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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17170
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Posted - 2015.02.17 09:55:00 -
[31] - Quote
Tesfa Alem wrote:True Adamance wrote:Tesfa Alem wrote:great work. I like limiting active harderners
A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist few fits i've tried i always need a pg or cpu enhancer to get above three complex HP modules and a proto missile turret. The GV.0, can fit near everything complex with an ion turret.
Would like to see other fits before i pass any real judgment, i'm not a PG/CPU numbers type of guy.
I don't know about you but I'm able to fit a XT-201 and 4x Complex Extenders with an Advanced Hardener pretty easily. What is your fit? 2 complex extenders Complex hardener Enh heavy Shield booster enh damage mod XTs complex PG upgrade and thats it. Protofits is buggin out for me, so if you can verify i'd be much obliged.
I seem to be able to fit that quite comfortably.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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CCP Rattati
C C P C C P Alliance
17514
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Posted - 2015.02.17 10:00:00 -
[32] - Quote
True Adamance wrote:Tesfa Alem wrote:True Adamance wrote:Tesfa Alem wrote:great work. I like limiting active harderners
A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist few fits i've tried i always need a pg or cpu enhancer to get above three complex HP modules and a proto missile turret. The GV.0, can fit near everything complex with an ion turret.
Would like to see other fits before i pass any real judgment, i'm not a PG/CPU numbers type of guy.
I don't know about you but I'm able to fit a XT-201 and 4x Complex Extenders with an Advanced Hardener pretty easily. What is your fit? 2 complex extenders Complex hardener Enh heavy Shield booster enh damage mod XTs complex PG upgrade and thats it. Protofits is buggin out for me, so if you can verify i'd be much obliged. I seem to be able to fit that quite comfortably. That looks like a pretty nice fit. I could probably tier up further. EDIT: Yes it seems currently on my Protofits that I can fit a Complex Shield Booster as well.
Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sgt Kirk
Fatal Absolution
9594
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Posted - 2015.02.17 10:02:00 -
[33] - Quote
It's also note worthy that Caldari HAVs don't have many choices to choose from for their lowslots if you don't count armor mods so why not use CPU and PG mods to your advantage. I've got a tasty looking Caldari HAV....but it's making my Marduk look like he's lacking.
Really, I just need to know what the acceleration and handling is on these tanks before I make a verdict.
If the Caldari turrets have slow turn speed and the Caldari handle generally like the Madrugar did while the Marduk gets more aggressive speeds then Caldsri being able to tank as much as they can may be forgiven.
When it comes to tank, in an ideal racially correct world, the races progress from higher main hp to lower hp in this order: Amarr Caldari Gallente Minmatar
At the same time maneuverability goes in this order: Minmatar Gallente Caldari Amarr
If HAVs are following this progression (of course with room for variation and customization) we should be fine. But if not, we have an issue.
~New Eden's #1 Gallente Arm's Dealer
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17171
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Posted - 2015.02.17 10:03:00 -
[34] - Quote
CCP Rattati wrote:True Adamance wrote:Tesfa Alem wrote:True Adamance wrote:Tesfa Alem wrote:great work. I like limiting active harderners
A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist few fits i've tried i always need a pg or cpu enhancer to get above three complex HP modules and a proto missile turret. The GV.0, can fit near everything complex with an ion turret.
Would like to see other fits before i pass any real judgment, i'm not a PG/CPU numbers type of guy.
I don't know about you but I'm able to fit a XT-201 and 4x Complex Extenders with an Advanced Hardener pretty easily. What is your fit? 2 complex extenders Complex hardener Enh heavy Shield booster enh damage mod XTs complex PG upgrade and thats it. Protofits is buggin out for me, so if you can verify i'd be much obliged. I seem to be able to fit that quite comfortably. That looks like a pretty nice fit. I could probably tier up further. EDIT: Yes it seems currently on my Protofits that I can fit a Complex Shield Booster as well. Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction.
