Tesfa Alem
Death by Disassociation
97
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Posted - 2014.03.17 17:20:00 -
[1] - Quote
Serious question. Why do you devs pretend to listen to player feedback? Nearly every single response to the equipment nerf was negative. Logis are forced to invest another 7 million skill points on top of the 2 million on suits we dont want or need just to use equipment at current levels.
https://forums.dust514.com/default.aspx?g=posts&t=137525&find=unread
25 straight pages of rejection of the new stats. It great you took into account ZERO feedback.
CCP Remnant wrote: Active scanner cool-down is too short and has resulted in widespread abuse
Makes sense.
CCP Remnant wrote:drop uplink spawn time is way too fast, taking emphasis away from capturing and protecting CRUs for the team.
U wot? People fight all over CRUs, pretty viciously because its high HP/50 wp for hacking gives it a huge strategic advantage. People are also fighting more for the objective, thats why people are more likley to spawn in on an uplink thats closer to the objective (or in a place they prefer) than a CRU friggin 100M away. Funny enough the spawn time will remain the same for Amarr proto logis.
CCP Remnant wrote: Logistics roleGÇÖs skill bonuses necessitated tweaks to the equipment. So in order to balance equipment use, you make sure that the each equipment stat stay the exact same for each suit.
Frankly, cut the crap, you're not rewarding specialization. Being a dedicated logi is already very specialized. Your just forcing an ridiculous SP sink, get more boosters sold = profit. 2.5 million SP investment on EACH equipment slot
The question of 1.8: Is it worth being a logi if you have to spend 12 million SP just on suits to use equipment at all?
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
97
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Posted - 2014.03.17 17:36:00 -
[2] - Quote
Vespasian Andendare wrote:The cloaks have to be one of the more exciting things to come to Dust. It's going to make the battlefield much more bloody, much messier. I like it.
Also, the encouragement of specialization in the Logi suits is a welcome one. It further defines racial preferences and roles, and creating more specialization is always more preferable to homogenization.
One question, though: why didn't you guys create a role bonus for Assault suits that gives ~15-20% damage bonus to light weapons, then nerf all light weapons (base amounts) by 15-20%? That'd really emphasize Assault suit use as the primary slayers and seriously curb slayer logis. It'd also help curtail the use of heavy suits running around with light weapons, as is the case so rampantly now.
happy 3 out of 4 equipment is getting rnerfed because race
Redline for Thee, but no Redline for Me.
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