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Thread Statistics | Show CCP posts - 5 post(s) |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
638
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Posted - 2014.03.14 16:48:00 -
[1] - Quote
The cloaks have to be one of the more exciting things to come to Dust. It's going to make the battlefield much more bloody, much messier. I like it.
Also, the encouragement of specialization in the Logi suits is a welcome one. It further defines racial preferences and roles, and creating more specialization is always more preferable to homogenization.
One question, though: why didn't you guys create a role bonus for Assault suits that gives ~15-20% damage bonus to light weapons, then nerf all light weapons (base amounts) by 15-20%? That'd really emphasize Assault suit use as the primary slayers and seriously curb slayer logis. It'd also help curtail the use of heavy suits running around with light weapons, as is the case so rampantly now.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
639
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Posted - 2014.03.14 16:52:00 -
[2] - Quote
Anyone else get the feeling that the new battlescape will *just* be cloaky scouts?
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
639
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Posted - 2014.03.14 16:57:00 -
[3] - Quote
Sana Rayya wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? And fatties! I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives. Plus, you don't decloak while hacking, so that's incredibly useful!
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
643
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Posted - 2014.03.14 18:19:00 -
[4] - Quote
Jaysyn Larrisen wrote:Vespasian Andendare wrote:The cloaks have to be one of the more exciting things to come to Dust. It's going to make the battlefield much more bloody, much messier. I like it.
Also, the encouragement of specialization in the Logi suits is a welcome one. It further defines racial preferences and roles, and creating more specialization is always more preferable to homogenization.
One question, though: why didn't you guys create a role bonus for Assault suits that gives ~15-20% damage bonus to light weapons, then nerf all light weapons (base amounts) by 15-20%? That'd really emphasize Assault suit use as the primary slayers and seriously curb slayer logis. It'd also help curtail the use of heavy suits running around with light weapons, as is the case so rampantly now. What you're describing is the bonus given to Commandos...might breath some new life into them as slayers. Well, not really. Commandos are supposed to be higher damage with light weapons relative to everyone else. What I was proposing would be to make Assault suits higher damage than everyone else, similar to how Commandos are now, but regular Sentinel and basic heavy suits as well as Logi suits would have damage reduced damage, since light weapons' output would be reduced.
If something were implemented like I proposed--to curb heavy and logi slayer suits--then Commandos would get a higher bonus to keep their power relatively higher and scouts would receive the same bonus, since presumably they are to have the damage potential of an assault medium suit.
e: although, you do bring up an interesting point with Commandos....a heavy suit designed around using light weapons....mind blown.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
644
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Posted - 2014.03.14 18:32:00 -
[5] - Quote
Is there a cloaking skillbook? (I'd assume so given the meta levels on the cloaks.) What does the skill do?
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
644
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Posted - 2014.03.14 18:56:00 -
[6] - Quote
DeeJay One wrote:So no fix for equipment spam then? Flux grenades. Surprising enough, the tools were there all along!
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
650
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Posted - 2014.03.14 19:55:00 -
[7] - Quote
What is the thought behind the big visual flair on cloaking/decloaking?
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
651
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Posted - 2014.03.14 21:48:00 -
[8] - Quote
xp3ll3d dust wrote:Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown. My best guess as to why they doubly nerfed scanners and didn't make the Gallente logi have a bonus to cooldown of the scanner is they want them to be powerful when intelligently used.
So, you can be smart about where you scan, and you'll get a longer uptime on the visuals (for Gallente logi), but it discourages *everyone* from carrying scanners as the de facto equipment. In fact, the nerf to all equipment means that there's now more choice with what to pick. REs become more attractive, hives, links, injector, even repair tools. What's more, you have the option of skilling into the appropriate logi suit if you like one benefit a piece of equipment offers. It focuses the suits for logistics being about support and assault suits being about slaying.
Plus, the long cooldowns for scannerinas will hurt, since they won't know where to scan, and it'll cut down on the "you've been scanned" perma-image at the top of the screen. I'm sure that message was designed as a warning, and with it up nearly 100% of the time, it doesn't really have that effect of "oh I should be more aware now that I've been scanned." In other words, everyone having OP scanners meant that "shared squad vision" was still effectively implemented; this cuts down on it.
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