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DUST Fiend
Molon Labe. General Tso's Alliance
15788
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Posted - 2015.02.17 19:56:00 -
[151] - Quote
Please make sure blaster optimal isnt too great. They have excellent elevation and tracking so if the range is too high, the added damage could make them too efficient vs dropships that try to anything anywhere near the ground.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7258
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Posted - 2015.02.17 19:58:00 -
[152] - Quote
duster 35000 wrote: Exept the gunlogi got a rep nerf and the maddy a rep buff.
Oh no!
Now trending at #itsunfairthatamaddygetsbetterrepsbysacrificing25%ofitstankslots!
AV
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duster 35000
Algintal Core Gallente Federation
285
|
Posted - 2015.02.17 20:00:00 -
[153] - Quote
Breakin Stuff wrote:duster 35000 wrote: Exept the gunlogi got a rep nerf and the maddy a rep buff.
Oh no! Now trending at #itsunfairthatamaddygetsbetterrepsbysacrificing25%ofitstankslots! It gets damage mods with high tank...
Molestia approved
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4977
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Posted - 2015.02.17 20:05:00 -
[154] - Quote
Doc DDD wrote:Breakin Stuff wrote:shield tanks aren't going to become less hard to kill from what I'm seeing here. Shield tanks will be 100% easier to kill. Shield reps nerfed Shield damage unable to be mitigated by alternating hardeners or activating more than one. Shield EHP nerfed per engagement. How have shields not been nerfed?
Just did a mockup fit for a Proto Gunnlogi No fitting modules were used
6228 Shields +40% Hardener 8719 Shield eHP 900 Armor 9619 Total eHP
49 + 4 seconds to fully regain shield eHP 90 seconds to fully regain armor eHP
Proto Railgun Low can be fit with Fitting Modules or Ammo Caches
Dropping the tier of Railgun/playing with fitting mods allows for more raw shield HP.
Similarly with Proto Madrugar
1200 Shields 6035 Armor +25% Hardner 7546 Armor eHP 8746 Total eHP
Proto Blaster Highs can be fit with fuel injector, damage mod, & scanner.
Dropping tier of Blaster or utility mods allows for more raw armor HP.
(18 + 6) 24 seconds to fully recharge shield eHP (18 + 11) 29 seconds to fully recharge shield eHP (from depleted) 36 seconds to fully regain armor eHP
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7264
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Posted - 2015.02.17 20:10:00 -
[155] - Quote
duster 35000 wrote:Breakin Stuff wrote:duster 35000 wrote: Exept the gunlogi got a rep nerf and the maddy a rep buff.
Oh no! Now trending at #itsunfairthatamaddygetsbetterrepsbysacrificing25%ofitstankslots! It gets damage mods with high tank... sure.
exclusively in knife fighting (for tanks) range.
AV
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duster 35000
Algintal Core Gallente Federation
285
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Posted - 2015.02.17 20:17:00 -
[156] - Quote
Breakin Stuff wrote:duster 35000 wrote:Breakin Stuff wrote:duster 35000 wrote: Exept the gunlogi got a rep nerf and the maddy a rep buff.
Oh no! Now trending at #itsunfairthatamaddygetsbetterrepsbysacrificing25%ofitstankslots! It gets damage mods with high tank... sure. exclusively in knife fighting (for tanks) range. Same for everything else. Missile tanks can't kill my me when I'm infantry, and I oh so rarely die by rails.
Molestia approved
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DUST Fiend
Molon Labe. General Tso's Alliance
15789
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Posted - 2015.02.17 20:19:00 -
[157] - Quote
Breakin Stuff wrote:duster 35000 wrote:Breakin Stuff wrote:duster 35000 wrote: Exept the gunlogi got a rep nerf and the maddy a rep buff.
Oh no! Now trending at #itsunfairthatamaddygetsbetterrepsbysacrificing25%ofitstankslots! It gets damage mods with high tank... sure. exclusively in knife fighting (for tanks) range. Hit and run isnt exactly hard though, and we're supposed to be getting HAVs specifically made for hit and run.
Just saying, its not so black and white as "tanks never get close to each other"
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7265
|
Posted - 2015.02.17 20:21:00 -
[158] - Quote
that's probably because you're not doing what I do and playing showdown at high noon with said HAVs.
Look. I'm AV, I'm infantry.
I'm NOT going to advocate making it harder to hit or kill infantry.
Bluntly this puts the Cal and Gal tanks on equal standing roughly.
By my estimation that's a damn awesome thing.