Apologies. Is it possible to add these into the Protofits library so we can play around with them? Right now it just makes it look like I can have all the fruit in the basket including that red apple for no cost.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Sgt Kirk
Fatal Absolution
9595
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Posted - 2015.02.17 10:08:00 -
[35] - Quote
This would be a grand time for the Power Diagnostic unit to make a return.
~New Eden's #1 Gallente Arm's Dealer
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Tesfa Alem
Death by Disassociation
849
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Posted - 2015.02.17 10:13:00 -
[36] - Quote
True Adamance wrote:Tesfa Alem wrote:True Adamance wrote:Tesfa Alem wrote:great work. I like limiting active harderners
A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist few fits i've tried i always need a pg or cpu enhancer to get above three complex HP modules and a proto missile turret. The GV.0, can fit near everything complex with an ion turret.
Would like to see other fits before i pass any real judgment, i'm not a PG/CPU numbers type of guy.
I don't know about you but I'm able to fit a XT-201 and 4x Complex Extenders with an Advanced Hardener pretty easily. What is your fit? 2 complex extenders Complex hardener Enh heavy Shield booster enh damage mod XTs complex PG upgrade and thats it. Protofits is buggin out for me, so if you can verify i'd be much obliged. I seem to be able to fit that quite comfortably. That looks like a pretty nice fit. I could probably tier up further. EDIT: Yes it seems currently on my Protofits that I can fit a Complex Shield Booster as well.
Cool, then its seems the issue was on just my end.
Redline for Thee, but no Redline for Me.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2989
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Posted - 2015.02.17 10:16:00 -
[37] - Quote
http://www.protofits.com/fittings/shared/136/11751
I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to be buffer fit. When repair oriented, they take damage and come back moments later; even ignoring them for 5s and all you've done to them is repaired. Buffer fits force the pilot to choose between staying and finishing off threats (and having to take more time to repair) or to fall back and try something else. It also increases TTK for high alpha weapons, providing more interesting engagements.
Not to mention that this severely favors armor fits over shield. I know they need a buff but let's strive for balance.
I mean seriously that thing reps from zero in 15s...
Also, I hope you introduce AV small missile turrets with this iteration as well as a buff to small rails, because, as you claim, if ADSs are supposed to be a counter to tanks, they'll need it.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17172
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Posted - 2015.02.17 10:21:00 -
[38] - Quote
Vulpes Dolosus wrote:http://www.protofits.com/fittings/shared/136/11751
I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to be buffer fit. When repair oriented, they take damage and come back moments later; even ignoring them for 5s and all you've done to them is repaired. Buffer fits force the pilot to choose between staying and finishing off threats (and having to take more time to repair) or to fall back and try something else. It also increases TTK for high alpha weapons, providing more interesting engagements.
Not to mention that this severely favors armor fits over shield. I know they need a buff but let's strive for balance.
I mean seriously that thing reps from zero in 15s...
Also, I hope you introduce AV small missile turrets with this iteration as well as a buff to small rails, because, as you claim, if ADSs are supposed to be a counter to tanks, they'll need it. Not sure I'm convinced of that yet.
Neither tank however interests me greatly though the Caldari HAV still seems to be my go to choice this build even though I despise shield tanking.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Aeon Amadi
Chimera Core
8773
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Posted - 2015.02.17 10:33:00 -
[39] - Quote
So, something I've noticed between the Marduk and the Madrugar is that (for the moment) the only real difference between them in the PG/CPU values (presumably because the Marduk has to fit small turrets).
Out of curiosity, based on something Pokey brought up, I looked into what the 'butter zone' was considered when it comes to what power levels of small turrets you could afford just with the Marduk's increased PG/CPU over the Madrugar. Since they have the same exact fitting, bar the PG/CPU, it's a fairly important distinction that the Marduk should be able to play around with it's small turrets.
