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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
513
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Posted - 2014.03.15 21:07:00 -
[1] - Quote
JL3Eleven wrote:YAY!!! more carebear!!!
So you increased TTK and added invisable mode what next? Press x iwin mode.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
513
|
Posted - 2014.03.15 21:10:00 -
[2] - Quote
Appia Vibbia wrote:Sana Rayya wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? And fatties! I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives. Shhhhhhh. Don't give away our plans. There are so many people that are going to dump SP into Scouts and cloaks and be sorely disappointed in how they perform. There will be the few that actually adapt to the playstyle and love it. While a few will adapt the playstyle and not care for it. And all of us that have been playing scout long before the announcement of the scout's dev hugs finally arriving. Im pretty sure you saw my scout warroom thread....
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
513
|
Posted - 2014.03.15 21:51:00 -
[3] - Quote
xp3ll3d dust wrote:Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown.
Edit: This doesn't even take into account that other people can fit dampener modules which reduces the use of this equipment even further 10 second cooldown would be fine.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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jerrmy12 kahoalii
525
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Posted - 2014.03.17 10:03:00 -
[4] - Quote
Monkey MAC wrote:To those who want to use the cloak to hack null cannon consoles, do you realise how pointless that is? The letter will still flash it won't be hard for someone to put a shotgun round next to the console, even if they can't see you.
The ability to hack without decloaking is more useful for installations and CRU's, you will be able to pass by scores of enemies and hack their spawn point right from under their noses. Scouts will make every prolonged firefight a logistical nightmare.
Next thing I would do as CCP is to reinstate the equipment bug, as a feature. If you deploy equipment and then change suit, unless that suit has that same equipment, it self destructs. It will be used for getting away from the pannel and killing people who try to counter hack.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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