Now if we have anti-shield heavy weapons and a heavy autocannon introduced we can really get down to business.
And once the amarr/min stuff pops up..
I'm drooling at the prospect of all these juicy fireballs.
Rattati got it right. Armor HAVs will be vulnerable to armor hitting weapons and highly resistant to shield crackers. Vice versa for shields.
it's amazing
AV
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DUST Fiend
Molon Labe. General Tso's Alliance
15789
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Posted - 2015.02.17 20:28:00 -
[159] - Quote
I'll hold my excitement for when ALL vehicles receive this sort of treatment, and unfortunately not a second before.
Overall it seeems a step in the right direction though.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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duster 35000
Algintal Core Gallente Federation
285
|
Posted - 2015.02.17 20:29:00 -
[160] - Quote
Breakin Stuff wrote:that's probably because you're not doing what I do and playing showdown at high noon with said HAVs.
Look. I'm AV, I'm infantry.
I'm NOT going to advocate making it harder to hit or kill infantry.
Bluntly this puts the Cal and Gal tanks on equal standing roughly.
By my estimation that's a damn awesome thing.
Now if we have anti-shield heavy weapons and a heavy autocannon introduced we can really get down to business.
And once the amarr/min stuff pops up..
I'm drooling at the prospect of all these juicy fireballs.
Rattati got it right. Armor HAVs will be vulnerable to armor hitting weapons and highly resistant to shield crackers. Vice versa for shields.
it's amazing
Look at my horse/pony, my horse/pony is amazing~
Molestia approved
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7265
|
Posted - 2015.02.17 20:31:00 -
[161] - Quote
duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~
1/10 your sarcasm is obvious.
Besides, my pony had a minigun harness, and is awesome beyond the boundaries of amazing.
AV
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Iron Wolf Saber
Den of Swords
18683
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Posted - 2015.02.17 20:41:00 -
[162] - Quote
Breakin Stuff wrote:duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~
1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the boundaries of amazing.
http://img3.wikia.nocookie.net/__cb20130202081345/falloutequestria/images/6/6a/War_Machine.png
I raise you one Brotherhood of steel powered armor pony.
Back to the other issue.
Elevation on all HAVs needs to go.
Needs to move to the turret base instead. Blasters should have the widest range until other rapid firing weapons make it in that are more suitable for AA work.
Missiles and rails should have the slowest elevation gains and lowest limits as missiles as are mostly useless against air targets to begin with and rails are simply too powerful against most dropships in a manner most similar to a large rail vs any lav.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Doc DDD
TeamPlayers Negative-Feedback
325
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Posted - 2015.02.17 20:51:00 -
[163] - Quote
Breakin Stuff wrote:that's probably because you're not doing what I do and playing showdown at high noon with said HAVs.
Look. I'm AV, I'm infantry.
I'm NOT going to advocate making it harder to hit or kill infantry.
Bluntly this puts the Cal and Gal tanks on equal standing roughly.
By my estimation that's a damn awesome thing.
Now if we have anti-shield heavy weapons and a heavy autocannon introduced we can really get down to business.
And once the amarr/min stuff pops up..
I'm drooling at the prospect of all these juicy fireballs.
Rattati got it right. Armor HAVs will be vulnerable to armor hitting weapons and highly resistant to shield crackers. Vice versa for shields.
it's amazing
They will be no where near equal, EHP and damage profiles are not the only numbers that matter.
4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair rate has also dropped by 25%.
Don't get me wrong I am also fully specced in armor, so instead of you driving behind a rock in your LAV to shoot through said rock at my shield tank, it will be at my armor tank which will out rep most of your damage before I rail snipe you.
Maddy fits nitro with zero cost to its EHP, instant top speed in either direction with higher top speed than Gunlogi. While it lowers it's chances of being hit with activated nitro it us also instantly repping likely around 300 hp/s. Fluxes have next zero effect on Maddy while destroying shields. Shield tanks armor also nerfed to point an assault rifle could finish one off if shields are down.
If the idea is to only have gallente tanks outside the redline then carry on with these changes as is.
But dint complain about all the shield tanks sitting in the redline.
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duster 35000
Algintal Core Gallente Federation
286
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Posted - 2015.02.17 20:52:00 -
[164] - Quote
Iron Wolf Saber wrote:Breakin Stuff wrote:duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~
1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the boundaries of amazing. http://img3.wikia.nocookie.net/__cb20130202081345/falloutequestria/images/6/6a/War_Machine.pngI raise you one Brotherhood of steel powered armor pony. Back to the other issue. Elevation on all HAVs needs to go. Needs to move to the turret base instead. Blasters should have the widest range until other rapid firing weapons make it in that are more suitable for AA work. Missiles and rails should have the slowest elevation gains and lowest limits as missiles as are mostly useless against air targets to begin with and rails are simply too powerful against most dropships in a manner most similar to a large rail vs any lav. I agree with you on that.
