|
Author |
Thread Statistics | Show CCP posts - 19 post(s) |

The dark cloud
The Rainbow Effect
3121
 |
Posted - 2014.05.23 10:07:00 -
[1] - Quote
Erm i thought you where reducing the HP plates gave? Either im missing something or its not listed. However the only significant change are the armor reps which give 2.5HP/s, 5HP/s and 7.5HP/s. Thats deffo a nice thing however my Gk.0 scout fits have like 10-15PG leftover on proto lvl. so the 2 PG more for basic plates wont really bother me cause im using advanced plates. But damn the cost for feroscale and reactive plates are going down hard.
Cloak field duration doesnt really bother me cause i got insane passive scan range. I only cloak up when its needed so no change there for me. To be honest you would have made a bigger impact on scouts if you reduced the fitting bonus for cloaks.
Back to armor reps: The new values of 2.5, 5 and 7.5HP/s are before skills i assume? Which would mean we can add another 25% on top of a repper. Which then means it would turn out as 3.125HP/s, 6.25HP/s and 9.375HP7s (basic-complex). Im warning you CCP a gallente heavy will get too close to high amounts of regen with 4 complex reppers. Which means that he can achieve 38,5HP/s (+1HP/s allready added!) which overlaps extremely with the caldari sentinel regen speed (30hp/s on default). |

The dark cloud
The Rainbow Effect
3123
 |
Posted - 2014.05.23 13:42:00 -
[2] - Quote
In my opinion no suit should get scan precision or dampening bonus. Replace the gallante+caldari scout bonuses with something that is in line with the minmatarr+amarr suits.
-minnie gets bonus for hacking speed and nova knifes -amarr has bonus on stamina regen and amount
i would like to see following changes: -gallente scout 3% increased shotgun rate of fire and 10% more ion pistol damage per lvl
-caldari scout 4% increased cloak duration and 10% more damage to magsec smg and bolt pistol per lvl
that would give each scout a unique role and would get rid of the "who can hide better" nonesense on the scan profile debate.
|

The dark cloud
The Rainbow Effect
3130
 |
Posted - 2014.05.25 05:00:00 -
[3] - Quote
I looked at the scan profile and precision of both scouts. The galente scout beats the precision from a caldari scout by 0.3DB. Which means that a caldari scout will not see a galente scout without the usage of modules. When the galente scout uses 1 profile dampener the caldari will need 2 precision mods to see him. And the range nerf on passive scans is a drop in the bucket.
Ya know after the changes im still going to have a passive scan range of 45m with 1 complex range amp (gal scout). Before i had 54m scan range with the same setup. Which means you took 9m away. Well i still have my 50% increase from the other skill so meh.
TL:DR
-1 profile dampener on GK.0>1 precision enhancer on CK.0 |

The dark cloud
The Rainbow Effect
3176
 |
Posted - 2014.06.02 00:50:00 -
[4] - Quote
Erm looking at the cloak-shot delay it says that its 0.5 secs at the moment. The proposed change is to be set at 1 sec. Is it just me or are you just simply increasing the time that it takes to swap from the cloak (your arm) to a gun? If thats the case then you affect every 1 increasing the weapon swap time cause i assume that the swap time is just a fix number which works for everything. Like changing from a primary to a sidearm or equipment. |

The dark cloud
The Rainbow Effect
3182
 |
Posted - 2014.06.02 18:22:00 -
[5] - Quote
The-Errorist wrote:The dark cloud wrote:Erm looking at the cloak-shot delay it says that its 0.5 secs at the moment. The proposed change is to be set at 1 sec. Is it just me or are you just simply increasing the time that it takes to swap from the cloak (your arm) to a gun? If thats the case then you affect every 1 increasing the weapon swap time cause i assume that the swap time is just a fix number which works for everything. Like changing from a primary to a sidearm or equipment. It is obviously a "Decloak to Shoot Delay" and not a cloak to weapon swap delay; It will increase the time you have to wait to be able to fire your weapon when you decloak. Wont happend cause having the weapon in your hand and not allowed to shot is not something that the game allows. So it will take a bit longer to swap to your gun and thats it. The decloak happends as soon you switch to the gun and increasing the swap time is the only way this will work out. |
|
|
|