Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
|
CCP Logibro
C C P C C P Alliance
6037
|
Posted - 2014.03.14 16:26:00 -
[1] - Quote
With Uprising 1.8 we are making some changes to the existing stock of equipment items available in DUST 514. IN addition, we're introducing the brand new Cloaking Field which we believe will soon become the best friend of Scouts everywhere. Read the latest dev blog by CCP Remnant to find out more!
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
|
|
Driftward
Subdreddit Test Alliance Please Ignore
839
|
Posted - 2014.03.14 16:30:00 -
[2] - Quote
Yay cloak!
Quote:You do not decloak when hacking an objective or vehicle
This might be a problem....maybe. Admittedly there still is the alert that it's being hacked....but you're also straight invisible while standing still. Mostly this may be poor mechanic for CRU/supply depot hacking. There's no notification of which particular one is being hacked and multiple locations you could be standing. I have a feeling that this might be abused a little too easily.
I like however these,
Quote:
- While cloaked, you will have no chevron or health bars
- You do not decloak when jumping or falling
- If shot while cloaked, hit VFX will still be displayed
Question though. Will getting shot cause the cloak to fail or will you still remain cloaked? Also, how about climbing ladders? will that decloak as well or no? |
CHICAGOCUBS4EVER
TeamPlayers
3107
|
Posted - 2014.03.14 16:31:00 -
[3] - Quote
more to read and make fun of.. lets see
You should never underestimate the
predictability of stupidity - Nietzche
|
Beren Hurin
Onslaught Inc RISE of LEGION
2216
|
Posted - 2014.03.14 16:32:00 -
[4] - Quote
Anyone interested in the new scanning meta check out my scanning reference chart/list here. Assuming they didn't tweak their scanner stats since the last WIP equipment stats were posted in the F&I Forums. Range data is upcoming too. |
Jadek Menaheim
Xer Cloud Consortium
2246
|
Posted - 2014.03.14 16:36:00 -
[5] - Quote
Love the incorpration of the .gif cloak demonstration on a Caldari Scout no less!
Video: I don't always fight dropships, but when I do...
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1017
|
Posted - 2014.03.14 16:37:00 -
[6] - Quote
Can you melee while cloaked? How does the dampening aspect of cloaks work, and will stacking penalties be applied? If you are scanned successfully and then activate your cloak, which would put you under the scan precision of the person who scanned you, do you disappear? |
|
CCP Logibro
C C P C C P Alliance
6037
|
Posted - 2014.03.14 16:38:00 -
[7] - Quote
Sana Rayya wrote:Can you melee while cloaked? How does the dampening aspect of cloaks work, and will stacking penalties be applied? If you are scanned successfully and then activate your cloak, which would put you under the scan precision of the person who scanned you, do you disappear?
Meleeing while cloaked will cause you to decloak, even if you miss your target.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
|
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1017
|
Posted - 2014.03.14 16:39:00 -
[8] - Quote
CCP Logibro wrote:Sana Rayya wrote:Can you melee while cloaked? How does the dampening aspect of cloaks work, and will stacking penalties be applied? If you are scanned successfully and then activate your cloak, which would put you under the scan precision of the person who scanned you, do you disappear? Meleeing while cloaked will cause you to decloak, even if you miss your target.
Interesting, thanks.
I noticed that for cloaks, there is no equipment table as with the others. Can you add it in?
And dayum, full invisibility if you're standing still! Pretty awesome. |
|
CCP Logibro
C C P C C P Alliance
6039
|
Posted - 2014.03.14 16:44:00 -
[9] - Quote
Sana Rayya wrote:CCP Logibro wrote:Sana Rayya wrote:Can you melee while cloaked? How does the dampening aspect of cloaks work, and will stacking penalties be applied? If you are scanned successfully and then activate your cloak, which would put you under the scan precision of the person who scanned you, do you disappear? Meleeing while cloaked will cause you to decloak, even if you miss your target. Interesting, thanks. I noticed that for cloaks, there is no equipment table as with the others. Can you add it in?
It's there. Try refreshing the page?
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
|
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1017
|
Posted - 2014.03.14 16:45:00 -
[10] - Quote
CCP Logibro wrote: It's there. Try refreshing the page?
I'll put it here to be sure: [img]http://web.ccpgamescdn.com/dust/news.control/65896/1/Cloaking_Field.jpg[/img]
My mistake, I see it now, thanks! |
|
JL3Eleven
Ancient Exiles. Renegade Alliance
1760
|
Posted - 2014.03.14 16:46:00 -
[11] - Quote
YAY!!! more carebear!!!
So you increased TTK and added invisable mode what next?
Forums>Dead and dying game
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
638
|
Posted - 2014.03.14 16:48:00 -
[12] - Quote
The cloaks have to be one of the more exciting things to come to Dust. It's going to make the battlefield much more bloody, much messier. I like it.
Also, the encouragement of specialization in the Logi suits is a welcome one. It further defines racial preferences and roles, and creating more specialization is always more preferable to homogenization.
One question, though: why didn't you guys create a role bonus for Assault suits that gives ~15-20% damage bonus to light weapons, then nerf all light weapons (base amounts) by 15-20%? That'd really emphasize Assault suit use as the primary slayers and seriously curb slayer logis. It'd also help curtail the use of heavy suits running around with light weapons, as is the case so rampantly now.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Master Smurf
Nos Nothi
207
|
Posted - 2014.03.14 16:49:00 -
[13] - Quote
So only visual FX for the cloak or will there be audible cues as well?
"Shine bright like a diamond"
|
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
51
|
Posted - 2014.03.14 16:51:00 -
[14] - Quote
Can we have an equipment respec also? Because I no longer want to be skilled into Rep tools, Uplinks and Scanners. Had I known this was going to happen while I was thinking of skilling into them in 1.5, I wouldn't have. Seriously... I want the SP back for this **** you're nerfing. |
Monkey MAC
Rough Riders..
2193
|
Posted - 2014.03.14 16:51:00 -
[15] - Quote
. . . . . . .. . . . . . . . . . . . . .. .WOOHOO, cloaking bitches shotgun to the face
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
639
|
Posted - 2014.03.14 16:52:00 -
[16] - Quote
Anyone else get the feeling that the new battlescape will *just* be cloaky scouts?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1018
|
Posted - 2014.03.14 16:55:00 -
[17] - Quote
Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts?
And fatties!
I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives.
|
Appia Vibbia
Ostrakon Agency Gallente Federation
1508
|
Posted - 2014.03.14 16:55:00 -
[18] - Quote
CCP Logibro wrote:Sana Rayya wrote:Can you melee while cloaked? How does the dampening aspect of cloaks work, and will stacking penalties be applied? If you are scanned successfully and then activate your cloak, which would put you under the scan precision of the person who scanned you, do you disappear? Meleeing while cloaked will cause you to decloak, even if you miss your target.
I really think this is a mistake to let them do that. Looks like all the guys practicing melee with maxed out hand-to-hand combat skills maxed are gonna get their dream come true.
What about throwing grenades? Especially Flux Grenades, Can I flux the REs off a point before I hack it? or do I have to decloak, flux, cloak, hack?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
|
Kevall Longstride
DUST University Ivy League
1065
|
Posted - 2014.03.14 16:56:00 -
[19] - Quote
Thinking that some of my Respec and 1 million clone SP will be going into scouts and cloaking...
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
639
|
Posted - 2014.03.14 16:57:00 -
[20] - Quote
Sana Rayya wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? And fatties! I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives. Plus, you don't decloak while hacking, so that's incredibly useful!
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1018
|
Posted - 2014.03.14 16:57:00 -
[21] - Quote
Throwing grenades will automatically decloak you, so flux, recloak, hack.
And if I'm reading this right, getting shot doesn't decloak you, it just displays VFX? |
Appia Vibbia
Ostrakon Agency Gallente Federation
1508
|
Posted - 2014.03.14 16:57:00 -
[22] - Quote
Sana Rayya wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? And fatties! I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives.
Shhhhhhh. Don't give away our plans.
There are so many people that are going to dump SP into Scouts and cloaks and be sorely disappointed in how they perform. There will be the few that actually adapt to the playstyle and love it. While a few will adapt the playstyle and not care for it. And all of us that have been playing scout long before the announcement of the scout's dev hugs finally arriving.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
|
Reav Hannari
Red Rock Outriders
3236
|
Posted - 2014.03.14 16:59:00 -
[23] - Quote
Is the cortex the arm control panel thing? I thought that was the NeoCom.
Interesting to see that you don't decloak to hack. For objectives any defenders will just blast away at the terminal but for CRUs and other points of interest the cloaking scout will definitely be causing trouble. I like.
Adapt or Die // Republic Lance Commander // @ReesNoturana
|
Beren Hurin
Onslaught Inc RISE of LEGION
2217
|
Posted - 2014.03.14 17:01:00 -
[24] - Quote
What is going to be the skill bonus for the cloak field skill? Cooldown time reduction?
Also, can you repair armor/shield/resupply nanite while cloaked? |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1018
|
Posted - 2014.03.14 17:03:00 -
[25] - Quote
Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey. |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
32
|
Posted - 2014.03.14 17:05:00 -
[26] - Quote
quick question on profile v precision. do numbers round to the nearest 1 or nearest 0.1, and does precision win in a tie? |
Beren Hurin
Onslaught Inc RISE of LEGION
2217
|
Posted - 2014.03.14 17:08:00 -
[27] - Quote
Sana Rayya wrote:Throwing grenades will automatically decloak you, so flux, recloak, hack.
And if I'm reading this right, getting shot doesn't decloak you, it just displays VFX?
That or 'contact grenade' recloak + resupply at nearest nanohive in cover. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1019
|
Posted - 2014.03.14 17:10:00 -
[28] - Quote
Floyd20 Azizora wrote:quick question on profile v precision. do numbers round to the nearest 1 or nearest 0.1, and does precision win in a tie?
In my experience it rounds to the nearest whole number, and if they match, precision wins and you are scanned. |
Reav Hannari
Red Rock Outriders
3236
|
Posted - 2014.03.14 17:14:00 -
[29] - Quote
The only thing that makes me a bit sad is my K-2 Nanohives taking a hit. Looks like I'll be upgrading to those expensive prototype models now. I'm also happy to see that Nanite Injectors aren't being reduced.
Adapt or Die // Republic Lance Commander // @ReesNoturana
|
james jared
The Phoenix Federation
10
|
Posted - 2014.03.14 17:15:00 -
[30] - Quote
Loving all the new changes to EQ. Brings purpose to what kind of logi u r. The clock looks good too but I am worryed about being able to hack wile clocked I can see this being a problem. Over all I think this update will be the best one dust has seen yet. Also glad u upped the scan degree a bit. I mite even get a 3ed logi suit to be a scan master. Glad to be a logi and scout for this one.
PS dose getting shot wile clocked make it deactivate or do u still stay clocked. |
|
RuckingFetard
Better Hide R Die
737
|
Posted - 2014.03.14 17:16:00 -
[31] - Quote
Can we drive around while cloaked?
Running pure shield tanked Caldari 'cuz me a hippy
|
Reav Hannari
Red Rock Outriders
3236
|
Posted - 2014.03.14 17:16:00 -
[32] - Quote
That Caldari Scout looks better in game than the artist concept. I can't wait to see the other suits in 3D. It would have been nice to see animated gifs like this.
Adapt or Die // Republic Lance Commander // @ReesNoturana
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
805
|
Posted - 2014.03.14 17:24:00 -
[33] - Quote
Vespasian Andendare wrote:The cloaks have to be one of the more exciting things to come to Dust. It's going to make the battlefield much more bloody, much messier. I like it.
Also, the encouragement of specialization in the Logi suits is a welcome one. It further defines racial preferences and roles, and creating more specialization is always more preferable to homogenization.
One question, though: why didn't you guys create a role bonus for Assault suits that gives ~15-20% damage bonus to light weapons, then nerf all light weapons (base amounts) by 15-20%? That'd really emphasize Assault suit use as the primary slayers and seriously curb slayer logis. It'd also help curtail the use of heavy suits running around with light weapons, as is the case so rampantly now.
What you're describing is the bonus given to Commandos...might breath some new life into them as slayers.
"Endless money forms the sinews of War." - Cicero
|
Temias Mercurial
ANGEL FLEET
11
|
Posted - 2014.03.14 17:25:00 -
[34] - Quote
Beren Hurin wrote:What is going to be the skill bonus for the cloak field skill? Cooldown time reduction?
Also, can you repair armor/shield/resupply nanite while cloaked?