I raise you one Luna clapping gif here and one curior in power armor (forgot the spelling.)
Molestia approved
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2996
|
Posted - 2015.02.17 20:55:00 -
[165] - Quote
duster 35000 wrote:Iron Wolf Saber wrote:Breakin Stuff wrote:duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~
1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the boundaries of amazing. http://img3.wikia.nocookie.net/__cb20130202081345/falloutequestria/images/6/6a/War_Machine.pngI raise you one Brotherhood of steel powered armor pony. Back to the other issue. Elevation on all HAVs needs to go. Needs to move to the turret base instead. Blasters should have the widest range until other rapid firing weapons make it in that are more suitable for AA work. Missiles and rails should have the slowest elevation gains and lowest limits as missiles as are mostly useless against air targets to begin with and rails are simply too powerful against most dropships in a manner most similar to a large rail vs any lav. I agree with you on that. I raise you one Luna clapping gif hereand one curior in power armor (forgot the spelling.) http://i.imgur.com/87xOC.gif
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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duster 35000
Algintal Core Gallente Federation
286
|
Posted - 2015.02.17 20:57:00 -
[166] - Quote
Vulpes Dolosus wrote:duster 35000 wrote:Iron Wolf Saber wrote:Breakin Stuff wrote:duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~
1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the boundaries of amazing. http://img3.wikia.nocookie.net/__cb20130202081345/falloutequestria/images/6/6a/War_Machine.pngI raise you one Brotherhood of steel powered armor pony. Back to the other issue. Elevation on all HAVs needs to go. Needs to move to the turret base instead. Blasters should have the widest range until other rapid firing weapons make it in that are more suitable for AA work. Missiles and rails should have the slowest elevation gains and lowest limits as missiles as are mostly useless against air targets to begin with and rails are simply too powerful against most dropships in a manner most similar to a large rail vs any lav. I agree with you on that. I raise you one Luna clapping gif hereand one curior in power armor (forgot the spelling.) http://i.imgur.com/87xOC.gif Huzzah! the fun hath been doubled!
Shield tanks need the old regen back, 168 Reps per second.
Molestia approved
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The-Errorist
1057
|
Posted - 2015.02.17 21:01:00 -
[167] - Quote
Pokey, I think I have a better Cv.0 fit, but it's using CPU and PG upgrades: For 964 less shield eHP, it gains 1950 HP every 40s which is really great if the shield booster would never fail.
Suits, Tanks, a mode
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DUST Fiend
Molon Labe. General Tso's Alliance
15790
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Posted - 2015.02.17 21:02:00 -
[168] - Quote
Iron Wolf Saber wrote:Breakin Stuff wrote:duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~
1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the boundaries of amazing. http://img3.wikia.nocookie.net/__cb20130202081345/falloutequestria/images/6/6a/War_Machine.pngI raise you one Brotherhood of steel powered armor pony. Back to the other issue. Elevation on all HAVs needs to go. Needs to move to the turret base instead. Blasters should have the widest range until other rapid firing weapons make it in that are more suitable for AA work. Missiles and rails should have the slowest elevation gains and lowest limits as missiles as are mostly useless against air targets to begin with and rails are simply too powerful against most dropships in a manner most similar to a large rail vs any lav. Missiles are actually the most threatening AA in most cases, so long as the HAV knows when to strike.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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duster 35000
Algintal Core Gallente Federation
287
|
Posted - 2015.02.17 21:07:00 -
[169] - Quote
The-Errorist wrote:Pokey, I think I have a better Cv.0 fit, but it's using CPU and PG upgrades: For 964 less shield eHP, it gains 1950 HP every 40s which is really great if the shield booster would never fail. Meh, I don't use rails.And tanks shouldn't be restricted to weapons so I use blasters.
