play the game every day and i see what happens to my vehicles and how a SL pushes me off easily or i can dual a FG because they have a chance to miss. I have FG and SL to proto and prof 5, i have used them and i know the downsides and upsides of both. Opinions come from playing the game and just being a spreadsheet warrior doesn't cut it because the spreadsheet pits whatever it is on an empty field with no cover, no moving, no tactics, no variables whatsoever so it produces a false outcome. Unfortuanly not many use FG, the majority is AV and last i checked the SL is AV, the FG is generally fine, the PLC is not but buffing any AV can defo kill the rest of the vehicles. But you may say ' I'm not interested in taking Red star opinions seriously when all you guys do is repeat spkr4thedead's usual not-points.' so then why should i take your points seriously or anyone from your corp seriously? should i tie you all with the same brush? why should CCP take you seriously? Should anyone take your opinion seriously? TBH with your latest post it reeks of 'im not listening to you la la la la la la' which frankly is childish and not in any way helpful. And you've never seriously entertained nor considered any counterpoint in any post so I'm not exactly inclined to listen to someone who simply dismisses me as a "spreadsheet warrior" or as someone who "Doesn't play the game. I say again: No one has ever suggested buffing swarms. Quite the opposite in fact. Why are you using them as your justification for saying AV should never be buffed?
When you talk about buffing AV that includes the SL, you may say 'no it doesn't' but it does include the SL and it will have to because it is an AV weapon.
I counter points but when its a broad 'buff AV' not much really to counter with apart from 'you will kill other vehicles' and as for no one wants to buff the SL go talk to Atiim about that.
Frankly i havn't see any decent counterpoints yet to back this latest round of nerfs, the hardener is essential for pilots, PG/CPU mods are essentinal for mulitiple fitss and buff AV for any of the new vehicles would hammer another nail into medium and light vehicles and that is a fact. |
Spkr4theDead
Red Star.
3005
|
Posted - 2015.02.27 16:35:00 -
[475] - Quote
Tebu Gan wrote:Spkr4theDead wrote:Breakin Stuff wrote:Takahiro Kashuken wrote:You buff AV then you kill the LAV You buff AV you kill the DS You buff AV you kill the ADS You buff AV you kill the DHAV
Any which way you buff AV you kill something else and completely take it off the field and out of the game.
Simple solution - HAVs take out HAVs and AV does secondary damage because ADS/DS/LAV cannot survive now so it means any new LAV/DS like Logi then its already made useless before it gets out the door.
AV cannot be the end all solution, AV is there for when you do not have vehicle support but right now it is there no matter what and is the end all solution. If it gets buffed it kills everything, if it gets nerfed then it may require more than 1 AV person but the 3man HAV getting destroyed by 1 AV is unfair but having AV making every other vehicle useless is just as bad. fairly bold statements there bunky. Historically statements like this have been proven false repeatedly. if AV isn't to be buffed in response to the new HAVs then we should just leave HAVs as they are now. compromise: when nobody leaves happy. But no. You dont get improved tanks and demand that AV be marginalized to worthlessness. That's not a solution. Plus LAVs are too durable anyway. A militia trash LAV takes multiple shots from proto antitank guns to kill even if no modules are loaded. Kill LAVs my ass. You're reaching pretty hard asserting dropships even. Try again. I annihilated a Soma in 4 volleys with swarms on a Minmando a few days ago. That is unacceptable. The power of swarms is akin to dropping an asteroid on a vehicle. Hah, ok. And just yesterday evening I sat there and ate swarms and shrugged them on like they were nothing in my gunnlogi. See I made swarms look and feel underpowered. So from that I MUST conclude that swarms need a buff. See what I did there? Shield vs. armor. You'd point is invalid. They were probably MLT swarms. I was using a level 5 Minmando with PRO swarms.
Your point is invalid.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1285
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Posted - 2015.02.27 16:51:00 -
[476] - Quote
Spkr4theDead wrote:Tebu Gan wrote:Spkr4theDead wrote:Breakin Stuff wrote:Takahiro Kashuken wrote:You buff AV then you kill the LAV You buff AV you kill the DS You buff AV you kill the ADS You buff AV you kill the DHAV
Any which way you buff AV you kill something else and completely take it off the field and out of the game.
