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Thread Statistics | Show CCP posts - 13 post(s) |
Espla El espia
Chatelain Rapid Response Gallente Federation
4
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Posted - 2014.12.01 14:46:00 -
[1] - Quote
CCP Rattati wrote:
OK, just give us the actual numbers and tweaks necessary.
You say, a few things
1) Cloak, can that be used to help the minmatar scout? 2) Should we reduce the Caldari and Amarr bonuses immediately and fix with efficacy later? 3) Should we add range penalties to dampening like you mention? 4) Do we reduce the amplifier module? 5) Do we reduce the amplifier skill? 6) Move Amplifiers to high?
Let's get the ideas out there so we can make the necessary changes. I did not propose changes to the Scouts to, for the lack of a better word, honor their specialty. If that is what is necessary, we will do what needs to be done.
People are losing their minds over the fact that scouts could potentially see more enemies with a 200 ehp suit fit for nothing besides scanning "because they can". Look, I don't see ANY of that crap when I run into groups like Nyan San because it's not a very good tactic even when your enemies can't find you which is possible now because precision mods don't increase profile, meaning you have some room to fit tank. Even snipers are Caldari Commandos.
You're already slapping the quality of scanning by removing directional arrows, and by introducing that penalty to pecision mods you make damp + range amp more viable as it's more likely to pick up other people while not being seen.
Min Scout never was reliant on super damping. The knives should not ever be considered a 'primary' weapon because its main purpose is to kill unsuspecting people that either can't fight back or can't react in time. If you balance scouts in terms of Nova Knives being their only weapon, you only make Cal/Gal damp scout even more powerful in the grand scheme of things. That said, pls don't nerf my poor Min Scout :<
Honestly, I don't have a solution just yet- these changes will shake things up quite a lot and I'd have to play through it a bit first. |
Espla El espia
Chatelain Rapid Response Gallente Federation
4
|
Posted - 2014.12.01 23:06:00 -
[2] - Quote
Ghost Kaisar wrote: So, in short, Minmatar Scouts need some buff?
*snip*
With these changes, the main offender here will be (Once again) Logistics suits. They have lots of slots to use these juicy new eWAR modules.
Take the Cal Logi. Give it 4x Precision and 4x Range. What happens? You might be easily seen, but guess what? NOBODY is getting within 42m of you without 3 damps and a cloak. Now, lets say that this Logi is just sitting in a corner and scanning in PC (Which will happen).
*snip*
The solution is quite elegant. Stacking penalties on the bonus provided by modules. Shouldn't hurt heavies much as they lack many slots, and scouts would be at a clear advantage with higher base stats.
As for Minmatar Scout... I have Caldari Scout 5 but use my basic Minmatar Scout at level 2. It is, hands down, the best suit to flank with and brutally punishes mistakes with OHKO knives (well, mine tend to 2HKO on tankier targets) and insane hacking speed. Good shield recharge when compared to an Assault (albeit not as great as Cal Scout) combined with its athletic capability only completes its ability to skirmish. |
Espla El espia
Chatelain Rapid Response Gallente Federation
4
|
Posted - 2014.12.01 23:36:00 -
[3] - Quote
Vitantur Nothus wrote: PS: A backpedaling MN Assault is being pursued by MN Scout walking forward. Each second the MN Scout survives, he gains 0.35 meters on the Assault. Closing a gap of 5 meters would require roughly 14 seconds. Assuming the MN Assault is out of ammo, how might this chase pan out if it is being broadcasted to TacNet?
I used to die like that a lot, until I realized just how stupid it was to always have knives out and try to charge them up against medium frames as I walked up behind them. In practice it's better to have the gun out as you sprint towards them, and if they turn you have a couple choices:
1. Take your first strike ability and simply shoot them to death. (Wouldn't recommend vs. Heavies) 2. Risk sprinting futher to try and stab them. (Burst damage like Shotgun, Bolt Pistol, Breach ScP, Scrambler Rifle makes this hard) 3. Run away/behind cover.
I've noticed that many enemies pursue you if they think you're a squishy target, especially if they chip into your armor. Coincidentally, my basic Min Scout has 405 EHP and tends to kill enemies that round the corner into nova knives.
Min Scout is supah fast, and you don't really lose much time by running away.
It's always easier to have gun out because knives draw really quickly and don't need to be aimed. Reverse isn't quite true. |
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