Like the other equipment skills, there probably won't be one for cloaks. The only things that will benefit equipment will be the individual logi skills and scouts, to my knowledge. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
805
|
Posted - 2014.03.14 17:28:00 -
[35] - Quote
Appia Vibbia wrote:CCP Logibro wrote:Sana Rayya wrote:Can you melee while cloaked? How does the dampening aspect of cloaks work, and will stacking penalties be applied? If you are scanned successfully and then activate your cloak, which would put you under the scan precision of the person who scanned you, do you disappear? Meleeing while cloaked will cause you to decloak, even if you miss your target. I really think this is a mistake to let them do that. Looks like all the guys practicing melee with maxed out hand-to-hand combat skills maxed are gonna get their dream come true. What about throwing grenades? Especially Flux Grenades, Can I flux the REs off a point before I hack it? or do I have to decloak, flux, cloak, hack?
My understanding is that act of throwing the grenade will decloack you so...you cloak up and are standing still getting your Predator on, see a couple guys move in for the hack, add Thuker Contact grenade to the mix, giggle, move back a bit to let your cloack recharge, cloak up, move in and MagSec the Valiant Starter Medic trying to needle his teamates.
Yesss...my preciousss...
"Endless money forms the sinews of War." - Cicero
|
Delta90212
Dust2Dust. Top Men.
348
|
Posted - 2014.03.14 17:37:00 -
[36] - Quote
Logibro intensifies
Fear The Tribes // In Rust We Trust // Standings Minmatar 6 // Minmatar Logibro //
|
Beck Weathers
Ghosts of Dawn General Tso's Alliance
768
|
Posted - 2014.03.14 17:42:00 -
[37] - Quote
mmm sneaking up on squads of enemys and droping REs at their feet just got easyer, now making the escape will be the only hard part... if there are any left after i detonate the RE that is.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1021
|
Posted - 2014.03.14 17:46:00 -
[38] - Quote
I'm wondering how long it'll take to go from shimmer mode to fully invisible. If it's very quick it'll make stalking prey a breeze, even if they turn around to check behind them.
Gonna have so much fun with my invisible blades of death... |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2365
|
Posted - 2014.03.14 17:48:00 -
[39] - Quote
One suggestion and one question about the cloaks:
1) Suggestion for CCP logibro: Maybe you should post a table with 3 columns:
- "Decloaks you" (switching to grenade/weapon/etc) - "Makes some kind of visual effect but does not decloak you" (getting shot, sprinting, etc) - "Does not affect the cloak" (hacking, etc)
2) If you get fluxed, will that decloak you?
Looking very forward to the new mechanic. Adds a whole new level. I forsee a lot more random grenade throwing and shooting the air!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
|
IAmDuncanIdaho II
R 0 N 1 N
260
|
Posted - 2014.03.14 17:49:00 -
[40] - Quote
RuckingFetard wrote:Can we drive around while cloaked?
Nice! Welcome to the world...of the Knight Rider. |
|
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1016
|
Posted - 2014.03.14 17:49:00 -
[41] - Quote
CCP, please explain how passive and active scanning are affected by the cloak. Will a cloaked person be shown on the mini-map or even HUD for either?
Me in my ADS: 1,2
|
Rasatsu
Much Crying Old Experts
1136
|
Posted - 2014.03.14 17:51:00 -
[42] - Quote
Is it just me or does it look like the Caldari Scout has a flap he can open if he needs to pee during deployment? |
Vell0cet
SVER True Blood General Tso's Alliance
1078
|
Posted - 2014.03.14 17:56:00 -
[43] - Quote
What are the skills for cloaking? What are the prerequisites? How much SP will it cost?
If you're scanned, and then you cloak, will it remove you from the enemy's radar, or will you retain the chevron? If it clears your chevron, and then you immediately decloak, will it return?
Does pivoting cause shimmer or only movement?
If cloaks are OP, the first change should be decloaking when shot with some penalty delay between the last shot and being able to re-cloak.
Best PvE idea ever!
|
GTA V FTW
215
|
Posted - 2014.03.14 17:57:00 -
[44] - Quote
Confirmed, CCP has no clue on what they are doing. Also confirmed, the new EP never had a clue on what his new roll was supposed to be.
Confirmed, BattleDuty 514!
CCP, please confirm when the kill streaks will be coming to this LOL F2P Lobby Shooter. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2365
|
Posted - 2014.03.14 17:58:00 -
[45] - Quote
GTA V FTW wrote:Confirmed, CCP has no clue on what they are doing. Also confirmed, the new EP never had a clue on what his new roll was supposed to be. Confirmed, BattleDuty 514! CCP, please confirm when the kill streaks will be coming to this LOL F2P Lobby Shooter.
Nobody cares
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
|
Shley Ashes
Commando Perkone Caldari State
118
|
Posted - 2014.03.14 18:05:00 -
[46] - Quote
What is the skill multiplier for Cloaking is it a x3 like all the other equipment or higher ?
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
|
Beren Hurin
Onslaught Inc RISE of LEGION
2218
|
Posted - 2014.03.14 18:08:00 -
[47] - Quote
Vell0cet wrote:What are the skills for cloaking? What are the prerequisites? How much SP will it cost?
If you're scanned, and then you cloak, will it remove you from the enemy's radar, or will you retain the chevron? If it clears your chevron, and then you immediately decloak, will it return?
Does pivoting cause shimmer or only movement?
If cloaks are OP, the first change should be decloaking when shot with some penalty delay between the last shot and being able to re-cloak.
Do blue dots see you? |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1022
|
Posted - 2014.03.14 18:09:00 -
[48] - Quote
Also, does getting shot by blue dots cause VFX to appear on you? That'd suck. |
jugement 514
D.F.A 514
1
|
Posted - 2014.03.14 18:12:00 -
[49] - Quote
i can tell, this is going to be fun lol,..but umm i hope u guys can fix the lags that been happening on the battlefilds, cuz i been hearing things about the lag swich, some players been using to win matches. the funny thing is u can find all this on youtube about the lag swich and what it can do, i hope you guys do make a update that can banned players who use a lag swich, this way everyone else can enjoy the game you guys worked hard on for us. but love your work ccp and tc. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
643
|
Posted - 2014.03.14 18:19:00 -
[50] - Quote
Jaysyn Larrisen wrote:Vespasian Andendare wrote:The cloaks have to be one of the more exciting things to come to Dust. It's going to make the battlefield much more bloody, much messier. I like it.
Also, the encouragement of specialization in the Logi suits is a welcome one. It further defines racial preferences and roles, and creating more specialization is always more preferable to homogenization.
One question, though: why didn't you guys create a role bonus for Assault suits that gives ~15-20% damage bonus to light weapons, then nerf all light weapons (base amounts) by 15-20%? That'd really emphasize Assault suit use as the primary slayers and seriously curb slayer logis. It'd also help curtail the use of heavy suits running around with light weapons, as is the case so rampantly now. What you're describing is the bonus given to Commandos...might breath some new life into them as slayers. Well, not really. Commandos are supposed to be higher damage with light weapons relative to everyone else. What I was proposing would be to make Assault suits higher damage than everyone else, similar to how Commandos are now, but regular Sentinel and basic heavy suits as well as Logi suits would have damage reduced damage, since light weapons' output would be reduced.
If something were implemented like I proposed--to curb heavy and logi slayer suits--then Commandos would get a higher bonus to keep their power relatively higher and scouts would receive the same bonus, since presumably they are to have the damage potential of an assault medium suit.
e: although, you do bring up an interesting point with Commandos....a heavy suit designed around using light weapons....mind blown.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
|
Kovinis Sparagas
Bullet Cluster Legacy Rising
164
|
Posted - 2014.03.14 18:26:00 -
[51] - Quote
jugement 514 wrote:i can tell, this is going to be fun lol,..but umm i hope u guys can fix the lags that been happening on the battlefilds, cuz i been hearing things about the lag swich, some players been using to win matches. the funny thing is u can find all this on youtube about the lag swich and what it can do, i hope you guys do make a update that can banned players who use a lag swich, this way everyone else can enjoy the game you guys worked hard on for us. but love your work ccp and tc. Lag switches does't work in MMO
I support BPO removal;
RDV to take your vehicles back;
and racial weapons on starter fits
|
Kigurosaka Laaksonen
DUST University Ivy League
628
|
Posted - 2014.03.14 18:26:00 -
[52] - Quote
Reav Hannari wrote:Is the cortex the arm control panel thing? I thought that was the NeoCom.
Interesting to see that you don't decloak to hack. For objectives any defenders will just blast away at the terminal but for CRUs and other points of interest the cloaking scout will definitely be causing trouble. I like.
The NeoCom is the menu on the left side of the screen in your Merc Quarters. You can bring up a limited NeoCom in the Warbarge waiting area and durring battler.
The Cortex is the arm control panel thing.
Godin likes to call it a Codex.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
644
|
Posted - 2014.03.14 18:32:00 -
[53] - Quote
Is there a cloaking skillbook? (I'd assume so given the meta levels on the cloaks.) What does the skill do?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
IgniteableAura
Pro Hic Immortalis
713
|
Posted - 2014.03.14 18:35:00 -
[54] - Quote
Couple things.
Is the shimmer based on the horizontal speed of the suit aka the ground speed. AKA can we move through the air and stay invisible? So if falling from a ledge wont add shimmer or will?
At what speed does full shimmer take effect? Is it based on movements? So you have three different shimmers, still, walk, sprint? Or is is based on m/s adds more shimmer. Will jumping or pivoting cause shimmer?
PHI Recruitment
or PHIsh Tank in game
Youtube
|
DeeJay One
Guardian Solutions DARKSTAR ARMY
223
|
Posted - 2014.03.14 18:39:00 -
[55] - Quote
So no fix for equipment spam then?
Also the Caldari scout looks awesome, only the Gallente MCC in the back distorts my viewing pleasure... |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5202
|
Posted - 2014.03.14 18:51:00 -
[56] - Quote
Quote:The intent here is to reward specialization and create room for future modules that will enhance the performance of equipment, allowing specialists to further customize their fits in a way that allows them to excel at a specific function.
CCP, what are you plans for equipment modules? Have any rough ideas yet?
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
644
|
Posted - 2014.03.14 18:56:00 -
[57] - Quote
DeeJay One wrote:So no fix for equipment spam then? Flux grenades. Surprising enough, the tools were there all along!
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
DeeJay One
Guardian Solutions DARKSTAR ARMY
224
|
Posted - 2014.03.14 19:42:00 -
[58] - Quote
Vespasian Andendare wrote:DeeJay One wrote:So no fix for equipment spam then? Flux grenades. Surprising enough, the tools were there all along! That works only if you can get close enough during the frames ;) |
The Headless Horseman
Paladin Survey Force Amarr Empire
55
|
Posted - 2014.03.14 19:50:00 -
[59] - Quote
Drop uplink nerf is a BAD move. It made dust a bigger waste of time.
Signed, Sealed, Delivered
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
650
|
Posted - 2014.03.14 19:55:00 -
[60] - Quote
What is the thought behind the big visual flair on cloaking/decloaking?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
|
pyramidhead 420
Carbon 7 CRONOS.
368
|
Posted - 2014.03.14 20:28:00 -
[61] - Quote
CHICAGOCUBS4EVER wrote:more to read and make fun of.. lets see
EDIT: pretty good changes, aside from more P2W droplinks. only 2 high end links in the game now, totally fine with that, but of course.. 1 has to be AUR
I like the bonuses and really adds a dynamic to suit selection based on what a player does
but the cloak, while gonna be fun at first.. will break the game yet again whats sad is we all know this and so do the devs, but they pushed it out anyway. I guess it will be heavy 514 to combat all those pesky pip-squeks and their cloaks |
Reallusion GrimSleeper
Need Permission to Die LLC
7
|
Posted - 2014.03.14 20:34:00 -
[62] - Quote
Any from of damage should decloak you, and flux grenades should completely disable your cloak PERMANENTLY unless you manage to make it to a supply depot to swap it out for another. Why? Because it's a device, and FLUX is basically the EMP shockwave equivalent.
People are complaining wanting to stay cloaked forever, which is pretty stupid of a request. How would it even be remotely fair for some people to be invisible semi-permanent, get shot, run behind a building... person walks past and they are able to just stab them up... all this without ever being seen. I think that if someone is trigger happy and decides to spray random bullets every now and then and one grazes a cloaked person, he should become visible.
What would be even better is that the cloak would cease to function permanently in whatever area took damage, but that would be really intensive programming to have to add.
As for cloaked units being scanned... Scanners are picking up on more than just the cloak field, so I believe cloaked units should still show up on the scanner, but if cloaked AFTER scanned, maybe the dot remains (turns fuzzy though) to show where that person was last picked up.
