Snow Turtle
R 0 N 1 N
19
|
Posted - 2014.03.14 21:11:00 -
[1] - Quote
Reallusion GrimSleeper wrote:Any from of damage should decloak you, and flux grenades should completely disable your cloak PERMANENTLY unless you manage to make it to a supply depot to swap it out for another. Why? Because it's a device, and FLUX is basically the EMP shockwave equivalent.
People are complaining wanting to stay cloaked forever, which is pretty stupid of a request. How would it even be remotely fair for some people to be invisible semi-permanent, get shot, run behind a building... person walks past and they are able to just stab them up... all this without ever being seen. I think that if someone is trigger happy and decides to spray random bullets every now and then and one grazes a cloaked person, he should become visible.
What would be even better is that the cloak would cease to function permanently in whatever area took damage, but that would be really intensive programming to have to add.
As for cloaked units being scanned... Scanners are picking up on more than just the cloak field, so I believe cloaked units should still show up on the scanner, but if cloaked AFTER scanned, maybe the dot remains (turns fuzzy though) to show where that person was last picked up.
Come to think of it... What would be awesome would be DECOYS as equipment. Make it so someone can drop a decoy which is just a tracker device they can set drop that does the following:
standard = 1 carried, 1 active, 150 hp = still dot on radar if scanned. (pemanent) advanced = 1 carried, 1 active 200 hp = moving dot on radar, that mimics the last 5 seconds of a player that drops it (last 15 secs) prototype = 1 carried, 1 active 250 hp = moving dot on radar, that mimics the last 10 seconds of a player that drops it. (last 20 secs)
all have 50 hp and can be destroyed immediately
By that logic, anyone carrying REs should instantly blow up if they get caught in a flux grenade. Also Scanners, Rep Tools, and Nanite Injectors should also have the same mechanic put on them just to be balance.
But logic aside I feel that the whole flux grenade permanently disabling the cloak would be a decent balancing feature, forcing scouts to be careful instead of easy mode invisibility.
Can't wait for my Caldari Scout, I will not be using the cloak though, I will find my own way to make my knives work.
Caldari Scout. Dedicated Saga Pilot.
R 0 N 1 N's Unofficial Cannon Fodder.
LAV Research's Road-Kill Specialist.
|