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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1017
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Posted - 2014.03.14 16:37:00 -
[1] - Quote
Can you melee while cloaked? How does the dampening aspect of cloaks work, and will stacking penalties be applied? If you are scanned successfully and then activate your cloak, which would put you under the scan precision of the person who scanned you, do you disappear? |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1017
|
Posted - 2014.03.14 16:39:00 -
[2] - Quote
CCP Logibro wrote:Sana Rayya wrote:Can you melee while cloaked? How does the dampening aspect of cloaks work, and will stacking penalties be applied? If you are scanned successfully and then activate your cloak, which would put you under the scan precision of the person who scanned you, do you disappear? Meleeing while cloaked will cause you to decloak, even if you miss your target.
Interesting, thanks.
I noticed that for cloaks, there is no equipment table as with the others. Can you add it in?
And dayum, full invisibility if you're standing still! Pretty awesome. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1017
|
Posted - 2014.03.14 16:45:00 -
[3] - Quote
CCP Logibro wrote: It's there. Try refreshing the page?
I'll put it here to be sure: [img]http://web.ccpgamescdn.com/dust/news.control/65896/1/Cloaking_Field.jpg[/img]
My mistake, I see it now, thanks! |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1018
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Posted - 2014.03.14 16:55:00 -
[4] - Quote
Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts?
And fatties!
I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1018
|
Posted - 2014.03.14 16:57:00 -
[5] - Quote
Throwing grenades will automatically decloak you, so flux, recloak, hack.
And if I'm reading this right, getting shot doesn't decloak you, it just displays VFX? |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1018
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Posted - 2014.03.14 17:03:00 -
[6] - Quote
Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1019
|
Posted - 2014.03.14 17:10:00 -
[7] - Quote
Floyd20 Azizora wrote:quick question on profile v precision. do numbers round to the nearest 1 or nearest 0.1, and does precision win in a tie?
In my experience it rounds to the nearest whole number, and if they match, precision wins and you are scanned. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1021
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Posted - 2014.03.14 17:46:00 -
[8] - Quote
I'm wondering how long it'll take to go from shimmer mode to fully invisible. If it's very quick it'll make stalking prey a breeze, even if they turn around to check behind them.
Gonna have so much fun with my invisible blades of death... |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1022
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Posted - 2014.03.14 18:09:00 -
[9] - Quote
Also, does getting shot by blue dots cause VFX to appear on you? That'd suck. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1039
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Posted - 2014.03.15 07:29:00 -
[10] - Quote
IAmDuncanIdaho II wrote: Yah sure, but that is Sana's point no? It's more subtle for a counter-hack? Christ I can't ever figure out which side it's flipping to in the heat of battle lol
Exactly this. When you're straight hacking it's obvious, and when you've successfully hacked and you're waiting for it to switch to your side, it's obvious, but when you counter-hack either the letter blinks between red and white when it usually doesn't or the border blinks when it usually doesn't. I can never remember which. You do get the red notification message across your screen but that can be lost if multiple things are being hacked at once.
I could very easily imagine a situation where a cloaked scout and a regular blueberry are counter-hacking in the null cannon, and a red shoots and kills the blueberry but doesn't notice the scout, allowing the scout to complete the counter-hack.
For active scanners, I'm predicting they'll become more of an enemy tagger (as in you use it specifically when you know an enemy is in your scan cone, to alert your squadmates and to provide Intel if they break LOS) than an enemy detector, as it is now. For Gal Logis using multiple scanners, I'd say your best bet is to use three Creodron Flux Active Scanners and stay maybe 75m away from the domination objective on the side closest to your redline, as the 90* scan angle and 200m range will cover the most effective area and allow you to scan anew every 10 seconds with scan data always displayed. |
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1060
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Posted - 2014.03.16 11:28:00 -
[11] - Quote
smartlayer wrote:CCP PLEASE READ With the new scanner operating system with a limited flash angle, which is very good i find, it will be very hard to squad member to ask their scanning operator in some specific direction with the minimap we have now, with the north moving around our character direction I can be wrong be dont seems to be lot of developpement -to keep the north of the minimap on the top -or to had the 3 other direction letter S, E, W Subject was already present in this thread here https://forums.dust514.com/default.aspx?g=posts&m=1114020#post1114020
Completely agree. I'm glad I'm not the only one who still has trouble in coordinating the minimap with the compass directions on the fly, despite all the practice thus far. Adding the other cardinal directions would be a big help. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1112
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Posted - 2014.03.19 14:43:00 -
[12] - Quote
Another question about the cloak - if I passively or actively scan a cloaked enemy successfully, does their chevron appear onscreen? |
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