Come to think of it... What would be awesome would be DECOYS as equipment. Make it so someone can drop a decoy which is just a tracker device they can set drop that does the following:
standard = 1 carried, 1 active, 150 hp = still dot on radar if scanned. (pemanent) advanced = 1 carried, 1 active 200 hp = moving dot on radar, that mimics the last 5 seconds of a player that drops it (last 15 secs) prototype = 1 carried, 1 active 250 hp = moving dot on radar, that mimics the last 10 seconds of a player that drops it. (last 20 secs)
all have 50 hp and can be destroyed immediately
Join the revolution... change the future.
|
Ramux PATAPON
LORD-BRITISH
13
|
Posted - 2014.03.14 20:50:00 -
[63] - Quote
I also translated the article into Japanese after the Heavy and Light one..
It was.. hard work for me having poor English..but I feel happy when Japanese people say "Thanks" to me:)
Here is the article: http://ramuxumar.blog.fc2.com/blog-entry-46.html?sp
Translating DUST News into Japanese.. so quickly like Scout suits.. @FPSholicsDiary
|
Snow Turtle
R 0 N 1 N
19
|
Posted - 2014.03.14 21:11:00 -
[64] - Quote
Reallusion GrimSleeper wrote:Any from of damage should decloak you, and flux grenades should completely disable your cloak PERMANENTLY unless you manage to make it to a supply depot to swap it out for another. Why? Because it's a device, and FLUX is basically the EMP shockwave equivalent.
People are complaining wanting to stay cloaked forever, which is pretty stupid of a request. How would it even be remotely fair for some people to be invisible semi-permanent, get shot, run behind a building... person walks past and they are able to just stab them up... all this without ever being seen. I think that if someone is trigger happy and decides to spray random bullets every now and then and one grazes a cloaked person, he should become visible.
What would be even better is that the cloak would cease to function permanently in whatever area took damage, but that would be really intensive programming to have to add.
As for cloaked units being scanned... Scanners are picking up on more than just the cloak field, so I believe cloaked units should still show up on the scanner, but if cloaked AFTER scanned, maybe the dot remains (turns fuzzy though) to show where that person was last picked up.
Come to think of it... What would be awesome would be DECOYS as equipment. Make it so someone can drop a decoy which is just a tracker device they can set drop that does the following:
standard = 1 carried, 1 active, 150 hp = still dot on radar if scanned. (pemanent) advanced = 1 carried, 1 active 200 hp = moving dot on radar, that mimics the last 5 seconds of a player that drops it (last 15 secs) prototype = 1 carried, 1 active 250 hp = moving dot on radar, that mimics the last 10 seconds of a player that drops it. (last 20 secs)
all have 50 hp and can be destroyed immediately
By that logic, anyone carrying REs should instantly blow up if they get caught in a flux grenade. Also Scanners, Rep Tools, and Nanite Injectors should also have the same mechanic put on them just to be balance.
But logic aside I feel that the whole flux grenade permanently disabling the cloak would be a decent balancing feature, forcing scouts to be careful instead of easy mode invisibility.
Can't wait for my Caldari Scout, I will not be using the cloak though, I will find my own way to make my knives work.
Caldari Scout. Dedicated Saga Pilot.
R 0 N 1 N's Unofficial Cannon Fodder.
LAV Research's Road-Kill Specialist.
|
Asirius Medaius
901
|
Posted - 2014.03.14 21:15:00 -
[65] - Quote
As if I couldn't wait hard enough for the last Dev Blog, this one just amplifies the need to get back on.
Official "SoonGäó" tutorial: TM ----------> Alt+0153 ----------> Gäó
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2369
|
Posted - 2014.03.14 21:16:00 -
[66] - Quote
Vespasian Andendare wrote:DeeJay One wrote:So no fix for equipment spam then? Flux grenades. Surprising enough, the tools were there all along!
Oh Dorothy, you had the power all along!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
|
xp3ll3d dust
The Southern Legion League of Infamy
130
|
Posted - 2014.03.14 21:37:00 -
[67] - Quote
Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown. |
The Robot Devil
Molon Labe. General Tso's Alliance
1936
|
Posted - 2014.03.14 21:45:00 -
[68] - Quote
John Demonsbane wrote:GTA V FTW wrote:Confirmed, CCP has no clue on what they are doing. Also confirmed, the new EP never had a clue on what his new roll was supposed to be. Confirmed, BattleDuty 514! CCP, please confirm when the kill streaks will be coming to this LOL F2P Lobby Shooter. Nobody cares
That's why I hide his post, they aren't worth the time spent reading.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
|
Foundation Seldon
Molon Labe. General Tso's Alliance
549
|
Posted - 2014.03.14 21:46:00 -
[69] - Quote
xp3ll3d dust wrote:Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown.
Equip multiple scanners?
Saga v. Methana Balance
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
651
|
Posted - 2014.03.14 21:48:00 -
[70] - Quote
xp3ll3d dust wrote:Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown. My best guess as to why they doubly nerfed scanners and didn't make the Gallente logi have a bonus to cooldown of the scanner is they want them to be powerful when intelligently used.
So, you can be smart about where you scan, and you'll get a longer uptime on the visuals (for Gallente logi), but it discourages *everyone* from carrying scanners as the de facto equipment. In fact, the nerf to all equipment means that there's now more choice with what to pick. REs become more attractive, hives, links, injector, even repair tools. What's more, you have the option of skilling into the appropriate logi suit if you like one benefit a piece of equipment offers. It focuses the suits for logistics being about support and assault suits being about slaying.
Plus, the long cooldowns for scannerinas will hurt, since they won't know where to scan, and it'll cut down on the "you've been scanned" perma-image at the top of the screen. I'm sure that message was designed as a warning, and with it up nearly 100% of the time, it doesn't really have that effect of "oh I should be more aware now that I've been scanned." In other words, everyone having OP scanners meant that "shared squad vision" was still effectively implemented; this cuts down on it.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
|
Master Smurf
Nos Nothi
207
|
Posted - 2014.03.14 21:50:00 -
[71] - Quote
@Reallusion GrimSleeper
Flux doesnt destroy everything - your shields come back, injectors still work, repair tools as well.
A Flux should empty your cloak reserve as well as your shields. Thats good enough.
"Shine bright like a diamond"
|
RKKR
The Southern Legion League of Infamy
816
|
Posted - 2014.03.14 21:53:00 -
[72] - Quote
Months of complaining about vehicles being unbalanced with current AV.
Decide to balance equipment...
CCP...what exactly needed balancing about equipment? it's not that someone was complaining except for scanners. Another sign you don't read feedback and just another DEVblog you guys are not going to response too... |
Maken Tosch
DUST University Ivy League
7359
|
Posted - 2014.03.14 21:55:00 -
[73] - Quote
Oh yeah!
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Maken Tosch
DUST University Ivy League
7359
|
Posted - 2014.03.14 21:56:00 -
[74] - Quote
RKKR wrote:Months of complaining about vehicles being unbalanced with current AV.
Decide to balance equipment...
CCP...what exactly needed balancing about equipment? it's not that someone was complaining except for scanners. Another sign you don't read feedback and just another DEVblog you guys are not going to response too...
We have known for the past three months already that 1.8 won't be about balancing vehicles. I thought you knew this already. I guess not.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
The Robot Devil
Molon Labe. General Tso's Alliance
1936
|
Posted - 2014.03.14 22:00:00 -
[75] - Quote
Reallusion GrimSleeper wrote:Any from of damage should decloak you, and flux grenades should completely disable your cloak PERMANENTLY unless you manage to make it to a supply depot to swap it out for another. Why? Because it's a device, and FLUX is basically the EMP shockwave equivalent.
Properly shielded electronics will not be damaged by EMP. I guess the equipment on the ground isn't grounded as well as suit equipment. I deal with EMP, transients, spikes, noise and feedback a good bit and a good green wire fixes a lot of those problems.
We had machines that would emergency stop for no apparent reason, the actual reason was that our hand held radios were sending out EMPs every time we pushed to talk. We shielded the processors and it fixed the problem.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
|
The Robot Devil
Molon Labe. General Tso's Alliance
1936
|
Posted - 2014.03.14 22:02:00 -
[76] - Quote
Foundation Seldon wrote:xp3ll3d dust wrote:Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown. Equip multiple scanners?
I have before and it does help but I was constantly scanning and it doesn't make many WP compared to the other equipment.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
|
Jimmy McNaulty
NECROM0NGERS
39
|
Posted - 2014.03.14 22:16:00 -
[77] - Quote
Is there a time frame for when proto nanite injectors will receive higher WP than the standard models? Would be nice to get revived and see I have more than 20% armour.
This needs some positive reinforcement |
RKKR
The Southern Legion League of Infamy
816
|
Posted - 2014.03.14 22:21:00 -
[78] - Quote
Maken Tosch wrote:RKKR wrote:Months of complaining about vehicles being unbalanced with current AV.
Decide to balance equipment...
CCP...what exactly needed balancing about equipment? it's not that someone was complaining except for scanners. Another sign you don't read feedback and just another DEVblog you guys are not going to response too... We have known for the past three months already that 1.8 won't be about balancing vehicles. I thought you knew this already. I guess not.
If you think that justifies 'balancing' equipment then go ahead and belittle me and 1.8 doesn't need to be about balancing vehicles, they could just "hotfixed" it 1.7. Seems to me they are working/focussing on the wrong things. |
Maken Tosch
DUST University Ivy League
7360
|
Posted - 2014.03.14 22:54:00 -
[79] - Quote
RKKR wrote:Maken Tosch wrote:RKKR wrote:Months of complaining about vehicles being unbalanced with current AV.
Decide to balance equipment...
CCP...what exactly needed balancing about equipment? it's not that someone was complaining except for scanners. Another sign you don't read feedback and just another DEVblog you guys are not going to response too... We have known for the past three months already that 1.8 won't be about balancing vehicles. I thought you knew this already. I guess not. If you think that justifies 'balancing' equipment then go ahead and belittle me and 1.8 doesn't need to be about balancing vehicles, they could just "hotfixed" it 1.7. Seems to me they are working/focussing on the wrong things.
No, they're focusing on the right things only in a particular order. Also, rebalancing vehicles will take far more than just a measly hotfix so don't kid yourself into thinking vehicle balance is a simple as that. If it was, we wouldn't see redline rail tanks or swarms being completely ineffective against assault dropships or tankbush 514 for that matter. As Judge Rhadamanthus pointed out multiple times in his videos, the issue with vehicles will take far more than just a hotfix. Besides, we all know 1.7 was just the first phase in the vehicle rebalancing.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
RKKR
The Southern Legion League of Infamy
816
|
Posted - 2014.03.14 23:05:00 -
[80] - Quote
Maken Tosch wrote:RKKR wrote:Maken Tosch wrote:RKKR wrote:Months of complaining about vehicles being unbalanced with current AV.
Decide to balance equipment...
CCP...what exactly needed balancing about equipment? it's not that someone was complaining except for scanners. Another sign you don't read feedback and just another DEVblog you guys are not going to response too... We have known for the past three months already that 1.8 won't be about balancing vehicles. I thought you knew this already. I guess not. If you think that justifies 'balancing' equipment then go ahead and belittle me and 1.8 doesn't need to be about balancing vehicles, they could just "hotfixed" it 1.7. Seems to me they are working/focussing on the wrong things. No, they're focusing on the right things only in a particular order. Also, rebalancing vehicles will take far more than just a measly hotfix so don't kid yourself into thinking vehicle balance is a simple as that. If it was, we wouldn't see redline rail tanks or swarms being completely ineffective against assault dropships or tankbush 514 for that matter. As Judge Rhadamanthus pointed out multiple times in his videos, the issue with vehicles will take far more than just a hotfix. Besides, we all know 1.7 was just the first phase in the vehicle rebalancing.
That may be true but a small temporary hotfix wouldn't hurt in the meanwhile because it's ridicilous at the moment. I bet Judge Rhadamanthus also spoke about equipment being too powerfull since it really needed to be changed .
|
|
KalOfTheRathi
Nec Tributis
1008
|
Posted - 2014.03.14 23:48:00 -
[81] - Quote
I serious worry about your play testing good old guys at CCP/Shanghai. Seriously, very seriously. How is using any equipment as designed abuse? Either you don't have play testers that understand how gamers will use the equipment or you changed your mind as soon as real gamers went past the limitations in the scanners that only existed in your minds.
Scanners will be a waste of time, in particular when compared to how good this game was with TacNet*, and now they are truly useless. Snap shots of cloaked scouts with cool downs that will allow entire battalions to move to another location before the next one can be taken. Okay, not a battalion, that was a joke. Something that only has 16 Mercs on a side would work though.