Here's the results NOTE: I've only done blasters and the two Gallente tanks right now.
So, it seems that if you go into a Marduk without investing any skills, you're only going to be able to fit Standard turrets. But if you skill up to level 5 in -everything-, you can fit up to two Advanced turrets without going over the additional PG/CPU given by the hull itself. Shouldn't this be a bit more, if the tank itself is required to have turrets? On the assumption that a new player is jumping into the thing, he's already getting -4 PG than what the 'show info' says if he's fitting standard blasters.
But the more I think about this balance mechanism, the more I can't seem to wrap my head around how this is all supposed to work. If the only difference between the MBT and the SHAV is that one has higher PG/CPU for the sake of forced-fitted small turrets... What benefit is there at all to use the SHAV? If the MBT is designed to -use- it's small turrets, why can't a Max Skilled Proto Marduk be able to fit two prototype small turrets with the spare PG/CPU given by it's role?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Tesfa Alem
Death by Disassociation
849
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Posted - 2015.02.17 10:39:00 -
[40] - Quote
CCP Rattati wrote:
Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction.
Has it already been implemented? If so i couldn't tell, as soon as i got proto fits to work again i have made a pretty beasty CV.0, and double checked the Python and Incubus as they both rely on PG mods to make sure they aren't too adversely affected.(they're not)
If it has not been implemented, please take said dropships into consideration.
Redline for Thee, but no Redline for Me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7241
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Posted - 2015.02.17 10:45:00 -
[41] - Quote
If I may interject as an antitank berserker?
Im on a phone so checking is hard. Please tell me that the armor hardeners will be at least slightky upgraded from 25% if only one can be fit.
the armor hardeners frankly suck.
AV
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2989
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Posted - 2015.02.17 10:48:00 -
[42] - Quote
Oh, one more thing.
PLEASE DONT TOUCH PG MODS.
They are absolutely crucial in literally ALL my DS fits, ADS and STD alike. I can't speak for CPU mods, but I know I have tight fits on all my vehicles as is.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Sgt Kirk
Fatal Absolution
9595
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Posted - 2015.02.17 10:55:00 -
[43] - Quote
Vulpes Dolosus wrote:Oh, one more thing.
PLEASE DONT TOUCH PG MODS.
They are absolutely crucial in literally ALL my DS fits, ADS and STD alike. I can't speak for CPU mods, but I know I have tight fits on all my vehicles as is. Same here, a touch to PG mods will destroy all of my grimsnes fits. It's bad enough that it was slow but at least it could tank but it can only tank with the use of a PG mod.
My LAV fittings also require a PG mod.
~New Eden's #1 Gallente Arm's Dealer
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7243
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Posted - 2015.02.17 10:56:00 -
[44] - Quote
So if I put two plates. A rep and a hardener on a marduk I can't fit a proto turret.
That leaves three high slots open Before we even consider a PG mod. This strikes me as somewhat troublesome.
I haven't even touched the two small turret slots at all.
Methinks we might need a little more fitting or a fitting buff.
On my dropsuits if I fill the primary tank slots proto, then stack a proto primary weapon, I at worst have the ability to fit standard everywhere else.
I'm leaning towards recommending a bit of a reduction in PG/CPU to modules here but I have only poked a gallente tank so far.
AV
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Aeon Amadi
Chimera Core
8773
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Posted - 2015.02.17 10:56:00 -
[45] - Quote
True Adamance wrote:Vulpes Dolosus wrote:http://www.protofits.com/fittings/shared/136/11751
I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to be buffer fit. When repair oriented, they take damage and come back moments later; even ignoring them for 5s and all you've done to them is repaired. Buffer fits force the pilot to choose between staying and finishing off threats (and having to take more time to repair) or to fall back and try something else. It also increases TTK for high alpha weapons, providing more interesting engagements.
Not to mention that this severely favors armor fits over shield. I know they need a buff but let's strive for balance.
