|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Temias Mercurial
ANGEL FLEET
11
|
Posted - 2014.03.14 17:25:00 -
[1] - Quote
Beren Hurin wrote:What is going to be the skill bonus for the cloak field skill? Cooldown time reduction?
Also, can you repair armor/shield/resupply nanite while cloaked?
Like the other equipment skills, there probably won't be one for cloaks. The only things that will benefit equipment will be the individual logi skills and scouts, to my knowledge. |
Temias Mercurial
ANGEL FLEET
13
|
Posted - 2014.03.15 05:20:00 -
[2] - Quote
Quil Evrything wrote:I read the devblog, and scanned through bluetags on this thread, and did not see an answer to this very important question.
Background: Currently, if someone's dropsuit profile, is lower than an enemy's scan precision, you will not show up on their radar... UNLESS they happen to spin around, and catch sight of you in their field of vision. Then you fully show up on their radar, for a time of (duration you are in sight) + 2 seconds, roughly speaking.
So.. what if you are cloaked? The dev blog says that the enemy no longer sees a "chevron or health bars".
But will you also not show up on line-of-sight radar?
Logically, one would guess "no", but it would be reassuring to have an explicit positive answer on this.
Like active scanners, passive scanners work the exact same way, but have extremely limited range and efficiency. Your average scout will avoid all passive scans, as other suits/roles do not spec or use precision scanners. As it was said before, when cloaked, nothing will be displayed other than the "shimmer" of the suit. You wouldn't be displayed on passive scans whatsoever, unless it's another scout, which would probably be Caldari, as they receive the bonus to precision scans of +25%.
|
Temias Mercurial
ANGEL FLEET
13
|
Posted - 2014.03.15 18:31:00 -
[3] - Quote
AP Grasshopper wrote:Is the cloak a utility or an equipment. The dev blog says equipment however a CPM said otherwise. Will the Logi equipment bonus affect cloak equipment? This is thread i'm referring to https://forums.dust514.com/default.aspx?g=posts&t=148176&find=unreadIron Wolf Saber wrote:I poked around already, the logistics bonus DOES NOT APPLY. Cloaks are classed utilities and not equipment.
It may be an equipment item, but just so it doesn't get abused, they removed the logistic bonus towards it? That's all I can think of... if it is considered an equipment as stated in the dev blog. |
Temias Mercurial
ANGEL FLEET
13
|
Posted - 2014.03.16 04:49:00 -
[4] - Quote
Quil Evrything wrote:Temias Mercurial wrote:Quil Evrything speaking. wrote:
So.. what if you are cloaked? The dev blog says that the enemy no longer sees a "chevron or health bars".
But will you also not show up on line-of-sight radar?
Logically, one would guess "no", but it would be reassuring to have an explicit positive answer on this. (edit: since logically, crosshairs should NOT go red if you're cloaked. but they do >.<)
Like active scanners, passive scanners work the exact same way, but have extremely limited range and efficiency. you're making very self-assured statements, but you're not a dev. Unless you can reference a specific dev post that states it, you are potentially posting misinformation. And, fyi, you werent paying attention. I asked about radar. NOT "passive scanners". The two are not interchangable. Devs: Can we get an official answer on this please?
I'm plenty aware I'm not a Dev, but in a above post, CCP Frame mentioned that you couldn't hear footsteps of a cloaked player, yet I know you can clearly hear non-cloaked players if you turn your volume up... *Tap* *Tap* * Tap*...so just because I'm not Dev, doesn't mean I don't know anything, but whether or not this applies to cloaks is speculation (CCP Frame said there was too much noise to even tell, meaning that he may have not tried to isolate it, but who knows...) By radar, what EXACTLY do you mean? Radar, as in enemies found by squad scanners? Then yes, it would be treated as any other suit, regardless of the cloak, (I really don't see why it wouldn't, as scanners are meant for that purpose, the cloak is merely a visual effect with a reduction to suit profile, nothing more, so it would be treated as a dampener) as long as its profile is above the scan precision of the active scanner. However, it was stated that chevrons and health bars wouldn't be displayed when cloaked. Under this assumption, this means it's also applied when scanned, but they would still show up on the radar. So if you see a red marker on the radar, yet no player, you'd want to start shooting immediately towards that direction. My apologies if this happens to be misinformation, but even the Devs have some trouble finding information, but they're working hard for this game. I'm just scrounging up what little evidence i have, assuming it's correct, or nearly so... but I feel that if they were to specify this with the other 13 descriptions of the cloak, then it would have been stated... supposedly. |
|
|
|