How much longer before you determine that we have been abusing weapons all this time by shooting other Mercs with them?
* TacNet was one of the best features of Dust514, too bad, so sad.
And so it goes.
|
KalOfTheRathi
Nec Tributis
1008
|
Posted - 2014.03.14 23:54:00 -
[82] - Quote
Sana Rayya wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? And fatties! I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives. Glad you picked up on the very, very obvious preferences from CCP/Shanghai. Cloaked scouts are the only combo that will be useful near a null cannon. And that is exactly what CCP/Shanghai wants. Cloaked scouts that cannot be scanned with the no useless scanners. Sitting with Nova Knives.
And so it goes.
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2375
|
Posted - 2014.03.15 00:07:00 -
[83] - Quote
The Robot Devil wrote:John Demonsbane wrote:GTA V FTW wrote:Confirmed, CCP has no clue on what they are doing. Also confirmed, the new EP never had a clue on what his new roll was supposed to be. Confirmed, BattleDuty 514! CCP, please confirm when the kill streaks will be coming to this LOL F2P Lobby Shooter. Nobody cares That's why I hide his post, they aren't worth the time spent reading.
You can do that? Agh, I've been doing it wrong!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
|
Jaed D'jaegweir
0
|
Posted - 2014.03.15 00:09:00 -
[84] - Quote
scanners>? after 1.7 I see nothing on my scans but my guys, I have to be on top of the enemy and staring them in the face in order to see them. hope the fix the non exploding grenades as well.
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
|
Tom Hamp
The Third Day Galactic Skyfleet Empire
11
|
Posted - 2014.03.15 00:10:00 -
[85] - Quote
Sana Rayya wrote:Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey.
^^ really how dumb can you be to think that
the sentinel AK.0 heavy pointmen of defense
|
Shley Ashes
Commando Perkone Caldari State
118
|
Posted - 2014.03.15 00:31:00 -
[86] - Quote
Shley Ashes wrote:What is the skill multiplier for Cloaking is it a x3 like all the other equipment or higher ?
and also what does the skill per level bonus do?
unless its another you need 1,3,5 to be of use again (unlock only skill)
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
|
IAmDuncanIdaho II
R 0 N 1 N
263
|
Posted - 2014.03.15 01:28:00 -
[87] - Quote
Tom Hamp wrote:Sana Rayya wrote:Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey. ^^ really how dumb can you be to think that
I can't even think atm how the counter-hack notifies everyone. Care to enlighten us Tom? Are you sure it's not the case that you only know when you get the "virus upload failed" message? |
Maken Tosch
DUST University Ivy League
7361
|
Posted - 2014.03.15 01:49:00 -
[88] - Quote
@RKKR
Show me the video or post indicating that Judge said that or shut up.
A hotfix is nice too but we all know too well that is not enough.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Maken Tosch
DUST University Ivy League
7361
|
Posted - 2014.03.15 01:50:00 -
[89] - Quote
IAmDuncanIdaho II wrote:Tom Hamp wrote:Sana Rayya wrote:Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey. ^^ really how dumb can you be to think that I can't even think atm how the counter-hack notifies everyone. Care to enlighten us Tom? Are you sure it's not the case that you only know when you get the "virus upload failed" message?
The objective box blinks when someone is either hacking or counter hacking.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
IAmDuncanIdaho II
R 0 N 1 N
263
|
Posted - 2014.03.15 01:54:00 -
[90] - Quote
Maken Tosch wrote:IAmDuncanIdaho II wrote:Tom Hamp wrote:Sana Rayya wrote:Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey. ^^ really how dumb can you be to think that I can't even think atm how the counter-hack notifies everyone. Care to enlighten us Tom? Are you sure it's not the case that you only know when you get the "virus upload failed" message? The objective box blinks when someone is either hacking or counter hacking.
Yah sure, but that is Sana's point no? It's more subtle for a counter-hack? Christ I can't ever figure out which side it's flipping to in the heat of battle lol |
|
|
CCP Frame
C C P C C P Alliance
2351
|
Posted - 2014.03.15 03:49:00 -
[91] - Quote
Driftward wrote:This might be a problem....maybe. Admittedly there still is the alert that it's being hacked....but you're also straight invisible while standing still. Actually you are not straight invisible. If you have good vision you will spot some distortion - see this image from dev blog. :) I had no issues spotting something odd in front of me and shooting it ;)
CCP Frame
|
|
TrogdorWas AMan
Warner Bros.
0
|
Posted - 2014.03.15 04:31:00 -
[92] - Quote
Vespasian Andendare wrote:The cloaks have to be one of the more exciting things to come to Dust. It's going to make the battlefield much more bloody, much messier. I like it..
All that's going to happen is half the people are going to switch to cloaky hacking scouts with nova knives or shotguns, and they're just gonna camp objectives or run around hacking everything. So much bloodshed when you can't even see your enemy.
Also, being invisible when hacking and not being decloaked after getting shot just sucks. So it displays a hit animation, big woop, so does shooting the CRU or Supply Depot that they're hacking, how're you gonna know the difference?
As a heavy, literally my only defense against a scout is to shoot it before it shoots me. |
Quil Evrything
Triple Terrors
1044
|
Posted - 2014.03.15 04:58:00 -
[93] - Quote
I read the devblog, and scanned through bluetags on this thread, and did not see an answer to this very important question.
Background: Currently, if someone's dropsuit profile, is lower than an enemy's scan precision, you will not show up on their radar... UNLESS they happen to spin around, and catch sight of you in their field of vision. Then you fully show up on their radar, for a time of (duration you are in sight) + 2 seconds, roughly speaking.
So.. what if you are cloaked? The dev blog says that the enemy no longer sees a "chevron or health bars".
But will you also not show up on line-of-sight radar?
Logically, one would guess "no", but it would be reassuring to have an explicit positive answer on this.
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1605
|
Posted - 2014.03.15 05:07:00 -
[94] - Quote
When in first person view with a cloaking device will there be a mouse pointer in the middle? Will the HUD also be invisible?
Supporter of tiericide, EVE interaction, and a proper NPE SoonGäó514
"No blue tags make Tallen go crazy.
|
Temias Mercurial
ANGEL FLEET
13
|
Posted - 2014.03.15 05:20:00 -
[95] - Quote
Quil Evrything wrote:I read the devblog, and scanned through bluetags on this thread, and did not see an answer to this very important question.
Background: Currently, if someone's dropsuit profile, is lower than an enemy's scan precision, you will not show up on their radar... UNLESS they happen to spin around, and catch sight of you in their field of vision. Then you fully show up on their radar, for a time of (duration you are in sight) + 2 seconds, roughly speaking.
So.. what if you are cloaked? The dev blog says that the enemy no longer sees a "chevron or health bars".
But will you also not show up on line-of-sight radar?
Logically, one would guess "no", but it would be reassuring to have an explicit positive answer on this.
Like active scanners, passive scanners work the exact same way, but have extremely limited range and efficiency. Your average scout will avoid all passive scans, as other suits/roles do not spec or use precision scanners. As it was said before, when cloaked, nothing will be displayed other than the "shimmer" of the suit. You wouldn't be displayed on passive scans whatsoever, unless it's another scout, which would probably be Caldari, as they receive the bonus to precision scans of +25%.
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
285
|
Posted - 2014.03.15 05:35:00 -
[96] - Quote
When cloaking and decloaking noticeable VFX are played good job ccp good job.
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
Summ Dude
Direct Action Resources
298
|
Posted - 2014.03.15 05:40:00 -
[97] - Quote
KalOfTheRathi wrote:I serious worry about your play testing good old guys at CCP/Shanghai. Seriously, very seriously. How is using any equipment as designed abuse? Either you don't have play testers that understand how gamers will use the equipment or you changed your mind as soon as real gamers went past the limitations in the scanners that only existed in your minds. Scanners will be a waste of time, in particular when compared to how good this game was with TacNet*, and now they are truly useless. Snap shots of cloaked scouts with cool downs that will allow entire battalions to move to another location before the next one can be taken. Okay, not a battalion, that was a joke. Something that only has 16 Mercs on a side would work though. How much longer before you determine that we have been abusing weapons all this time by shooting other Mercs with them? * TacNet was one of the best features of Dust514, too bad, so sad. I think you misunderstand the intent of Active Scanners. They're not really meant to constantly illuminate everything for you all the time, as this removes a major chunk of tactical gameplay. Basically, in 1.8, if you want to be lighting up most of the enemy team all of the time, you'll need to be running GalLogi with double Active Scanners. And ya know what? I'm just fine with that. If you've created a suit that is very specialized into one specific task, then you should be really good at doing that one thing. That's kinda the point with Dust, right? Role based gameplay, and all that.
Also, virtually any possible credibility a viewpoint of yours might've had was completely washed away when you used the term "real gamer" with utter sincerity. Just a note for the future.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Nulldust
Codex Troopers
10
|
Posted - 2014.03.15 06:12:00 -
[98] - Quote
Only caldari logistics has the nanohive bonus? Frequent runs to depot for supply breaks team coodination and wrecks gameplay. Nanite supply should be tripled not reduced.
Here's what I'd suggest:
* Nanohive nanite supply x3.
Logistics Role Bonus: 5% reduction to PG/CPU cost of equipment and +10% to nanohive max. nanites per level.
Caldari Logistics Bonus: +15% to revived armor to nanite injector per level.
Others remain the same:
Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.
Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level.
Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. |
Summ Dude
Direct Action Resources
298
|
Posted - 2014.03.15 06:21:00 -
[99] - Quote
Nulldust wrote:Only caldari logistics has the nanohive bonus? Frequent runs to depot for supply breaks team coodination and wrecks gameplay. Nanite supply should be tripled not reduced.
Here's what I'd suggest:
* Nanohive nanite supply x3.
Logistics Role Bonus: 5% reduction to PG/CPU cost of equipment and +10% to nanohive max. nanites per level.
Caldari Logistics Bonus: +15% to revived armor to nanite injector per level. It "wrecks" gameplay? I would argue that it encourages you to think more about where to place your hives, and not simply drop them all over the place. The Caldari get a bonus to their racial Equipment, just like every other Logi. Nanohives are already ubiquitously used in competitive play, just like Active Scanners. Why exactly would they need a buff?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Nulldust
Codex Troopers
10
|
Posted - 2014.03.15 06:46:00 -
[100] - Quote
Summ Dude wrote:Nulldust wrote:Only caldari logistics has the nanohive bonus? Frequent runs to depot for supply breaks team coodination and wrecks gameplay. Nanite supply should be tripled not reduced.
Here's what I'd suggest:
* Nanohive nanite supply x3.
Logistics Role Bonus: 5% reduction to PG/CPU cost of equipment and +10% to nanohive max. nanites per level.
Caldari Logistics Bonus: +15% to revived armor to nanite injector per level. It "wrecks" gameplay? I would argue that it encourages you to think more about where to place your hives, and not simply drop them all over the place. The Caldari get a bonus to their racial Equipment, just like every other Logi. Nanohives are already ubiquitously used in competitive play, just like Active Scanners. Why exactly would they need a buff? Active scanner and repair tool are nonconsumeable. As equipment they are OP in that sense compared with nanohive. That's the first reason to buff nanohive.
Second reason to buff nanohive is, nanohive should be the main means for resupply instead of drop uplink or respawn, for better gameplay.
Back on the suggestion, armor upon revive by nanite injector has to change accordingly or we'll have over 100% armor, for example: Standard nanite injector: 10% armour Advanced: 30% armour Prototype: 50% armour
|
|
Nulldust
Codex Troopers
10
|
Posted - 2014.03.15 06:59:00 -
[101] - Quote
Summ Dude wrote:Nanohives are already ubiquitously used in competitive play, just like Active Scanners. I guess that's why our perspective differs. I don't play competitively but I'd argue most players don't either. It has to be balanced for both play. |
Chesyre Armundsen
Thanes Of Dust
464
|
Posted - 2014.03.15 07:26:00 -
[102] - Quote
SQUEEE! ^_^
Mihi gravato Deus - "Let God lay the burden on me!"
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1039
|
Posted - 2014.03.15 07:29:00 -
[103] - Quote
IAmDuncanIdaho II wrote: Yah sure, but that is Sana's point no? It's more subtle for a counter-hack? Christ I can't ever figure out which side it's flipping to in the heat of battle lol
Exactly this. When you're straight hacking it's obvious, and when you've successfully hacked and you're waiting for it to switch to your side, it's obvious, but when you counter-hack either the letter blinks between red and white when it usually doesn't or the border blinks when it usually doesn't. I can never remember which. You do get the red notification message across your screen but that can be lost if multiple things are being hacked at once.
