|
Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
659
|
Posted - 2014.05.23 09:45:00 -
[1] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:
We decided against any scout changes in Alpha.
Good. That rep thing was quite a knee jerk reaction. Even if you had sound logic other than "Amarr scout UP" (which I doubt), it doesn't make any sense. Speaking of, when will assaults get the love they need? And is that all you're really doing with the CR/PR? You are the first to mention it, we are happy with not drastically change both at the same time, something we have been admonished for in the past. OMG You guys have finally learned! <3
Also, yes, assaults soon, please?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
661
|
Posted - 2014.05.23 10:02:00 -
[2] - Quote
Firbolg Barun wrote:The 2% buff/nerf is a GREAT change in dev philosophy! Changing a value by 2% now does not mean the AR cannot be changed by another 1-2% at a later time if its not good enough.
Iterate! No more knee jerk nerfs/buffs please. EXACTLY!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
662
|
Posted - 2014.05.23 10:23:00 -
[3] - Quote
Ryme Intrinseca wrote:
2. Don't understand the reasoning about not buffing swarms because that would affect dropships. That would be a good thing! You do realize an ADS can basically ignore swarms at present? What is the point in having specialized roles that are so much worse at their 'speciality' than non-specialized roles are at it (e.g. tanks, which threaten infantry and vehicles alike)? Note, I have no axe to grind here, I don't have a single SP into swarms.
3. This is a minor issue, but why nerf AV nade restock at nanohive? Is this really a problem at present? If infantry have time to restock multiple grenades (which is the only time the change would make any difference) then the tanker has put themselves in an awfully vulnerable position, probably getting greedy for infantry kills rolling into a tight space where they don't belong.
Yes. This. Swarms (yes, MULTIPLE swarmers working together) are just laughed off by ADS pilots. They are pretty much entirely unkillable by swarms except in the case of terribad pilot or getting extremely unlucky. So why worry about a minor swarm buff affecting dropships? When that's exactly what we need, for swarms to have at least some effect on ADSs?
And I really don't see a need for the increased nanite count on AV nades. I already deplete a proto hive after throwing 2 nades as it is.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
663
|
Posted - 2014.05.23 10:46:00 -
[4] - Quote
CCP Rattati wrote: In all fairness, we are discussing completely eliminating the restocking of all grenades by nanohives, this is the moderated proposal. (We would keep them for supply depots)
Why not just remove AV grenades entirely from the game then? *sigh*
Also, why the hell would you do that?
Just off the top my head, some reason why this is a bad idea: This would make ambushes with no supply depots even more of an easy mode for tankers. Equipment spam (both links links everywhere and making rephive nests for armour tankers) is a huge issue in all game modes, which is why I (and many many other I know) carry flux nades pretty much always. Flux nades are also one of the few realiable-ish ways to clear RE traps, in many many places you can't even shoot at them without being too close to the blast radius.
Hives already give very few nades, why is this not an acceptable balance?
And if you are worried about nade spam, why, for the love of god would you BUFF THE CORE LOCUS NADE?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
663
|
Posted - 2014.05.23 11:55:00 -
[5] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Zaria Min Deir wrote:Ryme Intrinseca wrote:
2. Don't understand the reasoning about not buffing swarms because that would affect dropships. That would be a good thing! You do realize an ADS can basically ignore swarms at present? What is the point in having specialized roles that are so much worse at their 'speciality' than non-specialized roles are at it (e.g. tanks, which threaten infantry and vehicles alike)? Note, I have no axe to grind here, I don't have a single SP into swarms.
3. This is a minor issue, but why nerf AV nade restock at nanohive? Is this really a problem at present? If infantry have time to restock multiple grenades (which is the only time the change would make any difference) then the tanker has put themselves in an awfully vulnerable position, probably getting greedy for infantry kills rolling into a tight space where they don't belong.
Yes. This. Swarms (yes, MULTIPLE swarmers working together) are just laughed off by ADS pilots. They are pretty much entirely unkillable by swarms except in the case of terribad pilot or getting extremely unlucky. So why worry about a minor swarm buff affecting dropships? When that's exactly what we need, for swarms to have at least some effect on ADSs? And I really don't see a need for the increased nanite count on AV nades. I already deplete a proto hive after throwing 2 nades as it is. In all fairness, we are discussing completely eliminating the restocking of all grenades by nanohives, this is the moderated proposal. (We would keep them for supply depots) Kind of extreme but it'd give some reason to grenades being as powerful as they are. Spammability was always a problem but not because of the sheer amount, but because Core Locus Grenades did 600 damage. They're the only grenade that will actively -kill- infantry and they do so incredibly well. I've always figured that anti-infantry grenades worked more on the aspect of shrapnel rather than high-explosives, something that dropsuits would be able to shrug off more easily. You're talking about something that does enough damage to kill most medium frames that aren't brick tanked over a radius of 7.2 meters. Just the other day I got -eight kills- with a single grenade being tossed into a building in an ambush match. That's a lot of power to have in something that is more easily fit than most light weaponry. So, instead of looking at the Core locus grenade maybe being too powerful in the current system, and maybe reducing its power (either damage or radius) somewhat, they choose to just remove grenade restocking from hives at the detriment of all the other grenades? Kind of extreme is one way of putting it. Oh, and why not just buff the Core locus nade while they're at it, that will help fix the problem?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
680
|
Posted - 2014.05.25 03:26:00 -
[6] - Quote
Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! But don't you get it, Cat, it's sooooooo unfair to those poor Caldari scouts if they can't see everyone on the map at all times.
Actually, the Caldari Scout scan range should also be increased to infinite, it's totally unreasonable that there might be a redline sniper somewhere hiding from those passive scans.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
681
|
Posted - 2014.05.25 03:38:00 -
[7] - Quote
Cat Merc wrote: Passive scanning means that you can see a lot of enemies. Dampening means that you hide just yourself.
Hence dampening should be stronger because it gives you less benefit.
With the proposed change a Caldari scout will detect a Gal scout if both don't have modules on.
Word.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
706
|
Posted - 2014.05.26 19:13:00 -
[8] - Quote
CCP Rattati wrote:Taking a lot of various feedback into account, we are pulling the GA repair rate change, and improving the AR by 3%, instead of 2%
Consider the numbers in the spreadsheet in green cells to be locked and loaded for Hotfix Alpha.
Thank you for realising that nerfing everything about the Gal scout at once goes totally against this new found understanding that small changes are generally better for actually finding balance.
However, I would still like to hear a proper explanation as to why you think the Gal scout only deserves 1 (almost proper) racial bonus compared to, say the Min or even that Cal scout.
25% dampening ->15% is going from a proto module to an advanced(ish). 25% scan precision is BETTER (by a fourth) than a proto module. (Technically, a 25% bonus to a weapon, even the NKs, is ridiculously high, considering the recent damage mod nerf... Just kidding! *expects a knife in the back*)
25% scan range -> 5% is a joke. If you truly believe that the Gal scout shouldn't have a scan radius bonus, because it "doesn't fit the role"... then remove it entirely and give the Gal scout an actual bonus to something you think fits the role.
My suggestion (as someone who doesn't even use a shotgun more than very very occasionally) is a bonus to either SG range or ROF. Give the QQers something to really QQ about.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
|
|
|