|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |
MINA Longstrike
Kirjuun Heiian
2196
|
Posted - 2015.02.17 06:19:00 -
[1] - Quote
Pokey Dravon wrote:Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things.
Shouldn't that be left to that guy that breaks stuff?
The one hardener limitation on proto fits doesn't seen to show for shields. My initial thoughts are that heavy shield boosters use way too much pg, but I'm not entirely certain how stuff came about. I also think that base armor rep might be just a little low, but once again just an initial impression.
Will there be module re-introductions? I'd love to have pulsed shield boosters (3 boosts, 2 seconds apart each).
I'm happy to see fittings go back to being more like assaults and less like sentinels. SHAVs are a happy compromise.
I'll also poke you towards the taxonomy thread. Things have petered out a bit there, but I want to be driving a Komodo Cv.0 around and delivering nasty bites.
I also have some concerns with the rail still being a hideous instagank weapon still, I feel it might be more balanced if it shot twice as fast but did half as much dmg (appropriate ammo/mag increases & heat reductions).
Plz fix forums so I can stop posting from phone.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
2196
|
Posted - 2015.02.17 06:24:00 -
[2] - Quote
Avallo Kantor wrote:Would it be possible to add passive modules that increase the err... "hardness" of that single hardener module? The basic idea is something akin to the Shield Boost Amplifier from EVE. Link: https://wiki.eveonline.com/en/wiki/Shield_Boost_Amplifier_IIn this way players can fit a tank to be far better in it's hardened state, without allowing for the possibility of rotating the hardeners to have them always up. As I understood it, the initial idea with hardeners was that players would stack them, instead of rotating them, so this would allow that functionality without allowing for the "loophole" that emerged.
Tbh I wouldn't mind seeing passive hardeners return, it alleviates feeling weak 'constantly'
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
2203
|
Posted - 2015.02.18 01:18:00 -
[3] - Quote
Pokey Dravon wrote:Passive Regen still needs to die in a fire, it's too hard to balance. Passive Regen should be slow to take light damage, active regen to temporarily rep through incoming DPS.
I feel about the same and largely it translates into feeling like you're constantly engaging a really fast sentinel that has scout level hp regeneration - if it gets out of your sight for a little bit has all of its hp back. You never encounter a tank that isn't dead or isn't at full hp.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
2204
|
Posted - 2015.02.18 07:59:00 -
[4] - Quote
Sgt Kirk wrote:This thread stopped being constructive once he got in here.
As always, I have the same mindset as True in this one.
I don't want passive armor regen. I really don't want it to be a thing. How armor repairs worked back in the day was damn near perfect even though they were supposedly messed up.
If they did want to instate passive regen make it a low costive module with low values and then have a main active armor repair.
But at this point I don't even feel like it's worth it to bring all that up or the numbers. What CCP is making vehicles into is far too gone from what original players liked about tanking in CCPs first vision. I don't mind small amounts of passive armor rep, but hell I'd almost prefer dropsuits have active armor rep.
I liked old shield recharge (though the numbers needed fixing) and I didn't hate old armor rep (though they were repping for 3x the intended amount).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
2207
|
Posted - 2015.02.19 20:00:00 -
[5] - Quote
Breakin Stuff wrote: Minmando with damage mods gives a 3.6% benefit to alpha over a triple mod assault. The benefit is purely ppsychological.
Edit: misquote because phone. If the bonus 'doesn't do anything' why keep it? The suit is being used for some kind of reason.
http://wiki.dust514.info/index.php?title=Stacking_Penalties
Triple modded assault is 18.04% (7, 6.08, 3.99, these are multiplicative)
Base wiyrkomi dmg is 312, after 3mod assault it's 368.27~
Commando has an un penalized 10%, which makes that first mod a 17.7% dmg and the second dmg mod is penalized to 6.08. Total damage bonus is ~1.2485... A lot higher than the 3% you claim.
Base wiyrkomi is 312, 2x modded minmando is 389.55 dmg... Before proficiency or the swarm actually doing 1.3x vs armor instead of the 1.2 its supposed to.
24.85 - 18.04 = 6.81 almost a full 7%, close to double the 3.6 you're claiming.
So if this bonus "doesn't do anything" why don't we remove it? If you're opposed to it the bonus must clearly do *something*
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
2207
|
Posted - 2015.02.19 20:24:00 -
[6] - Quote
It never seems to get any traction in other threads or often (like with breakin has been doing in this thread) it is hand-waived and pooh-poohed aside.
While the bonus to the plasma cannon might be incredibly significant that weapon *is* difficult to use. Swarms certainly have problems but part of the issues is with a single suit that so long as a bonus can and will throw numbers out of whack.
Either these numbers are relevant to TTK and screw things up, or they're irellevant to TTK and could be removed without any consequence aside from hurt/salved feelings.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
2207
|
Posted - 2015.02.19 20:34:00 -
[7] - Quote
So I don't to derail the thread much more, but here's a thought what if swarms fired relatively similarly to plasma cannons but when the missile got close to a vehicle it started using av grenade style homing to 'lock on' to the vehicle.
This leaves it still being relatively easy to use, puts it into a position where be used against infantry similarly to a plc and actually allows it to 'miss'. Make it a single projectile weapon.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
2223
|
Posted - 2015.02.21 02:20:00 -
[8] - Quote
I'd like to see purchaseable turret bases. Give them functionally infinite powergrid / cpu and let them fit small and large turrets, if at all possible.
Make them purchaseable assets and remove some of the redline crap. Allow them to be called in via menu.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
2227
|
Posted - 2015.02.21 08:47:00 -
[9] - Quote
Pokey Dravon wrote:Im very confused on how the "HAV and SHAV Progression" thread turned into "Lets talk about installations!"
Rattati is going to come back from vacation and be like "Guys..." ... I have ADHD.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
|
|