I could very easily imagine a situation where a cloaked scout and a regular blueberry are counter-hacking in the null cannon, and a red shoots and kills the blueberry but doesn't notice the scout, allowing the scout to complete the counter-hack.
For active scanners, I'm predicting they'll become more of an enemy tagger (as in you use it specifically when you know an enemy is in your scan cone, to alert your squadmates and to provide Intel if they break LOS) than an enemy detector, as it is now. For Gal Logis using multiple scanners, I'd say your best bet is to use three Creodron Flux Active Scanners and stay maybe 75m away from the domination objective on the side closest to your redline, as the 90* scan angle and 200m range will cover the most effective area and allow you to scan anew every 10 seconds with scan data always displayed. |
Galvan Nized
Deep Space Republic
805
|
Posted - 2014.03.15 07:30:00 -
[104] - Quote
Summ Dude wrote:KalOfTheRathi wrote:I serious worry about your play testing good old guys at CCP/Shanghai. Seriously, very seriously. How is using any equipment as designed abuse? Either you don't have play testers that understand how gamers will use the equipment or you changed your mind as soon as real gamers went past the limitations in the scanners that only existed in your minds. Scanners will be a waste of time, in particular when compared to how good this game was with TacNet*, and now they are truly useless. Snap shots of cloaked scouts with cool downs that will allow entire battalions to move to another location before the next one can be taken. Okay, not a battalion, that was a joke. Something that only has 16 Mercs on a side would work though. How much longer before you determine that we have been abusing weapons all this time by shooting other Mercs with them? * TacNet was one of the best features of Dust514, too bad, so sad. I think you misunderstand the intent of Active Scanners. They're not really meant to constantly illuminate everything for you all the time, as this removes a major chunk of tactical gameplay. Basically, in 1.8, if you want to be lighting up most of the enemy team all of the time, you'll need to be running GalLogi with double Active Scanners. And ya know what? I'm just fine with that. If you've created a suit that is very specialized into one specific task, then you should be really good at doing that one thing. That's kinda the point with Dust, right? Role based gameplay, and all that. Also, virtually any possible credibility a viewpoint of yours might've had was completely washed away when you used the term "real gamer" with utter sincerity. Just a note for the future.
You don't have to run a double scanner Gal Logi to be successful, just need to have support in where to scan. If a scout relays info about troops then you can scan those troops for your squad. Without decent help multiple scanners will still struggle to pin people down.
I love the changes to scanning, actually gives the scout a role beyond fast super weak guy. Now we just have to find a way to fix vehicle scanners. |
jhon hartigan
Maphia Clan Corporation
208
|
Posted - 2014.03.15 07:34:00 -
[105] - Quote
The cloak looks funny, I ll love it.
What will the cloak Field skill do? |
Summ Dude
Direct Action Resources
298
|
Posted - 2014.03.15 08:18:00 -
[106] - Quote
Nulldust wrote:Summ Dude wrote:Nulldust wrote:Only caldari logistics has the nanohive bonus? Frequent runs to depot for supply breaks team coodination and wrecks gameplay. Nanite supply should be tripled not reduced.
Here's what I'd suggest:
* Nanohive nanite supply x3.
Logistics Role Bonus: 5% reduction to PG/CPU cost of equipment and +10% to nanohive max. nanites per level.
Caldari Logistics Bonus: +15% to revived armor to nanite injector per level. It "wrecks" gameplay? I would argue that it encourages you to think more about where to place your hives, and not simply drop them all over the place. The Caldari get a bonus to their racial Equipment, just like every other Logi. Nanohives are already ubiquitously used in competitive play, just like Active Scanners. Why exactly would they need a buff? Active scanner and repair tool are nonconsumeable. As equipment they are OP in that sense compared with nanohive. That's the first reason to buff nanohive. Um, did you really just suggest that the Repair-Tool is OP? Like, really? Uplinks are consumable as well, as those underpowered somehow? Being consumable doesn't innately make something underpowered. How about grenades, while we're at it?
Nulldust wrote:Second reason to buff nanohive is, nanohive should be the main means for resupply instead of drop uplink or respawn, for better gameplay. "Should be"? Says who? Why? What about buffing nanohives will produce "better" gameplay?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Skybladev2
LUX AETERNA INT RUST415
99
|
Posted - 2014.03.15 08:38:00 -
[107] - Quote
I think drop uplinks base spawn count should be much less than 10 for standard and 20-25 for prototype. Now it will not stop from spamming uplinks, things can go even worse as logis will spam more and others continue to spawn as before. I'm sure base spawn count should be at least halved - 5 for standard and 10 for prototype uplinks.
<[^_^]>
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
941
|
Posted - 2014.03.15 08:40:00 -
[108] - Quote
I've had some time to mull over the cloak mechanics. On the whole I like whats been done. Its not going to be something that's easy to use effectively and still a tool that requires skill to use.
- Its easy to get caught in decloak (min 50% charge needed to cloak) - therefore your decloaked profile has to be considered. - Movement is a massive factor. Its not like other games with cloak where it'll just throw your aim off. Your a distinct blue outline - This limits the range that can be covered effectively. Getting from point to point on manus peak for instance will still take a lot of navigation to avoid fire. - Cloaked hacking is not an issue as taking an objective is a very obvious act. But a critical CRU? sounds like it opens up some interesting tactical options. - All of these mean the basic cloak (which is realistically the only one other suits might be able to fit) offers very few advantages.
I really hope that this addition will make a change to our fits. Speed and total HP are slightly less of a consideration so it might allow us to open up options we couldn't really explore before.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
iKILLu osborne
Hellstorm Inc League of Infamy
0
|
Posted - 2014.03.15 09:19:00 -
[109] - Quote
heavy commando + corner around doorway + shotgun + cloak = death oh boy ima have fun, hanging up my little logi boots for good and bustn out a can of insto deatho |
RKKR
The Southern Legion League of Infamy
818
|
Posted - 2014.03.15 09:31:00 -
[110] - Quote
Maken Tosch wrote:@RKKR
Show me the video or post indicating that Judge said that or shut up.
A hotfix is nice too but we all know too well that is not enough.
I was not serious with that line...I just said that because your post contained nothing about equipment but you just singled out the vehicle part from my post which I said more for comparison reason. The changes in hives, reptools and uplinks just suck. The support role is even more passive spam (something IS complained about) and forget about it than before.
A hotfix may not be enough (that's why I used the word temporary) but atleast it's better than the crap we have now.
Enough about vehicles, what's your opinion about he changes in equipment and the logi role? |
|
IAmDuncanIdaho II
R 0 N 1 N
264
|
Posted - 2014.03.15 09:35:00 -
[111] - Quote
CCP Frame wrote:Driftward wrote:This might be a problem....maybe. Admittedly there still is the alert that it's being hacked....but you're also straight invisible while standing still. Actually you are not straight invisible. If you have good vision you will spot some distortion - see this image from dev blog. :) I had no issues spotting something odd in front of me and shooting it ;)
Umm...can you clarify this please? Because that image is the "1P" view for a cloaked, static merc. There is an image above it that is the "3P" view that *someone else* sees of a cloaked, static merc.
Your wording sounds like you've seen this in action, and contradicts the images. Is there a visual indication of a cloaked, static hacker? Or is the 3P image plain wrong?
I will assume 1P means 1st-party, and 3P means 3rd-party. Because using "person" would be confusing in an FPS.
Fully cloaked, static, 3P view: http://web.ccpgamescdn.com/dust/news.control/65896/1/3p_still_cloak.png Fully cloaked, static, 1P view: http://web.ccpgamescdn.com/dust/news.control/65896/1/1p_still_cloak.png
Some clarification would be most appreciated :) |
IAmDuncanIdaho II
R 0 N 1 N
264
|
Posted - 2014.03.15 09:38:00 -
[112] - Quote
Will aim-assist work on a cloaked suit? If the answer is no, that would add some nice tactical elements. Of course as a scout in the main, I am biased to surviving whilst running :-p |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
942
|
Posted - 2014.03.15 09:38:00 -
[113] - Quote
iKILLu osborne wrote:heavy commando + corner around doorway + shotgun + cloak = death oh boy ima have fun, hanging up my little logi boots for good and bustn out a can of insto deatho Pro Gal Com + Basc cloak = 110 CPU spare. is it really worth it for something even an Adv scanner will pick up (or even lvl 1 Gal + basic scanner). Hell my logi's suit scanners can pick that up
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
IAmDuncanIdaho II
R 0 N 1 N
264
|
Posted - 2014.03.15 09:41:00 -
[114] - Quote
Broonfondle Majikthies wrote:iKILLu osborne wrote:heavy commando + corner around doorway + shotgun + cloak = death oh boy ima have fun, hanging up my little logi boots for good and bustn out a can of insto deatho Pro Gal Com + Basc cloak = 110 CPU spare. is it really worth it for something even an Adv scanner will pick up (or even lvl 1 Gal + basic scanner). Hell my logi's suit scanners can pick that up
This, plus, you can't stay cloaked. You will light up and give away your position. |
iKILLu osborne
Hellstorm Inc League of Infamy
0
|
Posted - 2014.03.15 09:46:00 -
[115] - Quote
complex dampeners my young grasshoppers only proto scan shall see your hidden hidy hole and once thier around said corner all is too late for them ka boom goes bruce cambell's boomstick |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
943
|
Posted - 2014.03.15 10:01:00 -
[116] - Quote
iKILLu osborne wrote:complex dampeners my young grasshoppers only proto scan shall see your hidden hidy hole and once thier around said corner all is too late for them ka boom goes bruce cambell's boomstick Good luck pulling that off with my Pro Min Sentinel
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
iKILLu osborne
Hellstorm Inc League of Infamy
0
|
Posted - 2014.03.15 10:09:00 -
[117] - Quote
Broonfondle Majikthies wrote:iKILLu osborne wrote:complex dampeners my young grasshoppers only proto scan shall see your hidden hidy hole and once thier around said corner all is too late for them ka boom goes bruce cambell's boomstick Good luck pulling that off with my Pro Min Sentinel did you consider commandos get two light weapons i would not be limited to short range of shotgun dumb dumb scrambler rifle charged 1 hit kill lol well with nerf might take one charged shot and quick tat tat to kill your sentinel |
iKILLu osborne
Hellstorm Inc League of Infamy
0
|
Posted - 2014.03.15 10:16:00 -
[118] - Quote
and yes i can one hit kill heavys ^^^ |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
943
|
Posted - 2014.03.15 10:29:00 -
[119] - Quote
iKILLu osborne wrote:Broonfondle Majikthies wrote:iKILLu osborne wrote:complex dampeners my young grasshoppers only proto scan shall see your hidden hidy hole and once thier around said corner all is too late for them ka boom goes bruce cambell's boomstick Good luck pulling that off with my Pro Min Sentinel did you consider commandos get two light weapons i would not be limited to short range of shotgun dumb dumb scrambler rifle charged 1 hit kill lol well with nerf might take one charged shot and quick tat tat to kill your sentinel your purposely fitting the 2 weapons I get resistances to and no proficiency against my armour?? and no damage buff to the rifle on that suit
Plus your limited to basic gear with that loadout and still very detectable while uncloaked (and 30secs is a short cloak so you can't get much done in that time)
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Cal Predine
StarKnight Security
59
|
Posted - 2014.03.15 10:34:00 -
[120] - Quote
Well, we've all known for some time that the cloaking field was on its way - it opens enormous avenues for both creative gameplay and abuse. I'm not sure if I'm looking forward to it or dreading it, but based on typical player actions...
The changes to scanners seem logical enough, and return some value to the concept of vehicle-based scanners. I hope the changes don't go too far and render the scanner worthless - Dust is already a much less cerebral game than many of us had hoped it would be. Completely removing infantry intelligence gathering from the game would really be another step in the wrong direction. I'm hoping for the best, though - scanners had become way too prevalent.
I can't help feeling all the other changes are there to thwart the terrible lag problems which some players perceive to be related to deliberate equipment spam to induce client slowdown. While I applaud any and all actions to improve game performance, I'm far from convinced that equipment spam is the main cause of this effect, and looking at things purely logically, trying to tackle client-side slowdown when everyone is locked to pretty much the same client machine isn't really going to cure any inequities in gameplay, as it should affect everyone equally. It will be clear that the main differences between players will be their network situation, and anyone who has spent significant effort studying the lag problems will know that lag follows specific (consistently high-scoring) players around, and renders other players obsolete when they target them..
So, when are we going to see the dev blag about dealing with those problems? Because you can't balance gameplay when the engine is fundamentally broken, and all the shiny stuff in the world isn't going to keep even long-term friends of the Dust project like on-board when the gameplay is consistently painful because other players are being given an unbeatable edge by massively over-generous lag compensation.
