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Thread Statistics | Show CCP posts - 5 post(s) |
Murt Lesp
Hydra's Wraiths
37
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Posted - 2014.03.15 20:02:00 -
[1] - Quote
#2Posted: 2013.06.04 01:05 | Report
Quote:1 Supposedly there are other stealth modules in development. I do not know if it's true but it is something to look into. I think a higher base movement, even if only 0.3 more would be of some help. Maybe add a "scout only" module/ equipment like a cloaking field instead of a nanohive. It would only work on the user and be big enough for 1. A 5x cost modifier and engineering lv 1 is needed.
Like if you agree so CCP looks at this idea.
So... did CCP accept my idea for a cloaking field? I included this quote to prove I had the idea months ago
If so, awesome If not, still good
Original topic:https://forums.dust514.com/default.aspx?g=posts&t=84511&find=unread
It's time for MILLITA MONTH!!!
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Murt Lesp
Hydra's Wraiths
45
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Posted - 2014.03.20 01:17:00 -
[2] - Quote
Sorry if this has been asked already, but I have a question regarding Cloaking Fields
You have no chevron or health bar, but do you still appear on radar? If someone uses a scanner, will you show up?
If so, Gallente Logis will become VERY popular |
Murt Lesp
Hydra's Wraiths
61
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Posted - 2014.03.21 13:26:00 -
[3] - Quote
IAmDuncanIdaho II wrote:SgtMajSquish MLBJ wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? *Driving around in LAV* "+50 Kill" Must have run over an invisible scout. lol "Dancing around with REs in hand" "LAV comes by" "Vehicle destruction: +75" "+50 Kill" "+50 Kill" "+50 Kill" Bet those guys have no idea why their car blew up :-p
Good times, gooooooood times
Their defenses don't include a drop from maximum dropship altitude.
6 Mercs dropping at full speed out of no where.
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Murt Lesp
Hydra's Wraiths
63
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Posted - 2014.03.23 18:53:00 -
[4] - Quote
Poonmunch wrote:I can see these cloaks being used to camp on NULL cannons.
All a cloaked guard needs to do is stay cloaked and point his gun at the hack panel.
It's gonna be chaotic carnage.
I read through these posts and the dev blog but I didn't find a mention of whether the active scanners can "see" a cloaked guy. Is it addressed anyplace?
Munch
Cloak only lasts for a limited time so camping will require knowing where your enemy is coming from and when.
1.8's first 2 weeks should be nothing but basic suits so that people can sort themselves out: I know I will
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