Molestia approved
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Iron Wolf Saber
Den of Swords
18684
|
Posted - 2015.02.17 21:11:00 -
[170] - Quote
duster 35000 wrote:Iron Wolf Saber wrote:Breakin Stuff wrote:duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~
1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the boundaries of amazing. http://img3.wikia.nocookie.net/__cb20130202081345/falloutequestria/images/6/6a/War_Machine.pngI raise you one Brotherhood of steel powered armor pony. Back to the other issue. Elevation on all HAVs needs to go. Needs to move to the turret base instead. Blasters should have the widest range until other rapid firing weapons make it in that are more suitable for AA work. Missiles and rails should have the slowest elevation gains and lowest limits as missiles as are mostly useless against air targets to begin with and rails are simply too powerful against most dropships in a manner most similar to a large rail vs any lav. I agree with you on that. I raise you one Luna clapping gif hereand one curior in power armor (forgot the spelling.)
Courier Six btw https://derpicdn.net/img/view/2013/3/4/262706.png
anyways
I have to agree that having the two HAVs be very equal footing against each other is a key critical thing that needs to happen because this allows us to create an 'anchor' point to which all other changes can revolve around such as AV, Turrets, other racial tanks and even the HAV traits themselves like max speed if both are brought down relative to each other in power check still.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4978
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Posted - 2015.02.17 21:12:00 -
[171] - Quote
The-Errorist wrote:Pokey, I think I have a better Cv.0 fit, but it's using CPU and PG upgrades: For 964 less shield eHP, it gains 1950 HP every 40s which is really great if the shield booster would never fail.
There are some variants yeah. I really wish they would put Rattati's Shield Regulators in there, because those are going to be key for the Caldari MBT. If they use the same values as dropsuit regs, the Caldari MBT will be looking at a 1.8 second recharge delay which will actually allow it to rep in between volley's of AV damage.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7265
|
Posted - 2015.02.17 21:15:00 -
[172] - Quote
Doc DDD wrote:
They will be no where near equal, EHP and damage profiles are not the only numbers that matter.
4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair rate has also dropped by 25%.
Don't get me wrong I am also fully specced in armor, so instead of you driving behind a rock in your LAV to shoot through said rock at my shield tank, it will be at my armor tank which will out rep most of your damage before I rail snipe you.
Maddy fits nitro with zero cost to its EHP, instant top speed in either direction with higher top speed than Gunlogi. While it lowers it's chances of being hit with activated nitro it us also instantly repping likely around 300 hp/s. Fluxes have next zero effect on Maddy while destroying shields. Shield tanks armor also nerfed to point an assault rifle could finish one off if shields are down.
If the idea is to only have gallente tanks outside the redline then carry on with these changes as is.
But dint complain about all the shield tanks sitting in the redline.
Show me a rep fit that can beat an IAFG Doc. Pics or it didn't happen.
and Forge guns will be weak vs. shield tanks so working as intended. Means we need anti-shield AV.
AV
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Doc DDD
TeamPlayers Negative-Feedback
326
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Posted - 2015.02.17 21:50:00 -
[173] - Quote
Breakin Stuff wrote:Doc DDD wrote:
They will be no where near equal, EHP and damage profiles are not the only numbers that matter.
4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair rate has also dropped by 25%.
Don't get me wrong I am also fully specced in armor, so instead of you driving behind a rock in your LAV to shoot through said rock at my shield tank, it will be at my armor tank which will out rep most of your damage before I rail snipe you.
Maddy fits nitro with zero cost to its EHP, instant top speed in either direction with higher top speed than Gunlogi. While it lowers it's chances of being hit with activated nitro it us also instantly repping likely around 300 hp/s. Fluxes have next zero effect on Maddy while destroying shields. Shield tanks armor also nerfed to point an assault rifle could finish one off if shields are down.
If the idea is to only have gallente tanks outside the redline then carry on with these changes as is.
But dint complain about all the shield tanks sitting in the redline.
Show me a rep fit that can beat an IAFG Doc. Pics or it didn't happen. and Forge guns will be weak vs. shield tanks so working as intended. Means we need anti-shield AV.
3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs
+ ANY SORT OF COVER COMPARABLE TO THE COVER YOU ARE US ING WITH YOUR FORGE.
beats you as in I back up for 4 or 5 seconds in cover and outrep your damage where a shield tank will need around 14 to 20 seconds.
clear enough picture ?
The problem is the spreadsheet wizards and AV players are trying to balance around EHP, like there is weapon that unleashes 12000 damage in one second that will pop one tank but not the other. The reality is:
Shield hardeners increase ehp for 24 seconds base Armor hardeners increase ehp for 36 seconds base Ehp over the first 4 seconds of every tank battle will have most madrugars repping 1200 damage into additional ehp, more if hardened. Shield damage threshold ( which armor does not have a version of) further reduces shield Ehp the longer the battle ensues.