PS3 Slim -
Hybrid hard drive with 8GB SSD -
South Coast UK -
Virgin media cable BB, 20Mbps down, 2Mbps up.
|
|
iKILLu osborne
Hellstorm Inc League of Infamy
0
|
Posted - 2014.03.15 10:38:00 -
[121] - Quote
hmm i had not considered cpu/pg usage i concede my argument well done sir you have outwitted me though the buffs/resistances in my opinion isn't going to make that much of a diffrence unless you focus your suit loadout/skills to tailor to them |
iKILLu osborne
Hellstorm Inc League of Infamy
0
|
Posted - 2014.03.15 10:44:00 -
[122] - Quote
though a stealth commando heavy with complex dampeners is stil very deadly trust me Z-13 uses one and he is beast with it , me though i'm just a logi meant to have my blood spilled on the battlefield |
ALPHA DECRIPTER
Dragon-Empire
825
|
Posted - 2014.03.15 10:46:00 -
[123] - Quote
Nurf to uplinks means I will have to utilize my tactical scout fit more often. CRUs will also be more valuable.
New cloak gives my stealth scout and my tactical scout more possibilities. Hack while cloaked further enhances both fits.
Nanohive nurf increases the value of supply depots so I suppose that's ok. This will also reduce a tower camper's staying time.
Active Scan nurf makes it harder to find my hidden uplinks. Fortunantly my passives can still pick up my enemy's.
Rep nurf seems to primarily be a blanket nurf while at the same time ensuring those sentinels to become immortal via M-Logi rep tool.
More on the cloak
Would've liked to see a slow-moving cloaked scout in order to see just how fast one could safely travel before being noticeable by a sniper. Just imagined a commando with a myofibril and a cloak just going around punching people (hilarious )
All in all the logi's are getting balanced AND nurfed(rep tool) while the scout roles (counter logi, assassin, recon, hacker) are becoming much more valid. I would have to say I like the changes but the range nurf on the rep tool was unnecessary.
Scout Tactician
Dance puppets, DANCE!
|
IAmDuncanIdaho II
R 0 N 1 N
264
|
Posted - 2014.03.15 11:10:00 -
[124] - Quote
ALPHA DECRIPTER wrote:Nurf to uplinks means I will have to utilize my tactical scout fit more often. CRUs will also be more valuable.
[...]
Yup, they explained why they did this, and that was exactly why - make CRUs more valuable, and make you think about defending them for strategic advantage. |
Jordan Rainwater
Myrmidon Syndicate
0
|
Posted - 2014.03.15 11:27:00 -
[125] - Quote
CCP Frame wrote:Driftward wrote:This might be a problem....maybe. Admittedly there still is the alert that it's being hacked....but you're also straight invisible while standing still. Actually you are not straight invisible. If you have good vision you will spot some distortion - see this image from dev blog. :) I had no issues spotting something odd in front of me and shooting it ;)
Maybe this is a dumb question but I'm going to ask anyway. Will I be able to hear a clocked merc walk close to me or hear him/her reload weapon?
Myrmidon Syndicate: good friends and great mercs.
|
|
CCP Frame
C C P C C P Alliance
2354
|
Posted - 2014.03.15 11:48:00 -
[126] - Quote
Jordan Rainwater wrote:CCP Frame wrote:Driftward wrote:This might be a problem....maybe. Admittedly there still is the alert that it's being hacked....but you're also straight invisible while standing still. Actually you are not straight invisible. If you have good vision you will spot some distortion - see this image from dev blog. :) I had no issues spotting something odd in front of me and shooting it ;) Maybe this is a dumb question but I'm going to ask anyway. Will I be able to hear a clocked merc walk close to me or hear him/her reload weapon? You can't hear footsteps (or at least I was not able to hear them, but then again, there was always too much noise around me from other sources), and sure - you can hear them reload because when they switch to their weapon they decloak instantly. You have to have cortex up in order to be cloaked at all times. No cloak+weapon option!
CCP Frame
|
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
249
|
Posted - 2014.03.15 13:53:00 -
[127] - Quote
Is it possible to melee and instantly recloak? Melee doesn't change the selected equipment, after all. This might be the first valid use of myofibrills. I will definitely use them on my Gallente scout.
Also, holy hell at those guys here that want to pre-nerf the cloak into oblivion. That strong shimmer is more than enough. Nerf it a little bit more and it becomes entirely pointless. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
54
|
Posted - 2014.03.15 14:07:00 -
[128] - Quote
so, out of all the posts I read since post 3, CCP Devs only decided to answer some questions about the cloak and they didn't even really answer anything that wasn't already answered in either the feedback thread for the new equipment or in the dev blog or even on here.
It's amazing how often the DEVS listen to any of us players. I guess they base the game on their own horrible gameplay and if it suits their horrible gameplay, it's obviously good for the rest of the community.
Holy crap, I really hope they consider giving us an equipment respec.... Alas, though, I fear my hopes, and a lot of other's hopes will fall on the deaf ears of the devs. |
AP Grasshopper
Ancient Exiles. Renegade Alliance
204
|
Posted - 2014.03.15 16:59:00 -
[129] - Quote
Is the cloak a utility or an equipment. The dev blog says equipment however a CPM said otherwise. Will the Logi equipment bonus affect cloak equipment?
This is thread i'm referring to https://forums.dust514.com/default.aspx?g=posts&t=148176&find=unread |
ALPHA DECRIPTER
Dragon-Empire
828
|
Posted - 2014.03.15 17:11:00 -
[130] - Quote
Sole Fenychs wrote:Is it possible to melee and instantly recloak? Melee doesn't change the selected equipment, after all. This might be the first valid use of myofibrills. I will definitely use them on my Gallente scout.
Also, holy hell at those guys here that want to pre-nerf the cloak into oblivion. That strong shimmer is more than enough. Nerf it a little bit more and it becomes entirely pointless.
Yea, as long as you have at least 50% cloak charged.
Scout Tactician
Dance puppets, DANCE!
|
|
Temias Mercurial
ANGEL FLEET
13
|
Posted - 2014.03.15 18:31:00 -
[131] - Quote
AP Grasshopper wrote:Is the cloak a utility or an equipment. The dev blog says equipment however a CPM said otherwise. Will the Logi equipment bonus affect cloak equipment? This is thread i'm referring to https://forums.dust514.com/default.aspx?g=posts&t=148176&find=unreadIron Wolf Saber wrote:I poked around already, the logistics bonus DOES NOT APPLY. Cloaks are classed utilities and not equipment.
It may be an equipment item, but just so it doesn't get abused, they removed the logistic bonus towards it? That's all I can think of... if it is considered an equipment as stated in the dev blog. |
Murt Lesp
Hydra's Wraiths
37
|
Posted - 2014.03.15 20:02:00 -
[132] - Quote
#2Posted: 2013.06.04 01:05 | Report
Quote:1 Supposedly there are other stealth modules in development. I do not know if it's true but it is something to look into. I think a higher base movement, even if only 0.3 more would be of some help. Maybe add a "scout only" module/ equipment like a cloaking field instead of a nanohive. It would only work on the user and be big enough for 1. A 5x cost modifier and engineering lv 1 is needed.
Like if you agree so CCP looks at this idea.
So... did CCP accept my idea for a cloaking field? I included this quote to prove I had the idea months ago
If so, awesome If not, still good
Original topic:https://forums.dust514.com/default.aspx?g=posts&t=84511&find=unread
It's time for MILLITA MONTH!!!
|
Summ Dude
Direct Action Resources
300
|
Posted - 2014.03.15 20:08:00 -
[133] - Quote
Nulldust wrote:Summ Dude wrote:Nanohives are already ubiquitously used in competitive play, just like Active Scanners. I guess that's why our perspective differs. I don't play competitively but I'd argue most players don't either. It has to be balanced for both play. That's actually a fair point, all items should be balanced at all tiers of play. But I see plenty of Nanohives in pubs too. I really don't think they're underpowered at all right now.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
513
|
Posted - 2014.03.15 21:07:00 -
[134] - Quote
JL3Eleven wrote:YAY!!! more carebear!!!
So you increased TTK and added invisable mode what next? Press x iwin mode.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
|
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
513
|
Posted - 2014.03.15 21:10:00 -
[135] - Quote
Appia Vibbia wrote:Sana Rayya wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? And fatties! I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives. Shhhhhhh. Don't give away our plans. There are so many people that are going to dump SP into Scouts and cloaks and be sorely disappointed in how they perform. There will be the few that actually adapt to the playstyle and love it. While a few will adapt the playstyle and not care for it. And all of us that have been playing scout long before the announcement of the scout's dev hugs finally arriving. Im pretty sure you saw my scout warroom thread....
Closed beta vet
Logi,
Heavy,
Python,
Scout.
|
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
513
|
Posted - 2014.03.15 21:51:00 -
[136] - Quote
xp3ll3d dust wrote:Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown.
Edit: This doesn't even take into account that other people can fit dampener modules which reduces the use of this equipment even further 10 second cooldown would be fine.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
|
Heavenly Daughter
the Aurum Grinder and Company
336
|
Posted - 2014.03.15 23:10:00 -
[137] - Quote
Any chance we can see the female heavy suits :) Please
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
|
Quil Evrything
Triple Terrors
1048
|
Posted - 2014.03.16 02:13:00 -
[138] - Quote
Temias Mercurial wrote:Quil Evrything speaking. wrote:
So.. what if you are cloaked? The dev blog says that the enemy no longer sees a "chevron or health bars".
But will you also not show up on line-of-sight radar?
Logically, one would guess "no", but it would be reassuring to have an explicit positive answer on this. (edit: since logically, crosshairs should NOT go red if you're cloaked. but they do >.<)
Like active scanners, passive scanners work the exact same way, but have extremely limited range and efficiency.
you're making very self-assured statements, but you're not a dev. Unless you can reference a specific dev post that states it, you are potentially posting misinformation.
And, fyi, you werent paying attention. I asked about radar. NOT "passive scanners". The two are not interchangable.
Devs: Can we get an official answer on this please? |
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1021
|
Posted - 2014.03.16 04:32:00 -
[139] - Quote
CCP Frame (or whoever) can you please explain how the cloak will affect passive and active scanning?
-for active, will you have a chevron over your head while cloaked? -will you lose you chevron of your scanned and then decloak? -how will passive scanning results be shown? HUD? Mini-map? At all?
Me in my ADS: 1,2
|
Temias Mercurial
ANGEL FLEET
13
|
Posted - 2014.03.16 04:49:00 -
[140] - Quote
Quil Evrything wrote:Temias Mercurial wrote:Quil Evrything speaking. wrote:
So.. what if you are cloaked? The dev blog says that the enemy no longer sees a "chevron or health bars".
But will you also not show up on line-of-sight radar?
Logically, one would guess "no", but it would be reassuring to have an explicit positive answer on this. (edit: since logically, crosshairs should NOT go red if you're cloaked. but they do >.<)
Like active scanners, passive scanners work the exact same way, but have extremely limited range and efficiency. you're making very self-assured statements, but you're not a dev. Unless you can reference a specific dev post that states it, you are potentially posting misinformation. And, fyi, you werent paying attention. I asked about radar. NOT "passive scanners". The two are not interchangable. Devs: Can we get an official answer on this please?
