|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
IAmDuncanIdaho II
R 0 N 1 N
260
|
Posted - 2014.03.14 17:49:00 -
[1] - Quote
RuckingFetard wrote:Can we drive around while cloaked?
Nice! Welcome to the world...of the Knight Rider. |
IAmDuncanIdaho II
R 0 N 1 N
263
|
Posted - 2014.03.15 01:28:00 -
[2] - Quote
Tom Hamp wrote:Sana Rayya wrote:Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey. ^^ really how dumb can you be to think that
I can't even think atm how the counter-hack notifies everyone. Care to enlighten us Tom? Are you sure it's not the case that you only know when you get the "virus upload failed" message? |
IAmDuncanIdaho II
R 0 N 1 N
263
|
Posted - 2014.03.15 01:54:00 -
[3] - Quote
Maken Tosch wrote:IAmDuncanIdaho II wrote:Tom Hamp wrote:Sana Rayya wrote:Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey. ^^ really how dumb can you be to think that I can't even think atm how the counter-hack notifies everyone. Care to enlighten us Tom? Are you sure it's not the case that you only know when you get the "virus upload failed" message? The objective box blinks when someone is either hacking or counter hacking.
Yah sure, but that is Sana's point no? It's more subtle for a counter-hack? Christ I can't ever figure out which side it's flipping to in the heat of battle lol |
IAmDuncanIdaho II
R 0 N 1 N
264
|
Posted - 2014.03.15 09:35:00 -
[4] - Quote
CCP Frame wrote:Driftward wrote:This might be a problem....maybe. Admittedly there still is the alert that it's being hacked....but you're also straight invisible while standing still. Actually you are not straight invisible. If you have good vision you will spot some distortion - see this image from dev blog. :) I had no issues spotting something odd in front of me and shooting it ;)
Umm...can you clarify this please? Because that image is the "1P" view for a cloaked, static merc. There is an image above it that is the "3P" view that *someone else* sees of a cloaked, static merc.
Your wording sounds like you've seen this in action, and contradicts the images. Is there a visual indication of a cloaked, static hacker? Or is the 3P image plain wrong?
I will assume 1P means 1st-party, and 3P means 3rd-party. Because using "person" would be confusing in an FPS.
Fully cloaked, static, 3P view: http://web.ccpgamescdn.com/dust/news.control/65896/1/3p_still_cloak.png Fully cloaked, static, 1P view: http://web.ccpgamescdn.com/dust/news.control/65896/1/1p_still_cloak.png
Some clarification would be most appreciated :) |
IAmDuncanIdaho II
R 0 N 1 N
264
|
Posted - 2014.03.15 09:38:00 -
[5] - Quote
Will aim-assist work on a cloaked suit? If the answer is no, that would add some nice tactical elements. Of course as a scout in the main, I am biased to surviving whilst running :-p |
IAmDuncanIdaho II
R 0 N 1 N
264
|
Posted - 2014.03.15 09:41:00 -
[6] - Quote
Broonfondle Majikthies wrote:iKILLu osborne wrote:heavy commando + corner around doorway + shotgun + cloak = death oh boy ima have fun, hanging up my little logi boots for good and bustn out a can of insto deatho Pro Gal Com + Basc cloak = 110 CPU spare. is it really worth it for something even an Adv scanner will pick up (or even lvl 1 Gal + basic scanner). Hell my logi's suit scanners can pick that up
This, plus, you can't stay cloaked. You will light up and give away your position. |
IAmDuncanIdaho II
R 0 N 1 N
264
|
Posted - 2014.03.15 11:10:00 -
[7] - Quote
ALPHA DECRIPTER wrote:Nurf to uplinks means I will have to utilize my tactical scout fit more often. CRUs will also be more valuable.
[...]
Yup, they explained why they did this, and that was exactly why - make CRUs more valuable, and make you think about defending them for strategic advantage. |
IAmDuncanIdaho II
R 0 N 1 N
267
|
Posted - 2014.03.16 14:43:00 -
[8] - Quote
Irina Avogadro wrote:With regard to cloak shimmer, is it based on a percentage of base speed or is it based on absolute speed? I will give and example. A Min scout without any biotic mods can sprint at 7.91 m/s. Compare that to a Min Scout with one kinetic catalyzer whose sprint speed is 11.0 m/s
Will the one traveling faster shimmer more? Or will both fits shimmer "maximum" at full speed, regardless of what that speed actually is?
Interesting question, coz if it's based on base speed, walking min scouts will be easier to see than others (though it probably barely negligible)
I would point out just as an fyi though, that a 1.7 min scout with L5 skills and a single complex kincat does not go anywhere near that fast. I run a min scout with 2x complex kincats a lot, and that sprints at 10.38 m/s. Can't go faster. |
IAmDuncanIdaho II
R 0 N 1 N
277
|
Posted - 2014.03.18 19:07:00 -
[9] - Quote
Rami Hamilo wrote:How is it you still rolled out these changes even after almost everyone in this thread said it wasn't a good idea?
So far, this is how equipment are in 1.8.
Scanner: You have to guess where the enemy is and HOPE that you picked the right direction, otherwise, wait half the battle and hope you pick the right direction this time before the battle is over.
Rep Tool: Hug your heavy, proto logi, so you can die with honor beside your friend.
Nanohive: Better fill out all your equipment slots with these! Cause a single grenade resupply will eat your proto hive!
Drop Uplink: Better off spawning on a CRU. At least the matches will last longer since it will take everyone, on average, 5 more seconds to spawn unless there is a proto Amarr logistics running around. But, come on, who's going to skill into Amarr logistics just for uplinks?
Also, you destroyed slayer logis and still allow heavies with light weapons on the field? What the hell.
I don't know how you're still a company, CCP. It really is amazing.
Scanner: perhaps it's not an auto-finder any more, and requires some knowledge and intelligence of the battlefield to know where to scan? Assuming you can't actually find the enemy that is. Think about how you did it before scanners existed? Then think about how much of an advantage your squad has being able to scan an area where you *know* there is *some* enemy activity. Perhaps having a scout on your squad might also be useful now? Or any of your squad's LoS data being upgraded to a full active scan based on squad comms.
I would assume that was CCP's original intention |
IAmDuncanIdaho II
R 0 N 1 N
284
|
Posted - 2014.03.21 13:19:00 -
[10] - Quote
SgtMajSquish MLBJ wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? *Driving around in LAV* "+50 Kill" Must have run over an invisible scout. lol
"Dancing around with REs in hand"
"LAV comes by"
"Vehicle destruction: +75" "+50 Kill" "+50 Kill" "+50 Kill"
Bet those guys have no idea why their car blew up :-p |
|
IAmDuncanIdaho II
R 0 N 1 N
299
|
Posted - 2014.03.24 12:59:00 -
[11] - Quote
Spartan MK420 wrote:So....If I were to try to abuse this...how would I do it....maybe......by sitting next to a supply depot with a cloak constantly active, and swapping fits for a fresh cooldown when I need to recloak again. Sounds fun.
CCP for all equipment, you should make it so that the cooldown timer does not reset when you change fits. Otherwise, who cares that I can only snapshot scan, if I can do it 20 times per minute next to a supply depot.
But you can't scan and cloak...if that's what you meant. And not sure I see much advantage being able to camp a supply depot. Either way, gonna be interesting. |
|
|
|