AV players should not decide that which they do not understand.
It makes sense that you want mmore nerfs being an AV player, try not to be so obvious about it.
Unfortunately ratatti decided he wants shield tanks in the redline rail sniping while armor tanks nitro around the map repping 300 hps.
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DarthJT5
Random Gunz RISE of LEGION
271
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Posted - 2015.02.17 21:52:00 -
[174] - Quote
Doc DDD wrote:Breakin Stuff wrote:Doc DDD wrote:
They will be no where near equal, EHP and damage profiles are not the only numbers that matter.
4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair rate has also dropped by 25%.
Don't get me wrong I am also fully specced in armor, so instead of you driving behind a rock in your LAV to shoot through said rock at my shield tank, it will be at my armor tank which will out rep most of your damage before I rail snipe you.
Maddy fits nitro with zero cost to its EHP, instant top speed in either direction with higher top speed than Gunlogi. While it lowers it's chances of being hit with activated nitro it us also instantly repping likely around 300 hp/s. Fluxes have next zero effect on Maddy while destroying shields. Shield tanks armor also nerfed to point an assault rifle could finish one off if shields are down.
If the idea is to only have gallente tanks outside the redline then carry on with these changes as is.
But dint complain about all the shield tanks sitting in the redline.
Show me a rep fit that can beat an IAFG Doc. Pics or it didn't happen. and Forge guns will be weak vs. shield tanks so working as intended. Means we need anti-shield AV. 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs + ANY SORT OF COVER COMPARABLE TO THE COVER YOU ARE US ING WITH YOUR FORGE. beats you as in I back up for 4 or 5 seconds in cover and outrep your damage where a shield tank will need around 14 to 20 seconds. clear enough picture ? The problem is the spreadsheet wizards and AV players are trying to balance around EHP, like there is weapon that unleashes 12000 damage in one second that will pop one tank but not the other. The reality is: Shield hardeners increase ehp for 24 seconds base Armor hardeners increase ehp for 36 seconds base Ehp over the first 4 seconds of every tank battle will have most madrugars repping 1200 damage into additional ehp, more if hardened. Shield damage threshold ( which armor does not have a version of) further reduces shield Ehp the longer the battle ensues. AV players should not decide that which they do not understand. It makes sense that you want mmore nerfs being an AV player, try not to be so obvious about it. Unfortunately ratatti decided he wants shield tanks in the redline rail sniping while armor tanks nitro around the map repping 300 hps. Gallente Tanks will have 4 low slots, not 5.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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duster 35000
Algintal Core Gallente Federation
287
|
Posted - 2015.02.17 21:53:00 -
[175] - Quote
Doc DDD wrote:Breakin Stuff wrote:Doc DDD wrote:
They will be no where near equal, EHP and damage profiles are not the only numbers that matter.
4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair rate has also dropped by 25%.
Don't get me wrong I am also fully specced in armor, so instead of you driving behind a rock in your LAV to shoot through said rock at my shield tank, it will be at my armor tank which will out rep most of your damage before I rail snipe you.
Maddy fits nitro with zero cost to its EHP, instant top speed in either direction with higher top speed than Gunlogi. While it lowers it's chances of being hit with activated nitro it us also instantly repping likely around 300 hp/s. Fluxes have next zero effect on Maddy while destroying shields. Shield tanks armor also nerfed to point an assault rifle could finish one off if shields are down.
If the idea is to only have gallente tanks outside the redline then carry on with these changes as is.
But dint complain about all the shield tanks sitting in the redline.
Show me a rep fit that can beat an IAFG Doc. Pics or it didn't happen. and Forge guns will be weak vs. shield tanks so working as intended. Means we need anti-shield AV. 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs + ANY SORT OF COVER COMPARABLE TO THE COVER YOU ARE US ING WITH YOUR FORGE. beats you as in I back up for 4 or 5 seconds in cover and outrep your damage where a shield tank will need around 14 to 20 seconds. clear enough picture ? The problem is the spreadsheet wizards and AV players are trying to balance around EHP, like there is weapon that unleashes 12000 damage in one second that will pop one tank but not the other. The reality is: Shield hardeners increase ehp for 24 seconds base Armor hardeners increase ehp for 36 seconds base Ehp over the first 4 seconds of every tank battle will have most madrugars repping 1200 damage into additional ehp, more if hardened. Shield damage threshold ( which armor does not have a version of) further reduces shield Ehp the longer the battle ensues. AV players should not decide that which they do not understand. It makes sense that you want mmore nerfs being an AV player, try not to be so obvious about it. Unfortunately ratatti decided he wants shield tanks in the redline rail sniping while armor tanks nitro around the map repping 300 hps. *305 hp/s
Molestia approved
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Tesfa Alem
Death by Disassociation
852
|
Posted - 2015.02.17 21:53:00 -
[176] - Quote
Iron Wolf Saber wrote: Elevation on all HAVs needs to go.