I'm plenty aware I'm not a Dev, but in a above post, CCP Frame mentioned that you couldn't hear footsteps of a cloaked player, yet I know you can clearly hear non-cloaked players if you turn your volume up... *Tap* *Tap* * Tap*...so just because I'm not Dev, doesn't mean I don't know anything, but whether or not this applies to cloaks is speculation (CCP Frame said there was too much noise to even tell, meaning that he may have not tried to isolate it, but who knows...) By radar, what EXACTLY do you mean? Radar, as in enemies found by squad scanners? Then yes, it would be treated as any other suit, regardless of the cloak, (I really don't see why it wouldn't, as scanners are meant for that purpose, the cloak is merely a visual effect with a reduction to suit profile, nothing more, so it would be treated as a dampener) as long as its profile is above the scan precision of the active scanner. However, it was stated that chevrons and health bars wouldn't be displayed when cloaked. Under this assumption, this means it's also applied when scanned, but they would still show up on the radar. So if you see a red marker on the radar, yet no player, you'd want to start shooting immediately towards that direction. My apologies if this happens to be misinformation, but even the Devs have some trouble finding information, but they're working hard for this game. I'm just scrounging up what little evidence i have, assuming it's correct, or nearly so... but I feel that if they were to specify this with the other 13 descriptions of the cloak, then it would have been stated... supposedly. |
|
smartlayer
What The French
54
|
Posted - 2014.03.16 08:31:00 -
[141] - Quote
CCP PLEASE READ
With the new scanner operating system with a limited flash angle, which is very good i find, it will be very hard to squad member to ask their scanning operator in some specific direction with the minimap we have now, with the north moving around our character direction
I can be wrong be dont seems to be lot of developpement
-to keep the north of the minimap on the top -or to had the 3 other direction letter S, E, W
Subject was already present in this thread here https://forums.dust514.com/default.aspx?g=posts&m=1114020#post1114020 |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1060
|
Posted - 2014.03.16 11:28:00 -
[142] - Quote
smartlayer wrote:CCP PLEASE READ With the new scanner operating system with a limited flash angle, which is very good i find, it will be very hard to squad member to ask their scanning operator in some specific direction with the minimap we have now, with the north moving around our character direction I can be wrong be dont seems to be lot of developpement -to keep the north of the minimap on the top -or to had the 3 other direction letter S, E, W Subject was already present in this thread here https://forums.dust514.com/default.aspx?g=posts&m=1114020#post1114020
Completely agree. I'm glad I'm not the only one who still has trouble in coordinating the minimap with the compass directions on the fly, despite all the practice thus far. Adding the other cardinal directions would be a big help. |
Irina Avogadro
Nos Nothi
46
|
Posted - 2014.03.16 14:00:00 -
[143] - Quote
With regard to cloak shimmer, is it based on a percentage of base speed or is it based on absolute speed? I will give and example. A Min scout without any biotic mods can sprint at 7.91 m/s. Compare that to a Min Scout with one kinetic catalyzer whose sprint speed is 11.0 m/s
Will the one traveling faster shimmer more? Or will both fits shimmer "maximum" at full speed, regardless of what that speed actually is?
Related to Ivan Avogadro, of the New Eden Avogadro's. Charmed, I'm sure.
|
IAmDuncanIdaho II
R 0 N 1 N
267
|
Posted - 2014.03.16 14:43:00 -
[144] - Quote
Irina Avogadro wrote:With regard to cloak shimmer, is it based on a percentage of base speed or is it based on absolute speed? I will give and example. A Min scout without any biotic mods can sprint at 7.91 m/s. Compare that to a Min Scout with one kinetic catalyzer whose sprint speed is 11.0 m/s
Will the one traveling faster shimmer more? Or will both fits shimmer "maximum" at full speed, regardless of what that speed actually is?
Interesting question, coz if it's based on base speed, walking min scouts will be easier to see than others (though it probably barely negligible)
I would point out just as an fyi though, that a 1.7 min scout with L5 skills and a single complex kincat does not go anywhere near that fast. I run a min scout with 2x complex kincats a lot, and that sprints at 10.38 m/s. Can't go faster. |
Irina Avogadro
Nos Nothi
46
|
Posted - 2014.03.16 14:59:00 -
[145] - Quote
You know what, you are right. I applied the kin cat bonus to base speed and then calculated sprint speed, so the kin cat bonus was multilplied a little high. But my question still stands, as you pointed out. Really it's a question of whether or not slow long sprints are preferrable to fast burst sprints, while cloaked.
Related to Ivan Avogadro, of the New Eden Avogadro's. Charmed, I'm sure.
|
General12912
Gallente Marine Corps
126
|
Posted - 2014.03.16 19:41:00 -
[146] - Quote
my only hope is that you arent too visable whle cloaked and waloing. i can understand being that visable while sprinting as shown in the picture. but we need a picture of the shimmer while walking too...
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
|
Monkey MAC
Rough Riders..
2202
|
Posted - 2014.03.17 09:58:00 -
[147] - Quote
To those who want to use the cloak to hack null cannon consoles, do you realise how pointless that is? The letter will still flash it won't be hard for someone to put a shotgun round next to the console, even if they can't see you.
The ability to hack without decloaking is more useful for installations and CRU's, you will be able to pass by scores of enemies and hack their spawn point right from under their noses. Scouts will make every prolonged firefight a logistical nightmare.
Next thing I would do as CCP is to reinstate the equipment bug, as a feature. If you deploy equipment and then change suit, unless that suit has that same equipment, it self destructs.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
jerrmy12 kahoalii
525
|
Posted - 2014.03.17 10:03:00 -
[148] - Quote
Monkey MAC wrote:To those who want to use the cloak to hack null cannon consoles, do you realise how pointless that is? The letter will still flash it won't be hard for someone to put a shotgun round next to the console, even if they can't see you.
The ability to hack without decloaking is more useful for installations and CRU's, you will be able to pass by scores of enemies and hack their spawn point right from under their noses. Scouts will make every prolonged firefight a logistical nightmare.
Next thing I would do as CCP is to reinstate the equipment bug, as a feature. If you deploy equipment and then change suit, unless that suit has that same equipment, it self destructs. It will be used for getting away from the pannel and killing people who try to counter hack.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
|
Tesfa Alem
Death by Disassociation
97
|
Posted - 2014.03.17 17:20:00 -
[149] - Quote
Serious question. Why do you devs pretend to listen to player feedback? Nearly every single response to the equipment nerf was negative. Logis are forced to invest another 7 million skill points on top of the 2 million on suits we dont want or need just to use equipment at current levels.
https://forums.dust514.com/default.aspx?g=posts&t=137525&find=unread
25 straight pages of rejection of the new stats. It great you took into account ZERO feedback.
CCP Remnant wrote: Active scanner cool-down is too short and has resulted in widespread abuse
Makes sense.
CCP Remnant wrote:drop uplink spawn time is way too fast, taking emphasis away from capturing and protecting CRUs for the team.
U wot? People fight all over CRUs, pretty viciously because its high HP/50 wp for hacking gives it a huge strategic advantage. People are also fighting more for the objective, thats why people are more likley to spawn in on an uplink thats closer to the objective (or in a place they prefer) than a CRU friggin 100M away. Funny enough the spawn time will remain the same for Amarr proto logis.
CCP Remnant wrote: Logistics roleGÇÖs skill bonuses necessitated tweaks to the equipment. So in order to balance equipment use, you make sure that the each equipment stat stay the exact same for each suit.
Frankly, cut the crap, you're not rewarding specialization. Being a dedicated logi is already very specialized. Your just forcing an ridiculous SP sink, get more boosters sold = profit. 2.5 million SP investment on EACH equipment slot
The question of 1.8: Is it worth being a logi if you have to spend 12 million SP just on suits to use equipment at all?
Redline for Thee, but no Redline for Me.
|
Tesfa Alem
Death by Disassociation
97
|
Posted - 2014.03.17 17:36:00 -
[150] - Quote
Vespasian Andendare wrote:The cloaks have to be one of the more exciting things to come to Dust. It's going to make the battlefield much more bloody, much messier. I like it.
Also, the encouragement of specialization in the Logi suits is a welcome one. It further defines racial preferences and roles, and creating more specialization is always more preferable to homogenization.
One question, though: why didn't you guys create a role bonus for Assault suits that gives ~15-20% damage bonus to light weapons, then nerf all light weapons (base amounts) by 15-20%? That'd really emphasize Assault suit use as the primary slayers and seriously curb slayer logis. It'd also help curtail the use of heavy suits running around with light weapons, as is the case so rampantly now.
happy 3 out of 4 equipment is getting rnerfed because race
Redline for Thee, but no Redline for Me.
|
|
Verek Locusti
Storm Ventures For All Mankind
14
|
Posted - 2014.03.17 18:58:00 -
[151] - Quote
I'd like to know if cooking grenades breaks cloak or if it's just throwing them?
Appia Vibbia wrote:CCP Logibro wrote:Sana Rayya wrote:Can you melee while cloaked? How does the dampening aspect of cloaks work, and will stacking penalties be applied? If you are scanned successfully and then activate your cloak, which would put you under the scan precision of the person who scanned you, do you disappear? Meleeing while cloaked will cause you to decloak, even if you miss your target. I really think this is a mistake to let them do that. Looks like all the guys practicing melee with maxed out hand-to-hand combat skills maxed are gonna get their dream come true. What about throwing grenades? Especially Flux Grenades, Can I flux the REs off a point before I hack it? or do I have to decloak, flux, cloak, hack? Why? We have to move to get close enough for melee, so if we're in someone's fov (which we shouldn't be) we make ourselves somewhat visible and we die; if we're not in someone's fov it's pretty much the same as it is now, no backup and you die, bring backup and the scout dies or is forced to run away. Think letting people throw grenades while cloaked seems worse, imagine cloaked grenade campers. |
Quil Evrything
Triple Terrors
1049
|
Posted - 2014.03.18 04:15:00 -
[152] - Quote
Verek Locusti wrote:I'd like to know if cooking grenades breaks cloak or if it's just throwing them?
I think they already implicitly answered that. Since cooking grenades puts something visibly in your hand, its just another weapon change. Therefore you're not keeping the cloak active any more, so no cloak.
btw I dont understand what you wrote about cloaked grenade campers. To me it seems pretty cut and dried: touching a grenade in any way, will and should result in cloak dropping. |
Beforcial
Clone Hijackers
49
|
Posted - 2014.03.18 07:01:00 -
[153] - Quote
TLDR:
Will you guys allow Flux Grenades to actually mess up the cloaking and reveal the cloaked targets? Flux Grenades are supposed to be like EMP grenades, no?
Please respond.
Minmatar Tactics (Duct Tape)
|
Monkey MAC
Rough Riders..
2206
|
Posted - 2014.03.18 16:00:00 -
[154] - Quote
jerrmy12 kahoalii wrote:Monkey MAC wrote:To those who want to use the cloak to hack null cannon consoles, do you realise how pointless that is? The letter will still flash it won't be hard for someone to put a shotgun round next to the console, even if they can't see you.
The ability to hack without decloaking is more useful for installations and CRU's, you will be able to pass by scores of enemies and hack their spawn point right from under their noses. Scouts will make every prolonged firefight a logistical nightmare.
Next thing I would do as CCP is to reinstate the equipment bug, as a feature. If you deploy equipment and then change suit, unless that suit has that same equipment, it self destructs. It will be used for getting away from the pannel and killing people who try to counter hack.
Yes it will, but not for actually hacking the panel, that is physically pointless.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Stevez WingYip
The Alect Squadron
91
|
Posted - 2014.03.18 16:02:00 -
[155] - Quote
Well it's about time! I guess it's time to think about returning to Dust 514. The heavy suit is here. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
65
|
Posted - 2014.03.18 17:04:00 -
[156] - Quote
How is it you still rolled out these changes even after almost everyone in this thread said it wasn't a good idea?
So far, this is how equipment are in 1.8.
Scanner: You have to guess where the enemy is and HOPE that you picked the right direction, otherwise, wait half the battle and hope you pick the right direction this time before the battle is over.
Rep Tool: Hug your heavy, proto logi, so you can die with honor beside your friend.
Nanohive: Better fill out all your equipment slots with these! Cause a single grenade resupply will eat your proto hive!
Drop Uplink: Better off spawning on a CRU. At least the matches will last longer since it will take everyone, on average, 5 more seconds to spawn unless there is a proto Amarr logistics running around. But, come on, who's going to skill into Amarr logistics just for uplinks?
Also, you destroyed slayer logis and still allow heavies with light weapons on the field? What the hell.
I don't know how you're still a company, CCP. It really is amazing. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
127
|
Posted - 2014.03.18 17:16:00 -
[157] - Quote
Wow.... At a time when I wanted a break from my flying-based games because this game professed to be a GROUND game, ...but then inticed me with this aerial bus called a Dropship, I knew I was going to be challenged...
Then when the ranges of all hand weapons was altered from a "Dead-zero-effect-beyond-max-range" to a "gradual-hit-reduction-beyond-max-range", I knew players were going to fued a bit about that.
Then the bold decision to introduce the New-Eden dropsuit-technology Aim Assist, as intentionaly different from any aim-bot/aim assist we've ever had on an FPS.... I KNEW that would blow players' minds and make enemies.... I LIKED the Dust Aim-Assist.
I DIDN'T like (...I still don't like) the "Waves Of Opportunity" concept that robbed both my logi-vehicles (for the time being) and scrambled nearly all my vehicle modules into a new box of tools I had to re-educate myself on how to use effectively in a match. ...But hey, you're willing to stick with this game for its Scary, Innovative, experiments...so dive into it like a Marine, improvise, adapt, overcome.