Simple solution - HAVs take out HAVs and AV does secondary damage because ADS/DS/LAV cannot survive now so it means any new LAV/DS like Logi then its already made useless before it gets out the door.
AV cannot be the end all solution, AV is there for when you do not have vehicle support but right now it is there no matter what and is the end all solution. If it gets buffed it kills everything, if it gets nerfed then it may require more than 1 AV person but the 3man HAV getting destroyed by 1 AV is unfair but having AV making every other vehicle useless is just as bad. fairly bold statements there bunky. Historically statements like this have been proven false repeatedly. if AV isn't to be buffed in response to the new HAVs then we should just leave HAVs as they are now. compromise: when nobody leaves happy. But no. You dont get improved tanks and demand that AV be marginalized to worthlessness. That's not a solution. Plus LAVs are too durable anyway. A militia trash LAV takes multiple shots from proto antitank guns to kill even if no modules are loaded. Kill LAVs my ass. You're reaching pretty hard asserting dropships even. Try again. I annihilated a Soma in 4 volleys with swarms on a Minmando a few days ago. That is unacceptable. The power of swarms is akin to dropping an asteroid on a vehicle. Hah, ok. And just yesterday evening I sat there and ate swarms and shrugged them on like they were nothing in my gunnlogi. See I made swarms look and feel underpowered. So from that I MUST conclude that swarms need a buff. See what I did there? Shield vs. armor. You'd point is invalid. They were probably MLT swarms. I was using a level 5 Minmando with PRO swarms. Your point is invalid.
As is yours. That was kinda the point.
And you just admitted to it.
But seriously, what is wrong with you guys. Seriously, swarms OP? If anything it shows a disparity with armor which IS acknowledge and IS being addressed.
I mean google "reasonable" and then try being it for a change. Screaming that you are right and everyone else is wrong just makes you look stupid and uneducated. I
Tanks - Balancing Turrets
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Spkr4theDead
Red Star.
3005
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Posted - 2015.02.27 16:53:00 -
[477] - Quote
Breakin Stuff wrote:Takahiro Kashuken wrote:Breakin Stuff wrote:Everything you just posted is opinion.
And bluntly I'm not interested in taking Red star opinions seriously when all you guys do is repeat spkr4thedead's usual not-points.
And in what deluded post has anyone in any of the latest HAV threads seriously suggested buffing swarms? My count is at zero. So why are you using swarms as your be-all end-all example?
Not really when rattati is seriously thinking about limiting the hardener to 1 and nerfing PG/CPU modules or creating various fits on protofits. Im right when i talk about SL in uprising and now, im right on the new advanced/prototype HAVs which are just in name and not nature because of no slot increase, im right about the ADS unable to dodge SL. I play the game every day and i see what happens to my vehicles and how a SL pushes me off easily or i can dual a FG because they have a chance to miss. I have FG and SL to proto and prof 5, i have used them and i know the downsides and upsides of both. Opinions come from playing the game and just being a spreadsheet warrior doesn't cut it because the spreadsheet pits whatever it is on an empty field with no cover, no moving, no tactics, no variables whatsoever so it produces a false outcome. Unfortuanly not many use FG, the majority is AV and last i checked the SL is AV, the FG is generally fine, the PLC is not but buffing any AV can defo kill the rest of the vehicles. But you may say ' I'm not interested in taking Red star opinions seriously when all you guys do is repeat spkr4thedead's usual not-points.' so then why should i take your points seriously or anyone from your corp seriously? should i tie you all with the same brush? why should CCP take you seriously? Should anyone take your opinion seriously? TBH with your latest post it reeks of 'im not listening to you la la la la la la' which frankly is childish and not in any way helpful. And you've never seriously entertained nor considered any counterpoint in any post so I'm not exactly inclined to listen to someone who simply dismisses me as a "spreadsheet warrior" or as someone who "Doesn't play the game. I say again: No one has ever suggested buffing swarms. Quite the opposite in fact. Why are you using them as your justification for saying AV should never be buffed? We do consider everything, and the problem is most propositions are bad to outright terrible and game-breaking. We reply to every point, breaking down why they're bad, but as usual it's completely ignored, and I can almost hear the "la la la I'm not listening to you" while you cover your ears.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Thaddeus Reynolds
Facepunch Security
209
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Posted - 2015.02.27 16:57:00 -
[478] - Quote
Takahiro Kashuken wrote: Not really when rattati is seriously thinking about limiting the hardener to 1 and nerfing PG/CPU modules or creating various fits on protofits.