Needs to move to the turret base instead. Blasters should have the widest range until other rapid firing weapons make it in that are more suitable for AA work.
Missiles and rails should have the slowest elevation gains and lowest limits as missiles as are mostly useless against air targets to begin with and rails are simply too powerful against most dropships in a manner most similar to a large rail vs any lav.
HAVs need good elevation for several reasons
- to fight back against AV, who for the most part, are in elevated positions.
- to pick of roodtop campers
- to fight against tanks on uneven terrain
- to fight back against elevated redline turrets.
- and yes to defend an area against low flying dropship
In an assault dropship, i can out manuever a solo tank pretty well. Bu if they have range, are in a good position where i don't see them, or have two tanks covering each other, they should be able to shoot me down.
The only real bane of dropships is the redline rail, and as much as i hate them, nerfing them to the point where they couldn't hurt my dropship would punish all tanks significantly more than necessary.
Also missile are very good against dropships, but require more steady aim and leading your target, rather than the spray and pray of large blasters, or the high alpha of a rail turret.
Redline for Thee, but no Redline for Me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7268
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Posted - 2015.02.17 21:54:00 -
[177] - Quote
Doc DDD wrote:Breakin Stuff wrote:Doc DDD wrote:
They will be no where near equal, EHP and damage profiles are not the only numbers that matter.
4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair rate has also dropped by 25%.
Don't get me wrong I am also fully specced in armor, so instead of you driving behind a rock in your LAV to shoot through said rock at my shield tank, it will be at my armor tank which will out rep most of your damage before I rail snipe you.
Maddy fits nitro with zero cost to its EHP, instant top speed in either direction with higher top speed than Gunlogi. While it lowers it's chances of being hit with activated nitro it us also instantly repping likely around 300 hp/s. Fluxes have next zero effect on Maddy while destroying shields. Shield tanks armor also nerfed to point an assault rifle could finish one off if shields are down.
If the idea is to only have gallente tanks outside the redline then carry on with these changes as is.
But dint complain about all the shield tanks sitting in the redline.
Show me a rep fit that can beat an IAFG Doc. Pics or it didn't happen. and Forge guns will be weak vs. shield tanks so working as intended. Means we need anti-shield AV. 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs + ANY SORT OF COVER COMPARABLE TO THE COVER YOU ARE US ING WITH YOUR FORGE. beats you as in I back up for 4 or 5 seconds in cover and outrep your damage where a shield tank will need around 14 to 20 seconds. clear enough picture ? The problem is the spreadsheet wizards and AV players are trying to balance around EHP, like there is weapon that unleashes 12000 damage in one second that will pop one tank but not the other. The reality is: Shield hardeners increase ehp for 24 seconds base Armor hardeners increase ehp for 36 seconds base Ehp over the first 4 seconds of every tank battle will have most madrugars repping 1200 damage into additional ehp, more if hardened. Shield damage threshold ( which armor does not have a version of) further reduces shield Ehp the longer the battle ensues. AV players should not decide that which they do not understand. It makes sense that you want mmore nerfs being an AV player, try not to be so obvious about it. Unfortunately ratatti decided he wants shield tanks in the redline rail sniping while armor tanks nitro around the map repping 300 hps.
Actually your assumption that I don't understand what's going on is laughable.
I've been planning for vehicles to do pretty much what the fits are showing.
AV
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4979
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Posted - 2015.02.17 21:57:00 -
[178] - Quote
Doc DDD wrote:
3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs
Doc DDD. So OP he can fit 5 modules into 4 slots!
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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duster 35000
Algintal Core Gallente Federation
288
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Posted - 2015.02.17 22:00:00 -
[179] - Quote
Pokey Dravon wrote:Doc DDD wrote:
3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs
Doc DDD. So OP he can fit 5 modules into 4 slots! Slotception!
Molestia approved
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DarthJT5
Random Gunz RISE of LEGION
271
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Posted - 2015.02.17 22:03:00 -
[180] - Quote
All I know, is that I am now going to make shield tanked Maddies be a feared force on the battlefield. GG guys, I have already won.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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