I mean seriously that thing reps from zero in 15s...
Also, I hope you introduce AV small missile turrets with this iteration as well as a buff to small rails, because, as you claim, if ADSs are supposed to be a counter to tanks, they'll need it. Not sure I'm convinced of that yet. Neither tank however interests me greatly though the Caldari HAV still seems to be my go to choice this build even though I despise shield tanking.
Actually, dude raises an interesting point, considering that a Proto Gallente Commando with all skills at level 5 with a Prototype Plasma Cannon is only doing 426 DPS to armor.... and either of the Proto Gallente tanks with 4 Complex Heavy Armor Repairers can repair 508/s....
It's actually virtually impossible for a single player with that fit to do any damage to either of those tanks with those fittings. Even with a Complex Damage Modifier, the commando is only doing 456 DPS, and that's if the shot lands.
I'm checking the other weapons now, but you can see what I'm working with right here: https://docs.google.com/spreadsheets/d/1QjKAHl1eEQdc7fFONABPQWuHOXYKCVkwW5MskKCzIoI/edit?usp=sharing
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7243
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Posted - 2015.02.17 10:59:00 -
[46] - Quote
Aeon Amadi wrote:True Adamance wrote:Vulpes Dolosus wrote:http://www.protofits.com/fittings/shared/136/11751
I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to be buffer fit. When repair oriented, they take damage and come back moments later; even ignoring them for 5s and all you've done to them is repaired. Buffer fits force the pilot to choose between staying and finishing off threats (and having to take more time to repair) or to fall back and try something else. It also increases TTK for high alpha weapons, providing more interesting engagements.
Not to mention that this severely favors armor fits over shield. I know they need a buff but let's strive for balance.
I mean seriously that thing reps from zero in 15s...
Also, I hope you introduce AV small missile turrets with this iteration as well as a buff to small rails, because, as you claim, if ADSs are supposed to be a counter to tanks, they'll need it. Not sure I'm convinced of that yet. Neither tank however interests me greatly though the Caldari HAV still seems to be my go to choice this build even though I despise shield tanking. Actually, dude raises an interesting point, considering that a Proto Gallente Commando with all skills at level 5 with a Prototype Plasma Cannon is only doing 426 DPS to armor.... and either of the Proto Gallente tanks with 4 Complex Heavy Armor Repairers can repair 508/s.... It's actually virtually impossible for a single player with that fit to do any damage to either of those tanks with those fittings. Even with a Complex Damage Modifier, the commando is only doing 456 DPS, and that's if the shot lands. I'm checking the other weapons now, but you can see what I'm working with right here: https://docs.google.com/spreadsheets/d/1QjKAHl1eEQdc7fFONABPQWuHOXYKCVkwW5MskKCzIoI/edit?usp=sharing
Once I'm off work I can do a worst-case scenario for HAVS vs. aV since I fixed all the damn math errors.
I read light damage mods as 8%, not 7%.
Cat Merc hit me until I fixed it. Then I skinned him.
Click my sig for complete breakdowns of all AV weapons.
Anything labeled proposal is me d*cking around wwith theoretical numbers and is not valid for these HAVs yet.
AV
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Sgt Kirk
Fatal Absolution
9595
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Posted - 2015.02.17 11:08:00 -
[47] - Quote
As awesome as having 500 hp/s sounds it doesn't sound viable to me with only 2700 armor. Sure if it was the old HP value of 4000 id go ahead but in this scenario you may be resistant to a single AVer but once there's more or a Railgun comes around you're done for without the extra 2,300 HP that we had. Once I wake back up in the morning ill be able to get the math down but a complete rep build is not sounding too good for HAV warfare.
