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1. Time for another extended break away from Dust - in General Discussions [original thread]
Long and regular breaks seem to be the way with Dust - we all get sick and tired of reporting the same tired old faults, so we take a break, increasingly long breaks as frustration mounts. But we really want to see Dust be all it should be. So we ...
- by Cal Predine - at 2015.03.30 09:41:00
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2. hit detection problems please help fix it CCP - in General Discussions [original thread]
This has always been the problem killing Dust, and I'm pretty sure it's a network effect that's causing it. And much as I agree with you, that is desperately needs to be fixed, I think if CCP wanted to save Dust they would have investigated it by ...
- by Cal Predine - at 2014.10.19 13:08:00
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3. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
There's a lot of people feeling let down here, and I guess that's understandable. I've been testing Dust since the closed beta in early-to-mid 2012, even got a PS3 for the privilege. I've given lots of feedback, and seen it mostly ignored, and see...
- by Cal Predine - at 2014.05.03 10:25:00
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4. Please, for the love of all that is holy, fix hit detection CCP - in General Discussions [original thread]
Although none of us (that's *none* of us) can state definitively how hit detection is working (or rather, not working) until CCP publish some details, there's some evidence that it's both client and server side. You shoot at an enemy, their shi...
- by Cal Predine - at 2014.04.29 10:31:00
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5. I just had a lag free game - in General Discussions [original thread]
DeadlyAztec11 wrote: It was amazing. All my shots hit, my FPS didn't drop below 25, enemies didn't teleport while strafing, I wasn't shot around corners... " The sun is shining, the weather is sweet y'all ... " Why can't that many people fro...
- by Cal Predine - at 2014.04.01 17:35:00
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6. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Vespasian Andendare wrote: Cal Predine wrote: But I'm a little bewildered abut the damage resists for Sentinel suits? It makes sense that the primary resist is aligned to the race's primary enemy's damage type. But the secondary resist for e...
- by Cal Predine - at 2014.03.15 11:36:00
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7. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Well, we've all known for some time that the cloaking field was on its way - it opens enormous avenues for both creative gameplay and abuse. I'm not sure if I'm looking forward to it or dreading it, but based on typical player actions... The chan...
- by Cal Predine - at 2014.03.15 10:34:00
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8. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
I know this'll make a lot of people very happy, and while it's certainly nowhere near the top of my wishlist (not while performance and lag compensation are in such a sorry state), I'll certainly enjoy using a full suite of racial suits - and th...
- by Cal Predine - at 2014.03.12 17:59:00
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9. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Always great to see new options added, and the artwork is great - looking forward to trying them out. Glad to see the Rail Rifle and Combat Rifle being dialled back - especially the Combat Rifle (who'd have thought it? A new Minmatard weapon whic...
- by Cal Predine - at 2014.03.09 11:40:00
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10. Do we have a Lag Compensation issue? - in Feedback/Requests [original thread]
Wow - just wow. Last weekend I had pretty much all playable games. I can't remember the last time... I won't say I didn't feel like I was fighting the game engine (as opposed to the enemy), because frequently I did. The difference was that this t...
- by Cal Predine - at 2014.02.06 20:28:00
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11. this lag is really pissing me off - in General Discussions [original thread]
Beck Weathers wrote: Well I will say that the domination map with "The Pit" as my corp likes to call it, I have noticed that i dont lag to death as much, more like 10% of the time rather than 70% so I would say CCPs working on it. Maybe they ...
- by Cal Predine - at 2014.01.22 18:11:00
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12. Do we have a Lag Compensation issue? - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: Cal Predine wrote: **Snipped because it doesn't need repeating again** I live in Tampa Florida the home of FIOS-my ISP is fiber 120/60mbs and I'm two miles from a true internet junction. My google pings are sub 20ms. t...
- by Cal Predine - at 2014.01.16 18:43:00
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13. Do we have a Lag Compensation issue? - in Feedback/Requests [original thread]
And for what it's worth, here's what I'd like to see... as a programmer (but not a game programmer) and network Engineer, may I suggest "Cal's top tips for easing this mess". If lag "compensation" is too favourable, dial back the effect so a h...
- by Cal Predine - at 2014.01.11 13:21:00
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14. Do we have a Lag Compensation issue? - in Feedback/Requests [original thread]
Hi guys. There's been an elephant in the room for quite some time, and I really don't think we should ignore it any longer. I'm going to be blunt and say it right out. You get a better game experience with a worse network connection. I sho...
- by Cal Predine - at 2014.01.11 13:11:00
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15. CCP Devs - please don't ignore your primary asset... - in Technical Support/Bugs [original thread]
SCAR KOLOS wrote: Very smart, detailed and rare to find this quality in a post. Agree with everything but i wonder if CCP already knows i tend to presume this so i don't say anything but if not then amazing advice hope to play with you some day...
- by Cal Predine - at 2014.01.11 09:50:00
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16. [POLL] What is the best option for tank balance? - in General Discussions [original thread]
Errr, I never thought I'd say this.... Here's my perspective for some months... I've been pretty sick of OP tanks, clearly set up with rapid-fire weapons to harvest infantry kills with minimal danger, and usually ending the game 20/0. As soon as ...
- by Cal Predine - at 2014.01.05 12:45:00
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17. CCP Devs - please don't ignore your primary asset... - in Technical Support/Bugs [original thread]
I can't help but notice that Dust is in trouble. That troubles *me*, because Dust is a noble project which deserves to do very well. The Dust Devs have certainly noticed that their charge is in trouble, as well. The problem is, those same Devs don...
- by Cal Predine - at 2014.01.05 12:20:00
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18. Anyone else's screen dance around like an epileptic Michael Jackson? - in Feedback/Requests [original thread]
I managed to get into 2 games today. Natch I quit both of them because they were unplayable, but that's by the by - absolutely par for the course. The thing I'd like to mention here is screen shake - for a year or so I've been reporting the every...
- by Cal Predine - at 2014.01.02 13:35:00
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19. Faction -Standings- - in General Discussions [original thread]
Maken Tosch wrote: Wait, you actually want more rewards for the losing side? Get the f**k out of here. Well, that's a valid enough observation as far as it goes, but we're not being given performance-related pay in Faction Warfare. Actually,...
- by Cal Predine - at 2014.01.01 18:25:00
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20. Faction -Standings- - in Feedback/Requests [original thread]
You're dead right - it's a similar problem to that in the EvE FW system, only in Dust it's even more broken (since in Dust you can change your "loyalty"on a battle-by-battle basis)... To fight in Faction Warfare, the "smart" way is to show zero...
- by Cal Predine - at 2014.01.01 17:56:00
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