The creating various fits on protofits is part of the community feedback phase, and is designed to help Rattati see if there is anything broken at all. I agree with you that I don't like the heavy-handed approach to hardeners. As well, PG/CPU mods don't need as hard of a nerf as Rattati is giving them as much as they need some competition for utility in the low-slots, beyond just armor mods.
Takahiro Kashuken wrote: Im right when i talk about SL in uprising and now, im right on the new advanced/prototype HAVs which are just in name and not nature because of no slot increase, im right about the ADS unable to dodge SL.
New ADV/PRO HAVs may have the same slot-layout, but they have expanded fitting to allow them to fill those slots out. It isn't the same as dropsuit progression, and in my opinion, it's better and should be how the dropsuits are done.
Takahiro Kashuken wrote: Unfortuanly not many use FG, the majority is AV and last i checked the SL is AV, the FG is generally fine, the PLC is not but buffing any AV can defo kill the rest of the vehicles.
Swarm Launcher is in a...very powerful place right now, and wouldn't need a change, I'm reasonably sure Breakin, Rattati...and frankly anyone who has seen a swarm launcher in action is aware of that. The Forge Gun (Specifically the VFG and BFG...AFG is in a pretty solid place right now, and might only need slight tweaking) however could use a little bit of help...particularly the BFG... and the PLC's AV Capability is laughable outside of a commando platform, and even then it barely does enough to qualify unless you run double PLCs or a Kubo's. So in that sense, the majority of AV needs some sort of buff, but it would be more accurate to say that AV needs a re-balance, and commando potential AV utility needs to be looked at as well but that's a discussion for a separate thread (that has already been made by pokey). (As do LAVs and DSs...LAVs get too much in the way of base stats...need more slots, lower base stats, better Light Modules...DSs need something)
Takahiro Kashuken wrote: I play the game every day and i see what happens to my vehicles and how a SL pushes me off easily or i can dual a FG because they have a chance to miss. I have FG and SL to proto and prof 5, i have used them and i know the downsides and upsides of both.
Opinions come from playing the game and just being a spreadsheet warrior doesn't cut it because the spreadsheet pits whatever it is on an empty field with no cover, no moving, no tactics, no variables whatsoever so it produces a false outcome.
You are correct, spreadsheets assume spherical mercs in a vacuum, and thus aren't going to ever be where final balance is struck. But they are a great starting point to hammer into a correct shape through testing...and we as the Vehicle Operator/AV community should be focusing on the new stats, and looking for any issues that will come up through the course of normal game-play. It's true that we cannot predict everything, but we can get a pretty good idea based on our past experiences.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Spkr4theDead
Red Star.
3006
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Posted - 2015.02.27 17:10:00 -
[479] - Quote
Tebu Gan wrote:
As is yours. That was kinda the point.
And you just admitted to it.
But seriously, what is wrong with you guys. Seriously, swarms OP? If anything it shows a disparity with armor which IS acknowledge and IS being addressed.
I mean google "reasonable" and then try being it for a change. Screaming that you are right and everyone else is wrong just makes you look stupid and uneducated. I
Again, destroying a tank in 4 volleys is overkill.
You had shield, I vaporized an armor with a weapon that has a bonus against armor, along with a flat 10% damage bonus.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1285
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Posted - 2015.02.27 17:38:00 -
[480] - Quote
Spkr4theDead wrote:Tebu Gan wrote:
As is yours. That was kinda the point.
And you just admitted to it.
But seriously, what is wrong with you guys. Seriously, swarms OP? If anything it shows a disparity with armor which IS acknowledge and IS being addressed.
I mean google "reasonable" and then try being it for a change. Screaming that you are right and everyone else is wrong just makes you look stupid and uneducated. I
Again, destroying a tank in 4 volleys is overkill. You had shield, I vaporized an armor with a weapon that has a bonus against armor, along with a flat 10% damage bonus.
Yes, A SOMA. A madrudger could take a bit more than that. And yet again the disparity between armor and shields IS being addressed and discussed.
Tanks - Balancing Turrets
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