~New Eden's #1 Gallente Arm's Dealer
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Tesfa Alem
Death by Disassociation
851
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Posted - 2015.02.17 11:10:00 -
[48] - Quote
Aeon Amadi wrote:True Adamance wrote:Vulpes Dolosus wrote:http://www.protofits.com/fittings/shared/136/11751
I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to be buffer fit. When repair oriented, they take damage and come back moments later; even ignoring them for 5s and all you've done to them is repaired. Buffer fits force the pilot to choose between staying and finishing off threats (and having to take more time to repair) or to fall back and try something else. It also increases TTK for high alpha weapons, providing more interesting engagements.
Not to mention that this severely favors armor fits over shield. I know they need a buff but let's strive for balance.
I mean seriously that thing reps from zero in 15s...
Also, I hope you introduce AV small missile turrets with this iteration as well as a buff to small rails, because, as you claim, if ADSs are supposed to be a counter to tanks, they'll need it. Not sure I'm convinced of that yet. Neither tank however interests me greatly though the Caldari HAV still seems to be my go to choice this build even though I despise shield tanking. Actually, dude raises an interesting point, considering that a Proto Gallente Commando with all skills at level 5 with a Prototype Plasma Cannon is only doing 426 DPS to armor.... and either of the Proto Gallente tanks with 4 Complex Heavy Armor Repairers can repair 508/s.... It's actually virtually impossible for a single player with that fit to do any damage to either of those tanks with those fittings. Even with a Complex Damage Modifier, the commando is only doing 456 DPS, and that's if the shot lands. I'm checking the other weapons now, but you can see what I'm working with right here: https://docs.google.com/spreadsheets/d/1QjKAHl1eEQdc7fFONABPQWuHOXYKCVkwW5MskKCzIoI/edit?usp=sharing
Thats the nature of an anti-shield AV weapon vs Armor, Swamers run into similar trouble vs shields. You have to bring the right weapon for the right job. A slow firing anti shield weapon against a rep stacked madrugar is going to have a rough time of it.
That same maddy would get eaten alive by any high alpha when you look at the base stats. 4 reps but 3900 hp, its lunch meat for any other tank.
Redline for Thee, but no Redline for Me.
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Aeon Amadi
Chimera Core
8775
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Posted - 2015.02.17 11:24:00 -
[49] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:True Adamance wrote:Vulpes Dolosus wrote:http://www.protofits.com/fittings/shared/136/11751
I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to be buffer fit. When repair oriented, they take damage and come back moments later; even ignoring them for 5s and all you've done to them is repaired. Buffer fits force the pilot to choose between staying and finishing off threats (and having to take more time to repair) or to fall back and try something else. It also increases TTK for high alpha weapons, providing more interesting engagements.
Not to mention that this severely favors armor fits over shield. I know they need a buff but let's strive for balance.
I mean seriously that thing reps from zero in 15s...
Also, I hope you introduce AV small missile turrets with this iteration as well as a buff to small rails, because, as you claim, if ADSs are supposed to be a counter to tanks, they'll need it. Not sure I'm convinced of that yet. Neither tank however interests me greatly though the Caldari HAV still seems to be my go to choice this build even though I despise shield tanking. Actually, dude raises an interesting point, considering that a Proto Gallente Commando with all skills at level 5 with a Prototype Plasma Cannon is only doing 426 DPS to armor.... and either of the Proto Gallente tanks with 4 Complex Heavy Armor Repairers can repair 508/s.... It's actually virtually impossible for a single player with that fit to do any damage to either of those tanks with those fittings. Even with a Complex Damage Modifier, the commando is only doing 456 DPS, and that's if the shot lands. I'm checking the other weapons now, but you can see what I'm working with right here: https://docs.google.com/spreadsheets/d/1QjKAHl1eEQdc7fFONABPQWuHOXYKCVkwW5MskKCzIoI/edit?usp=sharing Thats the nature of an anti-shield AV weapon vs Armor, Swamers run into similar trouble vs shields. You have to bring the right weapon for the right job. A slow firing anti shield weapon against a rep stacked madrugar is going to have a rough time of it. That same maddy would get eaten alive by any high alpha when you look at the base stats. 4 reps but 3900 hp, its lunch meat for any other tank.