But "CLOAKING" has always been a toy I despise. I think ever since the Romulans used it against Captain Kirk, kids (face it, gamers are kids too, inside) have always wanted a "Cloaking Device" in ever confounded game....YUCK. Like the "personal teleport device", it's seldom a 'team' tool (has anyone ever really lead an invisible squad into a cloaked organized raid in any of those games??).... So a "cloaked player" tends to end up being just a nuissance guerilla guy who seldom "won" the match in those other games...he just "delays" you from a prompt and timely victory. The same way many (not all) players exploited "sniper" as a way to make up for feeling inadequate if they try to fight down in the middle of town... I sense behind the words in the posts that MANY players will be just using cloaks for the same ole purpose and create the same odly nuissance. Not a tactical threat to winning a match.... just an itchy rash irritation like, "Jeez, not Cloak-Boy again---which null is he hacking this time? Can someone please pay him 5000 ISK to make him give up and go away!"
If you players WANT it so badly, then I genuinely HOPE Dust can introduce "cloak equipment" and make it work better than has ever been accomplished in other games. CCP is right that information obtaining and denial is a vital playing tool yet to be fully developed in Dust.
But they may also find out how CONTROVERSIAL cloaking may be on March 25th. In my heart though, cloaking is always going to near IMPOSSIBLE to sell to me as a "needed" game component. |
Mouse Keegan
Annunakei
0
|
Posted - 2014.03.18 18:01:00 -
[158] - Quote
I see you lowered the damage mods to 3,4,5%..question will they be able to be stacked or will they be lowered to first one 5%, second 2.5% |
IAmDuncanIdaho II
R 0 N 1 N
277
|
Posted - 2014.03.18 19:07:00 -
[159] - Quote
Rami Hamilo wrote:How is it you still rolled out these changes even after almost everyone in this thread said it wasn't a good idea?
So far, this is how equipment are in 1.8.
Scanner: You have to guess where the enemy is and HOPE that you picked the right direction, otherwise, wait half the battle and hope you pick the right direction this time before the battle is over.
Rep Tool: Hug your heavy, proto logi, so you can die with honor beside your friend.
Nanohive: Better fill out all your equipment slots with these! Cause a single grenade resupply will eat your proto hive!
Drop Uplink: Better off spawning on a CRU. At least the matches will last longer since it will take everyone, on average, 5 more seconds to spawn unless there is a proto Amarr logistics running around. But, come on, who's going to skill into Amarr logistics just for uplinks?
Also, you destroyed slayer logis and still allow heavies with light weapons on the field? What the hell.
I don't know how you're still a company, CCP. It really is amazing.
Scanner: perhaps it's not an auto-finder any more, and requires some knowledge and intelligence of the battlefield to know where to scan? Assuming you can't actually find the enemy that is. Think about how you did it before scanners existed? Then think about how much of an advantage your squad has being able to scan an area where you *know* there is *some* enemy activity. Perhaps having a scout on your squad might also be useful now? Or any of your squad's LoS data being upgraded to a full active scan based on squad comms.
I would assume that was CCP's original intention |
pseudosnipre
587
|
Posted - 2014.03.18 19:07:00 -
[160] - Quote
Im going to LOVE the new, slower pace of this game! Momentum on the battlefield is going to swing more heavily and engagements will be MUCH longer now that players have time to use cover. Much happiness.
Plus this is the LAST dropsuit respec ever!!! So much SP going to be flushed away... Players re-speccing into scout are quickly going to learn that: -REs, grenades, FGs, and MDs dont care that you can hack while invisible -TTK on 250hp is still around .5s -sprinting out of the redline as a blueline will still get you flatlined -you stand still less often than you think -Impact slowdown + weapon-switch time = broken ds3 -Sneaking up on heavies results in more dead scouts than dead heavies -Snipers love it when you stand still in the middle of their red reticle -Cloaks are giant resource hogs
Looking forward to the new videos, guys!
o7
Today is the sort of day where the sun only comes up to humiliate you.
|
|
Alex Writter
3dge of D4rkness SoulWing Alliance
0
|
Posted - 2014.03.18 21:01:00 -
[161] - Quote
Yes new suits |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
65
|
Posted - 2014.03.18 22:04:00 -
[162] - Quote
pseudosnipre wrote: -REs, grenades, FGs, and MDs dont care that you can hack while invisible -TTK on 250hp is still around .5s -sprinting out of the redline as a blueline will still get you flatlined -you stand still less often than you think -Impact slowdown + weapon-switch time = broken ds3 -Sneaking up on heavies results in more dead scouts than dead heavies -Snipers love it when you stand still in the middle of their red reticle -Cloaks are giant resource hogs
-tbh, most scouts that hack are when a match first starts, so we don't care about that stuff. -Most good scouts can waste a heavy before they even turn around. -If you turn around with 7 second left, you're good. -What does that even mean? -If you're a good aim, you don't need to swap weapons = If you break your controller because of a game, you're stupid. -refer to the second point. -I've rarely seen a scout stand still long enough for me to line up a shot. I get most of them on the run and watch them slide 10 meters. -Scouts get a huge bonus to reducing CPU/PG for cloaks. Didn't you read the dev blogs? With all proto stuff on my gk0, I have more than enough CPU/PG for a cloaking device if I so choose to use one. |
YAMEZsr
mercz4hire
5
|
Posted - 2014.03.18 22:48:00 -
[163] - Quote
Aww man. No new maps . Please try to squeeze at least one new map in.
MRCZ4HIRE
CEO
|
Quil Evrything
Triple Terrors
1061
|
Posted - 2014.03.19 00:05:00 -
[164] - Quote
pseudosnipre wrote: -REs, grenades, FGs, and MDs dont care that you can hack while invisible
It WOULD be perfect, however, forhacking that annoying A, on manus peak without getting sniped (or at least more of a chance)... Except that CCP decided it would be a good idea to make the crosshair turn red, EVEN WHEN YOU ARE CLOAKED?!?!?
This is insane, and needs to be removed.
|
pseudosnipre
588
|
Posted - 2014.03.19 00:18:00 -
[165] - Quote
Kinda agree...
Most suits aren't so ammo starved that they can't pump a few rounds into anything shimmering...like testing for spies in TF2.
Today is the sort of day where the sun only comes up to humiliate you.
|
godhands9
Molon Labe. General Tso's Alliance
170
|
Posted - 2014.03.19 01:15:00 -
[166] - Quote
I like what I see thats for sure..
Invisible scouts may be fun..
Ability to use gallente assault with a scanner is awesome.
|
Wu-master
Stardust Incorporation IMMORTAL REGIME
66
|
Posted - 2014.03.19 04:13:00 -
[167] - Quote
nice upgrade to come for the 1.8 . thanks
What is a Stardust officers click on here?
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1112
|
Posted - 2014.03.19 14:43:00 -
[168] - Quote
Another question about the cloak - if I passively or actively scan a cloaked enemy successfully, does their chevron appear onscreen? |
Verek Locusti
Storm Ventures For All Mankind
14
|
Posted - 2014.03.19 19:25:00 -
[169] - Quote
Quil Evrything wrote:Verek Locusti wrote:I'd like to know if cooking grenades breaks cloak or if it's just throwing them?
I think they already implicitly answered that. Since cooking grenades puts something visibly in your hand, its just another weapon change. Therefore you're not keeping the cloak active any more, so no cloak. btw I dont understand what you wrote about cloaked grenade campers. To me it seems pretty cut and dried: touching a grenade in any way, will and should result in cloak dropping. Ah ok, I hadn't seen an answer to that question, I was thinking it'd be bad if scouts could plant themselves fairly close to objectives, almost completely invisible and able to cook locus grenades (or maybe flux nades w/ a mass driver) without any window of visibility before throwing. |
Murt Lesp
Hydra's Wraiths
45
|
Posted - 2014.03.20 01:17:00 -
[170] - Quote
Sorry if this has been asked already, but I have a question regarding Cloaking Fields
You have no chevron or health bar, but do you still appear on radar? If someone uses a scanner, will you show up?
If so, Gallente Logis will become VERY popular |
|
Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
413
|
Posted - 2014.03.20 17:57:00 -
[171] - Quote
so you give the Gallente logi an obsolete bonus? for a starters its called an active scanner, not a directional scanner so you should be able to do a 360 turn and scan. the cooldown could be increased.
plus i dont see how a scanner is a logi tool, its an assault one.
please change the Gallente logi bonus to something thats actually useful to a logi
CPM1 candidate
I want my logi tank back
|
SgtMajSquish MLBJ
Consolidated Dust
16
|
Posted - 2014.03.21 10:32:00 -
[172] - Quote
Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts?
*Driving around in LAV*
"+50 Kill"
Must have run over an invisible scout. lol
I Challenge Everyone To Invite 10 People To Dust 514
|
IAmDuncanIdaho II
R 0 N 1 N
284
|
Posted - 2014.03.21 13:19:00 -
[173] - Quote
SgtMajSquish MLBJ wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? *Driving around in LAV* "+50 Kill" Must have run over an invisible scout. lol
"Dancing around with REs in hand"
"LAV comes by"
"Vehicle destruction: +75" "+50 Kill" "+50 Kill" "+50 Kill"
Bet those guys have no idea why their car blew up :-p |
Murt Lesp
Hydra's Wraiths
61
|
Posted - 2014.03.21 13:26:00 -
[174] - Quote
IAmDuncanIdaho II wrote:SgtMajSquish MLBJ wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? *Driving around in LAV* "+50 Kill" Must have run over an invisible scout. lol "Dancing around with REs in hand" "LAV comes by" "Vehicle destruction: +75" "+50 Kill" "+50 Kill" "+50 Kill" Bet those guys have no idea why their car blew up :-p
Good times, gooooooood times
Their defenses don't include a drop from maximum dropship altitude.
6 Mercs dropping at full speed out of no where.
|
SgtMajSquish MLBJ
Consolidated Dust
16
|
Posted - 2014.03.22 01:03:00 -
[175] - Quote
Murt Lesp wrote:IAmDuncanIdaho II wrote:SgtMajSquish MLBJ wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? *Driving around in LAV* "+50 Kill" Must have run over an invisible scout. lol "Dancing around with REs in hand" "LAV comes by" "Vehicle destruction: +75" "+50 Kill" "+50 Kill" "+50 Kill" Bet those guys have no idea why their car blew up :-p Good times, gooooooood times
As fun as this would be, I think you lose cloaking when you switch out of it
I Challenge Everyone To Invite 10 People To Dust 514
|
Poonmunch
Sanguis Defense Syndicate
821
|
Posted - 2014.03.23 02:08:00 -
[176] - Quote
I can see these cloaks being used to camp on NULL cannons.
All a cloaked guard needs to do is stay cloaked and point his gun at the hack panel.
It's gonna be chaotic carnage.
I read through these posts and the dev blog but I didn't find a mention of whether the active scanners can "see" a cloaked guy. Is it addressed anyplace?
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
250
|
Posted - 2014.03.23 18:39:00 -
[177] - Quote
JL3Eleven wrote:YAY!!! more carebear!!!
So you increased TTK and added invisable mode what next?
A golden slice of bacon that gives you invulnerability for five minutes, or until you clone the enemy team.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
250
|
Posted - 2014.03.23 18:51:00 -
[178] - Quote
So....If I were to try to abuse this...how would I do it....maybe......by sitting next to a supply depot with a cloak constantly active, and swapping fits for a fresh cooldown when I need to recloak again. Sounds fun.
CCP for all equipment, you should make it so that the cooldown timer does not reset when you change fits. Otherwise, who cares that I can only snapshot scan, if I can do it 20 times per minute next to a supply depot.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
|
Murt Lesp
Hydra's Wraiths
63
|
Posted - 2014.03.23 18:53:00 -
[179] - Quote
Poonmunch wrote:I can see these cloaks being used to camp on NULL cannons.
All a cloaked guard needs to do is stay cloaked and point his gun at the hack panel.
It's gonna be chaotic carnage.
I read through these posts and the dev blog but I didn't find a mention of whether the active scanners can "see" a cloaked guy. Is it addressed anyplace?
Munch
Cloak only lasts for a limited time so camping will require knowing where your enemy is coming from and when.
1.8's first 2 weeks should be nothing but basic suits so that people can sort themselves out: I know I will
|
IAmDuncanIdaho II
R 0 N 1 N
299
|
Posted - 2014.03.24 12:59:00 -
[180] - Quote
Spartan MK420 wrote:So....If I were to try to abuse this...how would I do it....maybe......by sitting next to a supply depot with a cloak constantly active, and swapping fits for a fresh cooldown when I need to recloak again. Sounds fun.
CCP for all equipment, you should make it so that the cooldown timer does not reset when you change fits. Otherwise, who cares that I can only snapshot scan, if I can do it 20 times per minute next to a supply depot.
But you can't scan and cloak...if that's what you meant. And not sure I see much advantage being able to camp a supply depot. Either way, gonna be interesting. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |