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Thread Statistics | Show CCP posts - 5 post(s) |
iKILLu osborne
Hellstorm Inc League of Infamy
0
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Posted - 2014.03.15 10:38:00 -
[121] - Quote
hmm i had not considered cpu/pg usage i concede my argument well done sir you have outwitted me though the buffs/resistances in my opinion isn't going to make that much of a diffrence unless you focus your suit loadout/skills to tailor to them |
iKILLu osborne
Hellstorm Inc League of Infamy
0
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Posted - 2014.03.15 10:44:00 -
[122] - Quote
though a stealth commando heavy with complex dampeners is stil very deadly trust me Z-13 uses one and he is beast with it , me though i'm just a logi meant to have my blood spilled on the battlefield |
ALPHA DECRIPTER
Dragon-Empire
825
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Posted - 2014.03.15 10:46:00 -
[123] - Quote
Nurf to uplinks means I will have to utilize my tactical scout fit more often. CRUs will also be more valuable.
New cloak gives my stealth scout and my tactical scout more possibilities. Hack while cloaked further enhances both fits.
Nanohive nurf increases the value of supply depots so I suppose that's ok. This will also reduce a tower camper's staying time.
Active Scan nurf makes it harder to find my hidden uplinks. Fortunantly my passives can still pick up my enemy's.
Rep nurf seems to primarily be a blanket nurf while at the same time ensuring those sentinels to become immortal via M-Logi rep tool.
More on the cloak
Would've liked to see a slow-moving cloaked scout in order to see just how fast one could safely travel before being noticeable by a sniper. Just imagined a commando with a myofibril and a cloak just going around punching people (hilarious )
All in all the logi's are getting balanced AND nurfed(rep tool) while the scout roles (counter logi, assassin, recon, hacker) are becoming much more valid. I would have to say I like the changes but the range nurf on the rep tool was unnecessary.
Scout Tactician
Dance puppets, DANCE!
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IAmDuncanIdaho II
R 0 N 1 N
264
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Posted - 2014.03.15 11:10:00 -
[124] - Quote
ALPHA DECRIPTER wrote:Nurf to uplinks means I will have to utilize my tactical scout fit more often. CRUs will also be more valuable.
[...]
Yup, they explained why they did this, and that was exactly why - make CRUs more valuable, and make you think about defending them for strategic advantage. |
Jordan Rainwater
Myrmidon Syndicate
0
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Posted - 2014.03.15 11:27:00 -
[125] - Quote
CCP Frame wrote:Driftward wrote:This might be a problem....maybe. Admittedly there still is the alert that it's being hacked....but you're also straight invisible while standing still. Actually you are not straight invisible. If you have good vision you will spot some distortion - see this image from dev blog. :) I had no issues spotting something odd in front of me and shooting it ;)
Maybe this is a dumb question but I'm going to ask anyway. Will I be able to hear a clocked merc walk close to me or hear him/her reload weapon?
Myrmidon Syndicate: good friends and great mercs.
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CCP Frame
C C P C C P Alliance
2354
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Posted - 2014.03.15 11:48:00 -
[126] - Quote
Jordan Rainwater wrote:CCP Frame wrote:Driftward wrote:This might be a problem....maybe. Admittedly there still is the alert that it's being hacked....but you're also straight invisible while standing still. Actually you are not straight invisible. If you have good vision you will spot some distortion - see this image from dev blog. :) I had no issues spotting something odd in front of me and shooting it ;) Maybe this is a dumb question but I'm going to ask anyway. Will I be able to hear a clocked merc walk close to me or hear him/her reload weapon? You can't hear footsteps (or at least I was not able to hear them, but then again, there was always too much noise around me from other sources), and sure - you can hear them reload because when they switch to their weapon they decloak instantly. You have to have cortex up in order to be cloaked at all times. No cloak+weapon option!
CCP Frame
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
249
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Posted - 2014.03.15 13:53:00 -
[127] - Quote
Is it possible to melee and instantly recloak? Melee doesn't change the selected equipment, after all. This might be the first valid use of myofibrills. I will definitely use them on my Gallente scout.
Also, holy hell at those guys here that want to pre-nerf the cloak into oblivion. That strong shimmer is more than enough. Nerf it a little bit more and it becomes entirely pointless. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
54
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Posted - 2014.03.15 14:07:00 -
[128] - Quote
so, out of all the posts I read since post 3, CCP Devs only decided to answer some questions about the cloak and they didn't even really answer anything that wasn't already answered in either the feedback thread for the new equipment or in the dev blog or even on here.
It's amazing how often the DEVS listen to any of us players. I guess they base the game on their own horrible gameplay and if it suits their horrible gameplay, it's obviously good for the rest of the community.
Holy crap, I really hope they consider giving us an equipment respec.... Alas, though, I fear my hopes, and a lot of other's hopes will fall on the deaf ears of the devs. |
AP Grasshopper
Ancient Exiles. Renegade Alliance
204
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Posted - 2014.03.15 16:59:00 -
[129] - Quote
Is the cloak a utility or an equipment. The dev blog says equipment however a CPM said otherwise. Will the Logi equipment bonus affect cloak equipment?
This is thread i'm referring to https://forums.dust514.com/default.aspx?g=posts&t=148176&find=unread |
ALPHA DECRIPTER
Dragon-Empire
828
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Posted - 2014.03.15 17:11:00 -
[130] - Quote
Sole Fenychs wrote:Is it possible to melee and instantly recloak? Melee doesn't change the selected equipment, after all. This might be the first valid use of myofibrills. I will definitely use them on my Gallente scout.
Also, holy hell at those guys here that want to pre-nerf the cloak into oblivion. That strong shimmer is more than enough. Nerf it a little bit more and it becomes entirely pointless.
Yea, as long as you have at least 50% cloak charged.
Scout Tactician
Dance puppets, DANCE!
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Temias Mercurial
ANGEL FLEET
13
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Posted - 2014.03.15 18:31:00 -
[131] - Quote
AP Grasshopper wrote:Is the cloak a utility or an equipment. The dev blog says equipment however a CPM said otherwise. Will the Logi equipment bonus affect cloak equipment? This is thread i'm referring to https://forums.dust514.com/default.aspx?g=posts&t=148176&find=unreadIron Wolf Saber wrote:I poked around already, the logistics bonus DOES NOT APPLY. Cloaks are classed utilities and not equipment.
It may be an equipment item, but just so it doesn't get abused, they removed the logistic bonus towards it? That's all I can think of... if it is considered an equipment as stated in the dev blog. |
Murt Lesp
Hydra's Wraiths
37
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Posted - 2014.03.15 20:02:00 -
[132] - Quote
#2Posted: 2013.06.04 01:05 | Report
Quote:1 Supposedly there are other stealth modules in development. I do not know if it's true but it is something to look into. I think a higher base movement, even if only 0.3 more would be of some help. Maybe add a "scout only" module/ equipment like a cloaking field instead of a nanohive. It would only work on the user and be big enough for 1. A 5x cost modifier and engineering lv 1 is needed.
Like if you agree so CCP looks at this idea.
So... did CCP accept my idea for a cloaking field? I included this quote to prove I had the idea months ago
If so, awesome If not, still good
Original topic:https://forums.dust514.com/default.aspx?g=posts&t=84511&find=unread
It's time for MILLITA MONTH!!!
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Summ Dude
Direct Action Resources
300
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Posted - 2014.03.15 20:08:00 -
[133] - Quote
Nulldust wrote:Summ Dude wrote:Nanohives are already ubiquitously used in competitive play, just like Active Scanners. I guess that's why our perspective differs. I don't play competitively but I'd argue most players don't either. It has to be balanced for both play. That's actually a fair point, all items should be balanced at all tiers of play. But I see plenty of Nanohives in pubs too. I really don't think they're underpowered at all right now.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
513
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Posted - 2014.03.15 21:07:00 -
[134] - Quote
JL3Eleven wrote:YAY!!! more carebear!!!
So you increased TTK and added invisable mode what next? Press x iwin mode.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
513
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Posted - 2014.03.15 21:10:00 -
[135] - Quote
Appia Vibbia wrote:Sana Rayya wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? And fatties! I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives. Shhhhhhh. Don't give away our plans. There are so many people that are going to dump SP into Scouts and cloaks and be sorely disappointed in how they perform. There will be the few that actually adapt to the playstyle and love it. While a few will adapt the playstyle and not care for it. And all of us that have been playing scout long before the announcement of the scout's dev hugs finally arriving. Im pretty sure you saw my scout warroom thread....
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
513
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Posted - 2014.03.15 21:51:00 -
[136] - Quote
xp3ll3d dust wrote:Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown.
Edit: This doesn't even take into account that other people can fit dampener modules which reduces the use of this equipment even further 10 second cooldown would be fine.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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Heavenly Daughter
the Aurum Grinder and Company
336
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Posted - 2014.03.15 23:10:00 -
[137] - Quote
Any chance we can see the female heavy suits :) Please
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Quil Evrything
Triple Terrors
1048
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Posted - 2014.03.16 02:13:00 -
[138] - Quote
Temias Mercurial wrote:Quil Evrything speaking. wrote:
So.. what if you are cloaked? The dev blog says that the enemy no longer sees a "chevron or health bars".
But will you also not show up on line-of-sight radar?
Logically, one would guess "no", but it would be reassuring to have an explicit positive answer on this. (edit: since logically, crosshairs should NOT go red if you're cloaked. but they do >.<)
Like active scanners, passive scanners work the exact same way, but have extremely limited range and efficiency.
you're making very self-assured statements, but you're not a dev. Unless you can reference a specific dev post that states it, you are potentially posting misinformation.
And, fyi, you werent paying attention. I asked about radar. NOT "passive scanners". The two are not interchangable.
Devs: Can we get an official answer on this please? |
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1021
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Posted - 2014.03.16 04:32:00 -
[139] - Quote
CCP Frame (or whoever) can you please explain how the cloak will affect passive and active scanning?
-for active, will you have a chevron over your head while cloaked? -will you lose you chevron of your scanned and then decloak? -how will passive scanning results be shown? HUD? Mini-map? At all?
Me in my ADS: 1,2
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Temias Mercurial
ANGEL FLEET
13
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Posted - 2014.03.16 04:49:00 -
[140] - Quote
Quil Evrything wrote:Temias Mercurial wrote:Quil Evrything speaking. wrote:
So.. what if you are cloaked? The dev blog says that the enemy no longer sees a "chevron or health bars".
But will you also not show up on line-of-sight radar?
Logically, one would guess "no", but it would be reassuring to have an explicit positive answer on this. (edit: since logically, crosshairs should NOT go red if you're cloaked. but they do >.<)
Like active scanners, passive scanners work the exact same way, but have extremely limited range and efficiency. you're making very self-assured statements, but you're not a dev. Unless you can reference a specific dev post that states it, you are potentially posting misinformation. And, fyi, you werent paying attention. I asked about radar. NOT "passive scanners". The two are not interchangable. Devs: Can we get an official answer on this please?
I'm plenty aware I'm not a Dev, but in a above post, CCP Frame mentioned that you couldn't hear footsteps of a cloaked player, yet I know you can clearly hear non-cloaked players if you turn your volume up... *Tap* *Tap* * Tap*...so just because I'm not Dev, doesn't mean I don't know anything, but whether or not this applies to cloaks is speculation (CCP Frame said there was too much noise to even tell, meaning that he may have not tried to isolate it, but who knows...) By radar, what EXACTLY do you mean? Radar, as in enemies found by squad scanners? Then yes, it would be treated as any other suit, regardless of the cloak, (I really don't see why it wouldn't, as scanners are meant for that purpose, the cloak is merely a visual effect with a reduction to suit profile, nothing more, so it would be treated as a dampener) as long as its profile is above the scan precision of the active scanner. However, it was stated that chevrons and health bars wouldn't be displayed when cloaked. Under this assumption, this means it's also applied when scanned, but they would still show up on the radar. So if you see a red marker on the radar, yet no player, you'd want to start shooting immediately towards that direction. My apologies if this happens to be misinformation, but even the Devs have some trouble finding information, but they're working hard for this game. I'm just scrounging up what little evidence i have, assuming it's correct, or nearly so... but I feel that if they were to specify this with the other 13 descriptions of the cloak, then it would have been stated... supposedly. |
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smartlayer
What The French
54
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Posted - 2014.03.16 08:31:00 -
[141] - Quote
CCP PLEASE READ
With the new scanner operating system with a limited flash angle, which is very good i find, it will be very hard to squad member to ask their scanning operator in some specific direction with the minimap we have now, with the north moving around our character direction
I can be wrong be dont seems to be lot of developpement
-to keep the north of the minimap on the top -or to had the 3 other direction letter S, E, W
Subject was already present in this thread here https://forums.dust514.com/default.aspx?g=posts&m=1114020#post1114020 |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1060
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Posted - 2014.03.16 11:28:00 -
[142] - Quote
smartlayer wrote:CCP PLEASE READ With the new scanner operating system with a limited flash angle, which is very good i find, it will be very hard to squad member to ask their scanning operator in some specific direction with the minimap we have now, with the north moving around our character direction I can be wrong be dont seems to be lot of developpement -to keep the north of the minimap on the top -or to had the 3 other direction letter S, E, W Subject was already present in this thread here https://forums.dust514.com/default.aspx?g=posts&m=1114020#post1114020
Completely agree. I'm glad I'm not the only one who still has trouble in coordinating the minimap with the compass directions on the fly, despite all the practice thus far. Adding the other cardinal directions would be a big help. |
Irina Avogadro
Nos Nothi
46
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Posted - 2014.03.16 14:00:00 -
[143] - Quote
With regard to cloak shimmer, is it based on a percentage of base speed or is it based on absolute speed? I will give and example. A Min scout without any biotic mods can sprint at 7.91 m/s. Compare that to a Min Scout with one kinetic catalyzer whose sprint speed is 11.0 m/s
Will the one traveling faster shimmer more? Or will both fits shimmer "maximum" at full speed, regardless of what that speed actually is?
Related to Ivan Avogadro, of the New Eden Avogadro's. Charmed, I'm sure.
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IAmDuncanIdaho II
R 0 N 1 N
267
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Posted - 2014.03.16 14:43:00 -
[144] - Quote
Irina Avogadro wrote:With regard to cloak shimmer, is it based on a percentage of base speed or is it based on absolute speed? I will give and example. A Min scout without any biotic mods can sprint at 7.91 m/s. Compare that to a Min Scout with one kinetic catalyzer whose sprint speed is 11.0 m/s
Will the one traveling faster shimmer more? Or will both fits shimmer "maximum" at full speed, regardless of what that speed actually is?
Interesting question, coz if it's based on base speed, walking min scouts will be easier to see than others (though it probably barely negligible)
I would point out just as an fyi though, that a 1.7 min scout with L5 skills and a single complex kincat does not go anywhere near that fast. I run a min scout with 2x complex kincats a lot, and that sprints at 10.38 m/s. Can't go faster. |
Irina Avogadro
Nos Nothi
46
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Posted - 2014.03.16 14:59:00 -
[145] - Quote
You know what, you are right. I applied the kin cat bonus to base speed and then calculated sprint speed, so the kin cat bonus was multilplied a little high. But my question still stands, as you pointed out. Really it's a question of whether or not slow long sprints are preferrable to fast burst sprints, while cloaked.
Related to Ivan Avogadro, of the New Eden Avogadro's. Charmed, I'm sure.
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General12912
Gallente Marine Corps
126
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Posted - 2014.03.16 19:41:00 -
[146] - Quote
my only hope is that you arent too visable whle cloaked and waloing. i can understand being that visable while sprinting as shown in the picture. but we need a picture of the shimmer while walking too...
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Monkey MAC
Rough Riders..
2202
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Posted - 2014.03.17 09:58:00 -
[147] - Quote
To those who want to use the cloak to hack null cannon consoles, do you realise how pointless that is? The letter will still flash it won't be hard for someone to put a shotgun round next to the console, even if they can't see you.
The ability to hack without decloaking is more useful for installations and CRU's, you will be able to pass by scores of enemies and hack their spawn point right from under their noses. Scouts will make every prolonged firefight a logistical nightmare.
Next thing I would do as CCP is to reinstate the equipment bug, as a feature. If you deploy equipment and then change suit, unless that suit has that same equipment, it self destructs.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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jerrmy12 kahoalii
525
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Posted - 2014.03.17 10:03:00 -
[148] - Quote
Monkey MAC wrote:To those who want to use the cloak to hack null cannon consoles, do you realise how pointless that is? The letter will still flash it won't be hard for someone to put a shotgun round next to the console, even if they can't see you.
The ability to hack without decloaking is more useful for installations and CRU's, you will be able to pass by scores of enemies and hack their spawn point right from under their noses. Scouts will make every prolonged firefight a logistical nightmare.
Next thing I would do as CCP is to reinstate the equipment bug, as a feature. If you deploy equipment and then change suit, unless that suit has that same equipment, it self destructs. It will be used for getting away from the pannel and killing people who try to counter hack.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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Tesfa Alem
Death by Disassociation
97
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Posted - 2014.03.17 17:20:00 -
[149] - Quote
Serious question. Why do you devs pretend to listen to player feedback? Nearly every single response to the equipment nerf was negative. Logis are forced to invest another 7 million skill points on top of the 2 million on suits we dont want or need just to use equipment at current levels.
https://forums.dust514.com/default.aspx?g=posts&t=137525&find=unread
25 straight pages of rejection of the new stats. It great you took into account ZERO feedback.
CCP Remnant wrote: Active scanner cool-down is too short and has resulted in widespread abuse
Makes sense.
CCP Remnant wrote:drop uplink spawn time is way too fast, taking emphasis away from capturing and protecting CRUs for the team.
U wot? People fight all over CRUs, pretty viciously because its high HP/50 wp for hacking gives it a huge strategic advantage. People are also fighting more for the objective, thats why people are more likley to spawn in on an uplink thats closer to the objective (or in a place they prefer) than a CRU friggin 100M away. Funny enough the spawn time will remain the same for Amarr proto logis.
CCP Remnant wrote: Logistics roleGÇÖs skill bonuses necessitated tweaks to the equipment. So in order to balance equipment use, you make sure that the each equipment stat stay the exact same for each suit.
Frankly, cut the crap, you're not rewarding specialization. Being a dedicated logi is already very specialized. Your just forcing an ridiculous SP sink, get more boosters sold = profit. 2.5 million SP investment on EACH equipment slot
The question of 1.8: Is it worth being a logi if you have to spend 12 million SP just on suits to use equipment at all?
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
97
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Posted - 2014.03.17 17:36:00 -
[150] - Quote
Vespasian Andendare wrote:The cloaks have to be one of the more exciting things to come to Dust. It's going to make the battlefield much more bloody, much messier. I like it.
Also, the encouragement of specialization in the Logi suits is a welcome one. It further defines racial preferences and roles, and creating more specialization is always more preferable to homogenization.
One question, though: why didn't you guys create a role bonus for Assault suits that gives ~15-20% damage bonus to light weapons, then nerf all light weapons (base amounts) by 15-20%? That'd really emphasize Assault suit use as the primary slayers and seriously curb slayer logis. It'd also help curtail the use of heavy suits running around with light weapons, as is the case so rampantly now.
happy 3 out of 4 equipment is getting rnerfed because race
Redline for Thee, but no Redline for Me.
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