Yeah? And what do you have to say about a Prototype Forge Gun (no damage mods) only doing 107.2 DPS against that same tank? I haven't even checked against Tank Turrets but against anti-infantry, a x4 Complex Heavy Rep tank sounds like hell to deal with for the solo AVer.
EDIT: Best case scenario is a Proto Swarm Launcher on a MinMando with x2 Complex Damage Mods and all skills level five and on paper that deals out 1,870.39 DPS.... but that's not including -any- flight time at all, which only four seconds of flight time completely invalidates any of that damage.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Tesfa Alem
Death by Disassociation
851
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Posted - 2015.02.17 11:38:00 -
[50] - Quote
Aeon Amadi wrote:Tesfa Alem wrote:Aeon Amadi wrote:True Adamance wrote:Vulpes Dolosus wrote:http://www.protofits.com/fittings/shared/136/11751
I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to be buffer fit. When repair oriented, they take damage and come back moments later; even ignoring them for 5s and all you've done to them is repaired. Buffer fits force the pilot to choose between staying and finishing off threats (and having to take more time to repair) or to fall back and try something else. It also increases TTK for high alpha weapons, providing more interesting engagements.
Not to mention that this severely favors armor fits over shield. I know they need a buff but let's strive for balance.
I mean seriously that thing reps from zero in 15s...
Also, I hope you introduce AV small missile turrets with this iteration as well as a buff to small rails, because, as you claim, if ADSs are supposed to be a counter to tanks, they'll need it. Not sure I'm convinced of that yet. Neither tank however interests me greatly though the Caldari HAV still seems to be my go to choice this build even though I despise shield tanking. Actually, dude raises an interesting point, considering that a Proto Gallente Commando with all skills at level 5 with a Prototype Plasma Cannon is only doing 426 DPS to armor.... and either of the Proto Gallente tanks with 4 Complex Heavy Armor Repairers can repair 508/s.... It's actually virtually impossible for a single player with that fit to do any damage to either of those tanks with those fittings. Even with a Complex Damage Modifier, the commando is only doing 456 DPS, and that's if the shot lands. I'm checking the other weapons now, but you can see what I'm working with right here: https://docs.google.com/spreadsheets/d/1QjKAHl1eEQdc7fFONABPQWuHOXYKCVkwW5MskKCzIoI/edit?usp=sharing Thats the nature of an anti-shield AV weapon vs Armor, Swamers run into similar trouble vs shields. You have to bring the right weapon for the right job. A slow firing anti shield weapon against a rep stacked madrugar is going to have a rough time of it. That same maddy would get eaten alive by any high alpha when you look at the base stats. 4 reps but 3900 hp, its lunch meat for any other tank. Yeah? And what do you have to say about a Prototype Forge Gun (no damage mods) only doing 107.2 DPS against that same tank? I haven't even checked against Tank Turrets but against anti-infantry, a x4 Complex Heavy Rep tank sounds like hell to deal with for the solo AVer. EDIT: Best case scenario is a Proto Swarm Launcher on a MinMando with x2 Complex Damage Mods and all skills level five and on paper that deals out 1,870.39 DPS.... but that's not including -any- flight time at all, which only four seconds of flight time completely invalidates any of that damage.
Wrong again, Wyrokami breach prof. 5 does 2,700 damage per shot without damage mods. GV.0 with 4 reps has 2700 armor. Thats a two shot, one for the shields, the second shot hits armor and bye bye tank.
2700 armor is much easier for swarms to deal with. Two wryokami armor hits and the tank, again, is dead.
Redline for Thee, but no Redline for Me.
