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Thread Statistics | Show CCP posts - 16 post(s) |
Sgt Kirk
Fatal Absolution
9594
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Posted - 2015.02.17 09:22:00 -
[1] - Quote
I'm really liking my Marduk but True is making me nervous about this god shield tank with 8000+ shields.
My measly 2700 413 hp/s Marduk with 25% resistance probably couldn't survive that.
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution
9594
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Posted - 2015.02.17 09:30:00 -
[2] - Quote
True Adamance wrote:Sgt Kirk wrote:I'm really liking my Marduk but True is making me nervous about this god shield tank with 8000+ shields.
My measly 2700 413 hp/s Marduk with 25% resistance probably couldn't survive that. I'm pretty sure I'm supposed to fit turrets. If that's the case then it would be 8400 shielding...... but still..... I'm a little worried about the speed too.
Are Caldari tanks still going to have faster acceleration over madrugars? I'm sure they aren't but if they do, the Gallente HAV having 3 more m/s over the Caldari isn't going to cut it.
With my Gallente HAV fit speed and repair is key to it's success so if the Caldari still has its lightning fast acceleration and rail/missile turret turn speed that's a insta kill for this suit.
Of course this is just keeping the Gallente mantra in mind with fittings.
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution
9594
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Posted - 2015.02.17 10:02:00 -
[3] - Quote
It's also note worthy that Caldari HAVs don't have many choices to choose from for their lowslots if you don't count armor mods so why not use CPU and PG mods to your advantage. I've got a tasty looking Caldari HAV....but it's making my Marduk look like he's lacking.
Really, I just need to know what the acceleration and handling is on these tanks before I make a verdict.
If the Caldari turrets have slow turn speed and the Caldari handle generally like the Madrugar did while the Marduk gets more aggressive speeds then Caldsri being able to tank as much as they can may be forgiven.
When it comes to tank, in an ideal racially correct world, the races progress from higher main hp to lower hp in this order: Amarr Caldari Gallente Minmatar
At the same time maneuverability goes in this order: Minmatar Gallente Caldari Amarr
If HAVs are following this progression (of course with room for variation and customization) we should be fine. But if not, we have an issue.
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution
9595
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Posted - 2015.02.17 10:08:00 -
[4] - Quote
This would be a grand time for the Power Diagnostic unit to make a return.
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution
9595
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Posted - 2015.02.17 10:55:00 -
[5] - Quote
Vulpes Dolosus wrote:Oh, one more thing.
PLEASE DONT TOUCH PG MODS.
They are absolutely crucial in literally ALL my DS fits, ADS and STD alike. I can't speak for CPU mods, but I know I have tight fits on all my vehicles as is. Same here, a touch to PG mods will destroy all of my grimsnes fits. It's bad enough that it was slow but at least it could tank but it can only tank with the use of a PG mod.
My LAV fittings also require a PG mod.
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution
9595
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Posted - 2015.02.17 11:08:00 -
[6] - Quote
As awesome as having 500 hp/s sounds it doesn't sound viable to me with only 2700 armor. Sure if it was the old HP value of 4000 id go ahead but in this scenario you may be resistant to a single AVer but once there's more or a Railgun comes around you're done for without the extra 2,300 HP that we had. Once I wake back up in the morning ill be able to get the math down but a complete rep build is not sounding too good for HAV warfare.
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution
9602
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Posted - 2015.02.17 22:05:00 -
[7] - Quote
Doc DDD hasn't trained Reading Comprehension to level 3 yet. Cut him some slack.
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution
9606
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Posted - 2015.02.17 22:41:00 -
[8] - Quote
I'm a bit confused. Is he having problems with a rep tank taking cover after being shot with a high alpha weapon?
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution
9607
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Posted - 2015.02.17 23:04:00 -
[9] - Quote
Breakin Stuff wrote:Sgt Kirk wrote:I'm a bit confused. Is he having problems with a rep tank taking cover after being shot with a high alpha weapon? he is of the opinion that the nerfing of the gunnlogi's stupid native regen was unfair and he's trying to push the triplerep maddy paranoia when everyone knows how to kill the damn things with minimal effort. I am now dumbfounded about him being paranoid at the proposed armor stats when he himself takes a ton of damage, reps back up at 100% in seconds and runs to the redline after a tick of damage.
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution
9616
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Posted - 2015.02.18 07:47:00 -
[10] - Quote
This thread stopped being constructive once he got in here.
As always, I have the same mindset as True in this one.
I don't want passive armor regen. I really don't want it to be a thing. How armor repairs worked back in the day was damn near perfect even though they were supposedly messed up.
If they did want to instate passive regen make it a low costive module with low values and then have a main active armor repair.
But at this point I don't even feel like it's worth it to bring all that up or the numbers. What CCP is making vehicles into is far too gone from what original players liked about tanking in CCPs first vision.
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution
9617
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Posted - 2015.02.18 15:04:00 -
[11] - Quote
Lorhak Gannarsein wrote:DeathwindRising wrote:if fitting mods are so great, then howcome no one used them on maddys when they had no fitting capacity? its because maddy had other modules that were "better" in terms of use. shield tanks have no other modules that are functionally "better" than fitting mods. thats your fault not ours. if we had something of greater use then we wouldnt be filling our low slot with fitting mods. Just wanted to comment on this; to what point in time are you referring? If I remember correctly the best Scattered Ion Madrugar fitting in Uprising had two PG modules. Lol what!? When, I've must have missed that fitting?
Although to the previous post, that's why I want Power diagnostic units to come back so badly. Shield vehicles are suffering from the same issue armor dropsuits have. Lack of diverse modules in the opposite slot.
Besides armor modules what modules do shields have? Ammo increase, and PG/CPU enhancers....
#BringbackPDUs
Also damage control units for low slots....
~New Eden's #1 Gallente Arm's Dealer
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Sgt Kirk
Fatal Absolution Negative-Feedback
9660
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Posted - 2015.02.23 07:44:00 -
[12] - Quote
THUNDERGROOVE wrote:I feel the better course of action is to remove damage profiles for vehicles entirely until we can get more variation in AV. Cough, Cough, add variation.
Thermal Swarm Missiles (Hybrid Plasma damage profile) Laser "Forge" Gun (Laser damage profile) have it be a beam that you have to keep on to deal the full damage. It should still be charged shot.
At least until we can get actual weapons in the game but with missiles there should be a damage profile for everyone really.
Kinetic Swarm Missile Launcher which uses sheer kinetic force to deal damage. It would be the most accurate, longest range and fastest missile (Hybrid Rail Profile)
Swarm Missile Launcher with Thermal Warhead (Hybrid Plasma Profile)
Swarm Missiles with Explosive Warhead (Explosive Profile)
Swarm Missiles with Electromagnetic warheads
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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