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Aeon Amadi
Chimera Core
8775
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Posted - 2015.02.17 11:48:00 -
[51] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:
Yeah? And what do you have to say about a Prototype Forge Gun (no damage mods) only doing 107.2 DPS against that same tank? I haven't even checked against Tank Turrets but against anti-infantry, a x4 Complex Heavy Rep tank sounds like hell to deal with for the solo AVer.
EDIT: Best case scenario is a Proto Swarm Launcher on a MinMando with x2 Complex Damage Mods and all skills level five and on paper that deals out 1,870.39 DPS.... but that's not including -any- flight time at all, which only four seconds of flight time completely invalidates any of that damage.
Wrong again, Wyrokami breach prof. 5 does 2,700 damage per shot without damage mods. GV.0 with 4 reps has 2700 armor. Thats a two shot, one for the shields, the second shot hits armor and bye bye tank. 2700 armor is much easier for swarms to deal with. Two wryokami armor hits and the tank, again, is dead.
I wasn't wrong and please don't insinuate that I'm "wrong" when you're talking about a completely different weapon. I said a Prototype -FORGE GUN- not a Prototype -BREACH FORGE GUN-.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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CCP Rattati
C C P C C P Alliance
17520
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Posted - 2015.02.17 12:00:00 -
[52] - Quote
Tesfa Alem wrote:CCP Rattati wrote:
Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction.
Has it already been implemented? If so i couldn't tell, as soon as i got proto fits to work again i have made a pretty beasty CV.0, and double checked the Python and Incubus as they both rely on PG mods to make sure they aren't too adversely affected.(they're not) If it has not been implemented, please take said dropships into consideration.
Nope,
I expect a proposal from Dropship pilots for additional PG/CPU or EHP to make up for any such knock-on effects.
For Upgrade mods these are numbers I was thinking of. Don't panic too much but they will be much more difficult to use as the current ones are terrible.
PG GainCPU Cost 5%35 12%100 20%190
CPU GainPG Cost 7%150 10%220 15%400
Armor Hardeners can be upgraded if I get any simple proposals. What do they need to do to be "fittable" by expert pilots.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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shaman oga
Dead Man's Game
4031
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Posted - 2015.02.17 12:01:00 -
[53] - Quote
Kudos for all the people who made this possible! I've fitted a couple of new tanks and i must say i'm happy about them, there is still some work to do on module variety, but i guess it's already in your plans.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
880
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Posted - 2015.02.17 12:31:00 -
[54] - Quote
CCP Rattati wrote:Tesfa Alem wrote:CCP Rattati wrote:
Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction.
Has it already been implemented? If so i couldn't tell, as soon as i got proto fits to work again i have made a pretty beasty CV.0, and double checked the Python and Incubus as they both rely on PG mods to make sure they aren't too adversely affected.(they're not) If it has not been implemented, please take said dropships into consideration. Nope, I expect a proposal from Dropship pilots for additional PG/CPU or EHP to make up for any such knock-on effects. For Upgrade mods these are numbers I was thinking of. Don't panic too much but they will be much more difficult to use as the current ones are terrible. PG GainCPU Cost 5%35 12%100 20%190 CPU GainPG Cost 7%150 10%220 15%400 Armor Hardeners can be upgraded if I get any simple proposals. What do they need to do to be "fittable" by expert pilots.
lmao. you cant be serious.
the whole point of fitting mods is for noobs without skills to be able to use them to fit stuff on their vehicles. your proposal is counter productive in all areas.
you proposal aims to nerf shield tanks in particular, but it doesnt solve the root cause of the issue. the question that needs answered is the cause for shield tanks using fitting mods in the first place.
if fitting mods are so great, then howcome no one used them on maddys when they had no fitting capacity? its because maddy had other modules that were "better" in terms of use. shield tanks have no other modules that are functionally "better" than fitting mods. thats your fault not ours. if we had something of greater use then we wouldnt be filling our low slot with fitting mods.
you make attempt to NOT solve the problem, and further the divide between noobs trying to get into tanking.
this is what the maddy should have been capable of at max skills, and the turret fitting bonus hopefully will allow it.
http://www.protofits.com/fittings/view/1134/7028
the problem is that a shield tank will still have higher eHP because we'll still be using fitting mods since theres nothing else in the lows to use
this shield fit beats your fitting nerf propsal, and allow for more eHP than your new proposed armor HAV
http://www.protofits.com/fittings/view/1134/6066
a adv PG and basic cpu makes it work, but check the math as i threw it together fairly quickly. i have 1362/1370 cpu and 1340/3237. this is before turret fitting bonuses yes?
in the end, armor tank STILL are not "stand and deliver" compared to shield tanks. |
duster 35000
Algintal Core Gallente Federation
282
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Posted - 2015.02.17 12:35:00 -
[55] - Quote
What the hell is the point of a shield tank now? Its regen is very crap now...
Molestia approved
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Tesfa Alem
Death by Disassociation
851
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Posted - 2015.02.17 12:41:00 -
[56] - Quote
...And if i picked the Proto assualt will you say *i diddn't say ASSAULT FORGE GUN*
Here is the regular proto Kalikiota Forge. 1862.66 PRF 5 Charge time 3 seconds.
First hit shields gone, 622.66 armor damage
Second hit 3 seconds later, Armor full but shields aint kicked in yet, factor in 10% bonus to armor
2700 - 2048.92 = 652.8 armor left.
Third hit 3 seconds later, 1506 Armor repped leaving the tank at 2158.8
2158.8 - 2048.92 = 109.88 Armor left.
Fourth hit 3 seconds later, 1506 Armor repped leaving the tank has 1615.88 armor left
- 2048.92 Thats it, tank is kill.
4 shots from a standard prototype, maybe 3 shots in your version of the breach and thats all it takes. The adv breach does more damage than the standard proto . Add in the other ineveitable AV guy and that tank dies alot faster. Factor in Two forgunners (i know, i know, blasphemy) and that guy is down in 3 hits.
That tank is only good against low level swarms, and maybe a similarily fit blaster tank. Dangerous only in OMS against an unorganized bunch of newberries. Otherwise, its BBQ.
Redline for Thee, but no Redline for Me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7243
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Posted - 2015.02.17 12:50:00 -
[57] - Quote
Proto breach forge fires every 5.5 seconds after the first shot.
There's a 1 second refire delay between shots. so at proto it hits for over 2656 to armor every 5.5 seconds with 3 damage mods at max skill.
IAFG for over 2k every 3.25 seconds.
Pure reps is a losing proposition long term.
The breach WILL 2-3 shot a quad rep gallente HAV. One for shields, one to kill.
So please run a quadrep near me. I won't butcher you, honest.
AV
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Spkr4theDead
Red Star.
2910
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Posted - 2015.02.17 13:06:00 -
[58] - Quote
Well, I know that anything I reply with, will get me banned and the post will be deleted.
Congratulations, infantry, those of you who don't use vehicles, you've won.
I won't bother commenting if and unless Rattati gives me a go-ahead to start tearing everything apart.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Cat Merc
Negative-Feedback. Negative-Feedback
15188
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Posted - 2015.02.17 13:07:00 -
[59] - Quote
http://www.protofits.com/fittings/shared/136/11751 http://www.protofits.com/fittings/shared/136/11751
I don't see the point in the SHAV?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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CCP Rattati
C C P C C P Alliance
17522
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Posted - 2015.02.17 13:14:00 -
[60] - Quote
Spkr4theDead wrote:Well, I know that anything I reply with, will get me banned and the post will be deleted.
Congratulations, infantry, those of you who don't use vehicles, you've won.
I won't bother commenting if and unless Rattati gives me a go-ahead to start tearing everything apart.
Point out the things that you feel should be changed, from what and to what. Also support it with sound arguments. Don't get into fights with your friends . It's fairly easy once you get the hang of it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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